Modification de Écrans de chargement de Fallout 76
La modification peut être annulée. Veuillez vérifier les différences ci-dessous pour voir si c’est bien ce que vous voulez faire, puis publier ces changements pour finaliser l’annulation de cette modification.
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{{Introduction page-liste | {{Introduction page-liste | ||
|sujet = | |sujet =Écrans de chargement | ||
|jeu =FO76 | |jeu =FO76 | ||
}} | }} | ||
This page is a list of '''[[loading screen]]''' hints and [[#Loading screen slides|slides]] found in ''[[Fallout 76]]''. | |||
In ''Fallout 76'', the loading screens show information regarding the various perks, magazines, events, creatures, factions, and locations of the game. It also displays helpful game hints. | |||
==Liste== | |||
===Armure=== | |||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 81 : | Ligne 77 : | ||
|} | |} | ||
=== Drogue === | ===Drogue=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 145 : | Ligne 140 : | ||
|} | |} | ||
=== Créatures et robots === | ===Créatures et robots=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 299 : | Ligne 293 : | ||
|} | |} | ||
=== Évènement === | ===Évènement=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 70%;" | Texte | ! style="width: 70%;" | Texte | ||
Ligne 633 : | Ligne 626 : | ||
|} | |} | ||
=== Factions === | ===Factions=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 707 : | Ligne 699 : | ||
|} | |} | ||
=== | ===Jouabilité générale=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 920 : | Ligne 911 : | ||
|} | |} | ||
=== | ===Lore=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 969 : | Ligne 959 : | ||
|} | |} | ||
=== Magazines === | ===Magazines=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 033 : | Ligne 1 022 : | ||
|} | |} | ||
=== Multijoueur === | ===Multijoueur=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 077 : | Ligne 1 065 : | ||
|} | |} | ||
=== Mutations === | ===Mutations=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 101 : | Ligne 1 088 : | ||
|} | |} | ||
=== Nukabomb === | ===Nukabomb=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 115 : | Ligne 1 101 : | ||
|} | |} | ||
=== Aptitude === | ===Aptitude=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 439 : | Ligne 1 424 : | ||
|} | |} | ||
=== Mode photo === | ===Mode photo=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | Texte | ! style="width: 80%;" | Texte | ||
Ligne 1 453 : | Ligne 1 437 : | ||
|} | |} | ||
=== | ===Regions=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Smoke and cinders constantly bellow up from the mines in the [[Ash Heap]]. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason. | ||
| {{Linkable|Region_AshHeap01|text=<tt>Region_AshHeap01</tt>}} | | {{Linkable|Region_AshHeap01|text=<tt>Region_AshHeap01</tt>}} | ||
| {{ID|0052d01d}} | | {{ID|0052d01d}} | ||
|- | |- | ||
| | | In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike. | ||
| {{Linkable|Region_AshHeap02|text=<tt>Region_AshHeap02</tt>}} | | {{Linkable|Region_AshHeap02|text=<tt>Region_AshHeap02</tt>}} | ||
| {{ID|0052d01e}} | | {{ID|0052d01e}} | ||
|- | |- | ||
| | | The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below... | ||
| {{Linkable|Region_AshHeap03|text=<tt>Region_AshHeap03</tt>}} | | {{Linkable|Region_AshHeap03|text=<tt>Region_AshHeap03</tt>}} | ||
| {{ID|0052d01f}} | | {{ID|0052d01f}} | ||
|- | |- | ||
| | | Before the war, [[Mount Blair]] was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once. | ||
| {{Linkable|Region_AshHeap04|text=<tt>Region_AshHeap04</tt>}} | | {{Linkable|Region_AshHeap04|text=<tt>Region_AshHeap04</tt>}} | ||
| {{ID|0052d020}} | | {{ID|0052d020}} | ||
|- | |- | ||
| | | The [[Garrahan Mining Company|Garrahans]] and [[Hornwright Industrial|Hornwrights]] were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines. | ||
| {{Linkable|Region_AshHeap05|text=<tt>Region_AshHeap05</tt>}} | | {{Linkable|Region_AshHeap05|text=<tt>Region_AshHeap05</tt>}} | ||
| {{ID|0052d021}} | | {{ID|0052d021}} | ||
|- | |- | ||
| | | The colorful red florae of the [[Cranberry Bog]] were originally West Virginia's naturally occurring [[Cranberries|cranberry]], [[Giant pitcher plant|pitcher]], and [[sundew]] plants. | ||
| {{Linkable|Region_CranberryBog01|text=<tt>Region_CranberryBog01</tt>}} | | {{Linkable|Region_CranberryBog01|text=<tt>Region_CranberryBog01</tt>}} | ||
| {{ID|00530428}} | | {{ID|00530428}} | ||
|- | |- | ||
| | | The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here. | ||
| {{Linkable|Region_CranberryBog02|text=<tt>Region_CranberryBog02</tt>}} | | {{Linkable|Region_CranberryBog02|text=<tt>Region_CranberryBog02</tt>}} | ||
| {{ID|00530429}} | | {{ID|00530429}} | ||
|- | |- | ||
| | | [[Fort Defiance|Allegheny Asylum]] was originally built in the mid-1800s as a treatment facility for the mentally ill. | ||
| {{Linkable|Region_CranberryBog03|text=<tt>Region_CranberryBog03</tt>}} | | {{Linkable|Region_CranberryBog03|text=<tt>Region_CranberryBog03</tt>}} | ||
| {{ID|0053042a}} | | {{ID|0053042a}} | ||
|- | |- | ||
| Watoga a | | [[Watoga]] was built as a joint effort between the federal government, RobCo, and [[Atomic Mining Services]] to build a "city of the future." | ||
