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}}'''Preston Garvey''' est le chef de file des [[Miliciens du Commonwealth]], un groupe de défense militaire volontaire opérant dans [[le Commonwealth]] en [[Chronologie|2287]]. Il est aussi disponible en tant que [[Compagnons de Fallout 4|compagnon]] pour l'[[Unique Survivant]]. Il apparaît dans ''[[Fallout 4]]'' et ''[[Fallout Shelter]]''.
'''Preston Garvey''' est le chef de file des [[Miliciens du Commonwealth]], un groupe de défense militaire volontaire opérant dans [[le Commonwealth]] en [[Chronologie|2287]]. Il est aussi disponible en tant que [[Compagnons de Fallout 4|compagnon]] pour l'[[Unique Survivant]]. Il apparaît dans ''[[Fallout 4]]'' et ''[[Fallout Shelter]]''.


==Biographie==
==Biographie==
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*[[La Première Étape]] : Preston demande a l'Unique Survivant d'aider une colonie.
*[[La Première Étape]] : Preston demande a l'Unique Survivant d'aider une colonie.
*[[La raison du plus fort]] : Preston demande a l'Unique Survivant de reprendre le contrôle du Chateau (Fort Indépendance) qui était auparavant occupé par les Miliciens.
*[[La raison du plus fort]] : Preston demande a l'Unique Survivant de reprendre le contrôle du Chateau (Fort Indépendance) qui était auparavant occupé par les Miliciens.
* [[The Molecular Level]]: If the Survivor chooses to build the Relay Interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
* [[Defend the Castle]]: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
* [[The Nuclear Option (Minutemen)|The Nuclear Option]]: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the [[Mass Fusion building]].
* [[Fallout 4 quests#The Minutemen|Radiant Minutemen quests]]: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
* After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.
===Effects of player's actions===
* When reaching the highest affinity with Preston, he grants the [[United We Stand]] perk, which increases damage dealt by 20% as well as increasing damage resistance by 20 points when facing 3 or more enemies at once.
* If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
* Preston can be romanced.
* {{icon|FO4NW|link=Nuka-World (add-on)}} When the Sole Survivor becomes the overboss of [[Nuka-World (location)|Nuka-World]], Preston Garvey becomes angry at the player character asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. They can't stay hostile forever, since they are the unbreakable way of beating the game story.
** Preston Garvey will remain friendly if he isn't present during [[Taken for a Ride]]. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he isn't present.
** However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he wasn't recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
*** Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest [[Open Season]], where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet [[Mackenzie Bridgeman]].
*** Even though Preston Garvey orders the player character to eliminate the raiders, they don't have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
* If the game is completed without evacuating the Institute, the next time when the Sole Survivor speaks to Garvey he will scold them for not evacuating Institute survivors before blowing up the Institute.
====Range of interests====
{| class="va-table va-table-full collapsible collapsed"
! Approvals
! Disapprovals
|-style="vertical-align:top;"
| width=50% |
; Likes
* Offering to help during quests.
* Sarcastic but not insulting dialogue options.
* Helping settlers and other "honest people" trying to get by and recruiting supporters for the Minutemen.
* Placing a [[Radio Freedom]] radio in settlements.
* Weapon customization.
* Telling [[Wolfgang]] that he is a scumbag during [[Order Up]].
* Telling Wolfgang that you'll talk to [[Trudy (Fallout 4)|Trudy]] during Order Up.
* Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
* Apologizing to [[Zwicky|Mister Zwicky]] for interrupting.
* Telling [[Travis Miles]] 'it's not your fault' 'we'll be fine' & 'you did well' (3 likes) during [[Confidence Man]].
* Telling [[Moe Cronin]] how baseball was really played.
* Telling [[Desdemona]] the truth about what happened during [[Tradecraft]].
* Declining [[Danse]]'s invitation to join the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]].
* Securing [[Taffington Boathouse]] for the Railroad.
* Asking Chambers to spare [[Amelia Stockton]] in [[Human Error]].
* Telling the First Mate on the USS Constitution to "calm down" upon first boarding the ship.
* Siding with [[Captain Ironsides]] during [[Last Voyage of the U.S.S. Constitution]].
* Agreeing to help [[Bobby De Luca]] get clean during [[Dependency]].
* Convincing [[Darla]] to return home during [[Unlikely Valentine]].
* Letting [[Art (human)|human Art]] kill [[Art (synth)|synth Art]].
* Passing the speech check to convince [[McDonough]] to hand over the key to [[Kellogg's house]].
* Asking [[Arthur Maxson|Elder Maxson]] whether there is "some other way" to resolve the case of [[Danse|Paladin Danse]] at the start of [[Blind Betrayal]].
* Convincing [[Arthur Maxson|Elder Maxson]] to let Danse live at the conclusion of Blind Betrayal.
* Choosing positive/optimistic answers in the [[Story of the Century]].
* Convincing [[Clarke]] to leave the Brotherhood during [[Duty or Dishonor]].
* Convincing [[Vault-Tec rep]] to live in [[Sanctuary Hills]].
