« Fusil laser (Fallout 3) » : différence entre les versions

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|image=AER9 laser rifle.png
|image=AER9 laser rifle.png
|icône=Laser rifle icon.png
|icône=Laser rifle icon.png
|compétence=Energy Weapons
|compétence=Armes à énergie
|dégâts=23
|dégâts=23
|mult critique=1.5
|mult critique=1.5
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|valeur=1000
|valeur=1000
|editorid=WeapLaserRifle
|editorid=WeapLaserRifle
|baseid={{ID|004336}}<br />{{ID|074795}} (demo)<br />{{DLC_ID|cbfc}} (anchorage)
|baseid={{ID|004336}}<br />{{ID|074795}} (demo)<br />{{DLC_ID|cbfc}} (anchorage)}}
}}


The '''AER9 laser rifle''' is a [[Fallout 3 weapons|weapon]] in ''[[Fallout 3]]''.
The '''AER9 laser rifle''' est une arme dans ''[[Fallout 3]]''.


== Présentation ==
== Présentation ==


== Caractéristiques ==
== Caractéristiques ==
The laser rifle performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. Its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Its rapid semi-automatic fire, sizable magazine, the minimum spread of 0 (meaning potentially perfect accuracy), extremely effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.
The laser rifle performs admirably at medium and long ranges, where its précis semi-automatic fire combined with its large munitions capacity makes short work of most opponents. Its semi-automatic nature prevents it from being a viable corps à corps combat arme. As such, the laser rifle is a good arme for traveling through the open wastelands where dispatching ennemis at a distance is a frequent opportunity. Its rapid semi-automatic fire, sizable chargeur, the minimum dispersion of 0 (meaning potentiellement perfect précision), extrêmement efficace range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly coup critique from this arme, as with other laser armes, will not only kill ennemis but also turn them into a pile of colored sparkling ashes, which can still be récupéré as normal.


=== Durabilité ===
=== Durabilité ===
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== Variantes ==
== Variantes ==
* [[Wazer Wifle (Fallout 3)|Wazer Wifle]] - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps, for two hundred and fifty caps with a [[Barter (Fallout 3)|Barter]] skill check, or free with the [[Child at Heart (Fallout 3)|Child at Heart]] perk.
* [[Wazer Wifle (Fallout 3)|Wazer Wifle]] - This unique variant of the AER9 has higher dégâts and durabilité, as well as a larger chargeur. It is obtenu from [[Biwwy]] in [[Little Lamplight]] for five hundred capsules, for two hundred and fifty capsules with a [[Barter (Fallout 3)|Barter]] skill check, or free with the [[Child at Heart (Fallout 3)|Child at Heart]] aptitude.
* {{Icône|FO3TP|link=The Pitt (add-on)}} [[Blaster métal]] - This unique variant of the AER9 fires nine beams at once, using one [[Microfusion cell (Fallout 3)|microfusion cell]] similar to the [[Protectron's Gaze (Fallout 3)|Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect." It can be obtained by bringing fifty [[Steel ingot (The Pitt)|steel ingots]] to [[Everett]] in ''[[The Pitt]]''.
* {{Icône|FO3TP|link=The Pitt (add-on)}} [[Blaster métal]] - This unique variant of the AER9 fires nine beams at once, using one [[Microfusion cell (Fallout 3)|microfusion cell]] similaire to the [[Protectron's Gaze (Fallout 3)|Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high dégâts-per-shot makes it a devastating short to close-range arme, though its effectiveness greatly diminishes at a range with the "shotgun effect." It peut être obtenu by bringing fifty [[Steel ingot (The Pitt)|steel ingots]] to [[Everett]] in ''[[The Pitt (add-on)|The Pitt]]''.
* {{Icône|FO3BS|link=Broken Steel}} [[Tri-beam laser rifle (Broken Steel)|Tri-beam laser rifle]] - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique and is dropped by [[Super mutant (Fallout 3)#Super mutant overlord|super mutant overlords]] but is not repairable with anything but other tri-beam laser rifles. It was first made available in ''[[Broken Steel]]''.
* {{Icône|FO3BS|link=Broken Steel}} [[Tri-beam laser rifle (Broken Steel)|Tri-beam laser rifle]] - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similaire to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This arme is not unique and is lâché by [[Super mutant (Fallout 3)#Super mutant overlord|super mutant overlords]] but is not repairable with anything but other tri-beam laser rifles. It was first made available in ''[[Broken Steel]]''.


