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{{Infobox quête
{{Infobox quête
|jeux = FO4
|jeux       = FO4
|type = quête principale de la CDA
|type       = principale
|nom = L'Appel aux armes
|nom         = L'Appel aux armes
|image = Icon_Call_to_Arms.png
|image       = Icon_Call_to_Arms.png
|lieu = [[Commissariat de Cambridge]]
|lieu       = [[Commissariat de Cambridge]]
|lieu de fin = [[ArcJet Systems]]
|lieu de fin = [[ArcJet Systems]]
|donnée par = [[Paladin Danse]]
|donnée par = [[Paladin Danse]]
|faction = [[Confrérie de l'Acier (Côte Est)|Confrérie de l'Acier]]
|faction     = [[Confrérie de l'Acier (Côte Est)|Confrérie de l'Acier]]
|récompense = +434 [[Points d'Expérience|XP]]<br/>50 [[Capsule (Fallout 4)|capsules]]<br/>[[Autorité des justes]] (fusil laser)<br/>Possibilité de rejoindre la [[Confrérie de l'Acier (Côte Est)|CDA]]
|récompense = +434 [[Points d'Expérience|XP]]<br/>50 [[Capsule (Fallout 4)|capsules]]<br/>[[Autorité des justes]]<br/>Possibilité de rejoindre la [[Confrérie de l'Acier (Côte Est)|CDA]]
|edid = <tt>BoS101</tt>
|edid       = <tt>BoS101</tt>
|baseid = {{ID|0006f5c1}}
|baseid     = {{ID|0006f5c1}}
|précédente = [[Tir d'appui]]
|précédente = [[Tir d'appui]]
|mène à = [[Semper Invicta]]
|mène à     = [[Semper Invicta]]
|animation = Call to Arms.gif
|animation   = Call to Arms.gif
}}{{Jeux|FO4}}
}}{{Jeux|FO4}}


'''L'Appel aux armes''' est l'une des [[Quêtes de Fallout 4#Quêtes de la Confrérie de l'Acier|quêtes principales de la Confrérie de l'Acier]] dans [[Fallout 4|''Fallout 4'']].
'''L'Appel aux armes''' est l'une des [[Quêtes de Fallout 4#Quêtes de la Confrérie de l'Acier|quêtes principales]] de la [[Confrérie de l'Acier (Côte Est)|Confrérie de l'Acier]] dans ''[[Fallout 4]]''.


== Procédure détaillée ==
== Procédure détaillée ==
{{Traduire}}
{{Traduire}}
Paladin Danse asks the Sole Survivor to follow him to ArcJet Systems where he hopes to get his hands on a deep range transmitter to repair the Brotherhood of Steel communications array.
Le [[Danse|Paladin Danse]] demande à l'[[Unique Survivant]] de le suivre jusqu'à [[ArcJet Systems]] où il espère mettre la main sur un [[émetteur à longue portée]] afin de réparer le réseau de communication de la [[Confrérie de l'Acier (Côte Est)|Confrérie]].


Once the Sole Survivor has agreed to assist Danse, he will order Scribe Haylen and Knight Rhys back into the police station. Follow them into the police station, where Danse offers the option to "resupply yourself." Take all the time required to prepare for the mission, which may include talking to Scribe Haylen or Knight Rhys. Once the Sole Survivor is ready to start the quest proper, they should speak to Danse and tell him that they're ready to head out.
Une fois que l'Unique Survivant a accepté d'aider Danse, il ordonnera au [[Scribe Haylen]] et au [[Chevalier Rhys]] de retourner au [[Commissariat de Cambridge|commissariat de police]]. Suivez-les jusqu'à l'accueil du commissariat, Danse vous offrira la possibilité de vous ravitailler. Prenez tout le temps nécessaire pour vous préparer à la mission, ou pour parler à Haylen et Rhys. Une fois que vous êtes prêt à commencer la quête proprement dite, allez parler à Danse et dites-lui que vous êtes prêt à partir.