* Protecting the settler at the [[rotten landfill]] from mole rats.
* Passing the 'back off' speech check when talking to [[Finn]], upon first entering [[Goodneighbor]].
; Loves
* Agreeing to help [[Fallout 4 settlements|settlements]] under [[Commonwealth Minutemen|Minutemen]] protection
* Convincing [[Mama Murphy]] to stop taking chems (requires a very difficult speech check).
* Giving [[Sheffield]] a Nuka Cola.
* Telling [[McDonough|Mayor McDonough]] to stand trial during [[In Sheep's Clothing]].
* Test firing the re-acquired artillery during [[Old Guns]].
* Rejecting Chambers' offer in [[Human Error]].
* Giving [[Austin Engill|Austin]] the full [[Vault 81 cure]] in [[Hole in the Wall]].
* Going to [[Quincy ruins|Quincy]] and killing the gunner leaders [[Baker]] and Clint.
* Telling [[Billy Peabody|Billy]] that he will be brought home during [[Kid in a Fridge]].
* Express disgust after asking [[Bullet]] how much a ghoul child is worth during Kid in a Fridge.
* Telling [[Blake Abernathy]] that his daughter's locket will be brought back to him in [[Returning the Favor]].
* Turning down [[Gabriel]]'s bribe of loot to leave during [[Synth Retention]].
* Freeing the Caravan Worker Prisoners in [[East Boston Preparatory School]].
* Siding with The Railroad when speaking with Desdemona in [[End of the Line]].
* Telling Maxson that Danse deserves a chance to explain himself at the start of Blind Betrayal.
*Giving [[Danny Sullivan]] a stimpak at the beginning of [[In Sheep's Clothing]]
* Convincing Paul to lower his gun on Cooke in [[Diamond City Blues]].
* Agreeing to help [[Supervisor White]] and beginning the quest [[Troubled Waters]].
| width=50% |
; Dislikes
* Asking money for doing favors.
* Cannibalism.
* Joining the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]].
* Entering the [[Covenant]] after passing the [[Covenant#Behind the scenes|S.A.F.E. test.]]
* When the [[Sole Survivor]] takes chems.
* Agreeing to find chems for [[Mama Murphy]].
* Giving chems to Mama Murphy.
* Returning the [[pristine deathclaw egg]] to the nest in [[The Devil's Due]] quest.
* Completing [[The Gilded Grasshopper]].
* Freeing [[Lorenzo Cabot]] during [[The Secret of Cabot House]] quest.
* Saying one is unsure about or won't betray the feral ghouls in [[Duty or Dishonor]].
* Getting the report from Mayor [[McDonough]] in [[Political Leanings]].
* Going with Deacon's lie during [[Tradecraft]]
* Agreeing to help [[Bobbi No-Nose]] during [[The Big Dig]]
* Persuading [[Supervisor Greene]] to give you extra caps at [[Graygarden]].
* Asking [[Danse]] to hire you in exchange for your assistance at [[Cambridge Police Station]].
* Choosing Mood Enhancer as parameter for the [[soda fountain prototype]] during [[The Watering Hole]]. {{icon|FO4VW|link=Vault-Tec Workshop}}
; Hates
* Murder.
* Stealing.
* Killing [[Ashes]] during the [[Here Kitty, Kitty]] quest.
* Destroying [[the Railroad]].
* Destroying [[the Institute]] without issuing an evacuation order.
* Completing [[Synth Retention]].
* Killing the Cabot family at the end of [[The Secret of Cabot House]].
* Abandoning [[Shaun (synth)]] during [[The Nuclear Option]].
* Establishing Raider settlements in [[the Commonwealth]].
* Collaring scavengers in [[Nuka-World (location)|Nuka-World]].
|}
==Inventory==
{{Inventory
|apparel  =[[Colonial duster]]<br />[[Minuteman hat]]
|weapon    =[[Laser musket|Preston's laser musket]]
|otheritem =[[Minuteman outfit]]
|ondeath  =empty
}}
==Notes==
* If taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]], he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
* If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
* Max affinity with Preston will reveal that he was actually dealing with depression when the [[Sole Survivor]] found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
* Talking with Preston will get him to mention the CPG, [[Commonwealth Provisional Government]], as well as what happened to it.
* Preston's [[colonial duster]] and [[Minuteman hat]] can be obtained from a level 4 clothing vendor at any allied settlement. One example of such vendors is [[Anne Hargraves]], who will sell these items when assigned to any Level 3 clothing stand.
* Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
* Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
* When inside settlements, [[settler]]s will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
* Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
* Preston's concept art shows him with with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum.
* Once the [[Taking Independence]] quest has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
==Notable quotes==
{{Notable content
| {{Inline quote|A month ago, there were twenty of us. Yesterday there were eight. Now, we're five.|sound=Fo4 PrestonGarvey AMonthAgo.ogg}}
| {{Inline quote|Man, I don't know who [[Sole Survivor|you]] are, but your timing's impeccable.|sound=Fo4 PrestonGarvey TimingsImpeccable.ogg}}
| {{Inline quote|Protect the people at a minute's notice.|sound=Preston Garvey MinutesNotice.ogg}}
| {{Inline quote|The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General.|sound=Preston Garvey TheOneGoodThing.ogg}}
| {{Inline quote|I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?|sound=Preston Garvey 20ftTallIrradiatedLizard.ogg}} - When facing a [[Deathclaw (Fallout 4)|deathclaw]]