| {{Linkable|Region_CranberryBog04|text=<tt>Region_CranberryBog04</tt>}} | | {{Linkable|Region_CranberryBog04|text=<tt>Region_CranberryBog04</tt>}} | ||
| {{ID|0053042b}} | | {{ID|0053042b}} | ||
|- | |- | ||
| | | All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots. | ||
| {{Linkable|Region_CranberryBog05|text=<tt>Region_CranberryBog05</tt>}} | | {{Linkable|Region_CranberryBog05|text=<tt>Region_CranberryBog05</tt>}} | ||
| {{ID|0053042c}} | | {{ID|0053042c}} | ||
|- | |- | ||
| | | The region surrounding Vault 76 was known as "[[the Forest]]" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water. | ||
| {{Linkable|Region_Forest01|text=<tt>Region_Forest01</tt>}} | | {{Linkable|Region_Forest01|text=<tt>Region_Forest01</tt>}} | ||
| {{ID|0052d00b}} | | {{ID|0052d00b}} | ||
|- | |- | ||
| | | Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties... | ||
| {{Linkable|Region_Forest02|text=<tt>Region_Forest02</tt>}} | | {{Linkable|Region_Forest02|text=<tt>Region_Forest02</tt>}} | ||
| {{ID|0052d00c}} | | {{ID|0052d00c}} | ||
|- | |- | ||
| Morgantown | | While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed. | ||
| {{Linkable|Region_Forest03|text=<tt>Region_Forest03</tt>}} | | {{Linkable|Region_Forest03|text=<tt>Region_Forest03</tt>}} | ||
| {{ID|0052d00d}} | | {{ID|0052d00d}} | ||
|- | |- | ||
| Charleston | | [[Charleston]] was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights. | ||
| {{Linkable|Region_Forest04|text=<tt>Region_Forest04</tt>}} | | {{Linkable|Region_Forest04|text=<tt>Region_Forest04</tt>}} | ||
| {{ID|0052d00e}} | | {{ID|0052d00e}} | ||
|- | |- | ||
| | | A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic. | ||
| {{Linkable|Region_Forest05|text=<tt>Region_Forest05</tt>}} | | {{Linkable|Region_Forest05|text=<tt>Region_Forest05</tt>}} | ||
| {{ID|0052d00f}} | | {{ID|0052d00f}} | ||
|- | |- | ||
| | | Known as the "[[The Mire|Mire]]" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide... | ||
| {{Linkable|Region_Mire01|text=<tt>Region_Mire01</tt>}} | | {{Linkable|Region_Mire01|text=<tt>Region_Mire01</tt>}} | ||
| {{ID|00530423}} | | {{ID|00530423}} | ||
|- | |- | ||
| | | Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area. | ||
| {{Linkable|Region_Mire02|text=<tt>Region_Mire02</tt>}} | | {{Linkable|Region_Mire02|text=<tt>Region_Mire02</tt>}} | ||
| {{ID|00530424}} | | {{ID|00530424}} | ||
|- | |- | ||
| | | The [[Dyer Chemical|Dyer Chemical plant]] originally produced animal feed and other phosphates used for nearby farms. | ||
| {{Linkable|Region_Mire03|text=<tt>Region_Mire03</tt>}} | | {{Linkable|Region_Mire03|text=<tt>Region_Mire03</tt>}} | ||
| {{ID|00530425}} | | {{ID|00530425}} | ||
|- | |- | ||
| Harpers Ferry | | [[Harpers Ferry]] was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors. | ||
| {{Linkable|Region_Mire04|text=<tt>Region_Mire04</tt>}} | | {{Linkable|Region_Mire04|text=<tt>Region_Mire04</tt>}} | ||
| {{ID|00530426}} | | {{ID|00530426}} | ||
|- | |- | ||
| Camp Venture | | [[Camp Venture]] was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy. | ||
| {{Linkable|Region_Mire05|text=<tt>Region_Mire05</tt>}} | | {{Linkable|Region_Mire05|text=<tt>Region_Mire05</tt>}} | ||
| {{ID|00530427}} | | {{ID|00530427}} | ||
|- | |- | ||
| | | The region of Appalachia known to survivors as the "[[Savage Divide]]" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in. | ||
| {{Linkable|Region_SavageDivide01|text=<tt>Region_SavageDivide01</tt>}} | | {{Linkable|Region_SavageDivide01|text=<tt>Region_SavageDivide01</tt>}} | ||
| {{ID|0052d015}} | | {{ID|0052d015}} | ||
|- | |- | ||
| | | Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists. | ||
| {{Linkable|Region_SavageDivide02|text=<tt>Region_SavageDivide02</tt>}} | | {{Linkable|Region_SavageDivide02|text=<tt>Region_SavageDivide02</tt>}} | ||
| {{ID|0052d016}} | | {{ID|0052d016}} | ||
|- | |- | ||
| | | The [[Top of the World]] was originally an enormous ski lift station, complete with shops and restaurants at its peak. | ||
| {{Linkable|Region_SavageDivide03|text=<tt>Region_SavageDivide03</tt>}} | | {{Linkable|Region_SavageDivide03|text=<tt>Region_SavageDivide03</tt>}} | ||
| {{ID|0052d017}} | | {{ID|0052d017}} | ||
|- | |- | ||
| | | Nestled in the mountains is a spiritual retreat center known as the [[Palace of the Winding Path]]. Its unique architecture stands in stark contrast to the rest of Appalachia. | ||
| {{Linkable|Region_SavageDivide04|text=<tt>Region_SavageDivide04</tt>}} | | {{Linkable|Region_SavageDivide04|text=<tt>Region_SavageDivide04</tt>}} | ||
| {{ID|0052d018}} | | {{ID|0052d018}} | ||
|- | |- | ||
| | | Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime. | ||
| {{Linkable|Region_SavageDivide05|text=<tt>Region_SavageDivide05</tt>}} | | {{Linkable|Region_SavageDivide05|text=<tt>Region_SavageDivide05</tt>}} | ||
| {{ID|0052d019}} | | {{ID|0052d019}} | ||
|- | |- | ||
| | | The region known to survivors as the "[[Toxic Valley]]" is covered by industrial white powder and polluted water sources. | ||
| {{Linkable|Region_ToxicValley01|text=<tt>Region_ToxicValley01</tt>}} | | {{Linkable|Region_ToxicValley01|text=<tt>Region_ToxicValley01</tt>}} | ||