* The ''[[Opération : Anchorage]]'' [[Fallout 3 add-ons|add-on]] includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
* The ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]] includes an unused DLC-specific version of the laser rifle. It is identique to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
* A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
* A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from le jeu's E3 demo. It does one point less dégâts per shot and less than half the dégâts critiques than the standard variant but has a much higher chance de coup critique percentage. It is not used anywhere in le jeu and is only accessible through the use of console commands.
* The [[lightning gun]] is a version of the laser rifle that was cut from the ''Broken Steel'' add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.
* The [[lightning gun]] is a version of the laser rifle that was cut from the ''Broken Steel'' add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possiblement igniting the gas. en raison de this arme being cut, it ne peut être obtenu que through console commands.
 
== Emplacements ==
* Low level [[Enclave soldier (Fallout 3)|Enclave soldiers]] typiquement have laser rifles (usually at about 1/3 [[État de l'équipement|condition]]).
*Several laser rifles peut être trouvé inside [[Raven Rock]].
* Laying next to a dead [[Initiate (Fallout 3)|Brotherhood initiate]] in the north office building off of [[Falls Church]] (the one without [[Pek|Initiate Pek]]).
* In a cabinet in the [[Talon Company camp]].
* On a shelf in the overseer's office of [[Vault 92]].
* In a tent near a wrecked army truck northeast of [[Smith Casey's garage]], guarded by a level adjusted robot. Sometimes random creatures or patrolling [[Brotherhood Outcasts]] will destroy the robot.
* One in a cabinet in [[the Family]]'s [[Meresti Metro station|home]]. Must be volé.
* One next to a dead [[Mercenary (Fallout 3)|mercenary]] in [[Old Olney]].
* Can be discovered in a room next to some skeletons during the [[Stealing Independence]] quest.
* porté par some [[Talon Company merc]]s and [[Regulator (Fallout 3)|Regulators]] at higher levels.
* [[Sarah Lyons]], [[Kodiak|Paladin Kodiak]] and [[Irving Gallows|Knight Captain Gallows]] carry one.
* Many [[Brotherhood of Steel (Fallout 3)|Brotherhood of Steel]] members use it.
* One in [[Tenleytown/Friendship station]], near a dead [[Mercenary (Fallout 3)|mercenary]].
* trouvé in the equipment room in [[Vault 112]]. The terminal that unlocks the door requires a science skill of 75 to hack it.
* One peut être trouvé in the storage room behind an Average locked door on the southwestern side of the catwalk level of the [[Vault 87]] living quarters.
* [[Willow (Fallout 3)|Willow]] porte a laser rifle, though it is in very poor condition.
* One peut être trouvé in very poor condition at the southernmost abandoned shack in [[Shacktown]].
* Brotherhood Outcasts often uses laser rifles.
* {{Icône|FO3BS}} One in the [[presidential metro]], next to a desk.
* {{Icône|FO3BS}} One in the [[mobile base crawler]]'s armory.
 
== Notes ==
* While exploring [[Fort Independence]], one will come across a terminal in the arme research room near the armory room which says the AER9 will overheat after numerous shots. It says that it is only supposed to be able to fire 12 to 13 shots per microfusion cell, when it can shoot 24 (or 30 with the [[Wazer Wifle (Fallout 3)|Wazer Wifle]]) lasers per cell. A terminal in the [[Citadel laboratory]] likewise describes the model for being notorious for overheating.
* A very utile trait about this arme is that, with a high enough [[Repair (Fallout 3)|Repair]] skill, one can réparation them to 100%, giving them the sizable valeur of 999 [[bottle cap (Fallout 3)|caps]]. Meaning at 100 [[Barter (Fallout 3)|Barter]] skill, one can usually sell the rifle for around 890 to 950 capsules, depending on the vendor.
 
