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{{Infobox personnage
{{Infobox personnage
|jeux = FO4, FWW
|jeux               = FO4, FOSO, FOWW
|mentions   =FOS
|mentions           = FOS
|nom = Mama Murphy
|nom               = Mama Murphy
|image = Mama Murphy.jpg
|image             = Mama Murphy.jpg
|race = [[Humain]]
|race               = [[Humain]]
|sexe = Femme
|sexe               = Femme
|couleur de cheveux ={{Infobulle|Blanc|HairColor07White}}
|couleur de cheveux = {{Infobulle|Blanc|HairColor07White}}
|couleur des yeux  ={{Infobulle|Hazy blue|FemaleEyesHumanBlueHazy}}
|couleur des yeux  = {{Infobulle|Hazy blue|FemaleEyesHumanBlueHazy}}
|style de cheveux  ={{Infobulle|Public Defender|HairFemale02}}
|style de cheveux  = {{Infobulle|Public Defender|HairFemale02}}
|affiliation = [[Ruines de Quincy|Quincy]] (anciennement)<br />[[Miliciens du Commonwealth]]
|affiliation       = [[Ruines de Quincy|Quincy]] (anciennement)<br />[[Miliciens du Commonwealth]]
|rôle = Diseuse de bonne aventure<br />[[Colon (Fallout 4)|Colon]]
|rôle               = Diseuse de bonne aventure<br />[[Colon (Fallout 4)|Colon]]
|emplacement = [[Musée de la Liberté]]<br />[[Sanctuary Hills]] (optionnel)<br />[[Ruines de Quincy]] (anciennement)<br />[[Lexington]] (anciennement)
|emplacement       = [[Musée de la Liberté]]<br />[[Sanctuary Hills]] (optionnel)<br />[[Ruines de Quincy]] (anciennement)<br />[[Lexington]] (anciennement)
|quêtes = '''[[Le joyau du Commonwealth]]'''<br />[[La Vision]]<br />[[La Chaise]]
|quêtes             = '''[[Le joyau du Commonwealth]]'''<br />[[La Vision]]<br />[[La Chaise]]
|doublage = VF: Anne Rochant<br>VO: Maya Massar
|doublage           = VF: Anne Rochant<br>VO: Maya Massar
|special = {{SPECIAL|19,4,4,4,4,4,4}}
|special           = {{SPECIAL|19,4,4,4,4,4,4}}
|derivé = [[Points de vie]] = 190<br />[[Points d'action]] = 50
|derivé             = [[Points de vie]] = 190<br />[[Points d'action]] = 50
|doublage = [[Maya Massar]] (VO)
|doublage           = [[Maya Massar]] (VO)
|edid = MamaMurphy
|edid               = MamaMurphy
|formid = {{ID|00019fd8}}
|formid             = {{ID|00019fd8}}
|refid = {{ID|0001a4d9}}
|refid             = {{ID|0001a4d9}}
|dialogue = [[MamaMurphy.txt]]
|dialogue           = [[MamaMurphy.txt]]
}}{{Jeux|FO4|FWW|FOS}}
}}
{{Citation|Mama Murphy tient toujours ses promesses. Plus de [[drogue]]... et plus de [[La Vision|Vision]] non plus.|Mamma Murphy|son=Mama_Murphy_Dialogue_NoMoreChems.ogg}}


'''Mama Murphy''' est une diseuse de bonne aventure [[Toxicomanes|dépendante des substances chimiques]], voyageant avec [[Preston Garvey]] et son groupe de [[Colon (Fallout 4)|colons]] dans [[le Commonwealth]] en [[Chronologie#2287|2287]].
'''Mama Murphy''' est une diseuse de bonne aventure [[toxicomane]], voyageant avec [[Preston Garvey]] et son groupe de [[Colon (Fallout 4)|colons]] dans [[le Commonwealth]] en [[Chronologie#2287|2287]].


