« Fusil de sniper (Fallout 3) » : différence entre les versions
m 1 version importée : Import de masse des armes de Fallout 3 |
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The '''sniper rifle''' | The '''sniper rifle''' est une arme dans ''[[Fallout 3]]''. | ||
== Présentation == | == Présentation == | ||
== Caractéristiques == | == Caractéristiques == | ||
[[ | [[File:Sniper rifle blown up.png|thumb|left|Sniper rifle expanded]] | ||
The sniper rifle is the top-tier long-range | The sniper rifle is the top-tier long-range arme. It deals high dégâts and is équipé with a scope. It is a fragile gun with a scarce ammo type. | ||
The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, | The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, quelle que soit of the Small Guns skill level. | ||
Sniper rifles can cause the same result as the [[ | Sniper rifles can cause the same result as the [[Bloody Mess (Fallout 3)|Bloody Mess]] aptitude even if the personnage joueur has not chosen that aptitude. They are utilized best from high vantage point locations. | ||
The manual aim is usually more | The manual aim is usually more précis (especially at greater distances), but [[Vault-Tec Assisted Targeting System|V.A.T.S.]] should not be overlooked. A headshot in SVAV that would normally take about a quarter of a high-level ennemi's health may, if unnoticed, instantly kill them. For low-level ennemis, they will usually be very facilement killed in just one headshot, provided the gun is in good condition and the personnage joueur has a maxed-out Small Guns skill. | ||
=== Durabilité === | === Durabilité === | ||
The sniper rifle | The sniper rifle peut tirer 83 cartouches, soit 17 rechargements, depuis une condition maximale avant de se casser. Heavy use of this arme will require merchant repairs en raison de the relative scarcity of these rifles. | ||
=== Related | === Related aptitudes === | ||
* [[Sniper (Fallout 3)|Sniper]] | * [[Sniper (Fallout 3)|Sniper]] | ||
* [[Commando (Fallout 3)|Commando]] | * [[Commando (Fallout 3)|Commando]] | ||
* [[Better Criticals (Fallout 3)|Better Criticals]] | * [[Better Criticals (Fallout 3)|Better Criticals]] | ||
* [[ | * [[Bloody Mess (Fallout 3)|Bloody Mess]] | ||
* [[Ghoul Ecology]] | * [[Ghoul Ecology]] | ||
== Variantes == | == Variantes == | ||
* [[Victory rifle (Fallout 3)|Victory rifle]] - While | * [[Victory rifle (Fallout 3)|Victory rifle]] - While identique in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down cibles with coups critiques. Cependant, it pays for this ability with a reduced chance de coup critique of 3. | ||
* [[Fusil de réserviste]] - Also | * [[Fusil de réserviste]] - Also identique to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a chargeur. It also fires slightly faster and has slightly less recoil when using the scope. | ||
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - Unobtainable through normal gameplay. | * {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - Unobtainable through normal gameplay. | ||
== Emplacements == | |||
* Behind [[Arlington Library]], in [[Talon Company recon camp]]; respawns with merc. | |||
* In the [[Bethesda ruins]], there is a [[Raider (Fallout 3)|raider]] with a sniper rifle west of the Offices West building very close to the spawn point. Every 72 in-game hours the raiders respawn. There is also a raider on the catwalk between the Offices East and Offices West buildings who porte a sniper rifle and has some munitions nearby. He doesn't respawn. | |||
* A [[Talon Company merc]] in [[the Capitol Building]], in the upper floors of the Hall of Columns, uses one. | |||
* [[Dusk|Knight Captain Dusk]] in [[the Citadel]] has one. | |||
* In the [[damp cave]] at [[Oasis]], on a skeleton in the east. | |||
* [[Deathclaw sanctuary]] - Two peut être trouvé on the bodies of raiders. | |||
* In the entrance of [[Fort Bannister]], south of the [[Jalbert Brothers waste disposal]]. It is lying on a table at the southeast high bunker. Be aware that there are several heavily-armed [[Talon Company merc]]s in the area. | |||
* One on the shelves in [[Fort Constantine]]'s bomb storage, behind a Very Hard locked door. | |||
* The second floor of a ruined house near [[Hubris Comics (Fallout 3)|Hubris Comics]] along with some munitions and a skill book. When facing the park in front of Hubris, it is the last building to the right. | |||