| {{ID|0052d010}} | | {{ID|0052d010}} | ||
|- | |- | ||
| | | The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. | ||
| {{Linkable|Region_ToxicValley02|text=<tt>Region_ToxicValley02</tt>}} | | {{Linkable|Region_ToxicValley02|text=<tt>Region_ToxicValley02</tt>}} | ||
| {{ID|0052d011}} | | {{ID|0052d011}} | ||
|- | |- | ||
| | | [[Grafton Steel|Grafton Steel Mill]] was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact. | ||
| {{Linkable|Region_ToxicValley03|text=<tt>Region_ToxicValley03</tt>}} | | {{Linkable|Region_ToxicValley03|text=<tt>Region_ToxicValley03</tt>}} | ||
| {{ID|0052d012}} | | {{ID|0052d012}} | ||
|- | |- | ||
| | | The town of [[Grafton]] was built on the shores of the [[Tygart Valley River]]. It was a hub for shipping prior to the Great War, thanks to having both water and [[Grafton Station|railroad]] access. | ||
| {{Linkable|Region_ToxicValley04|text=<tt>Region_ToxicValley04</tt>}} | | {{Linkable|Region_ToxicValley04|text=<tt>Region_ToxicValley04</tt>}} | ||
| {{ID|0052d013}} | | {{ID|0052d013}} | ||
|- | |- | ||
| | | Built to provide power to the Steel Mill, the [[Grafton Dam]] is now filled with the polluted waters of the Toxic Valley. | ||
| {{Linkable|Region_ToxicValley05|text=<tt>Region_ToxicValley05</tt>}} | | {{Linkable|Region_ToxicValley05|text=<tt>Region_ToxicValley05</tt>}} | ||
| {{ID|0052d014}} | | {{ID|0052d014}} | ||
|- | |- | ||
| | | Built in [[Timeline#1858|1858]], [[The Whitespring Resort|The Whitespring]] was famous for its southern style and sulphur springs. | ||
| {{Linkable|Region_Whitespring01|text=<tt>Region_Whitespring01</tt>}} | | {{Linkable|Region_Whitespring01|text=<tt>Region_Whitespring01</tt>}} | ||
| {{ID|0052d01a}} | | {{ID|0052d01a}} | ||
|- | |- | ||
| | | The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests. | ||
| {{Linkable|Region_Whitespring02|text=<tt>Region_Whitespring02</tt>}} | | {{Linkable|Region_Whitespring02|text=<tt>Region_Whitespring02</tt>}} | ||
| {{ID|0052d01b}} | | {{ID|0052d01b}} | ||
|- | |- | ||
| | | Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots. | ||
| {{Linkable|Region_Whitespring03|text=<tt>Region_Whitespring03</tt>}} | | {{Linkable|Region_Whitespring03|text=<tt>Region_Whitespring03</tt>}} | ||
| {{ID|0052d01c}} | | {{ID|0052d01c}} | ||
Ligne 1 627 : | Ligne 1 610 : | ||
|} | |} | ||
=== | ===Shared quests=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus awards when they do. | ||
| {{Linkable|SharedQuests_01|text=<tt>SharedQuests_01</tt>}} | | {{Linkable|SharedQuests_01|text=<tt>SharedQuests_01</tt>}} | ||
| {{ID|0050750c}} | | {{ID|0050750c}} | ||
|- | |- | ||
| | | Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is! | ||
| {{Linkable|SharedQuests_02|text=<tt>SharedQuests_02</tt>}} | | {{Linkable|SharedQuests_02|text=<tt>SharedQuests_02</tt>}} | ||
| {{ID|0050750e}} | | {{ID|0050750e}} | ||
|- | |- | ||
| | | Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest. | ||
| {{Linkable|SharedQuests_03|text=<tt>SharedQuests_03</tt>}} | | {{Linkable|SharedQuests_03|text=<tt>SharedQuests_03</tt>}} | ||
| {{ID|004fe502}} | | {{ID|004fe502}} | ||
Ligne 1 651 : | Ligne 1 633 : | ||
|} | |} | ||
=== SPECIAL === | ===SPECIAL=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks. | ||
| {{Linkable|SPECIAL_01_Strength|text=<tt>SPECIAL_01_Strength</tt>}} | | {{Linkable|SPECIAL_01_Strength|text=<tt>SPECIAL_01_Strength</tt>}} | ||
| {{ID|004f7bdf}} | | {{ID|004f7bdf}} | ||
|- | |- | ||
| | | Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass. | ||
| {{Linkable|SPECIAL_02_Perception|text=<tt>SPECIAL_02_Perception</tt>}} | | {{Linkable|SPECIAL_02_Perception|text=<tt>SPECIAL_02_Perception</tt>}} | ||
| {{ID|004f7bb6}} | | {{ID|004f7bb6}} | ||
|- | |- | ||
| | | Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease. | ||
| {{Linkable|SPECIAL_03_Endurance|text=<tt>SPECIAL_03_Endurance</tt>}} | | {{Linkable|SPECIAL_03_Endurance|text=<tt>SPECIAL_03_Endurance</tt>}} | ||
| {{ID|004f7b88}} | | {{ID|004f7b88}} | ||
|- | |- | ||
| | | Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors. | ||
| {{Linkable|SPECIAL_04_Charisma|text=<tt>SPECIAL_04_Charisma</tt>}} | | {{Linkable|SPECIAL_04_Charisma|text=<tt>SPECIAL_04_Charisma</tt>}} | ||
| {{ID|004f7b7e}} | | {{ID|004f7b7e}} | ||
|- | |- | ||
| | | Intelligence is a measure of your overall mental acuity. It affects the [[Condition]] and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking. | ||
| {{Linkable|SPECIAL_04_Intelligence|text=<tt>SPECIAL_04_Intelligence</tt>}} <!-- The duplicate number is intentional --> | | {{Linkable|SPECIAL_04_Intelligence|text=<tt>SPECIAL_04_Intelligence</tt>}} <!-- The duplicate number is intentional --> | ||
| {{ID|004f7b72}} | | {{ID|004f7b72}} | ||
|- | |- | ||
| | | Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak. | ||
| {{Linkable|SPECIAL_05_Agility|text=<tt>SPECIAL_05_Agility</tt>}} | | {{Linkable|SPECIAL_05_Agility|text=<tt>SPECIAL_05_Agility</tt>}} | ||
| {{ID|004f7b6e}} | | {{ID|004f7b6e}} | ||
|- | |- | ||
| | | Luck is a measure of your general good fortune. It affects the recharge rate of [[Critical Hit]]s and the Condition and Durability of items you loot. | ||
