| Highly sought after by hunters and assassins throughout the Wasteland, [[Calmex (Fallout 76)|Calmex]] grants a temporary bonus to [[Perception]], [[Agility]], and [[Sneak Attack Critical|Sneak Attack]] damage.
| Prisé par les chasseurs et les assassins des Terres désolées, le Calmex offre temporairement un bonus de perception, d'agilité et de dégâts furtifs.
| Who needs friends when you're this smart? Using [[Daddy-O (Fallout 76)|Daddy-O]] grants a temporary bonus to [[Intelligence]] and Perception, but also a temporary penalty to [[Charisma]].
| Qui a besoin d'amis quand on déborde d'intelligence ? Le Daddy-O offre temporairement un bonus d'intelligence et de perception, mais réduit le charisme pendant une période limitée.
| Sold as "happiness in a bottle," [[Day Tripper (Fallout 76)|Daytripper]] grants a temporary boost to Charisma and [[Luck]], but also a temporary penalty to Strength.
| Vendue comme du "vrai bonheur en bouteille," le Daytripper offre temporairement un bonus de charisme et de chance, mais réduit la force pendant une période limitée.
| Developed by the [[United States Armed Forces|United States military]] as a combat drug, [[Psycho (Fallout 76)|Psycho]] grants a temporary bonus to [[Damage|Damage dealt]] and Damage Resistance.
| Développé par l'armée américaine comme drogue de combat, le Psycho offre temporairement un bonus aux dégâts infligés et de résistance aux dégâts.
| To fight [[radiation]], use the chems [[Rad-X (Fallout 76)|Rad-X]] and [[RadAway (Fallout 76)|RadAway]]. Take Rad-X to temporarily increase your [[Radiation Resistance]]. Take RadAway if you've already been exposed.
| Utilisez les drogues Rad-X et RadAway pour contrer les effets des radiations. Le Rad-X augmente temporairement votre résistance aux radiations, tandis que le RadAway s'avère utile si vous avez déjà été exposé.
In Fallout 76, the loading screens show information regarding the various perks, magazines, events, creatures, factions, and locations of the game. It also displays helpful game hints.
Conçue pour protéger les soldats en toute circonstance, l'armure de combat confère une bonne résistance aussi bien contre les dégâts physiques que contre les dégâts d'énergie.
Armor_Combat
0052c1b9
Grâce à ses couches épaisses de peau d'animal, l'armure de cuir est particulièrement efficace contre les dégâts d'énergie.
Armor_Leather
0052c1b7
Exceptées les armures assistées qui sont de qualité supérieure, chaque pièce de l'armure de combat de marine offre une protection exceptionnelle dans pratiquement toutes les batailles.
Armor_Marine
0052c1bb
Composées en acier ou aluminium épais soudé à la main, les armures métalliques offrent une protection supplémentaire contre les dégâts physiques.
Armor_Metal
0052c1b8
Développée par Garrahan Mining Co., l'armure "excavatrice" n'a jamais été produite en masse, malgré le matraquage publicitaire qui l'encensait comme l'avenir de l'industrie minière.
Armor_PowerArmor_Excavator
0052c1b5
Même sans pièce d'armure, un châssis d'armure assistée offre des avantages, comme une charge maximale plus importante, de meilleurs dégâts au corps à corps et l'élimination des dégâts liés aux chutes.
Armor_PowerArmor_Frame
0052c1af
Récupérée et restaurée par les gangs anarchistes et sanglants des Appalaches, l'armure assistée de pillard, avec son blindage rudimentaire et ses piques rouillées, offre une certaine protection au combat.
Armor_PowerArmor_Raider
0052c1b4
Conçue par l'entrepreneur de défense West Tek, la gamme T-45 d'armures assistées a été la première à être déployée sur le terrain avec succès, ce qui a révolutionné la guerre moderne.