| {{Inline quote|I had to put on a brave face as long as there were still people counting on me. That the only reason I kept going.|sound=Preston Garvey Dialogue ReasonKeptGoing.ogg}}
| {{Inline quote|At least it's not raining.|sound=Preston Garvey AtleastItsNotRaining.ogg}}
| {{Inline quote|There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back.|sound=Preston Garvey MinutemenAreBack.ogg}}
| {{Inline quote|This is gonna be a black mark on the Minutemen forever. As happy as I am that the Institute is destroyed, this wasn't the plan. Dammit, General! You've dragged us down to their level! It didn't have to be this way!|Completed [[The Nuclear Option (Minutemen)]] without sounding the evacuation alert.}}
| {{Inline quote|As if we didn't have enough problems without the damn [[Brotherhood of Steel (East Coast)|Brotherhood]] making things worse.|sound=Preston Garvey DamnBOSThingWorse.ogg}}
| {{Inline quote|Damn right. You don't go killing your friends without some better reason than they "might" be a synth.}}
| {{Inline quote|These guys know how to make an entrance, no doubt about that. I wonder what they want?|Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.}}
| {{Inline quote|I kind of doubt the Brotherhood's intentions are peaceful.|When asked about the Brotherhood of Steel's presence in the Commonwealth.}}
| {{Inline quote|Is this...? Oh. I'm really sorry, General. Take all the time you need.|sound=Preston Garvey TakeAllTimeYouNeed.ogg}} - when taken to [[Nate]]/[[Nora]]'s corpse in Vault 111.
|After romancing him:
** {{Inline quote|I'm not sure if Minutemen regulations cover our situation.|sound=Preston Garvey RegulationsCover.ogg}}
** {{Inline quote|I'm just glad we found each other.|sound=Preston Garvey FoundEachOther.ogg}}
** {{Inline quote|It's a little distracting, having you so close all the time.|sound=Preston Garvey LittleDistracting.ogg}}
** {{Inline quote|I never expected to fall in love with my commanding officer.|sound=Preston Garvey FallInLoveOfficer.ogg}}
|Upon activating Lover's Embrace:
** {{Inline quote|I was having the best dream.|sound=Preston Garvey HavingBestDream.ogg}}
** {{Inline quote|That was nice.|sound=Preston Garvey ThatWasNice.ogg}}
** {{Inline quote|Good morning, love.|sound=Preston Garvey GoodMorningLove.ogg}}
** {{Inline quote|Time to get back to the real world, huh?|sound=Preston Garvey GetBackToRealWorld.ogg}}
|Not joining the Minutemen:
** {{Inline quote|Selfish Bastards. They don't care about anybody except themselves.|sound=Preston Garvey SelfishBastards.ogg}}
|Swapping Preston for:
** [[Codsworth]]: {{Inline quote|Hey Codsworth. Take over keeping an eye on him/her for me?|sound=Preston Garvey CodsworthEyeOnHim.ogg}} '''To which Codsworth replies''': {{Inline quote|Yes of course, Mister Garvey.|sound=Codsworth OfCourseMrGarvey.ogg}}
** [[Cait]]: {{Inline quote|All yours, Cait. Take care.|sound=Preston Garvey AllYoursCait.ogg}} '''To which Cait replies''': {{Inline quote|You really know how to make a girl feel missed, handsome.|sound=Cait MakeAGirlFeelMissedHandsome.ogg}}
** [[Danse]]: {{Inline quote|Remember... the Commonwealth belongs to all of us, Paladin Danse.|sound=Preston Garvey BelongToAllOfUsDanse.ogg}} '''To which Danse replies''': {{Inline quote|Don't worry, Garvey. There shouldn't be a problem... as long as the Minutemen don't get in my way.|sound=Danse MinutemenDontGetInMyWay.ogg}}
** [[John Hancock|Hancock]]: {{Inline quote|Don't let him talk you into anything you'll regret later.|sound=Preston Garvey YouWillRegretLater.ogg}}<br />'''To which Hancock replies''':<br />{{Inline quote|What? You jealous?|sound=Hancock WhatYouJealous.ogg}}
** [[Nick Valentine]]: {{Inline quote|I know I'm leaving him/her in good hands, Nick. Be careful out there.|sound=Preston Garvey LeavingInGoodHands.ogg}} '''To which Nick replies''': {{Inline quote|I'll keep out of trouble if he/she does.|sound=Nick Valentine OutOfTroubleIfHeDoes.ogg}}
** [[Piper Wright|Piper]]: {{Inline quote|Piper, you listen to him/her now. He/She'll keep you out of trouble.|sound=Preston Garvey PiperKeepOutOfTrouble.ogg}} '''To which Piper replies''': {{Inline quote|Outta trouble? Pfft. Where's the fun in that?|sound=Piper WheresTheFunInThat.ogg}}
** [[Robert Joseph MacCready|MacCready]]:<br />{{Inline quote|Good luck out there, MacCready.|sound=Preston Garvey GoodLuckOutThere.ogg}}<br />'''To which MacCready replies''':<br />{{Inline quote|Still wasting your time trying to save the world, huh Garvey?|sound=MacCready SaveTheWorldHuhGarvey.ogg}}
** [[Strong]]: {{Inline quote|I sure hope you know what you're doing.|sound=Preston Garvey KnowWhatYouDoing.ogg}} '''To which Strong replies''': {{Inline quote|Strong always know what Strong doing. Human not worry about me.|sound=Strong HumanNotWorryAboutMe.ogg}}
}}
==Appearances==
Preston Garvey appears in ''[[Fallout 4]]'' and ''[[Fallout Shelter]]''.
==Behind the Scenes==
{{BTS}}
Preston Garvey may be an allusion to early 20th Century British-Jamaican philosopher and political figure [[wikipedia:Marcus_Garvey|Marcus Garvey]]. Marcus Garvey was a populist community organizer who advocated for unification of African-American peoples under the collective banner of their African heritage in much the same way Preston Garvey is a populist community organizer who advocates for the unification of the Commonwealth under the collective banner of American heritage. They are also both known for wearing distinctive hats.
{{BTS|end}}