== Histoire ==
== Histoire ==
Mama Murphy est une dame âgée qui possède un [[Médium|pouvoir psychique]], la Vision, qui, selon elle, lui vient des drogues qu'elle prend et qui lui sert à prédire l'avenir.  
Mama Murphy est une [[voyante]] âgée spécialisée dans "[[la Vision]]", un pouvoir surnaturel qu'elle prétend tirer des [[drogue]]s. Elle les utilise pour induire un état proche d'une transe, dans lequel elle dit voir des fragments du passé et du futur, et même des évènements proches.<ref>L'[[Unique Survivant]] : ''"C'est incroyable."''<br />Mama Murphy : ''"{{Infobulle|Je vois un peu de ce qui a été et de ce qui sera. Et même de ce qui est à l'instant présent.|Mysique / Surprise}} {{Infobulle|Et en ce moment, je vois que quelque chose approche. Quelque chose qui a été attiré par le bruit et par le chaos.|Mystique, terrible avertissement / Surprise}}"''<br />([[MamaMurphy.txt#9|Dialogue de Mama Murphy]])</ref><ref>[[Le gant est jeté]] - "Who is the old psychic with the Minutemen?"</ref> Mama Murphy has had her power ever since she was young, and she has gotten into all sorts of adventures because of it. She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.<ref name="note">[[Mama Murphy's note]]</ref> She knows that her chem use takes a toll on her health, but she believes that the help she can provide to her friends is far more important. She was convinced once to stop, in her youth, by a "handsome young boy" she met who believed her power caused her to be a "slave to something evil[.]" However, that caused them to become vulnerable without her power in an unspecified situation when they "need[ed] it most." This convinced her to never stop using her power, and especially now that she is old, she believes her health is not important compared to the lives of others.<ref>The Sole Survivor: ''"Isn't there any way you can use the Sight without chems?"''<br />Mama Murphy: ''"{{Tooltip|Let me tell you a story, kid. Once, there was beautiful young girl, with a special power. Used to get in all kinds of crazy adventures.|Concerned}} {{Tooltip|She meets a handsome young boy, but he doesn't like her power. Thinks it makes her a slave to something evil. And so the power goes away, and it's not there when the girl and the boy need it most.|Depressed}} {{Tooltip|Now the boy's gone, and the girl's old. But she has friends. And her power keeps them safe. That's all that matters.|Concerned}}"''<br />([[MamaMurphy.txt#117|Mama Murphy's dialogue]])</ref><ref>The Sole Survivor: ''"No. You're an addict. You need help."''<br />Mama Murphy: ''"{{Tooltip|Oh not this again. Kid. Listen to me. I'm old. Even older than you'd think. If the chems are gonna kill me, then I say I've had a good run.|player is trying to get you to stop using chems / Irritated}} We'd have never made it this far without the Sight. We need it. You need it. It's part of who I am."''<br />([[MamaMurphy.txt#149|Mama Murphy's dialogue]])</ref>