| {{Linkable|SPECIAL_06_Luck|text=<tt>SPECIAL_06_Luck</tt>}} | | {{Linkable|SPECIAL_06_Luck|text=<tt>SPECIAL_06_Luck</tt>}} | ||
| {{ID|004f7b65}} | | {{ID|004f7b65}} | ||
Ligne 1 695 : | Ligne 1 676 : | ||
|} | |} | ||
=== | ===Survival=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any [[Deathclaw (Fallout 76)|Deathclaw]]. | ||
| {{Linkable|Survival_01|text=<tt>Survival_01</tt>}} | | {{Linkable|Survival_01|text=<tt>Survival_01</tt>}} | ||
| {{ID|00066e3b}} | | {{ID|00066e3b}} | ||
|- | |- | ||
| | | Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst. | ||
| {{Linkable|Survival_02|text=<tt>Survival_02</tt>}} | | {{Linkable|Survival_02|text=<tt>Survival_02</tt>}} | ||
| {{ID|0052c1c0}} | | {{ID|0052c1c0}} | ||
|- | |- | ||
| | | You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed. | ||
| {{Linkable|Survival_03|text=<tt>Survival_03</tt>}} | | {{Linkable|Survival_03|text=<tt>Survival_03</tt>}} | ||
| {{ID|00501e69}} | | {{ID|00501e69}} | ||
|- | |- | ||
| | | Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out! | ||
| {{Linkable|Survival_04|text=<tt>Survival_04</tt>}} | | {{Linkable|Survival_04|text=<tt>Survival_04</tt>}} | ||
| {{ID|00501e56}} | | {{ID|00501e56}} | ||
|- | |- | ||
| | | Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease. | ||
| {{Linkable|Survival_05|text=<tt>Survival_05</tt>}} | | {{Linkable|Survival_05|text=<tt>Survival_05</tt>}} | ||
| {{ID|004fe50f}} | | {{ID|004fe50f}} | ||
|- | |- | ||
| | | Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment. | ||
| {{Linkable|Survival_06|text=<tt>Survival_06</tt>}} | | {{Linkable|Survival_06|text=<tt>Survival_06</tt>}} | ||
| {{ID|004fe4fd}} | | {{ID|004fe4fd}} | ||
|- | |- | ||
| | | Basic cooking recipes will unlock when you first pick up a new type of raw food. | ||
| {{Linkable|Survival_07|text=<tt>Survival_07</tt>}} | | {{Linkable|Survival_07|text=<tt>Survival_07</tt>}} | ||
| {{ID|003ea238}} | | {{ID|003ea238}} | ||
|- | |- | ||
| | | Wearing a [[Gas mask (Fallout 76)|Gas Mask]] or [[Hazmat suit (Fallout 76)|Hazmat Suit]] will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water. | ||
| {{Linkable|Survival_08|text=<tt>Survival_08</tt>}} | | {{Linkable|Survival_08|text=<tt>Survival_08</tt>}} | ||
| {{ID|003e9f9c}} | | {{ID|003e9f9c}} | ||
Ligne 1 744 : | Ligne 1 724 : | ||
|} | |} | ||
=== | ===Weapons=== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Easily modified, reliable, and packing decent stopping power, the [[10mm pistol (Fallout 76)|10mm pistol]] is one of the most trusted sidearms in the Wasteland for a reason. | ||
| {{Linkable|Weapon_10mm|text=<tt>Weapon_10mm</tt>}} | | {{Linkable|Weapon_10mm|text=<tt>Weapon_10mm</tt>}} | ||
| {{ID|003aa517}} | | {{ID|003aa517}} | ||
|- | |- | ||
| | | The [[Alien blaster (Fallout 76)|Alien Blaster]] is a powerful energy beam weapon that can completely disintegrate enemies. | ||
| {{Linkable|Weapon_AlienBlaster|text=<tt>Weapon_AlienBlaster</tt>}} | | {{Linkable|Weapon_AlienBlaster|text=<tt>Weapon_AlienBlaster</tt>}} | ||
| {{ID|003aa5b6}} | | {{ID|003aa5b6}} | ||
|- | |- | ||
| | | You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the [[Broadsider (Fallout 76)|Broadsider]] would prove you wrong. | ||
| {{Linkable|Weapon_Broadsider|text=<tt>Weapon_Broadsider</tt>}} | | {{Linkable|Weapon_Broadsider|text=<tt>Weapon_Broadsider</tt>}} | ||
| {{ID|003aa4d0}} | | {{ID|003aa4d0}} | ||
|- | |- | ||
| | | The tools of the past have now become the tools of the present. [[Chainsaw (Fallout 76)|Chainsaws]], [[Fire axe (Fallout 76)|fire axes]], and even [[Rolling pin (Fallout 76)|rolling pins]] serve as the arms of many a Wasteland combatant. | ||
| {{Linkable|Weapon_Chainsaw|text=<tt>Weapon_Chainsaw</tt>}} | | {{Linkable|Weapon_Chainsaw|text=<tt>Weapon_Chainsaw</tt>}} | ||
| {{ID|003aa603}} | | {{ID|003aa603}} | ||
|- | |- | ||
| | | A terrifyingly simple idea, the [[Deathclaw gauntlet (Fallout 76)|Deathclaw Gauntlet]] is built from the severed arm of its namesake. | ||
| {{Linkable|Weapon_DeathclawGauntlet|text=<tt>Weapon_DeathclawGauntlet</tt>}} | | {{Linkable|Weapon_DeathclawGauntlet|text=<tt>Weapon_DeathclawGauntlet</tt>}} | ||
| {{ID|003aa550}} | | {{ID|003aa550}} | ||
|- | |- | ||
| | | A hand-held catapult might not sound like an effective infantry weapon, but if that [[Fat Man (Fallout 76)|catapult]] launches [[Mini nuke (Fallout 76)|miniature nuclear bombs]]? Now you're talking. | ||
| {{Linkable|Weapon_Fatman|text=<tt>Weapon_Fatman</tt>}} | | {{Linkable|Weapon_Fatman|text=<tt>Weapon_Fatman</tt>}} | ||
| {{ID|003aa2b3}} | | {{ID|003aa2b3}} | ||
|- | |- | ||
| | | The [[Flamer (Fallout 76)|Flamer]] deals sustained energy damage in a wide area directly in front of it. | ||
| {{Linkable|Weapon_Flamer|text=<tt>Weapon_Flamer</tt>}} | | {{Linkable|Weapon_Flamer|text=<tt>Weapon_Flamer</tt>}} | ||
| {{ID|003aa533}} | | {{ID|003aa533}} | ||
|- | |- | ||
| | | The [[Gamma gun (Fallout 76)|Gamma Gun]] deals Radiation damage, and as such is mainly effective against human opponents. | ||
| {{Linkable|Weapon_GammaGun|text=<tt>Weapon_GammaGun</tt>}} | | {{Linkable|Weapon_GammaGun|text=<tt>Weapon_GammaGun</tt>}} | ||
