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« Opérations quotidiennes de Fallout 76 » : différence entre les versions

Kims (discussion | contributions)
Kims (discussion | contributions)
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{{Small|''*Reçu seulement si le plan n'a pas déjà été appris.''}}<br />
{{Small|''*Reçu seulement si le plan n'a pas déjà été appris.''}}<br />
{{Small|Notez que l'obtention d'un niveau supérieur vous octroiera les objets de la listes de tous les niveaux précédents, à condition que ces niveaux n'aient pas déjà été obtenus. Par exemple, si vous obtenez le rang "Aîné", vous obtiendrez les récompenses Aîné, Paladin et Initié, si ces niveaux n'ont pas déjà été obtenus.}}<section end="Rewards" />
{{Small|Notez que l'obtention d'un niveau supérieur vous octroiera les objets de la listes de tous les niveaux précédents, à condition que ces niveaux n'aient pas déjà été obtenus. Par exemple, si vous obtenez le rang "Aîné", vous obtiendrez les récompenses Aîné, Paladin et Initié, si ces niveaux n'ont pas déjà été obtenus.}}<section end="Rewards" />
==Variables==
{| class="va-table va-table-full sortable" style="text-align: center;"
! colspan="4" | Game mode
|-
! Mission
<!--! Led by-->
! Locked mutation
! Description
|-
! [[File:FO76 icons uplink01.png|50px]]<br />[[Uplink]]
<!--| [[Vernon Dodge|Initiate Dodge]]-->
| '''Piercing Gaze'''
| Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.
|-
! [[Decryption]] {{upcoming}}
<!--| [[Vernon Dodge|Initiate Dodge]]-->
| '''Savage Strike'''
| Disable radio interceptors by taking down Code Carriers.
|}
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" style="width: 33%" | Locations
|-
| [[The Burning Mine]]
| [[The Burrows]]
| [[Valley Galleria]]
|-
| [[Vault 94]]
| [[Vault 96]] {{upcoming}}
| [[Watoga Civic Center]] {{upcoming}}
|-
| [[West Tek research center]] {{upcoming}}
|
|
|}
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" style="width: 33%" | Factions
|-
| [[Blood Eagles]]
| [[Cult of the Mothman|Mothman cultists]] {{upcoming}}
| [[Mole miner]]s {{upcoming}}
|-
| [[Fallout 76 robots and computers|Robots]]
| [[Scorched]] {{upcoming}}
| [[Super mutant (Fallout 76)|Super mutants]]
|}
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" | Mutations
|-
! style="width: 15%" |'''Active Camouflage'''
| colspan=2" | Enemies will be cloaked when not attacking. They may be revealed while reloading, and may occasionally attack while cloaked.
|-
! style="width: 15%" |'''Freezing Touch'''
| colspan=2" | Enemy attacks will freeze players, slowing them down considerably if damaged in succession. Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including [[Stimpak (Fallout 76)|stimpaks]], attack rates and reload rates.
|-
! style="width: 15%" |'''Piercing Gaze'''
| colspan=2" | Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of their stealth.
|-
! style="width: 15%" |'''Resilient'''
| colspan=2" | Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off. Only melee attacks, weapon bashing, and the [[Hack and Slash]] perk qualify as melee attacks.
|-
! style="width: 15%" |'''Volatile'''
| colspan=2" | Enemies will explode on death, dealing damage. Human enemies, such as Blood Eagles or Super Mutants, will burst apart into gibs similar to the [[Bloody Mess (perk)|Bloody Mess]] perk.
|-
! style="width: 15%" | '''Regenerating''' {{upcoming}}
| colspan=2" | Enemies heal nearby enemies (Enemies emit an aura that heals other enemies in the area.)<ref>Regenerating foes may heal themselves.</ref>
|-
! style="width: 15%" | '''Toxic''' {{upcoming}}
| colspan=2" | Enemies create toxic hazards upon death (On death, enemies leave behind poisonous hazards.)
|-
! style="width: 15%" | '''Swift''' {{upcoming}}
| colspan=2" | Enemies have increased movement speed.
|-
! style="width: 15%" |  '''Savage Strike''' {{upcoming}}
| colspan=2" | Enemies bypass armor resistances (Makes their attacks more deadly and causes them to ignore armor resistances.)
|}
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