Modèle:Interactions/doc
Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.
All parameters should be empty, unless applicable.
Usage
Parameters
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Whether this character will play Caravan (set to "yes" or leave empty).
How much this character will bid in Caravan (game) (input bid or leave empty).
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Whether this character is a doctor (set to "yes" or leave empty). This adds the services:
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
- Restores crippled limbs.
Whether this doctor can cure poison. (set to "yes" or leave empty).
- Removes poison.
Whether this doctor can cure addiction. (set to "yes" or leave empty).
- Removes addiction.
What services this character offers as a doctor. Use bulleted list (*
).
- Removes addictions.
This character offers sex (leave empty if none). Use bulleted list (*
).
Whether this character drops an ear if killed (set to "yes" or leave empty).
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Whether this character is essential (set to "yes" or leave empty).
Which quest causes this the character to stop being essential (use quest name).
Whether this character drops a finger if killed (set to "yes" or leave empty).
Whether this doctor can install implants and cost. Use bulleted list (*
).
Items this character can upgrade/modify (if any). Use bulleted list (*
).
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Whether this character is a permanent companion (set to "yes" or leave empty).
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
quêtes débutées by this character (leave empty if none). Use bulleted list (*
).
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*
).
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*
).
Whether this character is a temporary companion (set to "yes" or leave empty).
Which rank enable this character to being recruitable in Fallout Tactics.
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Whether this character is a New Plague carrier (set to "yes" or leave empty).
If this character is a merchant, what kind of marchand it has available (list marchand or leave empty). Use bulleted list (*
).
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Which, if any, factions the character is allied with.
- Fallout Tactics
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
If the character can trade with the Warrior, type the items (standard set to "no").
Whether this character can offer better marchand when the Warrior is made another rank, type the items (standard set to "no").
If the character is involved in a mission(s), type in which ones.
Type the location(s) and special encounters this character appears in.
Copy/paste
Fallout 76
{{Interactions | aucune = }}
Fallout 4
{{Interactions | aucune = }}
Fallout: New Vegas
{{Interactions |essentiel = |mort = |compagnon temp = |compagnon perm = |aptitude = |marchand = |caps = |réparation = |soin = |soigne infirmité = |soigne addictions = |soigne radiations = |facegen = |lit = |romance = |joueur de caravan = |enchère caravan = |quêtes débutées = |quêtes impliquées = }}
Fallout 3
{{Interactions |essentiel = |mort = |asservir = |oreille = |doigt = |compagnon temp = |compagnon perm = |marchand = |caps = |réparation = |soin = |soigne infirmité = |soigne addictions = |soigne radiations = |facegen = |lit = |quêtes débutées = |quêtes impliquées = }}
Fallout Tactics
{{Interactions FOT |available = |marchand = |replenish = |missions involved= |locations = |dead = }}
Fallout et Fallout 2
{{Interactions FO1 |compagnon temp = |compagnon perm = |tête parlante = |marchand = |items modified = |doctor = |medical services = |esclaves = |quêtes débutées = |quêtes impliquées = |mort = }}
Toutes les variables
{{Interactions {{Interactions |aucune = |allié = |tête parlante = |essentiel = |fantôme = |mort = |asservir = |esclaves = |oreille = |doigt = |compagnon temp = |compagnon perm = |aptitude = |marchand = |caps = |devise = |restock = |réparation = |soin = |soigne infirmité = |soigne addictions = |soigne radiations = |soigne mutations = |soigne poison = |soigne maladies = |facegen = |lit = |romance = |joueur de caravan = |enchère caravan = |évents débutés = |évents impliqués = |rencontres aléatoires = |quêtes débutées = |quêtes impliquées = }} }}
Exemple
- Toutes les variables
Ce personnage permet de collecter un doigt s'il est mort (Bras de la Loi).
Ce personnage est essentiel. Un personnage essentiel ne peut pas être tué.
Ce personnage est un fantôme. Un personnage fantôme ne peut pas être blessé et ignore les combats.
Ce personnage est un joueur de caravan.
Ce personnage loue un lit à oui capsules la nuit.
Ce personnage est un marchand.
Devise utilisée : oui
Marchandises :oui
Ce personnage est mort au début du jeu.
Ce personnage permet de collecter une oreille s'il est mort (Tueur à gages).
Ce personnage démarre des quêtes.
oui
Ce personnage est impliqué dans des quêtes.
oui
Ce personnage est impliqué dans des rencontres aléatoires.
oui
Une romance est possible avec ce personnage.
Ce personnage propose des services de réparation d'équipement. Il répare jusqu'à une condition maximale de 50.
Ce personnage possède une tête parlante.