* East of [[L'Enfant]] Plaza, in a small camp underneath an overpass. | |||
* In [[Mama Dolce's]], one peut être trouvé on a [[Chinese remnant]] soldier on the balconies overlooking the shipping yard. Another one est porté par a Chinese remnant sergeant. | |||
* The [[Hollowed-out rock (Fallout 3)|hollowed-out rock]] south of [[Megaton]]. | |||
* [[Arkansas]] defends the town of [[Minefield]] with one. | |||
* In the [[National Guard depot]], training wing, at the shooting range in the northwest. | |||
* [[SatCom Array NN-03d]], top level, near the ladder up to the dish. | |||
* [[Takoma Industrial]], near the entrance to the factory and a dead [[Talon Company merc]]. | |||
* [[Allistair Tenpenny]] in [[Tenpenny Tower]] uses one. | |||
* In the elevated shack to the south of [[Warrington trainyard]], along with some .308 munitions. | |||
* On the elevated platform just south of the [[wastelander tent and sniper vista]]. | |||
* [[Wheaton Armory]] has two sniper rifles in the missile silo behind a Very Hard locked door. | |||
* If one accepts the quest [[You Gotta Shoot 'Em in the Head]] from [[Crowley (Fallout 3)|Mister Crowley]] in the [[Underworld]], he will supply one. | |||
* On the bridge/overpass exactly north of [[Vault 101]], south of [[Big Town]], on the fourth or fifth raider from the beginning of the bridge. This raider also respawns every 72 hours. | |||
* The [[Fallout 3 random encounters|random encounter]] character, [[Sam Warrick]], porte one. | |||
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} During the [[Anchorage Reclamation simulation]], one peut être trouvé overlooking a ridge. It can also be used as part of a gear package. | |||
* {{Icône|FO3BS|link=Broken Steel}} Inside the [[Old Olney underground]], behind a large pipe in the basement with the [[Deathclaw (Fallout 3)|deathclaws]], with munitions. | |||
* {{Icône|FO3BS}} In the [[air control tower]] on [[Adams Air Force Base]]. | |||
* {{Icône|FO3BS}} One in [[the Citadel]]'s armory, if one chooses to destroy it during [[Who Dares Wins]]. | |||
* {{Icône|FO3BS}} One in the [[mobile base crawler]]'s armory. | |||
* {{Icône|FO3BS}} One in the [[launch platform base]]'s armory. | |||
* {{Icône|FO3PL|link=Point Lookout (add-on)}} Is occasionnellement vendu by [[Haley]]. | |||
* {{Icône|FO3PL}} peut être trouvé in [[Calvert Mansion]]. Up the stairs of the main room. | |||
* {{Icône|FO3PL}} [[Turtledove Detention Camp]], in the administration building. | |||
* {{Icône|FO3PL}} After exiting the [[underground lab]], there is a [[smuggler]] carrying a sniper rifle and frag grenades on a small island south of where the Vagabond solitaire climbs the ladder out of the lab. This smuggler respawns every 73 in-game hours. | |||
== Bogues == | |||
* {{Plateformes|pc,ps3,xbox360}} Outside SVAV, with 100 Small Guns, the arme can shoot as far as le jeu will draw non-personnage joueurs (playing at high resolutions will greatly improve non-personnage joueur visibility). Cependant, the point of impact is higher than where the center of the scope is aimed. After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is en réalité fired. See the images below to determine how to compensate for this.{{À vérifier|verified}} | |||
* {{Plateformes|xbox360}} Sometimes after fast traveling, only the lower sections of the rifle and the first lens of the scope will be visible. The top half and the rest of the scope will be invisible.{{À vérifier|verified}} | |||
** To fix this, un-equip then re-equip the arme. | |||
== | |||
[[Category:Fallout 3 Small Guns skill weapons]] | |||
[[Catégorie:Arme de Fallout 3]] | [[Catégorie:Arme de Fallout 3]] | ||
Version du 6 juin 2026 à 13:09
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
10 |
|---|---|
| Valeur |
300 |
The sniper rifle est une arme dans Fallout 3.
Présentation
Caractéristiques
The sniper rifle is the top-tier long-range arme. It deals high dégâts and is équipé with a scope. It is a fragile gun with a scarce ammo type.
The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, quelle que soit of the Small Guns skill level.
Sniper rifles can cause the same result as the Bloody Mess aptitude even if the personnage joueur has not chosen that aptitude. They are utilized best from high vantage point locations.