Paladin Danse will either lead the Sole Survivor west to the abandoned ArcJet Systems building or they can just meet up at the building. Choosing the latter option will result in missing the following scripted encounters and their accompanying loot and experience.
Après quoi, soit le Paladin Danse conduira l'Unique Survivant à l'ouest jusqu'au bâtiment abandonné d'ArcJet Systems, soit ce dernier pourra tout simplement retrouver le Paladin dans le bâtiment. En choisissant cette dernière option, vous manquerez les rencontres scénarisées suivantes, ainsi que le butin et l'expérience qui les accompagnent.


Along the way to ArcJet Systems, a group of raiders will be found ambushing some traders under the railroad bridge. After the fight is over, the corpses will contain loot that must be looted immediately after the fight or not at all, as the corpses will despawn after leaving the area. Danse and the Sole Survivor may also be attacked by the local wildlife (such as mongrels and bloatflies) before finally reaching the ArcJet building.
Sur le chemin d'ArcJet Systems, un groupe de [[Pillards (Fallout 4)|pillards]] se tiendra en embuscade après avoir attaqué des marchands sous le pont du chemin de fer. Une fois le combat terminé, les cadavres contiendront un butin aléatoire qui devra être pillé immédiatement après le combat ou pas du tout, car les cadavres disparaîtront après avoir quitté la zone. Danse et l'Unique Survivant peuvent également être attaqués par la faune locale (comme les [[Chien (Fallout 4)|cabots errants]] et [[Mouche bouffie (Fallout 4)|mouches bouffies]]) avant de finalement atteindre le bâtiment d'ArcJet.


Once reaching the building, check in with Danse about the mission - he will stress the need for "no heroics" before entering the building. Follow Danse and speak with him about the building's automated security when he pauses in the security room. He will express his dismay at discovering the presence of Institute synths.
Une fois arrivé au bâtiment, renseignez-vous auprès de Danse sur la mission - il soulignera la nécessité de "pas d'héroïsme" avant d'entrer dans le bâtiment. Suivez Danse et parlez avec lui de la sécurité automatisée du bâtiment lorsqu'il fait une pause dans la salle de sécurité. Il exprimera sa consternation en découvrant la présence des synthés de l'Institut.


Continue to follow Danse into the lab analysis room. The door to the next area is locked. Unlock it by either hacking into the lab control terminal (Advanced difficulty) or using the lab analyst's terminal to receive the lab control terminal password. This will open the door and reveal several Institute synths who will attack on sight.
Continuez à suivre Danse dans la salle d'analyse du laboratoire. La porte de la zone suivante est verrouillée. Déverrouillez-le en piratant le terminal de contrôle du laboratoire (difficulté avancée) ou en utilisant le terminal de l'analyste du laboratoire pour recevoir le mot de passe du terminal de contrôle du laboratoire. Cela ouvrira la porte et révélera plusieurs synthés de l'Institut qui attaqueront à vue.


Continue fighting through the building with Danse. The second floor corridor just outside the CEO's office is lined with turrets. Either fight through the hallway or hack the terminal (Novice difficulty) in the server room nearby to disable them. Continue following Danse to the elevator leading down to the ArcJet engine core.
Continuez à vous battre à travers le bâtiment avec Danse. Le couloir du deuxième étage juste à l'extérieur du bureau du PDG est bordé de tourelles. Combattez dans le couloir ou piratez le terminal (difficulté Novice) dans la salle des serveurs à proximité pour les désactiver. Continuez à suivre Danse jusqu'à l'ascenseur menant au cœur du moteur ArcJet.


Paladin Danse and the Sole Survivor will need to reach the top of the engine core in ArcJet Systems where the transmitter is located. However, the power must first be restored to the elevator. This first requires searching for a way to restore power to this section of the facility. This is done by hacking the facilities terminal in the nearby maintenance area (Novice difficulty).
Paladin Danse and the Sole Survivor will need to reach the top of the engine core in ArcJet Systems where the transmitter is located. However, the power must first be restored to the elevator. This first requires searching for a way to restore power to this section of the facility. This is done by hacking the facilities terminal in the nearby maintenance area (Novice difficulty).
Ligne 38 : Ligne 38 :
After starting the auxiliary generators, either return to help Paladin Danse defeat the synths which just arrived or use the Engine Start button to activate the Engine Core's rocket and watch the synths fry. After defeating all the synths with either method, check in with Paladin Danse, then take the elevator.
After starting the auxiliary generators, either return to help Paladin Danse defeat the synths which just arrived or use the Engine Start button to activate the Engine Core's rocket and watch the synths fry. After defeating all the synths with either method, check in with Paladin Danse, then take the elevator.