Mama Murphy est originaire de [[Ruines de Quincy|Quincy]], une ville qu'elle a dû quitter avec [[Preston Garvey]] et les 20 colons restants après qu'un [[Clint|Milicien]] les ait trahis et que Quincy soit tombée aux mains des [[Artilleurs]]. Après plusieurs jours d'errance, elle et les derniers réfugiés tentèrent d'abord de s'installer à [[Lexington]], avant de devoir fuir la ville en raison de la présence de nombreuses [[Goule sauvage (Fallout 4)|goules sauvages]]. Suite à quoi, elle se dirigea avec ce qui restait de la caravane en direction de [[Concord]]. Elle resta cachée et bloquée à l'intérieur du [[Musée de la Liberté]], en raison d'un assaut des [[Pillards (Fallout 4)|pillards ]] de Lexington mené par [[Gristle]], sur ordres de [[Jared]]. Elle peut être retrouvée avec les derniers survivants de Quincy au dernier étage du musée.
Mama Murphy claims that she was once a strong and ruthless fighter, specialized in unarmed combat. She claims that she once ripped the head off of a raider using just her bare hands, earning her the nickname "Murphy the Madwoman."<ref>Mama Murphy: ''"{{Tooltip|I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman.|Joking, Friendly / Friendly}}"''<br />([[MamaMurphy.txt#81|Mama Murphy's dialogue]])</ref><ref>The [[Sole Survivor]]: ''"Buffout now?"''<br />Mama Murphy: ''"{{Tooltip|Surprised a frail thing like me wants a muscle chem? What if I told you I used to pack a pair of arms thicker than both your fists put together?|might be lying, might not be}} Ripped a Raider's head clean off once, I'll tell you. He he he. Buffout doesn't do much for me now, except help the Sight do its thing."''<br />([[MamaMurphy.txt#136|Mama Murphy's dialogue]])</ref> She also claims to have killed a [[Deathclaw (Fallout 4)|deathclaw]] with just one bullet, and to have once had a bounty on her head in her youth from a raider she had double-crossed.<ref>[[Sturges]]: ''"{{Tooltip|That Deathclaw in Concord was bad news huh Mama? You ever seen one of those suckers before?|Curious, making conversation / Friendly}}"''<br />Mama Murphy: ''"{{Tooltip|Oh sure, plenty. One time I killed a Deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol...and one bullet.|Playing up the story, but believing every word / Confident}}"''<br />Sturges: ''"{{Tooltip|You're telling me you killed a Deathclaw? With one bullet? Come on, who do you take me for?|Disbelief / Disbelief}}"''<br />Mama Murphy: ''"{{Tooltip|It's true. I might not look it, but back in the day I had quite the shot.|Proud, remembering fondly / Grateful}}"''<br />Sturges: ''"{{Tooltip|Yeah or quite the imagination...|Disbelief, muttering / Disbelief}}"''<br />([[Sturges.txt#94|Sturges']] and [[MamaMurphy.txt#96|Mama Murphy's dialogue]])</ref><ref>[[Marcy Long]]: ''"{{Tooltip|Hey Mama, how are you getting along?|Neutral}}"''<br />Mama Murphy: ''"{{Tooltip|Just fine. It's nice to finally settle down after spending so much time moving around.|Happy}}"''<br />Marcy Long: ''"{{Tooltip|Oh yeah? You spent a little time on the run when you were younger?|Joking / Amused}} {{Tooltip|Oh yes, you have to when there's a bounty on your head. A little elderly advice, don't double cross a raider. They hold long grudges.|Casual, regaling with fondness / Amused}}"''<br />Marcy Long: ''"{{Tooltip|Yeah, that's good advice...Sounds like quite the adventure.|Shocked, disbelief / Disbelief}}"''<br />Mama Murphy: ''"It was. Some day I'll tell you all about it."''<br />([[MarcyLong.txt#DialogueSanctuaryMarcyMurphy01|Marcy Long's]] and [[MamaMurphy.txt#DialogueSanctuaryMarcyMurphy01|Mama Murphy's dialogue]])</ref>


Selon elle, elle était autrefois une combattante forte et impitoyable, très expérimentée et spécialisée dans le combat à mains nues. Elle affirme, par ailleurs, avoir une fois arraché la tête d'un pillard à la seule force de ses mains, ce qui lui aurait valu le surnom de "Murphy la dingue".<ref>[[Mama Murphy]] : ''"I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman."''<br />([[MamaMurphy.txt|Dialogue de Mama Murphy]])</ref>
She met the [[Commonwealth Minutemen]] while being held hostage by a group of raiders who viewed her as a reincarnation of a god, but wanted to sacrifice her to a "bread machine" god who they viewed as their true god. The raiders viewed her as a gift from the bread god. During this time, she was also held hostage at the [[Drumlin Diner (Fallout 4)|Drumlin Diner]] with a ghoul named Tommy. She was rescued by the Minutemen and joined them.<ref>''Fallout Shelter Online'' Mysterious Granny mission</ref>


Mama Murphy utilise plusieurs types de drogues afin de se créer un état de transe grâce auquel elle prétend voir "des choses qui étaient, des choses qui vont être, et même certaines choses qui le sont, en ce moment-même". Elle utilise son pouvoir pour protéger les personnes qui lui sont chères, en avertissant du danger et en lui indiquant les mesures à prendre.
Hailing from [[Quincy ruins|Quincy]], her precognitive powers (and her related chem usage) were well-known to the townspeople, with [[Sturges]] and [[Jackson (Fallout 4)|Mayor Jackson]] taking care of her and confiscating her chems to try and prevent her from overuse. Though not everyone believed she was sane, her visions came true enough of the time for her to be taken seriously. As such, when she predicted the town would come under siege, Sturges and Mayor Jackson took it seriously enough to call for help from the Commonwealth Minutemen. Mama Murphy hoped that alerting the mayor would change the outcome of the disaster she saw in her vision, but ultimately this did not change the future.<ref>[[Quincy ruins terminal entries#Mama Murphy|Quincy ruins terminal entries; Long's terminal, Mama Murphy]]</ref><ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Quincy ruins terminal entries; Sturges's terminal, Mama Murphy's vision]]</ref><ref name="note" /> In the resulting [[Quincy Massacre]], the [[Gunners]] overwhelmed the town and the garrisonned Minutemen (with help from [[Clint|a defector]],) and Mama Murphy was forced to flee the town alongside Preston Garvey and the few remaining survivors.<ref name="massacre">The [[Sole Survivor]]: ''"What was the Quincy Massacre?"''<br />[[Preston Garvey]]: ''"{{Tooltip|I thought everyone in the Commonwealth knew about that by now.|bitterly - this is one of the worst moments of your life you're about to retell / Somber}} {{Tooltip|Where the Minutemen betrayed each other, and the people they were supposed to protect.|bitterly - note that they betrayed BOTH each other and the people they were supposed to protect - a single thought / Angry}} {{Tooltip|I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help.|starting a painful story - all your friends died in this battle / Somber}} {{Tooltip|We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy.|bitterly - you still can hardly believe the other Minutemen didn't help you / Disgust}} {{Tooltip|Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors.|somberly - remembering one of the worst moments of your life / Somber}} {{Tooltip|We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord.|rerecord - more depressed/hopeless feeling - describing a terrible time just past / Depressed}}"''<br />([[PrestonGarvey.txt#1828|Preston Garvey's dialogue]])</ref>
 