Armor_PowerArmor_T45
0052c1b0
L'armure assistée T-51 a été utilisée pour la première fois lors de la bataille d'Anchorage. Ses servomoteurs avancés et son blindage composite représentaient une grande avancée par rapport aux anciens modèles.
Armor_PowerArmor_T51
0052c1b1
Les armures assistées les plus avancées et les plus utilisées étaient les modèles T-60. À l'époque de la Grande Guerre, elles étaient présentes dans tous les engagements militaires américains.
Armor_PowerArmor_T60
0052c1b2
Fabriquées à partir d'épaves de robots, les armures de plates high-tech offrent une protection supplémentaire contre les dégâts d'énergie.
Armor_Robot
0052c1ba
Si vous trouvez que votre combinaison d'abri ne vous protège pas assez, vous pouvez mélanger différents types de pièces d'armure et les porter directement par-dessus.
L'Addictol soigne intégralement une personne de toutes ses dépendances.
Chems_Addictol
0052c1bc
Le Buffout est un puissant stéroïde qui offre temporairement des bonus de force, d'endurance et de santé maximum.
Chems_Buffout
0052c1bd
Prisé par les chasseurs et les assassins des Terres désolées, le Calmex offre temporairement un bonus de perception, d'agilité et de dégâts furtifs.
Chems_Calmex
0052c1be
Qui a besoin d'amis quand on déborde d'intelligence ? Le Daddy-O offre temporairement un bonus d'intelligence et de perception, mais réduit le charisme pendant une période limitée.
Chems_DaddyO
0052c1bf
Vendue comme du "vrai bonheur en bouteille," le Daytripper offre temporairement un bonus de charisme et de chance, mais réduit la force pendant une période limitée.
Chems_Daytripper
0052c1c1
Le Med-X est un puissant analgésique qui offre temporairement un bonus de résistance de dégâts.
Chems_MedX
0052c1c2
Populaire auprès des étudiants comme des scientifiques, le Mentats offre temporairement un bonus d'intelligence et de perception.
Chems_Mentats
0052d006
Développé par l'armée américaine comme drogue de combat, le Psycho offre temporairement un bonus aux dégâts infligés et de résistance aux dégâts.
Chems_Psycho
0052d007
Utilisez les drogues Rad-X et RadAway pour contrer les effets des radiations. Le Rad-X augmente temporairement votre résistance aux radiations, tandis que le RadAway s'avère utile si vous avez déjà été exposé.
Chems_Rads
0052d008
Le contenu d'un Stimpak soigne vos blessures et peut même guérir les membres blessés.
Chems_Stimpak
0052d009
X-Cell est une drogue expérimentale qui offre temporairement un bonus à tous les attributs S.P.E.C.I.A.L.
The RobCoAssaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.
Creature_Assaultron
003ea3c4
Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
Creature_Cargobot
00066e3a
Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.
Creature_Deathclaw
003ea3fd
Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
Creature_FeralGhoul
003ea416
In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?
Creature_FlatwoodsMonster
003ea95c
The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.
Creature_GraftonMonster
00066e59
The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.
The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
Creature_MegaSloth
003ea94b
While there are actually several Mirelurk species, most are heavily armed and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
Creature_Mirelurk
003ea437
General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable parts.
Realizing their robots’ enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.
Creature_MisterGutsy
003ea8ac
The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
Creature_MisterHandy
003ea8b0
Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.
Creature_MoleMiner
003ea942
While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
Creature_MoleRat
003ea4d9
According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
Creature_Mothman
003ea93f
Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
Creature_MutantHound
003ea8b3
While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
Creature_Protectron
003ea8c0
While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.
Creature_Radscorpion
003ea8c6
Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
Creature_RadStag
003ea8cb
Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
Creature_Radtoad
003ea960
The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
Creature_Scorched
003ea93b
The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its fusion core is most vulnerable.
