Fusil ferroviaire (Fallout 3)

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Pour an overview of railway rifle models, voir Railway rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Effet
3x limb damage
Effet critique
Chance to pin limbs to objects
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
9
Valeur
200
Technique
Editor ID
WeapRailwayRifle

The railway rifle is a custom-built Armes légères weapon in Fallout 3.

Caractéristiques

The gun fires railway spikes as crude flechettes, making a distinctive "toot-toot" noise after each shot like a train whistle. Though only moderately damaging, it is very effective at dealing limb damage (due to a 3x limb damage multiplier), able to cripple limbs with just one shot. On the killing shot, a spike may tear off the struck limb or head, and possibly pin it to a fixed object, for example, a wall or the floor. Its accuracy is not poor for a semi-auto rifle, but will often miss at longer range, making it more effective at short to medium ranges. It is most effective in SVAV where its limb-destroying effects can be put to precision use. It is also remarkably effective at disarming enemies, as it will often launch their weapons a substantial distance on a SVAV hit. It has a high critical multiplier, which, depending on one's base critical chance, can make it highly effective.

Durabilité

The railway rifle can fire a total of about 222 spikes, the equivalent of 28 reloads, from full condition before breaking.

Emplacements

  • Laszlo Radford uses the railway rifle. He is a random encounter who may be found at certain locations throughout les terres désolées, but only appears after the Vagabond solitaire has obtained at least one schematic for the railway rifle.
  • All of the components can be found in Fort Independence. Simply walk into the building and go straight and open the door. On the back left shelf, all the way to the left is a crutch. After that, back up and go right. There will be a staircase, then a door afterward, open the door and proceed downward. Go into the cubicle on the far end of the room on the right. There will be shelves containing three fission batteries and a steam gauge assembly. Then, move into the other room on the same floor. Turn right, and there will be a table with two pressure cookers.
  • All of the components can also be found in the RobCo facility. There are a good number of fission batteries and steam gauge assemblies spread throughout the floor area as well as two crutches in the central large room, near some computers. Finally, in the kitchen, there are two pressure cookers on the stoves. One may find additional fission batteries in the robots on the ground.

Fabrication

The rifle is built from a crutch that forms the stock and grip part of the gun, a pressure cooker that acts as a firing chamber, a steam gauge assembly that makes the forearm, ammunition storage and barrel of the gun and a fission battery as a power source to operate the weapon. Modèle:See

Modèle:Crafting table

Notes

  • The stock of the railway rifle seems to be an actual weapon stock, similar to that of a combat shotgun, instead of appearing as a crutch as the schematics intended. However, the handgrip of the crutch can still be clearly seen under the barrel section attached to the piston.
  • Railway spikes do not create ripples when fired into water.
  • The pressure gauge by the barrel of the railway rifle will indicate high pressure until it is fired once, then low pressure until it is reloaded.
  • During its reload animation, only one railway spike is inserted into the gauge assembly, even though the weapon has a capacity of eight spikes.
  • The weapon was originally called the railspike gun in concept art.[Non-game 1]
  • All items to craft the railway rifle are also available in the Adams Air Force Base, on the first floor of the launch platform. It can be found in one of the secured alcoves. The particular alcove is located directly to the southeast as one enters the launch platform. Located within this alcove is also a workbench. Access to the alcoves is available through a Science check (80) or an Explosifs check (50).
  • Fallout: New Vegas includes a brief cameo of the railway rifle, seen on the far wall of the "hidden" weapons room in Mick & Ralph's. This version of the weapon is a non-interactive static mesh (i.e. a decoration) rather than a working weapon. Most of the other resources for this weapon remain in the game's files, but no actual, working version of the weapon exists within the game itself.

Anecdotes

The railway rifle was implemented during development after Emil Pagliarulo sought ideas for "scrap-type" weapons to add to the game. Producer Tim Lamb suggested an idea for a weapon that shot railway spikes, and other developers fleshed out and implemented the railway rifle based on this concept.[Non-game 2]

Sounds

Fichier:SingleShotVB.png noicon Fichier:ReloadVB.png noicon
Fichier:JamVB.png noicon

References

Non-game

Modèle:Navbox weapons FO3 es:Rifle de clavos pt:Railway Rifle ru:Железнодорожная винтовка uk:Залізнична гвинтівка (Fallout 3) zh:Railway Rifle
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