The survivors traveled the wastes looking for sanctuary, but one disaster after another kept pushing them further northwest until they ended up in [[Concord]]. They found no respite there, either, attacked by raiders who tracked them from [[Lexington]]. Now trapped and besieged inside the [[Museum of Freedom]], Mama Murphy is one of the last five survivors, alongside Preston, Sturges, and [[Jun Long|Jun]] and [[Marcy Long]].<ref name="massacre" /> She continues to hold out hope, having seen in a vision that [[Sanctuary Hills]] would be a safe place for them to finally settle down and rest.<ref>The [[Sole Survivor]]: ''"What happens now?"''<br />[[Preston Garvey]]: ''"{{Tooltip|For the longest time, Mama Murphy's had a vision of a place called "Sanctuary." Some old neighborhood... but one we can make new again.|Puzzled}} {{Tooltip|Why don't you come with us? I could really use your help.|hopefully / Confident}}"''<br />([[PrestonGarvey.txt#1600|Preston Garvey's dialogue]])</ref>
 
Mama Murphy was actually the reason for the attack by the raiders from Lexington. She had spent time with their leader, [[Jared]], when he was young, and foresaw with the Sight that he would be kidnapped by raiders and become a "monster." When this came true, Jared became convinced of Mama Murphy's powers and tried to gain them for himself using chems, to no success. When he was told that a woman matching her description was in Lexington, he was determined to capture her so that he could discover her secrets, and sent his lieutenant [[Gristle]] to assault the settlers and bring her to him.<ref>[[Corvega assembly plant terminal entries#Stumped|Corvega assembly plant terminal entries; Jared's terminal, Stumped]]</ref><ref>[[Corvega assembly plant terminal entries#She's Here!|Corvega assembly plant terminal entries; Jared's terminal, She's Here!]]</ref>


== Interactions avec le joueur ==
== Interactions avec le joueur ==

Version du 30 décembre 2022 à 18:16

Apparence
Espèce
Biographie
Affiliation
Rôle
Diseuse de bonne aventure
Colon
Apparitions
Mentions
Quêtes
Statistiques
SPECIAL
Technique
Form ID
00019fd8
Ref ID
0001a4d9
Fichier dialogue

« Mama Murphy tient toujours ses promesses. Plus de drogue... et plus de Vision non plus. »

— Mamma MurphyFichier:Mama Murphy Dialogue NoMoreChems.ogg

Mama Murphy est une diseuse de bonne aventure toxicomane, voyageant avec Preston Garvey et son groupe de colons dans le Commonwealth en 2287.

Histoire

Mama Murphy est une voyante âgée spécialisée dans "la Vision", un pouvoir surnaturel qu'elle prétend tirer des drogues. Elle les utilise pour induire un état proche d'une transe, dans lequel elle dit voir des fragments du passé et du futur, et même des évènements proches.[1][2] Mama Murphy has had her power ever since she was young, and she has gotten into all sorts of adventures because of it. She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.[3] She knows that her chem use takes a toll on her health, but she believes that the help she can provide to her friends is far more important. She was convinced once to stop, in her youth, by a "handsome young boy" she met who believed her power caused her to be a "slave to something evil[.]" However, that caused them to become vulnerable without her power in an unspecified situation when they "need[ed] it most." This convinced her to never stop using her power, and especially now that she is old, she believes her health is not important compared to the lives of others.[4][5]