Creature_SentryBot
003ea8d1
A horrifying result of experiments with the Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
Creature_Snallygaster
003ea939
Stingwings use their impressive speed and poisoned stingers to wear down opponents, but a well-placed hit or two can shatter their fragile bodies.
Creature_Stingwing
003ea8e6
The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
Creature_SuperMutant
003ea915
What's worse than walking through the forest and getting munched on by a Tick? Walking through a post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
Creature_Tick
003ea91e
Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
Events_Workshops
0050424b
Feral Ghouls are lurking just outside Vault 76! Drive them back.
The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
Faction_BoS04
0053042e
Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
Faction_BoS05
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The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
Faction_FreeStates01
00530430
Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
Faction_FreeStates02
00530431
While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.
Faction_FreeStates03
00530432
Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
Faction_FreeStates04
00530433
The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
Faction_Raiders01
00530435
Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
Faction_Raiders02
00530436
After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
Faction_Raiders03
00530437
After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.
Faction_Responders01
00530438
The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
Faction_Responders02
00530439
Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.
A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
GeneralGameplay_AreaTargets
0050750f
Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
GeneralGameplay_ArmorWorkbench
00504373
The "Block For This Session" option will mute the selected player, block all invites, and hide your location on their map until you log off.
GeneralGameplay_BlockPlayer
0043170b
Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
GeneralGameplay_Bobblehead
001b343e
A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
The Chemistry Station allows you to craft useful chems and medicines.
GeneralGameplay_ChemistryStation
005043b9
Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
GeneralGameplay_Chems
003e1896
Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
GeneralGameplay_Clothing
0043a4d3
Any player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
GeneralGameplay_Containers
003e18a6
The Cooking Station allows you to cook food and beverages that are free of disease and more effective at quenching Hunger and Thirst.
GeneralGameplay_CookingStation
00504393
Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.
GeneralGameplay_Crime
00504281
Fast travel quickly moves you to a previously discovered location, but at the cost of caps.
GeneralGameplay_FastTravel
005043f9
Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.
GeneralGameplay_Hacking
005041f1
You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
GeneralGameplay_Health
005043c9
Go to the main menu and select Help to get detailed explanations on topics such as crafting, using the C.A.M.P., rules for PvP, and more.
GeneralGameplay_HelpMenu
003d009e
Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
GeneralGameplay_LearningIngredients
003e189a
Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.
GeneralGameplay_LevelUp
00504327
Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.
GeneralGameplay_Lockpicking
005041e9
Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
GeneralGameplay_LogoutLocation
0050750b
Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
GeneralGameplay_Magazine
001b3448
Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry station in order to turn them into crafting components.
GeneralGameplay_Ore
00434ff4
You can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.
GeneralGameplay_PowerArmorLevel
004fde8d
Use a Power Armor Station to repair and make modifications to your Power Armor.
GeneralGameplay_PowerArmorStation
00504339
Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
GeneralGameplay_PVP
005042b7
Items with a diamond icon next to them are important quest items.
GeneralGameplay_QuestItems
0050750d
The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.
GeneralGameplay_QuestTargets
00504317
The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
GeneralGameplay_Radio
005043bb
Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
GeneralGameplay_Recipes
003e1899
In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
GeneralGameplay_Respawn
005042f7
When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
GeneralGameplay_ScrappedObjects
004fc3d8
Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
GeneralGameplay_ScrappingJunk
0043170a
Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.
GeneralGameplay_Sleep
005043bd
Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.
GeneralGameplay_STASH
003ce6ae
The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
GeneralGameplay_StashBox
005042f5
Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
GeneralGameplay_Storage
0043a4d5
When you're building at a workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
GeneralGameplay_StoredObjects
004fc3d7
The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
Vault 76 was built to save the best and brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...
aa_Vault76Exit_01
00153ca7
Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.
Lore_Automation
00066e33
On October 23, 2077, in what came to be known as the "Great War", the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.