==Anecdotes==
==Anecdotes==
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*Preston va être horrifié envers le joueur si ce dernier choisit de faire la mission finale avec la [[Confrérie de l'Acier (Côte Est)|Confrérie de l'Acier]] et qu'il n'a pas activé le signal d'évacuation déclarant que le joueur en n'ayant pas permis l'évacuation des civils de l'Institut a commis un crime.
*Preston va être horrifié envers le joueur si ce dernier choisit de faire la mission finale avec la [[Confrérie de l'Acier (Côte Est)|Confrérie de l'Acier]] et qu'il n'a pas activé le signal d'évacuation déclarant que le joueur en n'ayant pas permis l'évacuation des civils de l'Institut a commis un crime.
*Lorsque le joueur entre dans l'[[USS Constitution]], Preston va souvent faire des commentaires a propos des odeurs dans le bateau.
*Lorsque le joueur entre dans l'[[USS Constitution]], Preston va souvent faire des commentaires a propos des odeurs dans le bateau.
==Bugs==
{{Notable content
| {{Platforms|PC|ps4|Xboxone}} When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. {{Verify|Verified}}
| {{Platforms|PC|ps4|Xboxone}} Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. {{Verify|Verified}}
** This can be fixed by selecting him, then using the console command {{console|removefac 00075d56}}.
| {{Platforms|Xboxone}} Sometimes if there is any weapon near Preston even if it is weaker than his laser musket he may equip it.{{Verify|Verified}}
| {{Platforms|PC|ps4|Xboxone}} If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have the conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do minutemen missions, however. {{Verify|Verified}}
| {{Platforms|PC|Ps4|Xboxone}} There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion. {{Verify|Verified}}
** This can be fixed on PC by opening the console, selecting Preston Garvey and inputting {{Console|command=removefac 00075d56}}.
** A possible fix for this is to have Preston as a companion while initiating the [[Taking Independence|assault on the Castle.]]
** Another possible fix is if the [[Sole Survivor]] sides with [[Commonwealth Minutemen|The Minutemen]] against [[the Institute]] in the endgame. After activating the bomb in [[The Nuclear Option (Minutemen)|The Nuclear Option]], Preston will talk and can be asked to follow the Sole Survivor.
** Another possible fix is if one attaches a generator to the conduits and wires already setup in the castle the power requirements will turn green in the workshop menu and he will be able to act normally again.
** Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the Quicksave, and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
| {{Platforms|PC|Xboxone}} If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. {{verify|verified}}
| {{Platforms|Xboxone}} If after choosing the Brotherhood ending and destroy the institute, to collect the holotape for [[Sturges]] from Proctor [[Ingram]] Preston may be "stuck" in the [[Museum of Freedom]] in [[Concord]] and enemies will continue to spawn inside. There is no known fix for this issue.{{verify|type=bug|22:21, March 4, 2016 (UTC)}}
| {{Platforms|PC|ps4|Xboxone}} Once the highest affinity level with Preston is reached, and the romance option is not chosen in the corresponding dialogue, the same "last talk" may pop up from time to time, especially if Preston is dismissed and re-recruited or spoken to a few days later.{{Verify|verified}}
| {{Platforms|Xboxone}} Preston's default may become invisible. This can be fixed by equipping and unequipping a different weapon in his inventory. {{Verify|type=bug|21:43, February 11, 2016 (UTC)}}
| {{Platforms|PC|ps4|Xboxone}} After the player character gains max relationship with Preston he will stop offering new radiant quest and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.{{Verify|verified}}
| {{Platforms|ps4|xboxone}} When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.{{verify|verified}}
}}