== Anecdotes ==
On the barrel, there is a warning that reads, "caution: laser radiation." It's also rated as a "Class 6" laser, which may be a subtle reference to the internationally used laser class rating system, which currently rates the strongest industrial lasers as Class 5.
 
==
 
== References ==
{{References}}
 
[[Category:Fallout 3 Energy Weapons skill weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of laser rifle models, voir laser rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Effet critique
Disintegration on death
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
8
Valeur
1000
Technique
Editor ID
WeapLaserRifle

The AER9 laser rifle est une arme dans Fallout 3.

Présentation

Caractéristiques

The laser rifle performs admirably at medium and long ranges, where its précis semi-automatic fire combined with its large munitions capacity makes short work of most opponents. Its semi-automatic nature prevents it from being a viable corps à corps combat arme. As such, the laser rifle is a good arme for traveling through the open wastelands where dispatching ennemis at a distance is a frequent opportunity. Its rapid semi-automatic fire, sizable chargeur, the minimum dispersion of 0 (meaning potentiellement perfect précision), extrêmement efficace range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly coup critique from this arme, as with other laser armes, will not only kill ennemis but also turn them into a pile of colored sparkling ashes, which can still be récupéré as normal.

Durabilité

A fully repaired laser rifle can fire 1086 bolts, about 46 full cells, from full condition before breaking.

Variantes

  • Wazer Wifle - This unique variant of the AER9 has higher dégâts and durabilité, as well as a larger chargeur. It is obtenu from Biwwy in Little Lamplight for five hundred capsules, for two hundred and fifty capsules with a Barter skill check, or free with the Child at Heart aptitude.
  • Blaster métal - This unique variant of the AER9 fires nine beams at once, using one microfusion cell similaire to the Protectron's Gaze laser pistol. This feature, coupled with its remarkably high dégâts-per-shot makes it a devastating short to close-range arme, though its effectiveness greatly diminishes at a range with the "shotgun effect." It peut être obtenu by bringing fifty steel ingots to Everett in The Pitt.
  • Tri-beam laser rifle - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similaire to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This arme is not unique and is lâché by super mutant overlords but is not repairable with anything but other tri-beam laser rifles. It was first made available in Broken Steel.
  • The Operation: Anchorage add-on includes an unused DLC-specific version of the laser rifle. It is identique to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from le jeu's E3 demo. It does one point less dégâts per shot and less than half the dégâts critiques than the standard variant but has a much higher chance de coup critique percentage. It is not used anywhere in le jeu and is only accessible through the use of console commands.
  • The lightning gun is a version of the laser rifle that was cut from the Broken Steel add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possiblement igniting the gas. en raison de this arme being cut, it ne peut être obtenu que through console commands.

Emplacements

Notes

  • While exploring Fort Independence, one will come across a terminal in the arme research room near the armory room which says the AER9 will overheat after numerous shots. It says that it is only supposed to be able to fire 12 to 13 shots per microfusion cell, when it can shoot 24 (or 30 with the Wazer Wifle) lasers per cell. A terminal in the Citadel laboratory likewise describes the model for being notorious for overheating.
  • A very utile trait about this arme is that, with a high enough Repair skill, one can réparation them to 100%, giving them the sizable valeur of 999 caps. Meaning at 100 Barter skill, one can usually sell the rifle for around 890 to 950 capsules, depending on the vendor.

Anecdotes

On the barrel, there is a warning that reads, "caution: laser radiation." It's also rated as a "Class 6" laser, which may be a subtle reference to the internationally used laser class rating system, which currently rates the strongest industrial lasers as Class 5.

==

References