Lore_Fallout01
003c294c
Durable, easy to carry, and quickly recognizable, the Nuka-Colabottle cap is one of the most common currencies used by traders in post-war America.
Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
Lore_Fallout04
003c2905
Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity.
Lore_Vault76
00066e34
In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!
Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
Magazine_AstonishinglyAwesome
003aa2a3
Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
Magazine_Backwoodsman
003aa29d
Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.
Magazine_BedtimeStories
003aa2b1
Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
Magazine_Grognak
003aa28c
Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
Magazine_GunsAndBullets
003aa261
Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
Magazine_LiveAndLove
003aa23b
Finding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
Magazine_ScoutLife
003aa236
Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
Magazine_TeslaScience
003aa231
Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.
Magazine_TumblersToday
003aa1a3
Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
Magazine_Unstoppables
003aa1a1
Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.
Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.
Mutations_01
0050423b
Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.
Mutations_02
00504233
Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.
Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.
Perk_AdamantiumSkeleton
00535c37
The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.
Perk_AnimalFriend
00535c38
With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.
Perk_AntiEpidemic
00535c39
Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!
Perk_Armorer
00535c3a
Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
Perk_Awareness
00535c3b
Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
Perk_Barbarian
00535c3c
Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
Perk_BloodyMess
00535c3d
Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.
Perk_BornSurvivor
00535c24
Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.
Perk_ButchersBounty
00535c1f
Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.
Perk_CanDo
00535c2f
With the Class Freak Perk, the negative effects of mutations are reduced.
Perk_ClassFreak
00535c3e
The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.
Perk_Commando
00535c3f
With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
Perk_ConcentratedFire
00535c19
Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.
Perk_EMT
00535c40
The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.
Perk_ExoticWeapons
00535c41
Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.
Perk_FieldSurgeon
00535c42
Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.
Perk_FirstAid
00535c1a
Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
Perk_FortuneFinder
00535c43
Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
Perk_FriendlyFire
00535c45
With the Gladiator Perk, one-handed weapons do more damage.
Perk_Gladiator
00535c21
With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!
Perk_GoodDoggy
00535c2b
Food in your inventory will spoil more slowly if you have the Good with Salt Perk equipped.
Perk_GoodWithSalt
00535c46
The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.
Perk_Hacker
00535c26
The Hard Bargain Perk gives you better prices when buying and selling from robot vendors.
Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.
Perk_Locksmith
00535c4e
Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
Perk_LoneWandered
00535c27
Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.
Perk_Marathoner
00535c4f
Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.
Perk_MysteriousSavior
00535c50
Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
Perk_MysteriousStranger
00535c51
The Natural Resistance Perk makes you less likely to catch a disease from the environment.
Perk_NaturalResistance
00535c52
Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
Perk_OverlyGenerous
00535c32
The Pack Rat Perk reduces the weight of all junk items you carry.
Perk_PackRat
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The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.
Perk_Pannapictagraphist
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There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.
CUT_Perk_Penetrator
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The Percepti-bobble Perk will give you a directional audio cue when a Bobblehead is nearby.
Perk_PerceptiBobble
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The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.
Perk_PharmaFarma
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Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
Perk_Philanthropist
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The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.
Perk_Picklock
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Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
Perk_RadSponge
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The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!
Perk_Rifleman
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With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.
Perk_RoboticsExpert
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The Science Perk allows you to craft your own energy weapons. Pew pew!
Perk_Science
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Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.
Want to lock in your current Mutations? Equip the theStarched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
Perk_StarchedGenes
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With the Strange in Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.
Perk_StrangeInNumbers
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The Suppressor Perk reduces the damage of any opponent you hit for a short period of time.
Perk_Suppressor
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With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
Perk_TeamMedic
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The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.
Perk_Tenderizer
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The Travel Agent Perk reduces the cost you pay to Fast Travel.
Perk_TravelAgent
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With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.
