« Opérations quotidiennes de Fallout 76 » : différence entre les versions

Kims (discussion | contributions)
Kims (discussion | contributions)
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==Variables==
==Variables==
{| class="va-table va-table-full sortable" style="text-align: center;"
{| class="va-table va-table-full sortable" style="text-align: center;"
! colspan="4" | Game mode
! colspan="4" | Mode de jeu
|-
|-
! Mission
! Mission
<!--! Led by-->
<!--! Led by-->
! Locked mutation
! Mutation verrouillée
! Description
! Description


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! [[File:FO76 icons uplink01.png|50px]]<br />[[Uplink]]
! [[File:FO76 icons uplink01.png|50px]]<br />[[Uplink]]
<!--| [[Vernon Dodge|Initiate Dodge]]-->
<!--| [[Vernon Dodge|Initiate Dodge]]-->
| '''Piercing Gaze'''
| '''Regard perçant'''
| Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.
| Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.
|-
|-
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! colspan="3" style="width: 33%" | Locations
! colspan="3" style="width: 33%" | Locations
|-
|-
| [[The Burning Mine]]
| [[La mine en feu]]
| [[The Burrows]]
| [[Les Terriers]]
| [[Valley Galleria]]
| [[Valley Galleria]]
|-
|-
| [[Vault 94]]
| [[Abri 94]]
| [[Vault 96]] {{upcoming}}
| [[Abri 96]] {{upcoming}}
| [[Watoga Civic Center]] {{upcoming}}
| [[Centre civique de Watoga]] {{upcoming}}
|-
|-
| [[West Tek research center]] {{upcoming}}
| [[West Tek research center ]] {{upcoming}}
|
|
|
|
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|-
|-
| [[Blood Eagles]]
| [[Blood Eagles]]
| [[Cult of the Mothman|Mothman cultists]] {{upcoming}}
| [[Culte de l'homme-phalène|Adorateurs de l'homme-phalène]] {{upcoming}}
| [[Mole miner]]s {{upcoming}}
| [[Taupe minière]]s {{upcoming}}
|-
|-
| [[Fallout 76 robots and computers|Robots]]
| [[Fallout 76 Robots et ordinateurs|Robots]]
| [[Scorched]] {{upcoming}}
| [[Calciné]] {{upcoming}}
| [[Super mutant (Fallout 76)|Super mutants]]
| [[Super mutant (Fallout 76)|Super mutants]]
|}
|}
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! colspan="3" | Mutations
! colspan="3" | Mutations
|-
|-
! style="width: 15%" |'''Active Camouflage'''
! style="width: 15%" |'''Camouflage actif'''
| colspan=2" | Enemies will be cloaked when not attacking. They may be revealed while reloading, and may occasionally attack while cloaked.
| colspan=2" | Enemies will be cloaked when not attacking. They may be revealed while reloading, and may occasionally attack while cloaked.
|-
|-
! style="width: 15%" |'''Freezing Touch'''
! style="width: 15%" |'''Toucher cryogénique'''
| colspan=2" | Enemy attacks will freeze players, slowing them down considerably if damaged in succession. Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including [[Stimpak (Fallout 76)|stimpaks]], attack rates and reload rates.
| colspan=2" | Enemy attacks will freeze players, slowing them down considerably if damaged in succession. Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including [[Stimpak (Fallout 76)|stimpaks]], attack rates and reload rates.
|-
|-
! style="width: 15%" |'''Piercing Gaze'''
! style="width: 15%" |'''Regard perçant'''
| colspan=2" | Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of their stealth.  
| colspan=2" | Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of their stealth.  
|-
|-
! style="width: 15%" |'''Resilient'''
! style="width: 15%" |'''Résilience'''
| colspan=2" | Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off. Only melee attacks, weapon bashing, and the [[Hack and Slash]] perk qualify as melee attacks.
| colspan=2" | Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off. Only melee attacks, weapon bashing, and the [[Hack and Slash]] perk qualify as melee attacks.
|-
|-
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