Mama Murphy claims that she was once a strong and ruthless fighter, specialized in unarmed combat. She claims that she once ripped the head off of a raider using just her bare hands, earning her the nickname "Murphy the Madwoman."[6][7] She also claims to have killed a deathclaw with just one bullet, and to have once had a bounty on her head in her youth from a raider she had double-crossed.[8][9]

She met the Commonwealth Minutemen while being held hostage by a group of raiders who viewed her as a reincarnation of a god, but wanted to sacrifice her to a "bread machine" god who they viewed as their true god. The raiders viewed her as a gift from the bread god. During this time, she was also held hostage at the Drumlin Diner with a ghoul named Tommy. She was rescued by the Minutemen and joined them.[10]

Hailing from Quincy, her precognitive powers (and her related chem usage) were well-known to the townspeople, with Sturges and Mayor Jackson taking care of her and confiscating her chems to try and prevent her from overuse. Though not everyone believed she was sane, her visions came true enough of the time for her to be taken seriously. As such, when she predicted the town would come under siege, Sturges and Mayor Jackson took it seriously enough to call for help from the Commonwealth Minutemen. Mama Murphy hoped that alerting the mayor would change the outcome of the disaster she saw in her vision, but ultimately this did not change the future.[11][12][3] In the resulting Quincy Massacre, the Gunners overwhelmed the town and the garrisonned Minutemen (with help from a defector,) and Mama Murphy was forced to flee the town alongside Preston Garvey and the few remaining survivors.[13]

The survivors traveled the wastes looking for sanctuary, but one disaster after another kept pushing them further northwest until they ended up in Concord. They found no respite there, either, attacked by raiders who tracked them from Lexington. Now trapped and besieged inside the Museum of Freedom, Mama Murphy is one of the last five survivors, alongside Preston, Sturges, and Jun and Marcy Long.[13] She continues to hold out hope, having seen in a vision that Sanctuary Hills would be a safe place for them to finally settle down and rest.[14]

Mama Murphy was actually the reason for the attack by the raiders from Lexington. She had spent time with their leader, Jared, when he was young, and foresaw with the Sight that he would be kidnapped by raiders and become a "monster." When this came true, Jared became convinced of Mama Murphy's powers and tried to gain them for himself using chems, to no success. When he was told that a woman matching her description was in Lexington, he was determined to capture her so that he could discover her secrets, and sent his lieutenant Gristle to assault the settlers and bring her to him.[15][16]

Interactions avec le joueur

Ensemble des interactions

  • Ce personnage est essentiel. Un personnage essentiel ne peut pas être tué.

Quête(s)

  • Le joyau du Commonwealth: Après avoir aidé son groupe à échapper aux pillards à Concord durant la quête L'Appel de la liberté, Mama Murphy proposera à l'Unique Survivant de se rendre à Diamond City afin d'obtenir plus d'informations sur ce qu'il est advenu de Shaun.
  • La Vision: En échange de drogues, Mama Murphy utilisera sa Vision pour révéler certaines parties concernant l'avenir de l'Unique Survivant, au cours de la quête principale.
  • La Chaise: Après son installation à Sanctuary et après avoir utilisé la Vision pour la première fois, Mama Murphy demandera à l'Unique Survivant s'il peut lui fabriquer un fauteuil spécial afin qu'elle puisse se reposer entre deux visions.

Autres interactions

  • Lors de la quête L'Appel de la liberté, si l'Unique Survivant s'adresse à Mama Murphy, celle-ci révélera que le nom du chien est Canigou. Plus loin dans la conversation, après un défi discours réussi, elle prévoira également l'attaque d'un écorcheur.
    • À la fin de la quête, et parfois en discutant avec Sturges, elle pourra faire un commentaire concernant sa jeunesse durant laquelle elle aurait tué un écorcheur d'une seule balle, sans aucune armure assistée, ni minigun.
  • Une fois la quête principale terminée, il est possible de donner à nouveau des drogues à Mama Murphy, afin d'avoir un aperçu de la fin du jeu choisie. Ceci est faisable si l'Unique Survivant ne l'a pas convaincu d'arrêter la drogue.
  • Donner des drogues à Mama Murphy lors de la quête Retrouvailles, accordera au joueur la compétence Connaissance préalable qui réduira de 25% les dégâts infligés par Kellogg. La compétence n'a pas d'icône et restera même après le décès de Kellogg. La description présente également une légère faute d'orthographe, épelant le nom de Kellogg avec un seul "g".
  • Donner des drogues à Mama Murphy lors de la quête Détective en péril permettra d'obtenir une information permettant de régler pacifiquement la situation avec Malone le chétif, à la sortie de l'Abri en compagnie de Nick Valentine.
  • Donner des drogues à Mama Murphy lors de la quête Chasseur chassé permettra au joueur d'obtenir le code de désactivation du Chasseur rencontré à la fin de la quête, ainsi qu'une nouvelle interaction avec lui.