| {{ID|003aa5f3}} | | {{ID|003aa5f3}} | ||
|- | |- | ||
| | | The [[Minigun (Fallout 76)|Minigun]] will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing. | ||
| {{Linkable|Weapon_Minigun|text=<tt>Weapon_Minigun</tt>}} | | {{Linkable|Weapon_Minigun|text=<tt>Weapon_Minigun</tt>}} | ||
| {{ID|003aa529}} | | {{ID|003aa529}} | ||
|- | |- | ||
| | | A weaponized chainsaw the size of a large knife, the [[Ripper (Fallout 76)|Ripper]] can tear into opponents, causing devastating melee damage. | ||
| {{Linkable|Weapon_Ripper|text=<tt>Weapon_Ripper</tt>}} | | {{Linkable|Weapon_Ripper|text=<tt>Weapon_Ripper</tt>}} | ||
| {{ID|003aa566}} | | {{ID|003aa566}} | ||
|- | |- | ||
| | | What's more deadly than being hit by a [[Sledgehammer (Fallout 76)|sledgehammer]]? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the [[Super sledge (Fallout 76)|Super Sledge]]. | ||
| {{Linkable|Weapon_SuperSledge|text=<tt>Weapon_SuperSledge</tt>}} | | {{Linkable|Weapon_SuperSledge|text=<tt>Weapon_SuperSledge</tt>}} | ||
| {{ID|003aa546}} | | {{ID|003aa546}} | ||
|- | |- | ||
| | | An exotic weapon, the [[Syringer (Fallout 76)|Syringer]] is used to deliver a variety of ingenious and cruel chems to an opponent. | ||
| {{Linkable|Weapon_Syringer|text=<tt>Weapon_Syringer</tt>}} | | {{Linkable|Weapon_Syringer|text=<tt>Weapon_Syringer</tt>}} | ||
| {{ID|003aa4a4}} | | {{ID|003aa4a4}} | ||
|- | |- | ||
| | | Automatic weapons fire continuously as their trigger is pulled. They include the [[Submachine gun (Fallout 76)|Submachine Gun]], and versions of the [[Assault rifle (Fallout 76)|Assault Rifle]] and [[Combat rifle (Fallout 76)|Combat Rifle]]. | ||
| {{Linkable|Weapon_Type_Automatic|text=<tt>Weapon_Type_Automatic</tt>}} | | {{Linkable|Weapon_Type_Automatic|text=<tt>Weapon_Type_Automatic</tt>}} | ||
| {{ID|003aa787}} | | {{ID|003aa787}} | ||
|- | |- | ||
| | | Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert. | ||
| {{Linkable|Weapon_Type_BlackPowder|text=<tt>Weapon_Type_BlackPowder</tt>}} | | {{Linkable|Weapon_Type_BlackPowder|text=<tt>Weapon_Type_BlackPowder</tt>}} | ||
| {{ID|003aa8e5}} | | {{ID|003aa8e5}} | ||
|- | |- | ||
| | | Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the [[Missile launcher (Fallout 76)|Missile Launcher]]. | ||
| {{Linkable|Weapon_Type_Explosive|text=<tt>Weapon_Type_Explosive</tt>}} | | {{Linkable|Weapon_Type_Explosive|text=<tt>Weapon_Type_Explosive</tt>}} | ||
| {{ID|003aa615}} | | {{ID|003aa615}} | ||
|- | |- | ||
| | | Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, [[Gatling laser (Fallout 76)|Gatling Laser]], and Minigun. | ||
| {{Linkable|Weapon_Type_HeavyGun|text=<tt>Weapon_Type_HeavyGun</tt>}} | | {{Linkable|Weapon_Type_HeavyGun|text=<tt>Weapon_Type_HeavyGun</tt>}} | ||
| {{ID|003aa7df}} | | {{ID|003aa7df}} | ||
|- | |- | ||
| | | Laser weapons, like the [[Laser gun (Fallout 76)|Laser Rifle]] and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash. | ||
| {{Linkable|Weapon_Type_Laser|text=<tt>Weapon_Type_Laser</tt>}} | | {{Linkable|Weapon_Type_Laser|text=<tt>Weapon_Type_Laser</tt>}} | ||
| {{ID|003aa874}} | | {{ID|003aa874}} | ||
|- | |- | ||
| | | Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and [[Hunting rifle (Fallout 76)|Hunting Rifle]]. | ||
| {{Linkable|Weapon_Type_NonAutomatic|text=<tt>Weapon_Type_NonAutomatic</tt>}} | | {{Linkable|Weapon_Type_NonAutomatic|text=<tt>Weapon_Type_NonAutomatic</tt>}} | ||
| {{ID|003aa6bc}} | | {{ID|003aa6bc}} | ||
|- | |- | ||
| | | Pipe weapons, such as the [[Pipe revolver (Fallout 76)|Pipe Revolver]] and [[Pipe gun (Fallout 76)|Pipe Rifle]], are crude, low-tech and highly modifiable. | ||
| {{Linkable|Weapon_Type_Pipe|text=<tt>Weapon_Type_Pipe</tt>}} | | {{Linkable|Weapon_Type_Pipe|text=<tt>Weapon_Type_Pipe</tt>}} | ||
| {{ID|003aa672}} | | {{ID|003aa672}} | ||
|- | |- | ||
| | | Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and [[Black powder pistol|Black Powder Pistol]]. | ||
| {{Linkable|Weapon_Type_Pistol|text=<tt>Weapon_Type_Pistol</tt>}} | | {{Linkable|Weapon_Type_Pistol|text=<tt>Weapon_Type_Pistol</tt>}} | ||
| {{ID|003aa61a}} | | {{ID|003aa61a}} | ||
|- | |- | ||
| | | Plasma weapons, like the [[Plasma gun (Fallout 76)|Plasma Rifle]] and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo." | ||
| {{Linkable|Weapon_Type_Plasma|text=<tt>Weapon_Type_Plasma</tt>}} | | {{Linkable|Weapon_Type_Plasma|text=<tt>Weapon_Type_Plasma</tt>}} | ||
| {{ID|003aa7ee}} | | {{ID|003aa7ee}} | ||
|- | |- | ||
| | | Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun. | ||
| {{Linkable|Weapon_Type_Rifle|text=<tt>Weapon_Type_Rifle</tt>}} | | {{Linkable|Weapon_Type_Rifle|text=<tt>Weapon_Type_Rifle</tt>}} | ||
| {{ID|003aa675}} | | {{ID|003aa675}} | ||
|- | |- | ||
| | | Shotguns, like the [[Pump action shotgun (Fallout 76)|pump-action]] and [[Double-barrel shotgun (Fallout 76)|double-barreled]], do more damage the closer you are to the target. | ||
| {{Linkable|Weapon_Type_Shotgun|text=<tt>Weapon_Type_Shotgun</tt>}} | | {{Linkable|Weapon_Type_Shotgun|text=<tt>Weapon_Type_Shotgun</tt>}} | ||
| {{ID|003aa87c}} | | {{ID|003aa87c}} | ||
Ligne 1 868 : | Ligne 1 847 : | ||
|} | |} | ||
== {{Icon| | == {{Icon|FO76WL}} Wastelanders == | ||