==Galerie==
==Galerie==
<gallery>
<gallery widths=200>
Fo4-stand-concept.jpg|Un paladin de la Conférie, le Seul Survivant, Canigou et Preston Garvey.
Preston Garvey Frontal View.jpg|Preston Garvey render frontal view, by [[Dennis Mejillones]]
Preston Garvey Left 3Quarter View.jpg|
Art_of_FO4_Preston.jpg|Preston Garvey full profile
Preston Garvey launch trailer.png|Preston Garvey dans la bande-annonce de Fallout 4
Preston Garvey launch trailer.png|Preston Garvey dans la bande-annonce de Fallout 4
Fo4-stand-concept.jpg|Un [[Paladin de la Conférie]], l'[[Unique Survivant]], [[Canigou]] et Preston Garvey.
FOS Preston Garvey Announcement.jpg|Preston Garvey announcement in ''Fallout Shelter''
Preston When Freedom Calls icon.png|Preston's icon from the [[When Freedom Calls]] quest
</gallery>
</gallery>



Version du 26 avril 2018 à 20:23

Apparence
Espèce
Humain
Taille
1.00
Biographie
Localisation
Affiliation
Famille
Inconnu
Statistiques
SPECIAL
5 ST, 10 PE, 7 EN, 9 CH, 8 IN, 10 AG, 8 LK
Technique
Assurance
Téméraire
Assistance
Aide alliées
Form ID
00019fd9
Ref ID
0001a4d7
Acteur français
Jon Gentry