Clear out the control room and search the synth corpses for the deep range transmitter. Once the transmitter is acquired, leave the facility via the control room elevator. Outside, Danse will reward the Sole Survivor with Righteous Authority and offer them the chance to join the Brotherhood. Regardless of whether the Sole Survivor joins or not at this time, Danse will be found back at the Cambridge Police Station, where additional quests can be obtained from him, Haylen and Rhys if the Brotherhood is joined.
Clear out the control room and search the synth corpses for the deep range transmitter. Once the transmitter is acquired, leave the facility via the control room elevator. Outside, Danse will reward the Sole Survivor with Righteous Authority and offer them the chance to join the Brotherhood. Regardless of whether the Sole Survivor joins or not at this time, Danse will be found back at the Cambridge Police Station, where additional quests can be obtained from him, Haylen and Rhys if the Brotherhood is joined.


== Étapes de quête ==
== Étapes de quête ==
Ligne 99 : Ligne 99 :
* Another terminal can be found to the left of the locked terminal with the password inside if the player character does not have the ability to hack Advanced terminals.
* Another terminal can be found to the left of the locked terminal with the password inside if the player character does not have the ability to hack Advanced terminals.
* In the arc section, there is a segment of stair only accessible by falling from the top floor. Walking in triggers two synths to spawn. One will always use melee and the other will have an Institute rifle or pistol There is also a locked terminal which requires the ability to hack Master level terminals and a Fat Man. (This section can also be reached by climbing onto the railing to the left of the doorway, and taking a running leap to the left.)
* In the arc section, there is a segment of stair only accessible by falling from the top floor. Walking in triggers two synths to spawn. One will always use melee and the other will have an Institute rifle or pistol There is also a locked terminal which requires the ability to hack Master level terminals and a Fat Man. (This section can also be reached by climbing onto the railing to the left of the doorway, and taking a running leap to the left.)
* In the maintenance wing off of the arc room, there is a Junk Jet on top of the table in the lighted room, across the room from the engine core panel. There is also a holotape, describing the Junk Jet, on the same table.
* In the maintenance wing off of the arc room, there is a Junk Jet on top of the table in the lighted room, across the room from the engine core panel. There is also a holotape, describing the Junk Jet, on the same table.
* If one has already completed Institutionalized and have not alienated the Institute, most of the synths will be non-hostile, only ever attacking Danse while traveling through the factory. The one exception is the first group that ambushes the player character, which will always be hostile.
* If one has already completed Institutionalized and have not alienated the Institute, most of the synths will be non-hostile, only ever attacking Danse while traveling through the factory. The one exception is the first group that ambushes the player character, which will always be hostile.
* The quest can be started without Danse by entering the Engine Core, starting with the "proceed to the control room" stage.
* The quest can be started without Danse by entering the Engine Core, starting with the "proceed to the control room" stage.
* Deactivating the turrets before Danse destroys them all will make him just stand around. To solve this, either reactivate them so Danse destroys them to proceed ; Destroy them while they are deactivated or simply continue to follow the objective and once you're past this hallway, Danse will resume on his path.
* Deactivating the turrets before Danse destroys them all will make him just stand around. To solve this, either reactivate them so Danse destroys them to proceed ; Destroy them while they are deactivated or simply continue to follow the objective and once you're past this hallway, Danse will resume on his path.
* Beginning The Nuclear Option with the Minutemen while still non-hostile to the Brotherhood of Steel will cause this quest to fail and Danse to become unresponsive.
* Beginning The Nuclear Option with the Minutemen while still non-hostile to the Brotherhood of Steel will cause this quest to fail and Danse to become unresponsive.