=== Enemies === | |||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | |The Blood Eagles revel in violence and bloodshed, and generally attack on sight, with little regard for their own safety. | ||
| | |W05_Enemy_BloodEagles01 | ||
| | |0059BC5C | ||
|- | |- | ||
| | |Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans. | ||
| | |W05_Enemy_BloodEagles02 | ||
| | |0059BC5D | ||
|- | |- | ||
| | |The Raiders who reside in the settlement of Crater may be selfish and violent, but they can at least (occasionally) be reasoned with. The same can not be said of the Blood Eagles... | ||
| | |W05_Enemy_BloodEagles03 | ||
| | |0059BC5E | ||
|- | |- | ||
| | |The enigmatic and deadly mutant creatures known as Floaters store noxious gases in their floatation bladders, which allow them to move through the air in search of prey. | ||
| | |W05_Enemy_Floater | ||
| | |0059BC63 | ||
|- | |- | ||
| | |To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed. | ||
| | |W05_Enemy_MothmanCultists01 | ||
| | |0059BC5F | ||
|- | |- | ||
| | |The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being. | ||
| | |W05_Enemy_MothmanCultists02 | ||
| | |0059BC60 | ||
|- | |- | ||
| | |The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life. | ||
| | |W05_Enemy_MothmanCultists03 | ||
| | |0059BC61 | ||
|- | |- | ||
| | |As large as it is grotesque, the towering Wendigo Colossus has multiple heads, each of which can attack its prey independently. | ||
| { | |W05_Enemy_WendigoColossus | ||
| | |0059BC62 | ||
|} | |||
=== Gameplay=== | |||
{| class="va-table va-table-full va-table-left sortable" | |||
! style="width: 80%;" | Text | |||
! style="width: 10%;" | [[Form ID|Editor ID]] | |||
! style="width: 10%;" | [[Form ID|Base ID]] | |||
|- | |- | ||
| | |Some interiors in the game are private, meaning only you and your teammates can enter. When you approach a private interior, you'll be given the option to enter your own or your team leader's. | ||
| | |W05_GeneralGameplay_Instancing01 | ||
| | |0059BC50 | ||
|- | |- | ||
| | |In most cases, quest progress in private interiors is only saved once all the activity in the interior is completed. Make sure to wrap up all your current goals before logging off! | ||
| | |W05_GeneralGameplay_Instancing02 | ||
| | |0059BC51 | ||
|- | |- | ||
| | |Quest progress inside a private interior is personalized. You won't be able to progress your own quest inside your team leader's space. | ||
| | |W05_GeneralGameplay_Instancing03 | ||
| | |0059C249 | ||
|- | |- | ||
| | |Curious what dialogue choices your teammate is making? Approach them and select "Listen" to eavesdrop on their conversations. | ||
| | |W05_GeneralGameplay_Instancing04 | ||
| | |005A0115 | ||
|- | |- | ||
| | |Get on the bad side of the Raiders at Crater or the Settlers of Foundation? Rumor has it someone at the Wayward might be able to help you out... | ||
| { | |W05_GeneralGameplay_ReputationFixer01 | ||
| | |0059BC64 | ||
|} | |||
=== Location=== | |||
{| class="va-table va-table-full va-table-left sortable" | |||
! style="width: 80%;" | Text | |||
! style="width: 10%;" | [[Form ID|Editor ID]] | |||
! style="width: 10%;" | [[Form ID|Base ID]] | |||
|- | |- | ||
| | |When the Diehards Raider gang returned to Appalachia, they settled in the area of the crashed space station and named their new home the Crater. | ||
| | |W05_Location_Crater01 | ||
| | |0059BC56 | ||
|- | |- | ||
| | |Meg leads the Raiders at Crater with a cool head and pragmatic nature, but she won't hesitate to employ violence if she or her people are threatened. | ||
| | |W05_Location_Crater02 | ||
| | |0059BC57 | ||
|- | |- | ||
| | |Many of the Raiders who dwell at Crater are opportunistic and power-hungry, just waiting for a chance to improve their standing even if it means eliminating a rival. | ||
| | |W05_Location_Crater03 | ||
| | |0059BC58 | ||
|- | |- | ||
| | |Amid the debris of the crashed space station, the Raiders found sophisticated communications equipment they now use to monitor radio traffic in Appalachia. | ||
| | |W05_Location_Crater04 | ||
| | |0059BC59 | ||
|- | |- | ||
| | |The Raiders believe that strength is the key to survival, and they view the Settlers of Foundation as weak and ripe for conquest. | ||
| | |W05_Location_Crater05 | ||
| | |0059BC5A | ||
|- | |- | ||
| | |A group of identical Protectrons named Sunny serve as vendors at Foundation. Each competes with the others to establish itself as the real Sunny. | ||
|W05_Location_Foundation01 | |||
|0059BC52 | |||
|- | |- | ||
| | |The Settlers at Foundation rely on cooperation and collaboration, but respect the guidance of Paige and Ward, who are the closest the settlement has to leaders. | ||
| | |W05_Location_Foundation02 | ||
| | |0059BC53 | ||
|- | |- | ||
| | |Foundation was constructed on the site of the Spruce Knob campground, affording the Settlers a commanding view of the nearby hills and valleys. | ||
| | |W05_Location_Foundation03 | ||
| | |0059BC54 | ||
|- | |- | ||
| | |The Settlers at Foundation traveled from a variety of areas to make a new home in Appalachia, but most come from various parts of Pennsylvania. | ||
| | |W05_Location_Foundation04 | ||