Preston Garvey est le chef de file des Miliciens du Commonwealth, un groupe de défense militaire volontaire opérant dans le Commonwealth en 2287. Il est aussi disponible en tant que compagnon pour l'Unique Survivant. Il apparaît dans Fallout 4 et Fallout Shelter.

Biographie

Jeunesse

Croyant fermement a la cause des Miliciens pour aider les citoyens du Commonwealth, Preston Garvey s'est engagé dans la Milice sous le commandement du Colonel Hollis lui-même, à l'age de 17 ans. Comme le révèle Preston, les choses commencèrent à changer pour le pire lorsque les colonies de la Milice devinrent de plus en plus suffisantes. Libérées de leurs principales préoccupations des anciennes menaces du Commonwealth, les colonies oublièrent de plus en plus leurs obligations d'aider la majorité au profit de leurs propres intérêts personnels.

Le Massacre de Quincy

En 2287, Sturges, un habitant de l'influent centre d'échanges de Quincy, demanda l'aide de la Milice après avoir entendu une des visions de Mama Murphy qui prédisait un siège de la ville et le massacre de ses habitants. Malgré une majorité de personne considérant Mama Murphy comme une droguée complètement folle, Sturges ignora ses concitoyens en invoquant l'aide des Miliciens. Preston rejoignit Hollis dans une mission pour sauver Quincy, où ils trouvèrent les Artilleurs (une organisation de mercenaires impitoyables) assiégeant la ville.

La Milice dispersa les Artilleurs et fut accueillie par les habitants de Quincy, pendant une retraite temporaire des Artilleurs. Un ex-officier milicien nommé Clint s'est présenté au Colonel Hollis comme étant le leader de la force l'invasion. Hollis devint fou de rage face à cette trahison. Les citoyens furent troublés et frustrés. Clint chercha alors à établir des conditions de reddition pour Quincy et ses défenseurs; ces termes furent purement et simplement rejetés par Hollis. La milice tenta de fortifier rapidement la ville mais en vain : les Artilleurs était revenus et lançaient des assauts répétés en vue de trouver une faille dans les défenses.

Bien que les évènements précédents ne soient pas consignés par écrit, le résultat pour les miliciens peut être étayé par les discussions avec Preston et les divers autres déserteurs : les miliciens demandèrent du soutien, qui ne vint jamais; les Artilleurs submergèrent les défenseurs et massacrèrent la quasi-totalité de la population. Le Colonel Hollis, la cheville ouvrière de la cause des miliciens, mourut au combat. Cet évènement est connu comme le "Massacre de Quincy" et devint le catalyseur de l'effondrement des dernières colonies sous la protection des miliciens.

L'après-Quincy

En conséquence, Preston réunit les derniers citoyens de Quincy et Miliciens loyaux pour s'enfuir. Plusieurs réfugiés perdirent la vie aux mains des Artilleurs avant que le groupe n'ébranle leur poursuite à Jamaica Plain. Il partirent ensuite pour Lexington. Malheureusement, comme Preston le déclare, Lexington était rempli de goules sauvages et les difficultés réduisirent le groupe a seulement dix membres. Finalement, le groupe s'enfuit à Concord où il se réfugia dans le Musée de la Liberté, pour se voir tourmenté par des pillards qui, à l'insu du groupe, sont sous les ordres de Jared, pour mettre la main sur Mama Murphy. Au moment ou l'Unique Survivant arrive pour aider Preston, son groupe n'est plus constitué que de seulement cinq membres, une fraction du groupe de 20 personnes qui avait fuit Quincy sous l'autorité de Preston. Preston espère reconstruire la milice avec l'aide de l'Unique Survivant. Après avoir nommé ce dernier comme le nouveau Général de la Milice, il lui donne des quêtes qui rebâtissent progressivement l'influence de la Milice en obtenant de nouveaux territoires ou en aidant les colonies soutenant déjà les miliciens.

