Modèle:Interactions/doc

De Les Archives de Vault-Tec

Ceci est la page de documentation de Modèle:Interactions [modifier] [purger].

Cette sous-page contient les instructions et les catégories de son modèle d'origine et elle n'est pas destinée à être visualisée directement.

Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.

All parameters should be empty, unless applicable.

Usage

Parameters

none

Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.

bonus

Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).

caravan player

Whether this character will play Caravan (set to "yes" or leave empty).

caravan bid

How much this character will bid in Caravan (game) (input bid or leave empty).

caravans

What caravan routes the character offers (Fallout or Fallout 2). Use bulleted list (*).

facegen

Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).

heal

Whether this character is a doctor (set to "yes" or leave empty). This adds the services:

cripple

Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).

poison

Whether this doctor can cure poison. (set to "yes" or leave empty).

cure addiction

Whether this doctor can cure addiction. (set to "yes" or leave empty).

medical services

What services this character offers as a doctor. Use bulleted list (*).

prostitute

This character offers sex (leave empty if none). Use bulleted list (*).

ear

Whether this character drops an ear if killed (set to "yes" or leave empty).

enslave

Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).

essential

Whether this character is essential (set to "yes" or leave empty).

essential until

Which quest causes this the character to stop being essential (use quest name).

finger

Whether this character drops a finger if killed (set to "yes" or leave empty).

implant

Whether this doctor can install implants and cost. Use bulleted list (*).

items modified

Items this character can upgrade/modify (if any). Use bulleted list (*).

max condition

If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).

other

Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.

perk

Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).

perm companion

Whether this character is a permanent companion (set to "yes" or leave empty).

rent

If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).

quêtes débutées

quêtes débutées by this character (leave empty if none). Use bulleted list (*).

quêtes impliquées

Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*).

slaves

Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*).

temp companion

Whether this character is a temporary companion (set to "yes" or leave empty).

fot recruit

Which rank enable this character to being recruitable in Fallout Tactics.

fot demo

Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).

fot tutorial

Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).

plague carrier

Whether this character is a New Plague carrier (set to "yes" or leave empty).

marchand

If this character is a merchant, what kind of marchand it has available (list marchand or leave empty). Use bulleted list (*).

caps

If this character is a merchant, how many caps it has available (leave empty if not a merchant).

currency

If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).

talking head

If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).

faction hostile

Which, if any, factions the character is allied with.

Fallout Tactics
available

If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.

marchand

If the character can trade with the Warrior, type the items (standard set to "no").

replenish

Whether this character can offer better marchand when the Warrior is made another rank, type the items (standard set to "no").

missions involved

If the character is involved in a mission(s), type in which ones.

locations

Type the location(s) and special encounters this character appears in.

Copy/paste

Fallout 76

{{Interactions
| aucune             =
}}

Fallout 4

Modèle:Missing data

{{Interactions
| aucune             =
}}

Fallout: New Vegas

{{Interactions
|essentiel          =
|mort               =
|compagnon temp     =
|compagnon perm     =
|aptitude           =
|marchand           =
|caps               =
|réparation         =
|soin               =
|soigne infirmités  =
|soigne addictions  =
|soigne radiations  =
|facegen            =
|lit                =
|romance            =
|joueur de caravan  =
|enchère caravan    =
|quêtes débutées    =
|quêtes impliquées  =
}}

Fallout 3

{{Interactions
|essentiel          =
|mort               =
|asservir           =
|oreille            =
|doigt              =
|compagnon temp     =
|compagnon perm     =
|marchand           =
|caps               =
|réparation         =
|soin               =
|soigne infirmités  =
|soigne addictions  =
|soigne radiations  =
|facegen            =
|lit                =
|quêtes débutées    =
|quêtes impliquées  =
}}

Fallout Tactics

{{Interactions FOT
|available        =
|marchand            =
|replenish        =
|missions involved=
|locations        =
|dead             =
}}

Fallout et Fallout 2

{{Interactions FO1
|compagnon temp    =
|compagnon perm    =
|tête parlante     =
|marchand          =
|items modified   =
|doctor           =
|medical services =
|esclaves         =
|quêtes débutées   =
|quêtes impliquées =
|mort              =
}}

Toutes les variables

{{Interactions
{{Interactions
|aucune                =
|allié                 =
|tête parlante         =
|essentiel             =
|fantôme               =
|mort                  =
|asservir              =
|esclaves              =
|oreille               =
|doigt                 =
|compagnon temp        =
|compagnon perm        =
|aptitude              =
|marchand              =
|caps                  =
|devise                =
|restock               =
|réparation            =
|soin                  =
|soigne infirmités     =
|soigne addictions     =
|soigne radiations     =
|soigne mutations      =
|soigne poison         =
|soigne maladies       =
|facegen               =
|lit                   =
|romance               =
|joueur de caravan     =
|enchère caravan       =
|évents débutés        =
|évents impliqués      =
|rencontres aléatoires =
|quêtes débutées       =
|quêtes impliquées     =
}}
}}

Exemple

Toutes les variables
  • Ce personnage est un allié du CAMP des joueurs.

  • Ce personnage permet de collecter un doigt s'il est mort (Bras de la Loi).

  • Ce personnage est essentiel. Un personnage essentiel ne peut pas être tué.

  • Ce personnage est un fantôme. Un personnage fantôme ne peut pas être blessé et ignore les combats.

  • Ce personnage est un joueur de caravan.

  • Ce personnage loue un lit à oui capsules la nuit.

  • Ce personnage est un marchand.

    Devise utilisée : oui
    Marchandises :

    oui

  • Ce personnage est mort au début du jeu.

  • Ce personnage permet de collecter une oreille s'il est mort (Tueur à gages).

  • Ce personnage démarre des quêtes.

    oui

  • Ce personnage est impliqué dans des quêtes.

    oui

  • Ce personnage est impliqué dans des rencontres aléatoires.

    oui

  • Une romance est possible avec ce personnage.

  • Ce personnage propose des services de réparation d'équipement. Il répare jusqu'à une condition maximale de 50.

  • Ce personnage possède une tête parlante.