| | |0059BC55 | ||
|- | |||
|The settlement of Foundation represents the first step in the Settlers' plan to reclaim Appalachia, through building, expansion and community. | |||
|W05_Location_Foundation05 | |||
|0059BC5B | |||
|- | |- | ||
| | |The Mothman cultists have claimed the Kanawha County Cemetery as a place of holy communion. By night, they perform rituals in the hopes of summoning their deity. | ||
| | |W05_Location_KanawhaCountyCemetery | ||
| | |0059BC69 | ||
|- | |- | ||
| | |As the ranks of the Mothman cult have grown, its members have settled in the scenic town of Point Pleasant, claiming it as their new home. | ||
| | |W05_Location_PointPleasant | ||
| | |0059BC68 | ||
|- | |- | ||
| | |RobCo, a leading corporation in the design and manufacture of robots (as well as the Pip-Boy), maintained contracts with several other corporations and governments... many of which involved unorthodox experiments. | ||
| | |W05_Location_RobCoResearchFacility | ||
| | |0059BC66 | ||
|- | |- | ||
| | |Seeking a foothold in Appalachia, the savage Blood Eagles have established a stronghold at the old Rollins Work Camp. | ||
| | |W05_Location_RollinsLaborCamp | ||
| | |0059BC67 | ||
|- | |- | ||
| | |Located on the outskirts of Flatwoods, the Wayward is a bar and gathering place serving the people who've returned to Appalachia to seek their fortunes. | ||
| | |W05_Location_Wayward | ||
| | |0059BC65 | ||
|} | |} | ||
=== | ==Vault Raids== | ||
{| class="va-table va-table-full va-table-left sortable" | {| class="va-table va-table-full va-table-left sortable" | ||
! style="width: 80%;" | | ! style="width: 80%;" | Text | ||
! style="width: 10%;" | [[Form ID|Editor ID]] | ! style="width: 10%;" | [[Form ID|Editor ID]] | ||
! style="width: 10%;" | [[Form ID|Base ID]] | ! style="width: 10%;" | [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature. | ||
| | | {{Linkable|Vault_V94_01|text=<tt>Vault_V94_01</tt>}} | ||
| | | {{ID|0041771F}} | ||
|- | |- | ||
| | | When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty. | ||
| | | {{Linkable|Vault_V94_02|text=<tt>Vault_V94_02</tt>}} | ||
| | | {{ID|00417720}} | ||
|- | |- | ||
| | | Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit. | ||
| | | {{Linkable|Vault_V94_03|text=<tt>Vault_V94_03</tt>}} | ||
| | | {{ID|00417721}} | ||
|- | |- | ||
| | | Vault 96 was home to five brilliant scientists, thousands of cryogenically preserved creatures, and an automated security force to keep them both under control. | ||
| | | {{Linkable|Vault_V96_01|text=<tt>Vault_V96_01</tt>}} | ||
| | | {{ID|0056E847}} | ||
|- | |- | ||
| | | With its vast gene banks and cryogenic storage bays, Vault 96 was intended to rebuild entire ecosystems in the aftermath of a nuclear war. Or so its residents were told. | ||
| | | {{Linkable|Vault_V96_02|text=<tt>Vault_V96_02</tt>}} | ||
| | | {{ID|0056E848}} | ||
|} | |||
|- | |||
| The Vault 96 Mainframe incorporated cutting-edge quantum vacuum tube arrays to model, simulate, and conduct rapid genetic experiments. | |||
| {{Linkable|Vault_V96_03|text=<tt>Vault_V96_03</tt>}} | |||
| {{ID|0056E849}} | |||
|- | |- | ||
| | | Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards. | ||
| | | {{Linkable|Vault_V96_VaultSystem01|text=<tt>Vault_V96_VaultSystem01</tt>}} | ||
| | | {{ID|0056E84E}} | ||
|- | |- | ||
| | | You can earn the rewards from each rank of each Vault Mission once per day. | ||
| | | {{Linkable|Vault_V96_VaultSystem02|text=<tt>Vault_V96_VaultSystem02</tt>}} | ||
| | | {{ID|0056E84F}} | ||
|- | |- | ||
| | | Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards. | ||
| | | {{Linkable|Vault_VaultSystem01|text=<tt>Vault_VaultSystem01</tt>}} | ||
| | | {{ID|0041771E}} | ||
|- | |- | ||
| | | You can earn the rewards from each rank of each Vault Mission once per day. | ||
| | | {{Linkable|Vault_V96_VaultSystem02|text=<tt>Vault_V96_VaultSystem02</tt>}} | ||
| | | {{ID|00417728}} | ||
|} | |||
=={{Icon|FO76NW}} Nuclear Winter== | |||
{| class="va-table va-table-full va-table-left sortable" | |||
! style="width: 80%;" | Text | |||
! style="width: 10%;" | [[Form ID|Editor ID]] | |||
! style="width: 10%;" | [[Form ID|Base ID]] | |||
|- | |- | ||
| | | To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match. | ||
| | | {{Linkable|Babylon_Loadscreen_01|text=<tt>Babylon_Loadscreen_01</tt>}} | ||
| | | {{ID|00384f5c}} | ||
|- | |- | ||
| | | In Nuclear Winter you take less damage from falling from heights and can fall from higher distances. | ||
| | | {{Linkable|Babylon_Loadscreen_02|text=<tt>Babylon_Loadscreen_02</tt>}} | ||
| | | {{ID|00384f52}} | ||
|- | |- | ||
| | | Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter perk cards of a certain stat you can equip. | ||
| | | {{Linkable|Babylon_Loadscreen_03|text=<tt>Babylon_Loadscreen_03</tt>}} | ||
| | | {{ID|00384f53}} | ||
|- | |- | ||
| | | Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance! | ||
| | | {{Linkable|Babylon_Loadscreen_04|text=<tt>Babylon_Loadscreen_04</tt>}} | ||
| | | {{ID|00384f4e}} | ||
|- | |- | ||
| | | Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them! | ||
| | | {{Linkable|Babylon_Loadscreen_05|text=<tt>Babylon_Loadscreen_05</tt>}} | ||
