« Fusil de chasse (Fallout 3) » : différence entre les versions
m 1 version importée : Import de masse des armes de Fallout 3 |
Import Nukapedia — traduction FR |
||
| Ligne 4 : | Ligne 4 : | ||
|image=HuntingRifleFO3.png | |image=HuntingRifleFO3.png | ||
|icône=Hunting rifle icon.png | |icône=Hunting rifle icon.png | ||
|compétence= | |compétence=Armes légères | ||
|dégâts=25 | |dégâts=25 | ||
|mult critique=1 | |mult critique=1 | ||
| Ligne 22 : | Ligne 22 : | ||
|valeur=150 | |valeur=150 | ||
|editorid=WeapHuntingRifle | |editorid=WeapHuntingRifle | ||
|baseid={{ID|00004333}} | |baseid={{ID|00004333}}}} | ||
}} | |||
The '''hunting rifle''' | The '''hunting rifle''' est une arme dans ''[[Fallout 3]]''. | ||
== Caractéristiques == | == Caractéristiques == | ||
The hunting rifle is a very | The hunting rifle is a very précis arme and has the best zoom of the non-à lunette armes. The hunting rifle's dispersion can make the arme hard to use for sniping at long ranges without [[Vault-Tec Assisted Targeting System|V.A.T.S.]] A skilled player can use this arme to great effect in most situations, even corps à corps combat inside buildings. The rifle is couramment trouvé in les terres désolées, facilitating repairs or replacement. | ||
While the hunting rifle is depicted as a very | While the hunting rifle is depicted as a very précis arme, the in-game arme model does not have rear or front sights, nor does it have a scope. While this means very little in-game as unscoped armes in ''Fallout 3'' don't use iron sights, in reality, this would make the arme extrêmement difficult to aim at longer ranges and would render it almost worthless beyond close-range encounters, even to a skilled marksman. | ||
=== Durabilité === | === Durabilité === | ||
Malgré its distressed appearance, with its stock splitting, only held together with duct tape and wire, and a barrel and receiver that are heavily rusted and scratched, the hunting rifle peut tirer 667 cartouches, soit 134 rechargements, depuis une condition maximale avant de se casser. | |||
== Variantes == | == Variantes == | ||
* [[Ol' Painless (Fallout 3)|Ol' Painless]] - More | * [[Ol' Painless (Fallout 3)|Ol' Painless]] - More puissant variant of the hunting rifle that has a higher cadence de tir and deals more dégâts, but is less résistant. | ||
== Emplacements == | |||
* [[Lucas Simms' house]] has a damaged rifle sitting on a shelf in a room upstairs. The door requires a Lockpick skill of 50, you can pickpocket the house key from [[Lucas Simms]], or you can use an empty, upturned metal barrel (porté to and placed near the [[water processing plant]] railing) to jump onto Lucas Simms' roof and enter his house via the roof hatch (which is never locked) to his lookout point. The rifle must be volé. | |||
* Just west of [[Vault 101]] is an old barn with a random encounter spawn point situé inside. Going up the stairs in the barn will reveal a hunting rifle and .32 munitions next to a skeleton and a ham radio. | |||
* There is a damaged rifle behind [[Springvale school]] among a pile of nuclear waste barrels (in a fenced-in area with a locked gate). | |||
* In one of the abandoned houses in [[Grayditch]], there is a hunting rifle leaning against a shelf. | |||
* One peut être trouvé in [[Citadel B ring]] (in the room "Barracks") or bought in the armory. | |||
* The vast majority of [[Super mutant (Fallout 3)#Super mutant|regular super mutants]] use this arme exclusively. | |||
* The hunting rifle can also be trouvé on low level [[Raider (Fallout 3)|raiders]]. | |||
* Most [[Fallout 3 random encounters|random encounter]] [[Hunter (Fallout 3)|hunters]] carry this arme. | |||
* [[Hannibal Hamlin]] porte this rifle prior to completing the quest [[Head of State]]. | |||
* The [[Escaped slave (character)|escaped slaves]] in the random encounter, [[Water, Water, Nowhere]], carry hunting rifles. | |||
* The raider on the grain silo at the [[Chaste Acres Dairy Farm]] is typiquement équipé with one. | |||
* The [[ant researcher]], [[Dusty (Fallout 3)|Dusty]], [[Madame]], [[Quinn]], [[Silas (Fallout 3)|Silas]], [[Grandma Sparkle]] and [[Stockholm]] all carry a hunting rifle. | |||