Perk_Vaccinated
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With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.
Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
Region_AshHeap01
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In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
Region_AshHeap02
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The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
Region_AshHeap03
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Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
Region_AshHeap04
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The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
Region_CranberryBog02
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Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
Region_CranberryBog03
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Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
Region_CranberryBog04
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All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
Region_CranberryBog05
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The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
Region_Forest01
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Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
Region_Forest02
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While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
Region_Forest03
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Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
Region_Forest04
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A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
Region_Forest05
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Known as the "Mire" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
Region_Mire01
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Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
Region_Mire02
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The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
Region_Mire03
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Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
Region_Mire04
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Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
Region_Mire05
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The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
Region_SavageDivide01
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Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
Region_SavageDivide02
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The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
Region_SavageDivide03
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Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
Region_SavageDivide04
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Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
Region_SavageDivide05
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The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
Region_ToxicValley01
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The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
Region_ToxicValley02
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Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
Region_ToxicValley03
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The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
Region_ToxicValley04
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Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.
Region_ToxicValley05
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Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
Region_Whitespring01
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The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
Region_Whitespring02
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Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.
Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus awards when they do.
SharedQuests_01
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Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
SharedQuests_02
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Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.
Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
SPECIAL_01_Strength
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Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
SPECIAL_02_Perception
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Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
SPECIAL_03_Endurance
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Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
SPECIAL_04_Charisma
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Intelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
SPECIAL_04_Intelligence
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Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
SPECIAL_05_Agility
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Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.
To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.
Survival_01
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Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
Survival_02
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You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.
Survival_03
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Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
Survival_04
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Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
Survival_05
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Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
Survival_06
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Basic cooking recipes will unlock when you first pick up a new type of raw food.
Survival_07
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Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.
Easily modified, reliable, and packing decent stopping power, the 10mm pistol is one of the most trusted sidearms in the Wasteland for a reason.
Weapon_10mm
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The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
Weapon_AlienBlaster
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You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
Weapon_Broadsider
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The tools of the past have now become the tools of the present. Chainsaws, fire axes, and even rolling pins serve as the arms of many a Wasteland combatant.
Weapon_Chainsaw
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A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
Weapon_DeathclawGauntlet
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A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
Weapon_Fatman
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The Flamer deals sustained energy damage in a wide area directly in front of it.
Weapon_Flamer
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The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
Weapon_GammaGun
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The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
Weapon_Minigun
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A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
Weapon_Ripper
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What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
Weapon_SuperSledge
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An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chems to an opponent.
Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
Weapon_Type_BlackPowder
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Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
Weapon_Type_Explosive
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Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
Weapon_Type_HeavyGun
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Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
Weapon_Type_Laser
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Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
Weapon_Type_NonAutomatic
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Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
Weapon_Type_Pipe
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Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
Weapon_Type_Pistol
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Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
Weapon_Type_Plasma
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Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
The Blood Eagles revel in violence and bloodshed, and generally attack on sight, with little regard for their own safety.
W05_Enemy_BloodEagles01
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Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans.
W05_Enemy_BloodEagles02
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The Raiders who reside in the settlement of Crater may be selfish and violent, but they can at least (occasionally) be reasoned with. The same can not be said of the Blood Eagles...
W05_Enemy_BloodEagles03
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The enigmatic and deadly mutant creatures known as Floaters store noxious gases in their floatation bladders, which allow them to move through the air in search of prey.
W05_Enemy_Floater
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To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed.
W05_Enemy_MothmanCultists01
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The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being.
W05_Enemy_MothmanCultists02
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The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life.
W05_Enemy_MothmanCultists03
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As large as it is grotesque, the towering Wendigo Colossus has multiple heads, each of which can attack its prey independently.
Some interiors in the game are private, meaning only you and your teammates can enter. When you approach a private interior, you'll be given the option to enter your own or your team leader's.
