Médusatron

Version datée du 6 juin 2026 à 12:28 par Kims (discussion | contributions) (1 version importée : Import de masse des armes de Fallout 3)
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Effet
Chance of stun, frenzy or head explosion
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Technique
Form ID
00004339

The Mesmetron is a unique weapon Modèle:In.

Présentation

Originally developed by the pre-War Implied Hypnotics, Inc., the Mesmetron was created as an experimental "non-lethal subjugation device" in a joint project with the United States military.[1] It primarily operates by sending a series of waves that the brain attempts to decode, but because the target's synapses are being overwhelmed by the neural static, the brain becomes confused and switches off important higher-level mental functions and voluntary motor control,[1] leaving the target extremely susceptible to the user's suggestions.[2] Still in its testing phase, the weapon was found to have the potential to trigger two undesirable side-effects: extremely increased aggression or a "resonant brain wave feedback loop" which resulted in spontaneous cranial eruption.[1] Despite the prototypical nature of the device, several were configured as attachments to the Robobrain chassis that the military was also developing to aid in wartime interrogation tactics on enemy POWs (though it was officially noted the weapon had a 10-15% casualty rate from spontaneous cranial eruption.)[3]

Sometime after the nuclear apocalypse, at least one intact unit was recovered from an old military base by Grouse, a slaver under Eulogy Jones out of Paradise Falls.[4][5] Once he was able to comprehend the manual for the weapon, Grouse realized the invaluable tool he had in the Mesmetron for business in the slave trade, as its effect on the human brain made capturing slaves a cakewalk, rendering them senseless and vulnerable to getting collared and sent to the Falls.[6][7][8] However, Grouse also learned that caution must be exercised when using it around already collared slaves, because the waves interfere with the collar's radio signals and cause it to unintentionally detonate.[9]

Caractéristiques

When used on the specified quest non-player characters during Strictly Business, it puts them into a hypnotic stupor, allowing the player character to rob and enslave them (by putting a slave collar on them) and send them to Paradise Falls. It also appears to work on many other non-player characters (aside from quest related ones) but can simply send them into a berserk frenzy in which they turn hostile to the Vagabond solitaire and every other non-player character in the area. Occasionally, victims will run several steps before their heads explode.

Durabilité

The Mesmetron can fire a total of 2500 waves, or 500 full cells, from full condition before breaking.

Using the Mesmetron

Using the Mesmetron on a non-player character can have three different outcomes. These effects vary and are generally unreliable, so it is advised to save before using this weapon on anyone important. Because using the Mesmetron is considered assault, it is advised to "mezz" someone while undetected. Be aware that mezzing anyone who is already wearing a slave collar will cause the collar to malfunction and explode, killing the victim. Hostile non-player characters who were mezzed can also be turned friendly by being freed by the player character (high Science skill required). An analysis of the Mesmetron's effects:

Mesmerize/Stun

Fichier:Mezzed.jpg
A female raider stunned by the Mesmetron

With a 50% probability, this effect stuns the target for a few seconds, during which time the victim will stand with their head swaying from side to side and it is possible to engage them in conversation. Some characters cannot be stunned, in which case the probability of the Frenzy effect is raised to 80%.

While in conversation, there are three dialogue options:

  • The first will open the character's inventory (by either telling them it's a magic trick, that there is a thief on the loose, that the player character thinks they stole something from them, or by just telling them to give their things) including currently equipped items, allowing the player character to give or take any item as desired.
  • The second puts a slave collar on the character, giving negative Karma.
  • The third simply tells the victim to "walk it off"; this will exit the conversation and make the character resume what they were doing (assuming no onlookers turned hostile).

The second set of dialogue options is unlocked by slipping a collar onto the victim: The first is the "cruel" way to tell the victim that they are now a slave ("...your head will explode!"), the second option allows access to the slave's inventory, and the third option is a slightly friendlier way to inform the victim of their "new occupation" ("...nothing personal").

