« Grenade à impulsion (Fallout 3) » : différence entre les versions

Kims (discussion | contributions)
Import depuis Nukapedia — traduction FR
 
Kims (discussion | contributions)
m 1 version importée : Import de masse des armes de Fallout 3
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Version du 6 juin 2026 à 12:28

Pour an overview of all grenades, voir Hand grenade.
Pour an overview of other pulse grenades, voir Pulse grenade.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Effet
+200 damage against robots
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
0.5
Valeur
40
Technique
Editor ID
WeapGrenadePulse

« The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Terres désolées de la capitale. »

— Research Note - Pulse Grenade

The pulse grenade is a thrown explosive in Fallout 3.

Caractéristiques

The pulse grenade is a weapon that creates a large crackling electromagnetic pulse, dealing only minor damage to biological creatures, but far more damage to mechanical targets such as robots and automated turrets. In addition, most robots are disabled for a few seconds by the burst, leaving them open to attack.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack enemies, while remaining undetected.

Grenades can be targeted in SVAV and can thus be shot out of the air. Grenades can also be shot and detonated while they are held by an enemy. Grenades can be thrown at point-blank range in V.A.T.S due to the sharp reduction in damage taken by the player in SVAV

A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to the player character. Moving in the opposite direction as quickly as possible will allow one to escape the blast radius.

Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful SVAV hits. Grenades cannot be cooked to detonate earlier.

It is also possible to plant a live grenade on a non-player character by passing one from the Vagabond solitaire's inventory to the non-player character's inventory via pickpocketing. This will kill the non-player character, regardless of how much health or damage resistance they have (making the pulse grenade far more deadly against a single biological target), while other targets caught in the blast radius, will only be dealt minor damage, in contrast to other grenades.

Considering its very low base damage, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.

Emplacements

See also

Modèle:Navbox weapons FO3 es:Granada de impulsos (Fallout 3) fr:Grenade à impulsion (Fallout 3) ru:Импульсная граната (Fallout 3) uk:Імпульсна граната (Fallout 3)