* One in a ruined house northeast of [[Fort Bannister]], near a dead [[Wastelander (Fallout 3)|wastelander]]. | |||
* {{Icône|FO3PL|link=Point Lookout (add-on)}} The hunting rifle may be manié par [[Point Lookout tribal]]s. | |||
* {{Icône|FO3PL}} The hunting rifle can be manié par [[swampfolk]]. | |||
== Notes == | |||
The hunting rifle is the only arme that peut être utilisé pour réparer [[Lincoln's repeater (Fallout 3)|Lincoln's repeater]], a [[Fusil à levier (Point Lookout)|lever-action rifle]] that uses .44 Magnum rounds. | |||
== Anecdotes == | |||
* [[Joshua Sawyer]], project director on ''[[Fallout: New Vegas]]'', describes the hunting rifle in ''[[Fallout 3]]'' and ''Fallout: New Vegas'' as "pretty similaire to" old [[wikipedia:Winchester Model 70|Winchester Model 70]] rifles.<ref group="Non-game">Question: ''"What's the hunting rifle in FNV based on?"''<br />[[Joshua Sawyer]]: ''"It's just based on Fallout 3's hunting rifle, which is pretty similar to old Winchester Model 70s."''<br />([[Joshua Sawyer Formspring posts|Formspring reply on January 30, 2013]])</ref> | |||
* In ''Fallout: New Vegas'', the hunting rifle uses [[.308 round (Fallout: New Vegas)|.308 rounds]] instead of [[.32 caliber round]]s; according to Sawyer, this was changed to .308 rounds in ''Fallout: New Vegas'' to help make the rifle's relative firepower more intuitive for players not familiar with guns, and because, in his explanation, revolvers and bolt-action rifles généralement do not use the same type of case (in ''Fallout 3'', the [[Pistolet .32 (Fallout 3)|.32 pistol]] is the only other arme which uses .32 rounds; the pistol and this ammo type were removed in ''Fallout: New Vegas'').<ref group="Non-game">Question: ''"Not sure if you were asked this already or not, but in FNV, why were the .32 rounds and the Smith and Wesson .32 Pistol in FO3 but were removed in FNV and why was the Hunting Rifle re-chambered for the .308?"''<br />[[Joshua Sawyer]]: ''"It was never really clear (to me, anyway) what real-world caliber .32 was supposed to represent. It was used in both a revolver and a bolt-action rifle, which generally aren't things that use the same type of case (revolvers use rimmed cases, bolt-actions usually use rimless -- though there are exceptions).''<br />''With F:NV, I mostly tried to stick to calibers (especially early on) that non-gun folk might be familiar with: .22 LR, .357 Magnum, .308, .50 MG, etc. People often use "22" to indicate relative weakness and "50 cal" to indicate high power. .308 Winchester is a common hunting round. .357 Magnum is understood as powerful -- even if .44 Magnum is understood as even more powerful.''<br />''While that doesn't necessarily help someone who knows *nothing* about guns, my hope was that it would make things a little more intuitive for someone who is casually familiar with firearms in popular culture."''<br />([[Joshua Sawyer Formspring posts|Formspring reply on July 11, 2013]])</ref> | |||
== Bogues == | |||
* {{Plateformes|pc,ps3,xbox360}} A gun model glitch may sometimes occur when killing an ennemi as they are reloading, causing the bolt of the gun to float above the rifle.{{À vérifier|verified}} | |||
* {{Plateformes|pc,ps3,xbox360}} Sometimes the gun might glitch in 3rd Person mode, where the gun will appear on the ground, where one last stepped. The personnage joueur will be holding nothing until le jeu is rebooted.{{À vérifier|verified}} | |||
*{{Plateformes|ps3}} Sometimes the gun will stay on the personnage joueur's back when drawn. It will look like the personnage joueur is holding nothing, but they can still shoot and see the arme flash. This may occur on ennemis as well, especially on [[wildmen]] in the [[Pitt steelyard|steelyard]] with the ''[[The Pitt (add-on)|The Pitt]]'' add-on.{{À vérifier|verified}} | |||
== | |||
== References == | |||
{{References|group="Non-game"}} | |||
[[Category:Fallout 3 Small Guns skill weapons]] | |||
[[Catégorie:Arme de Fallout 3]] | [[Catégorie:Arme de Fallout 3]] | ||
Version du 6 juin 2026 à 13:09
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
6 |
|---|---|
| Valeur |
150 |
| Editor ID |
WeapHuntingRifle |
|---|
The hunting rifle est une arme dans Fallout 3.