Inventaire

  • L'inventaire de ce personnage est vide.

Notes

  • Preston Garvey, Piper, Danse, Curie, Strong, Codsworth, Nick Valentine et Cait (après sa désintoxication), désapprouveront le fait que l'Unique Survivant lui donne de la drogue. La convaincre d'arrêter d'en prendre entraînera, à l'inverse, une hausse importante de leur approbation.
  • Donner cinq substances chimiques à Mama Murphy provoquera sa mort, la dernière étant du Psycho.
  • Hancock et Cait (avant sa désintox) approuveront le fait de donner ou d’accepter de trouver de la drogue pour Mama Murphy.
  • Jun et Marcy Long pleureront la perte de Mama Murphy si elle meurt d'une overdose de Psycho. Marcy et Preston Garvey réprimanderont souvent l'Unique Survivant pour l'avoir encouragée à en prendre tandis que Jun semblera encore plus déprimé, déplorant et mettant l'accent sur les pertes endurées par tous lors de leurs voyages.
  • Après avoir convaincu Mama Murphy d'arrêter de prendre des drogues, celle-ci sera comme tous les autres colons et travaillera à Sanctuary. Si le joueur essaie de lui changer de tenue, ses vêtements standard et son turban unique (qui fait en réalité partie de sa "combinaison") resteront cachés et introuvables dans son inventaire. Ses vêtements lui sont propres et ne peuvent être portés par aucun autre PNJ.
  • L'ancien appartement de Mama Murphy, contenant la note de Mama Murphy et sa cachette de drogues, se trouve au dernier étage des appartements de Quincy.
  • Un art conceptuel de Mama Murphy en fait le portrait d'une afro-américaine, mais elle arbore des traits caucasiens en jeu.

Apparition(s)

Mama Murphy apparaît dans Fallout 4, Fallout: Wasteland Warfare, et est mentionnée dans le Game Show Gauntlet dans Fallout Shelter.

Bugs

  • Parfois, la Vision obtenue par le joueur ne concerne pas la quête en cours, mais renvoie à une quête plus ancienne. Par exemple, pendant la quête Chasseur chassé, elle pourrait lui donner un indice pour obtenir la clé de la maison de Kellogg, à Diamond City, ou pour découvrir la pièce cachée de ce dernier, ce qui correspond à la quête Retrouvailles déjà terminées.Modèle:Vérifier
  • Mama Murphy peut rester coincée dans sa chaise spéciale qui elle-même peut restée coincée dans le sol / un plafond. Pour résoudre ce problème, il suffit de lui tirer dessus jusqu'à ce qu'elle quitte sa chaise, puis de passer en mode atelier et de déplacer la chaise. Mama Murphy reviendra ensuite pour s'asseoir normalement sur sa chaise. Si le joueur ne parvient pas à lui tirer dessus sans la tuer, ce dernier devra trouver un moyen d'appuyer sur le bouton d'action pour lui parler et la convaincre d'arrêter de prendre des drogues.Modèle:Vérifier
  • Mama Murphy peut devenir non assignable, tout comme Sturges. Sur PC, un correctif similaire permettant de résoudre le problème avec Sturges peut être utilisé sur elle : utilisez la commande setpv bcommandable 1 sur elle, parcourez une certaine distance ou effectuez un voyage rapide, et, au bout d’un moment, retournez à Sanctuary. L'option "commander" devrait être disponible sur elle après être passé en mode atelier.Modèle:Vérifier
  • Mama Murphy peut refuser de s'asseoir sur sa chaise. Lorsque le joueur essaiera de lui parler, elle lui dira qu'elle doit s'asseoir, et aucune autre interaction ne pourra être établie avec elle. Il existe deux manières de résoudre ce problème :
    • La suppression et la reconstruction de la chaise peuvent résoudre ce problème. Une fois recyclée, la chaise pourra être reconstruite après avoir attendu ou dormi pendant une heure.Modèle:Vérifier
    • En ouvrant la console, en sélectionnant Mama Murphy et en tapant setpqv ebe71 var_MamaInChair 1.Modèle:Vérifier