The manual aim is usually more précis (especially at greater distances), but V.A.T.S. should not be overlooked. A headshot in SVAV that would normally take about a quarter of a high-level ennemi's health may, if unnoticed, instantly kill them. For low-level ennemis, they will usually be very facilement killed in just one headshot, provided the gun is in good condition and the personnage joueur has a maxed-out Small Guns skill.
Durabilité
The sniper rifle peut tirer 83 cartouches, soit 17 rechargements, depuis une condition maximale avant de se casser. Heavy use of this arme will require merchant repairs en raison de the relative scarcity of these rifles.
Related aptitudes
Variantes
- Victory rifle - While identique in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down cibles with coups critiques. Cependant, it pays for this ability with a reduced chance de coup critique of 3.
- Fusil de réserviste - Also identique to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a chargeur. It also fires slightly faster and has slightly less recoil when using the scope.
Sim version - Unobtainable through normal gameplay.
Emplacements
- Behind Arlington Library, in Talon Company recon camp; respawns with merc.
- In the Bethesda ruins, there is a raider with a sniper rifle west of the Offices West building very close to the spawn point. Every 72 in-game hours the raiders respawn. There is also a raider on the catwalk between the Offices East and Offices West buildings who porte a sniper rifle and has some munitions nearby. He doesn't respawn.
- A Talon Company merc in the Capitol Building, in the upper floors of the Hall of Columns, uses one.
- Knight Captain Dusk in the Citadel has one.
- In the damp cave at Oasis, on a skeleton in the east.
- Deathclaw sanctuary - Two peut être trouvé on the bodies of raiders.
- In the entrance of Fort Bannister, south of the Jalbert Brothers waste disposal. It is lying on a table at the southeast high bunker. Be aware that there are several heavily-armed Talon Company mercs in the area.
- One on the shelves in Fort Constantine's bomb storage, behind a Very Hard locked door.
- The second floor of a ruined house near Hubris Comics along with some munitions and a skill book. When facing the park in front of Hubris, it is the last building to the right.
- East of L'Enfant Plaza, in a small camp underneath an overpass.
- In Mama Dolce's, one peut être trouvé on a Chinese remnant soldier on the balconies overlooking the shipping yard. Another one est porté par a Chinese remnant sergeant.
- The hollowed-out rock south of Megaton.
- Arkansas defends the town of Minefield with one.
- In the National Guard depot, training wing, at the shooting range in the northwest.
- SatCom Array NN-03d, top level, near the ladder up to the dish.
- Takoma Industrial, near the entrance to the factory and a dead Talon Company merc.
- Allistair Tenpenny in Tenpenny Tower uses one.
- In the elevated shack to the south of Warrington trainyard, along with some .308 munitions.
- On the elevated platform just south of the wastelander tent and sniper vista.
- Wheaton Armory has two sniper rifles in the missile silo behind a Very Hard locked door.
- If one accepts the quest You Gotta Shoot 'Em in the Head from Mister Crowley in the Underworld, he will supply one.
- On the bridge/overpass exactly north of Vault 101, south of Big Town, on the fourth or fifth raider from the beginning of the bridge. This raider also respawns every 72 hours.
- The random encounter character, Sam Warrick, porte one.
During the Anchorage Reclamation simulation, one peut être trouvé overlooking a ridge. It can also be used as part of a gear package.
Inside the Old Olney underground, behind a large pipe in the basement with the deathclaws, with munitions.
In the air control tower on Adams Air Force Base.
One in the Citadel's armory, if one chooses to destroy it during Who Dares Wins.
One in the mobile base crawler's armory.
One in the launch platform base's armory.
Is occasionnellement vendu by Haley.
peut être trouvé in Calvert Mansion. Up the stairs of the main room.
Turtledove Detention Camp, in the administration building.
After exiting the underground lab, there is a smuggler carrying a sniper rifle and frag grenades on a small island south of where the Vagabond solitaire climbs the ladder out of the lab. This smuggler respawns every 73 in-game hours.
Bogues
- Outside SVAV, with 100 Small Guns, the arme can shoot as far as le jeu will draw non-personnage joueurs (playing at high resolutions will greatly improve non-personnage joueur visibility). Cependant, the point of impact is higher than where the center of the scope is aimed. After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is en réalité fired. See the images below to determine how to compensate for this.[à vérifier]
Sometimes after fast traveling, only the lower sections of the rifle and the first lens of the scope will be visible. The top half and the rest of the scope will be invisible.[à vérifier]
- To fix this, un-equip then re-equip the arme.
==