Caractéristiques
The hunting rifle is a very précis arme and has the best zoom of the non-à lunette armes. The hunting rifle's dispersion can make the arme hard to use for sniping at long ranges without V.A.T.S. A skilled player can use this arme to great effect in most situations, even corps à corps combat inside buildings. The rifle is couramment trouvé in les terres désolées, facilitating repairs or replacement.
While the hunting rifle is depicted as a very précis arme, the in-game arme model does not have rear or front sights, nor does it have a scope. While this means very little in-game as unscoped armes in Fallout 3 don't use iron sights, in reality, this would make the arme extrêmement difficult to aim at longer ranges and would render it almost worthless beyond close-range encounters, even to a skilled marksman.
Durabilité
Malgré its distressed appearance, with its stock splitting, only held together with duct tape and wire, and a barrel and receiver that are heavily rusted and scratched, the hunting rifle peut tirer 667 cartouches, soit 134 rechargements, depuis une condition maximale avant de se casser.
Variantes
- Ol' Painless - More puissant variant of the hunting rifle that has a higher cadence de tir and deals more dégâts, but is less résistant.
Emplacements
- Lucas Simms' house has a damaged rifle sitting on a shelf in a room upstairs. The door requires a Lockpick skill of 50, you can pickpocket the house key from Lucas Simms, or you can use an empty, upturned metal barrel (porté to and placed near the water processing plant railing) to jump onto Lucas Simms' roof and enter his house via the roof hatch (which is never locked) to his lookout point. The rifle must be volé.
- Just west of Vault 101 is an old barn with a random encounter spawn point situé inside. Going up the stairs in the barn will reveal a hunting rifle and .32 munitions next to a skeleton and a ham radio.
- There is a damaged rifle behind Springvale school among a pile of nuclear waste barrels (in a fenced-in area with a locked gate).
- In one of the abandoned houses in Grayditch, there is a hunting rifle leaning against a shelf.
- One peut être trouvé in Citadel B ring (in the room "Barracks") or bought in the armory.
- The vast majority of regular super mutants use this arme exclusively.
- The hunting rifle can also be trouvé on low level raiders.
- Most random encounter hunters carry this arme.
- Hannibal Hamlin porte this rifle prior to completing the quest Head of State.
- The escaped slaves in the random encounter, Water, Water, Nowhere, carry hunting rifles.
- The raider on the grain silo at the Chaste Acres Dairy Farm is typiquement équipé with one.
- The ant researcher, Dusty, Madame, Quinn, Silas, Grandma Sparkle and Stockholm all carry a hunting rifle.
- One in a ruined house northeast of Fort Bannister, near a dead wastelander.
The hunting rifle may be manié par Point Lookout tribals.
The hunting rifle can be manié par swampfolk.
Notes
The hunting rifle is the only arme that peut être utilisé pour réparer Lincoln's repeater, a lever-action rifle that uses .44 Magnum rounds.
Anecdotes
- Joshua Sawyer, project director on Fallout: New Vegas, describes the hunting rifle in Fallout 3 and Fallout: New Vegas as "pretty similaire to" old Winchester Model 70 rifles.[Non-game 1]
- In Fallout: New Vegas, the hunting rifle uses .308 rounds instead of .32 caliber rounds; according to Sawyer, this was changed to .308 rounds in Fallout: New Vegas to help make the rifle's relative firepower more intuitive for players not familiar with guns, and because, in his explanation, revolvers and bolt-action rifles généralement do not use the same type of case (in Fallout 3, the .32 pistol is the only other arme which uses .32 rounds; the pistol and this ammo type were removed in Fallout: New Vegas).[Non-game 2]
Bogues
- A gun model glitch may sometimes occur when killing an ennemi as they are reloading, causing the bolt of the gun to float above the rifle.[à vérifier]
- Sometimes the gun might glitch in 3rd Person mode, where the gun will appear on the ground, where one last stepped. The personnage joueur will be holding nothing until le jeu is rebooted.[à vérifier]
Sometimes the gun will stay on the personnage joueur's back when drawn. It will look like the personnage joueur is holding nothing, but they can still shoot and see the arme flash. This may occur on ennemis as well, especially on wildmen in the steelyard with the The Pitt add-on.[à vérifier]
==
References
Erreur de référence : Des balises <ref> existent pour un groupe nommé « Non-game », mais aucune balise <references group="Non-game"/> correspondante n’a été trouvée