Galerie d'images

Modèle:Navbox Concord Modèle:Navbox personnages FO4

de:Mama Murphy es:Mamá Murphy pl:Mamuśka Murphy pt:Mama Murphy ru:Матушка Мёрфи uk:Матінка Мерфі zh:墨菲老媽

  1. L'Unique Survivant : "C'est incroyable."
    Mama Murphy : "Je vois un peu de ce qui a été et de ce qui sera. Et même de ce qui est à l'instant présent. Et en ce moment, je vois que quelque chose approche. Quelque chose qui a été attiré par le bruit et par le chaos."
    (Dialogue de Mama Murphy)
  2. Le gant est jeté - "Who is the old psychic with the Minutemen?"
  3. 3,0 et 3,1 Mama Murphy's note
  4. The Sole Survivor: "Isn't there any way you can use the Sight without chems?"
    Mama Murphy: "Let me tell you a story, kid. Once, there was beautiful young girl, with a special power. Used to get in all kinds of crazy adventures. She meets a handsome young boy, but he doesn't like her power. Thinks it makes her a slave to something evil. And so the power goes away, and it's not there when the girl and the boy need it most. Now the boy's gone, and the girl's old. But she has friends. And her power keeps them safe. That's all that matters."
    (Mama Murphy's dialogue)
  5. The Sole Survivor: "No. You're an addict. You need help."
    Mama Murphy: "Oh not this again. Kid. Listen to me. I'm old. Even older than you'd think. If the chems are gonna kill me, then I say I've had a good run. We'd have never made it this far without the Sight. We need it. You need it. It's part of who I am."
    (Mama Murphy's dialogue)
  6. Mama Murphy: "I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman."
    (Mama Murphy's dialogue)
  7. The Sole Survivor: "Buffout now?"
    Mama Murphy: "Surprised a frail thing like me wants a muscle chem? What if I told you I used to pack a pair of arms thicker than both your fists put together? Ripped a Raider's head clean off once, I'll tell you. He he he. Buffout doesn't do much for me now, except help the Sight do its thing."
    (Mama Murphy's dialogue)
  8. Sturges: "That Deathclaw in Concord was bad news huh Mama? You ever seen one of those suckers before?"
    Mama Murphy: "Oh sure, plenty. One time I killed a Deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol...and one bullet."
    Sturges: "You're telling me you killed a Deathclaw? With one bullet? Come on, who do you take me for?"
    Mama Murphy: "It's true. I might not look it, but back in the day I had quite the shot."
    Sturges: "Yeah or quite the imagination..."
    (Sturges' and Mama Murphy's dialogue)
  9. Marcy Long: "Hey Mama, how are you getting along?"
    Mama Murphy: "Just fine. It's nice to finally settle down after spending so much time moving around."
    Marcy Long: "Oh yeah? You spent a little time on the run when you were younger? Oh yes, you have to when there's a bounty on your head. A little elderly advice, don't double cross a raider. They hold long grudges."
    Marcy Long: "Yeah, that's good advice...Sounds like quite the adventure."
    Mama Murphy: "It was. Some day I'll tell you all about it."
    (Marcy Long's and Mama Murphy's dialogue)
  10. Fallout Shelter Online Mysterious Granny mission
  11. Quincy ruins terminal entries; Long's terminal, Mama Murphy
  12. Quincy ruins terminal entries; Sturges's terminal, Mama Murphy's vision
  13. 13,0 et 13,1 The Sole Survivor: "What was the Quincy Massacre?"
    Preston Garvey: "I thought everyone in the Commonwealth knew about that by now. Where the Minutemen betrayed each other, and the people they were supposed to protect. I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy. Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors. We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord."
    (Preston Garvey's dialogue)
  14. The Sole Survivor: "What happens now?"
    Preston Garvey: "For the longest time, Mama Murphy's had a vision of a place called "Sanctuary." Some old neighborhood... but one we can make new again. Why don't you come with us? I could really use your help."
    (Preston Garvey's dialogue)
  15. Corvega assembly plant terminal entries; Jared's terminal, Stumped
  16. Corvega assembly plant terminal entries; Jared's terminal, She's Here!