| | | {{ID|00384f4f}} | ||
|- | |- | ||
| | | You can earn perk cards for use in Nuclear Winter by playing matches! | ||
| | | {{Linkable|Babylon_Loadscreen_06|text=<tt>Babylon_Loadscreen_06</tt>}} | ||
| | | {{ID|00384f1b}} | ||
|- | |- | ||
| | | Hunger and thirst aren't a factor in Nuclear Winter. Focus on surviving the fight! | ||
| | | {{Linkable|Babylon_Loadscreen_07|text=<tt>Babylon_Loadscreen_07</tt>}} | ||
| | | {{ID|00384f1c}} | ||
|- | |||
| We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses! | |||
| {{Linkable|Babylon_Loadscreen_08|text=<tt>Babylon_Loadscreen_08</tt>}} | |||
| {{ID|00384ca7}} | |||
|- | |||
| You can only equip seven total perk cards in Nuclear Winter. | |||
| {{Linkable|Babylon_Loadscreen_09|text=<tt>Babylon_Loadscreen_09</tt>}} | |||
| {{ID|00384ca8}} | |||
|- | |- | ||
| | | Nuclear Winter uses its own exclusive perk cards, including many you cannot find anywhere else! | ||
| | | {{Linkable|Babylon_Loadscreen_10|text=<tt>Babylon_Loadscreen_10</tt>}} | ||
| | | {{ID|00384c41}} | ||
|- | |- | ||
| | | Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health! | ||
| | | {{Linkable|Babylon_Loadscreen_11|text=<tt>Babylon_Loadscreen_11</tt>}} | ||
| | | {{ID|00384c42}} | ||
|- | |- | ||
| | | There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions. | ||
| | | {{Linkable|Babylon_Loadscreen_12|text=<tt>Babylon_Loadscreen_12</tt>}} | ||
| | | {{ID|003846fd}} | ||
|- | |- | ||
| | | Use your C.A.M.P. kits freely since you can't take them with you. They don't grow on trees, but they might be made of them! | ||
| | | {{Linkable|Babylon_Loadscreen_13|text=<tt>Babylon_Loadscreen_13</tt>}} | ||
| | | {{ID|003e3cdb}} | ||
|} | |||
|- | |||
| We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones! | |||
| {{Linkable|Babylon_Loadscreen_14|text=<tt>Babylon_Loadscreen_14</tt>}} | |||
| {{ID|003e3cdc}} | |||
|- | |||
! | | Don't worry about finding bobby pins. A Nuclear Winter Picklock perk is all you need! | ||
| {{Linkable|Babylon_Loadscreen_15|text=<tt>Babylon_Loadscreen_15</tt>}} | |||
| {{ID|003e3cdd}} | |||
|- | |- | ||
| | | Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map! | ||
| {{Linkable| | | {{Linkable|Babylon_Loadscreen_16|text=<tt>Babylon_Loadscreen_16</tt>}} | ||
| {{ID| | | {{ID|003e3cde}} | ||
|- | |- | ||
| | | You can revive teammates without using a stimpak in Nuclear Winter, but it takes longer than usual. | ||
| {{Linkable| | | {{Linkable|Babylon_Loadscreen_17|text=<tt>Babylon_Loadscreen_17</tt>}} | ||
| {{ID| | | {{ID|003e3cdf}} | ||
|- | |- | ||
| | | The crossbow can hold up to 3 bolts at once! | ||
| {{Linkable| | | {{Linkable|Babylon_Loadscreen_18|text=<tt>Babylon_Loadscreen_18</tt>}} | ||
| {{ID| | | {{ID|00417783}} | ||
|- | |- | ||
| | | ZAX has replaced items in most containers with more useful items. Search every nook and cranny! | ||
| {{Linkable| | | {{Linkable|Babylon_Loadscreen_19|text=<tt>Babylon_Loadscreen_19</tt>}} | ||
| {{ID| | | {{ID|0041823a}} | ||
|} | |} | ||
== | ==Loading screen slides== | ||
===''Fallout 76''=== | |||
=== ''Fallout 76'' === | |||
<gallery> | <gallery> | ||
Ls abandonedtruck.jpg | Ls abandonedtruck.jpg | ||
Ligne 2 211 : | Ligne 2 181 : | ||
</gallery> | </gallery> | ||
=== ''Wild Appalachia'' === | ===''Wild Appalachia''=== | ||
<gallery> | <gallery> | ||
Ls arktos.png | Ls arktos.png | ||
Ligne 2 222 : | Ligne 2 191 : | ||
</gallery> | </gallery> | ||
=== ''Nuclear Winter'' === | ===''Nuclear Winter''=== | ||
<gallery> | <gallery> | ||
Nw ls binoculars.jpg | Nw ls binoculars.jpg | ||
Nw ls bridgehanging.jpg | Nw ls bridgehanging.jpg | ||
Nw ls bridgeunder.jpg | Nw ls bridgeunder.jpg | ||
Nw ls cabinsign.jpg|[[ | Nw ls cabinsign.jpg|[[Alpine River Cabins]] | ||
Nw ls cabintrapped.jpg | Nw ls cabintrapped.jpg | ||
Nw ls corpse.jpg|[[ | Nw ls corpse.jpg|[[Petrified corpse]]s | ||
Nw ls corpsechurch.jpg | Nw ls corpsechurch.jpg | ||
Nw_ls_flatwoodssign.jpg | Nw_ls_flatwoodssign.jpg | ||
Ligne 2 237 : | Ligne 2 205 : | ||
Nw ls powerarmor.jpg | Nw ls powerarmor.jpg | ||
Nw ls resortpool.jpg | Nw ls resortpool.jpg | ||
Nw_ls_scorchedbeast.jpg|[[ | Nw_ls_scorchedbeast.jpg|[[Scorchbeast]] | ||
Nw_ls_stagingdesk.jpg | Nw_ls_stagingdesk.jpg | ||
Nw_ls_staginggameroom.jpg | Nw_ls_staginggameroom.jpg | ||
Nw ls stagingvault.jpg|[[ | Nw ls stagingvault.jpg|[[Vault 51]] | ||
Nw ls train.jpg | Nw ls train.jpg | ||
Nw ls vault51.jpg | Nw ls vault51.jpg | ||
Nw ls watchtower.jpg | Nw ls watchtower.jpg | ||
Ls vault94.jpg|[[ | Ls vault94.jpg|[[Vault 94]] | ||
Nw ls mt airport.jpg|[[ | Nw ls mt airport.jpg|[[Morgantown Airport]] | ||
Nw ls mt coolingtower.jpg | Nw ls mt coolingtower.jpg|Morgantown cooling tower | ||
Nw ls mt crossing.jpg | Nw ls mt crossing.jpg|Morgantown crossing | ||
Nw ls mt graftonmonster.jpg | Nw ls mt graftonmonster.jpg|Morgantown Grafton monster | ||
Nw ls mt slocums01.jpg | Nw ls mt slocums01.jpg|Slocum's Joe at Morgantown | ||
Nw ls mt vtu.jpg|[[ | Nw ls mt vtu.jpg|[[Vault-Tec University]] | ||
Nw ls mt welcomesign.jpg | Nw ls mt welcomesign.jpg|Morgantown welcome sign | ||
Ls mischief.jpg | Ls mischief.jpg|[[Mischief Night]] | ||
</gallery> | </gallery> | ||