== Bugs ==
== Bugs ==
* After Paladin Danse notes that there are turrets up ahead, he might turn around and head back in the direction you came, eventually coming to a stop and not moving at all. To get the quest to progress, destroy the turrets, and Danse will resume heading in the direction he is supposed to. <sup>[verified]</sup>
* After Paladin Danse notes that there are turrets up ahead, he might turn around and head back in the direction you came, eventually coming to a stop and not moving at all. To get the quest to progress, destroy the turrets, and Danse will resume heading in the direction he is supposed to. <sup>[verified]</sup>
* When Paladin Danse reaches ArcJet Systems, before entering he may run back to the Police Station. Once there he will stand in front of it and will not talk. However if you continue the quest normally (albeit without danse), he will teleport to you at the end and the quest can be finished as normal.<sup>[verified]</sup>
* When Paladin Danse reaches ArcJet Systems, before entering he may run back to the Police Station. Once there he will stand in front of it and will not talk. However if you continue the quest normally (albeit without danse), he will teleport to you at the end and the quest can be finished as normal.<sup>[verified]</sup>
* If this quest is not completed before Reunions and the Prydwen shows up, it will trigger a glitch that not all Brotherhood Vertibirds and patrols will spawn correctly. <sup>[verified]</sup>
* If this quest is not completed before Reunions and the Prydwen shows up, it will trigger a glitch that not all Brotherhood Vertibirds and patrols will spawn correctly. <sup>[verified]</sup>
* After you finish the quest and head into the service elevator, the elevator door might not open, leaving you stuck in there. <sup>[verified]</sup>
* After you finish the quest and head into the service elevator, the elevator door might not open, leaving you stuck in there. <sup>[verified]</sup>
** This can be fixed with the console command CompleteQuest 001a7bd2. Note that this may cause excessive lag afterwards, in which case, use the console command pcB.
** This can be fixed with the console command CompleteQuest 001a7bd2. Note that this may cause excessive lag afterwards, in which case, use the console command pcB.
* When trying to leave ArcJet through the elevator, you might get a CTD. Reloading a save doesn't help and you are stuck here. To get out, use console command coc ArcJetSystemsExt02. Once out, enter in the bunker and go to open the elevator doors, just like if you get out of it. Paladin Danse will pop and the quest will continue normally.
* When trying to leave ArcJet through the elevator, you might get a CTD. Reloading a save doesn't help and you are stuck here. To get out, use console command coc ArcJetSystemsExt02. Once out, enter in the bunker and go to open the elevator doors, just like if you get out of it. Paladin Danse will pop and the quest will continue normally.
* The terminal found in the room with the Fat Man is mislabeled as an Expert level hack, when in reality it is a Master level. <sup>[verified]</sup>
* The terminal found in the room with the Fat Man is mislabeled as an Expert level hack, when in reality it is a Master level. <sup>[verified]</sup>
* If the Brotherhood has been destroyed, the quest will be impossible to complete, as you will not be able finish the quest by speaking to Danse. This can be fixed with CompleteQuest 0006f5c1.<sup>[verified]</sup>
* If the Brotherhood has been destroyed, the quest will be impossible to complete, as you will not be able finish the quest by speaking to Danse. This can be fixed with CompleteQuest 0006f5c1.<sup>[verified]</sup>
* The majority of the ArcJet Systems interior is supposed to be inaccessible unless the player is currently on this quest and accompanied by Paladin Danse. However, it is possible to accidentally glitch through doors/walls/floors of the public entrance hall into the quest-specific area. Exploring this area can cause the quest to get started and accelerated to a later stage without being properly set up. As a consequence, Paladin Danse and the player's companion can get permanently stuck in the rocket test chamber control room. If this happens, ''any'' companion the player recruits from then on will automatically run to ArcJet Systems and stay in the test chamber until they are dismissed.
* The majority of the ArcJet Systems interior is supposed to be inaccessible unless the player is currently on this quest and accompanied by Paladin Danse. However, it is possible to accidentally glitch through doors/walls/floors of the public entrance hall into the quest-specific area. Exploring this area can cause the quest to get started and accelerated to a later stage without being properly set up. As a consequence, Paladin Danse and the player's companion can get permanently stuck in the rocket test chamber control room. If this happens, ''any'' companion the player recruits from then on will automatically run to ArcJet Systems and stay in the test chamber until they are dismissed.
** This can be fixed with the console command StopQuest DN017_Overrides (or StopQuest 1D7FD), which will remove the override-priority AI package from Danse, the current companion, and/or Dogmeat.
** This can be fixed with the console command StopQuest DN017_Overrides (or StopQuest 1D7FD), which will remove the override-priority AI package from Danse, the current companion, and/or Dogmeat.