If the character is not spoken to before the stun effect wears off, they will turn hostile towards anyone they can see, that includes the player character.

Frenzy

For a 30% chance to occur, this second effect causes the victim to go into a state of frenzy, attacking anyone nearby (most likely the player character), and causing all other characters to turn on them. The onlookers may also turn hostile to the PC if caught stunning the victim. This method can also be a reliable way to get rid of victims without attacking them or getting negative Karma. This is dangerous, however, especially if one of the enemies has any high-damaging weapons.

Spontaneous cranial eruption

With a 20% probability, this final effect of the Mesmetron may not be the most useful, but is definitely the most spectacular. When victims are affected by the Mesmetron in this way, they will turn hostile (and either run, stand still, or attack) for just a moment before their heads literally explode. This effect will instantly give negative Karma (if the victim was good/neutral) and turn any nearby non-player characters hostile to the player character.

Variantes

  • Microwave emitter - a unique variant designed for killing targets instead of neutralizing them, and powered by energy cells instead of Mesmetron power cells.
  1. 1,0 1,1 et 1,2 Mesmetron manual - summary page
  2. The Vagabond solitaire: "How do I get it on a slave?"
    Grouse: "Look. I gave you that Mesmetron thing. Should be a piece of cake. Hell, if you hit them with that thing and it works, I bet they'd put it on themselves if you asked."
    (Grouse's dialogue)
  3. RobCo Sales & Service Center terminal entries; Security Office Terminal, (045): Class-V Counter-Espionage Procedure
  4. The Vagabond solitaire: "Where did you find it?"
    Grouse: "Found it in a box locked up in some old military base. I've been meaning to test it out, but Eulogy keeps me so busy, I don't got time. Besides, glancing at that manual, looks like it's a bit... unstable. Thanks for testing it out for me!"
    (Grouse's dialogue)
  5. The Vagabond solitaire: "How's the Mesmetron work?"
    Grouse: "How the hell should I know? I found it in some old military base. It's a gun, ain't it? Point it at someone and pull the trigger. Did you even look at the manual? You like wasting my time, don't you?"
    (Grouse's dialogue)
  6. The Vagabond solitaire: "What's this mutually beneficial offer you mentioned?"
    Grouse: "I got this Mesmetron thing. It's some kind of stun gun. I'd like you to test it out for me. Should make getting slaves easier. You take this Mezzer. Shoot it at some poor schmuck. While he's in la-la-land, you slip one of these collars over his head. Be careful with that collar. It'll explode if you tinker with it. Tell the slave to boot it over here pronto, or his head'll pop. Here's a list of special targets Eulogy wants enslaved. But feel free to put a collar on anyone you can. I'll pay you for each slave that arrives."
    (Grouse's dialogue)
  7. The Vagabond solitaire: "I'll round up some slaves for you. But what's the catch?"
    Grouse: "I'm glad you asked! I got this Mesmetron thing. It's some kind of stun gun. I want you to test it out for me. A little research project. You take this Mezzer. Shoot it at some poor schmuck. While he's in la-la-land, you slip one of these collars over his head. Be careful with that collar. It'll explode if you tinker with it. Tell the slave to boot it over here pronto, or his head'll pop. You got all that? I hate repeating myself. That Mesmetron came with some kind of manual. I don't have time for that bullshit, so you better know how to read."
    (Grouse's dialogue)
  8. The Vagabond solitaire: "I'll get your slaves."
    Grouse: "One more thing. I got this Mesmetron thing. It's some kind of stun gun. I want you to test it out for me. A little research project. You take this Mezzer. Shoot it at some poor schmuck. While he's in la-la-land, you slip one of these collars over his head. Be careful with that collar. It'll explode if you tinker with it. Tell the slave to boot it over here pronto, or his head'll pop. You got all that? I hate repeating myself. That Mesmetron came with some kind of manual. I don't have time for that bullshit, so you better know how to read."
    (Grouse's dialogue)
  9. Slave collar instructions