PM « Ultra » 10 mm de Sydney

Pour a cross-game overview, voir 10mm submachine gun.
PM « Ultra » 10 mm de Sydney
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
5
Valeur
430
Quêtes
Technique
Editor ID
WeapUniqueSydneys10mmSubGun

« Yeah, it is nice. I don't even sleep without it under my pillow. My father made gun ammunition for a living. Taught me everything about how firearms work. So, I've spent my downtime tinkering with guns like my 10mm Ultra SMG here. It's like a hobby I guess. »

— SydneyFichier:Fo3 Sydney UnderMyPillow.ogg

Sydney's 10mm "Ultra" SMG is a unique small gun in Fallout 3.

Caractéristiques

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Sydney's 10mm "Ultra" SMG does 2 extra points of damage per shot and holds 20 more rounds of ammunition in the magazine when compared against the base 10mm SMG, which also allows it to do substantially more damage per second when reloading times are considered.

Sydney's 10mm "Ultra" SMG can fire a total of about 926 rounds, the equivalent of 19 reloads, from full condition before breaking.

  • 10mm SMG - The standard version found throughout the Fallout 3 game world.
  • Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, essentially preventing the gun from ever degrading. The weapon is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands.
  • 10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the Operation: Anchorage DLC. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.