{{Navbox quêtes FO4}}
{{Navbox quêtes FO4}}

Version du 14 septembre 2021 à 02:02

Modèle:Jeux

L'Appel aux armes est l'une des quêtes principales de la Confrérie de l'Acier dans Fallout 4.

Procédure détaillée

Cet article contient des informations dans une langue étrangère.

Vous pouvez aider les Archives de Vault-Tec en traduisant ces informations.

Le Paladin Danse demande à l'Unique Survivant de le suivre jusqu'à ArcJet Systems où il espère mettre la main sur un émetteur à longue portée afin de réparer le réseau de communication de la Confrérie.

Une fois que l'Unique Survivant a accepté d'aider Danse, il ordonnera au Scribe Haylen et au Chevalier Rhys de retourner au commissariat de police. Suivez-les jusqu'à l'accueil du commissariat, où Danse vous offrira la possibilité de vous ravitailler. Prenez tout le temps nécessaire pour vous préparer à la mission, ou pour parler à Haylen et Rhys. Une fois que vous êtes prêt à commencer la quête proprement dite, allez parler à Danse et dites-lui que vous êtes prêt à partir.

Après quoi, soit le Paladin Danse conduira l'Unique Survivant à l'ouest jusqu'au bâtiment abandonné d'ArcJet Systems, soit ce dernier pourra tout simplement retrouver le Paladin dans le bâtiment. En choisissant cette dernière option, vous manquerez les rencontres scénarisées suivantes, ainsi que le butin et l'expérience qui les accompagnent.

Sur le chemin d'ArcJet Systems, un groupe de pillards se tiendra en embuscade après avoir attaqué des marchands sous le pont du chemin de fer. Une fois le combat terminé, les cadavres contiendront un butin aléatoire qui devra être pillé immédiatement après le combat ou pas du tout, car les cadavres disparaîtront après avoir quitté la zone. Danse et l'Unique Survivant peuvent également être attaqués par la faune locale (comme les cabots errants et mouches bouffies) avant de finalement atteindre le bâtiment d'ArcJet.

Une fois arrivé au bâtiment, renseignez-vous auprès de Danse sur la mission - il soulignera la nécessité de "pas d'héroïsme" avant d'entrer dans le bâtiment. Suivez Danse et parlez avec lui de la sécurité automatisée du bâtiment lorsqu'il fait une pause dans la salle de sécurité. Il exprimera sa consternation en découvrant la présence des synthés de l'Institut.

Continuez à suivre Danse dans la salle d'analyse du laboratoire. La porte de la zone suivante est verrouillée. Déverrouillez-le en piratant le terminal de contrôle du laboratoire (difficulté avancée) ou en utilisant le terminal de l'analyste du laboratoire pour recevoir le mot de passe du terminal de contrôle du laboratoire. Cela ouvrira la porte et révélera plusieurs synthés de l'Institut qui attaqueront à vue.

Continuez à vous battre à travers le bâtiment avec Danse. Le couloir du deuxième étage juste à l'extérieur du bureau du PDG est bordé de tourelles. Combattez dans le couloir ou piratez le terminal (difficulté Novice) dans la salle des serveurs à proximité pour les désactiver. Continuez à suivre Danse jusqu'à l'ascenseur menant au cœur du moteur ArcJet.

Paladin Danse and the Sole Survivor will need to reach the top of the engine core in ArcJet Systems where the transmitter is located. However, the power must first be restored to the elevator. This first requires searching for a way to restore power to this section of the facility. This is done by hacking the facilities terminal in the nearby maintenance area (Novice difficulty).

After starting the auxiliary generators, either return to help Paladin Danse defeat the synths which just arrived or use the Engine Start button to activate the Engine Core's rocket and watch the synths fry. After defeating all the synths with either method, check in with Paladin Danse, then take the elevator.