W05_GeneralGameplay_Instancing01
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In most cases, quest progress in private interiors is only saved once all the activity in the interior is completed. Make sure to wrap up all your current goals before logging off!
W05_GeneralGameplay_Instancing02
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Quest progress inside a private interior is personalized. You won't be able to progress your own quest inside your team leader's space.
W05_GeneralGameplay_Instancing03
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Curious what dialogue choices your teammate is making? Approach them and select "Listen" to eavesdrop on their conversations.
W05_GeneralGameplay_Instancing04
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Get on the bad side of the Raiders at Crater or the Settlers of Foundation? Rumor has it someone at the Wayward might be able to help you out...
When the Diehards Raider gang returned to Appalachia, they settled in the area of the crashed space station and named their new home the Crater.
W05_Location_Crater01
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Meg leads the Raiders at Crater with a cool head and pragmatic nature, but she won't hesitate to employ violence if she or her people are threatened.
W05_Location_Crater02
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Many of the Raiders who dwell at Crater are opportunistic and power-hungry, just waiting for a chance to improve their standing even if it means eliminating a rival.
W05_Location_Crater03
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Amid the debris of the crashed space station, the Raiders found sophisticated communications equipment they now use to monitor radio traffic in Appalachia.
W05_Location_Crater04
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The Raiders believe that strength is the key to survival, and they view the Settlers of Foundation as weak and ripe for conquest.
W05_Location_Crater05
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A group of identical Protectrons named Sunny serve as vendors at Foundation. Each competes with the others to establish itself as the real Sunny.
W05_Location_Foundation01
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The Settlers at Foundation rely on cooperation and collaboration, but respect the guidance of Paige and Ward, who are the closest the settlement has to leaders.
W05_Location_Foundation02
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Foundation was constructed on the site of the Spruce Knob campground, affording the Settlers a commanding view of the nearby hills and valleys.
W05_Location_Foundation03
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The Settlers at Foundation traveled from a variety of areas to make a new home in Appalachia, but most come from various parts of Pennsylvania.
W05_Location_Foundation04
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The settlement of Foundation represents the first step in the Settlers' plan to reclaim Appalachia, through building, expansion and community.
W05_Location_Foundation05
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The Mothman cultists have claimed the Kanawha County Cemetery as a place of holy communion. By night, they perform rituals in the hopes of summoning their deity.
W05_Location_KanawhaCountyCemetery
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As the ranks of the Mothman cult have grown, its members have settled in the scenic town of Point Pleasant, claiming it as their new home.
W05_Location_PointPleasant
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RobCo, a leading corporation in the design and manufacture of robots (as well as the Pip-Boy), maintained contracts with several other corporations and governments... many of which involved unorthodox experiments.
W05_Location_RobCoResearchFacility
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Seeking a foothold in Appalachia, the savage Blood Eagles have established a stronghold at the old Rollins Work Camp.
W05_Location_RollinsLaborCamp
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Located on the outskirts of Flatwoods, the Wayward is a bar and gathering place serving the people who've returned to Appalachia to seek their fortunes.
Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature.
Vault_V94_01
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When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty.
Vault_V94_02
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Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit.
Vault_V94_03
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Vault 96 was home to five brilliant scientists, thousands of cryogenically preserved creatures, and an automated security force to keep them both under control.
Vault_V96_01
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With its vast gene banks and cryogenic storage bays, Vault 96 was intended to rebuild entire ecosystems in the aftermath of a nuclear war. Or so its residents were told.
Vault_V96_02
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The Vault 96 Mainframe incorporated cutting-edge quantum vacuum tube arrays to model, simulate, and conduct rapid genetic experiments.
Vault_V96_03
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Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.
Vault_V96_VaultSystem01
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You can earn the rewards from each rank of each Vault Mission once per day.
Vault_V96_VaultSystem02
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Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.
Vault_VaultSystem01
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You can earn the rewards from each rank of each Vault Mission once per day.