Fusil de sniper (Fallout 3)

Version datée du 6 juin 2026 à 13:09 par Kims (discussion | contributions) (Import Nukapedia — traduction FR)
Pour an overview of sniper rifle models, voir sniper rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
10
Valeur
300

The sniper rifle est une arme dans Fallout 3.

Présentation

Caractéristiques

Fichier:Sniper rifle blown up.png
Sniper rifle expanded

The sniper rifle is the top-tier long-range arme. It deals high dégâts and is équipé with a scope. It is a fragile gun with a scarce ammo type.

The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, quelle que soit of the Small Guns skill level.

Sniper rifles can cause the same result as the Bloody Mess aptitude even if the personnage joueur has not chosen that aptitude. They are utilized best from high vantage point locations.

The manual aim is usually more précis (especially at greater distances), but V.A.T.S. should not be overlooked. A headshot in SVAV that would normally take about a quarter of a high-level ennemi's health may, if unnoticed, instantly kill them. For low-level ennemis, they will usually be very facilement killed in just one headshot, provided the gun is in good condition and the personnage joueur has a maxed-out Small Guns skill.

Durabilité

The sniper rifle peut tirer 83 cartouches, soit 17 rechargements, depuis une condition maximale avant de se casser. Heavy use of this arme will require merchant repairs en raison de the relative scarcity of these rifles.

Variantes

  • Victory rifle - While identique in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down cibles with coups critiques. Cependant, it pays for this ability with a reduced chance de coup critique of 3.
  • Fusil de réserviste - Also identique to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a chargeur. It also fires slightly faster and has slightly less recoil when using the scope.
  • Sim version - Unobtainable through normal gameplay.

Emplacements

Bogues

  • Outside SVAV, with 100 Small Guns, the arme can shoot as far as le jeu will draw non-personnage joueurs (playing at high resolutions will greatly improve non-personnage joueur visibility). Cependant, the point of impact is higher than where the center of the scope is aimed. After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is en réalité fired. See the images below to determine how to compensate for this.[à vérifier]
  • Sometimes after fast traveling, only the lower sections of the rifle and the first lens of the scope will be visible. The top half and the rest of the scope will be invisible.[à vérifier]
    • To fix this, un-equip then re-equip the arme.

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