Clear out the control room and search the synth corpses for the deep range transmitter. Once the transmitter is acquired, leave the facility via the control room elevator. Outside, Danse will reward the Sole Survivor with Righteous Authority and offer them the chance to join the Brotherhood. Regardless of whether the Sole Survivor joins or not at this time, Danse will be found back at the Cambridge Police Station, where additional quests can be obtained from him, Haylen and Rhys if the Brotherhood is joined.

Étapes de quête

Modèle:Suivi de Quête

Notes

Cet article contient des informations dans une langue étrangère.

Vous pouvez aider les Archives de Vault-Tec en traduisant ces informations.

  • Another terminal can be found to the left of the locked terminal with the password inside if the player character does not have the ability to hack Advanced terminals.
  • In the arc section, there is a segment of stair only accessible by falling from the top floor. Walking in triggers two synths to spawn. One will always use melee and the other will have an Institute rifle or pistol There is also a locked terminal which requires the ability to hack Master level terminals and a Fat Man. (This section can also be reached by climbing onto the railing to the left of the doorway, and taking a running leap to the left.)
  • In the maintenance wing off of the arc room, there is a Junk Jet on top of the table in the lighted room, across the room from the engine core panel. There is also a holotape, describing the Junk Jet, on the same table.
  • If one has already completed Institutionalized and have not alienated the Institute, most of the synths will be non-hostile, only ever attacking Danse while traveling through the factory. The one exception is the first group that ambushes the player character, which will always be hostile.
  • The quest can be started without Danse by entering the Engine Core, starting with the "proceed to the control room" stage.
  • Deactivating the turrets before Danse destroys them all will make him just stand around. To solve this, either reactivate them so Danse destroys them to proceed ; Destroy them while they are deactivated or simply continue to follow the objective and once you're past this hallway, Danse will resume on his path.
  • Beginning The Nuclear Option with the Minutemen while still non-hostile to the Brotherhood of Steel will cause this quest to fail and Danse to become unresponsive.

Bugs

  • After Paladin Danse notes that there are turrets up ahead, he might turn around and head back in the direction you came, eventually coming to a stop and not moving at all. To get the quest to progress, destroy the turrets, and Danse will resume heading in the direction he is supposed to. [verified]
  • When Paladin Danse reaches ArcJet Systems, before entering he may run back to the Police Station. Once there he will stand in front of it and will not talk. However if you continue the quest normally (albeit without danse), he will teleport to you at the end and the quest can be finished as normal.[verified]
  • If this quest is not completed before Reunions and the Prydwen shows up, it will trigger a glitch that not all Brotherhood Vertibirds and patrols will spawn correctly. [verified]
  • After you finish the quest and head into the service elevator, the elevator door might not open, leaving you stuck in there. [verified]
    • This can be fixed with the console command CompleteQuest 001a7bd2. Note that this may cause excessive lag afterwards, in which case, use the console command pcB.
  • When trying to leave ArcJet through the elevator, you might get a CTD. Reloading a save doesn't help and you are stuck here. To get out, use console command coc ArcJetSystemsExt02. Once out, enter in the bunker and go to open the elevator doors, just like if you get out of it. Paladin Danse will pop and the quest will continue normally.
  • The terminal found in the room with the Fat Man is mislabeled as an Expert level hack, when in reality it is a Master level. [verified]
  • If the Brotherhood has been destroyed, the quest will be impossible to complete, as you will not be able finish the quest by speaking to Danse. This can be fixed with CompleteQuest 0006f5c1.[verified]
  • The majority of the ArcJet Systems interior is supposed to be inaccessible unless the player is currently on this quest and accompanied by Paladin Danse. However, it is possible to accidentally glitch through doors/walls/floors of the public entrance hall into the quest-specific area. Exploring this area can cause the quest to get started and accelerated to a later stage without being properly set up. As a consequence, Paladin Danse and the player's companion can get permanently stuck in the rocket test chamber control room. If this happens, any companion the player recruits from then on will automatically run to ArcJet Systems and stay in the test chamber until they are dismissed.
    • This can be fixed with the console command StopQuest DN017_Overrides (or StopQuest 1D7FD), which will remove the override-priority AI package from Danse, the current companion, and/or Dogmeat.

Modèle:Navbox quêtes FO4

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