Une fois l'Unique Survivant ayant atteint un niveau de prestige suffisamment élevée avec les Miliciens, Preston informe l'Unique Survivant qu'il existe un ancien bastion de la Milice connu sous le nom de Le Chateau. Prendre le contrôle de ce dernier débloque la dernière mission pour la Milice ainsi que l'amélioration de Pièce d'artillerie pour les colonies.

Interactions avec le personnage du joueur

Aperçu des interactions

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Quêtes

  • L'Appel de la Liberté : Preston demande a l'Unique Survivant de s'équiper et de nettoyer la ville de Concord pour que lui et son groupe puissent s'enfuir.
  • La Première Étape : Preston demande a l'Unique Survivant d'aider une colonie.
  • La raison du plus fort : Preston demande a l'Unique Survivant de reprendre le contrôle du Chateau (Fort Indépendance) qui était auparavant occupé par les Miliciens.
  • The Molecular Level: If the Survivor chooses to build the Relay Interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
  • Defend the Castle: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
  • The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the Mass Fusion building.
  • Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
  • After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.

Effects of player's actions

  • When reaching the highest affinity with Preston, he grants the United We Stand perk, which increases damage dealt by 20% as well as increasing damage resistance by 20 points when facing 3 or more enemies at once.
  • If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
  • Preston can be romanced.
  • When the Sole Survivor becomes the overboss of Nuka-World, Preston Garvey becomes angry at the player character asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. They can't stay hostile forever, since they are the unbreakable way of beating the game story.
    • Preston Garvey will remain friendly if he isn't present during Taken for a Ride. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he isn't present.
    • However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he wasn't recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
      • Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
      • Even though Preston Garvey orders the player character to eliminate the raiders, they don't have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
  • If the game is completed without evacuating the Institute, the next time when the Sole Survivor speaks to Garvey he will scold them for not evacuating Institute survivors before blowing up the Institute.

Range of interests

Inventory

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Notes

  • If taken to Nate/Nora's corpse in Vault 111, he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
  • If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
  • Max affinity with Preston will reveal that he was actually dealing with depression when the Sole Survivor found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
  • Talking with Preston will get him to mention the CPG, Commonwealth Provisional Government, as well as what happened to it.
  • Preston's colonial duster and Minuteman hat can be obtained from a level 4 clothing vendor at any allied settlement. One example of such vendors is Anne Hargraves, who will sell these items when assigned to any Level 3 clothing stand.
  • Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
  • Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
  • When inside settlements, settlers will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
  • Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
  • Preston's concept art shows him with with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum.
  • Once the Taking Independence quest has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.

Notable quotes

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Appearances

Preston Garvey appears in Fallout 4 and Fallout Shelter.

Behind the Scenes

Modèle:BTS Preston Garvey may be an allusion to early 20th Century British-Jamaican philosopher and political figure Marcus Garvey. Marcus Garvey was a populist community organizer who advocated for unification of African-American peoples under the collective banner of their African heritage in much the same way Preston Garvey is a populist community organizer who advocates for the unification of the Commonwealth under the collective banner of American heritage. They are also both known for wearing distinctive hats. Modèle:BTS

Anecdotes

  • Il y a un imposteur qui déclare être Preston Garvey qui peut etre rencontré lors d'une rencontre aléatoire.
  • Si le joueur fait la promotion de la Milice, les habitants vont reconnaitre Preston comme un Milicien et ils vont lui donner des capsules ou des objets.
  • Dans une discussion, Preston va mentionner le CPG pour Commonwealth Provisionnal Government ainsi ce qui est arrivé a ce dernier.
  • Preston va être horrifié envers le joueur si ce dernier choisit de faire la mission finale avec la Confrérie de l'Acier et qu'il n'a pas activé le signal d'évacuation déclarant que le joueur en n'ayant pas permis l'évacuation des civils de l'Institut a commis un crime.
  • Lorsque le joueur entre dans l'USS Constitution, Preston va souvent faire des commentaires a propos des odeurs dans le bateau.

Bugs

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Galerie

Modèle:Navbox personnages FO4 es:Preston Garvey ja:Preston Garvey ko:프레스턴 가비 pl:Preston Garvey ru:Престон Гарви