Pistolet-mitrailleur 10 mm (Fallout 3)
Pistolet-mitrailleur 10 mm
| Dégâts par attaque |
0.0 |
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| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
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| Durée de rechargement |
0.0 |
| Poids |
5 |
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| Valeur |
330 |
| Editor ID |
Weap10mmSubmachineGun |
|---|
The 10mm submachine gun (SMG) is a small gun in Fallout 3.
Caractéristiques
With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game and the SMG is also quite common, making it easy to repair. However, it suffers from poor accuracy due a high spread, making it ineffective at longer ranges. Given the aforementioned frequency of 10mm ammo, it makes for an acceptable secondary weapon regardless.
Durabilité
The 10mm SMG can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.
Variantes
- PM « Ultra » 10 mm de Sydney - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. It can be obtained in the sim through certain equipment packs on the equipment terminal.
10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the Opération : Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.

