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« Opérations quotidiennes de Fallout 76 » : différence entre les versions

Kims (discussion | contributions)
Kims (discussion | contributions)
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{| class="va-table va-table-full sortable" style="text-align: center;"
{| class="va-table va-table-full sortable" style="text-align: center;"
! colspan="4" | Mode de jeu
! colspan="4" | Mode de jeu
|-
|-style="height:32px;"
! Mission
! Mission
<!--! Led by-->
<!--! Led by-->
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! Description
! Description


|-
|-style="height:32px;"
! [[File:FO76 icons uplink01.png|50px]]<br />[[Liaison montante]]
! [[File:FO76 icons uplink01.png|50px]]<br />[[Liaison montante]]
<!--| [[Vernon Dodge|Initiate Dodge]]-->
<!--| [[Vernon Dodge|Initiate Dodge]]-->
| '''Regard perçant'''
| '''Regard perçant'''
| Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.
| Activez un répéteur de signaux et calibrez les liaisons montantes avant d'épuiser un chef ennemi en éliminant ses forces.
|-
|-style="height:32px;"
! [[Décryptage]]
! [[Décryptage]]
<!--| [[Vernon Dodge|Initiate Dodge]]-->
<!--| [[Vernon Dodge|Initiate Dodge]]-->
| '''Savage Strike'''
| '''Frappe sauvage'''
| Disable radio interceptors by taking down Code Carriers.
| Désactiver les intercepteurs radio en abattant les porteurs de code.
|}
|}
{| class="va-table va-table-full" style="text-align: center;"
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" style="width: 33%" | Locations
! colspan="3" style="width: 33%" | Locations
|-
|-style="height:32px;"
| [[La mine en feu]]
| [[La mine en feu]]
| [[Les Terriers]]
| [[Les Terriers]]
| [[Valley Galleria]]
| [[Valley Galleria]]
|-
|-style="height:32px;"
| [[Abri 94]]
| [[Abri 94]]
| [[Abri 96]] {{upcoming}}
| [[Abri 96]]
| [[Centre civique de Watoga]] {{upcoming}}
| [[Centre civique de Watoga]]  
|-
|-style="height:32px;"
| [[West Tek research center ]] {{upcoming}}
| [[Centre de recherches West Tek]]
|
|
|
|
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{| class="va-table va-table-full" style="text-align: center;"
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" style="width: 33%" | Factions
! colspan="3" style="width: 33%" | Factions
|-
|-style="height:32px;"
| [[Blood Eagles]]
| [[Aigles sanglants]]
| [[Culte de l'homme-phalène|Adorateurs de l'homme-phalène]] {{upcoming}}
| [[Culte de l'homme-phalène|Adorateurs de l'homme-phalène]]
| [[Taupe minière]]s {{upcoming}}
| [[Taupe minière]]s {{upcoming}}
|-
|-style="height:32px;"
| [[Fallout 76 Robots et ordinateurs|Robots]]
| [[Fallout 76 Robots et ordinateurs|Robots]]
| [[Calciné]] {{upcoming}}
| [[Calciné]]
| [[Super mutant (Fallout 76)|Super mutants]]
| [[Super mutant (Fallout 76)|Super mutants]]
|}
|}
{| class="va-table va-table-full" style="text-align: center;"
{| class="va-table va-table-full" style="text-align: center;"
! colspan="3" | Mutations
! colspan="3" | Mutations
|-
|-style="height:32px;"
! style="width: 15%" |'''Camouflage actif'''
! style="width: 15%" |'''Camouflage actif'''
| colspan=2" | Enemies will be cloaked when not attacking. They may be revealed while reloading, and may occasionally attack while cloaked.
| colspan=2" | Camouflé hors combat
|-
|-style="height:32px;"
! style="width: 15%" |'''Toucher cryogénique'''
! style="width: 15%" |'''Toucher cryogénique'''
| colspan=2" | Enemy attacks will freeze players, slowing them down considerably if damaged in succession. Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including [[Stimpak (Fallout 76)|stimpaks]], attack rates and reload rates.
| colspan=2" | Ralentit les cibles lors d'une attaque
|-
|-style="height:32px;"
! style="width: 15%" |'''Regard perçant'''
! style="width: 15%" |'''Regard perçant'''
| colspan=2" | Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of their stealth.
| colspan=2" | Perception fortement augmentée
|-
|-style="height:32px;"
! style="width: 15%" |'''Résilience'''
! style="width: 15%" |'''Résilience'''
| colspan=2" | Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off. Only melee attacks, weapon bashing, and the [[Hack and Slash]] perk qualify as melee attacks.
| colspan=2" | Ne peut être tué que par une attaque au corps à corps
|-
|-style="height:32px;"
! style="width: 15%" |'''Volatile'''
! style="width: 15%" |'''Volatile'''
| colspan=2" | Enemies will explode on death, dealing damage. Human enemies, such as Blood Eagles or Super Mutants, will burst apart into gibs similar to the [[Bloody Mess (perk)|Bloody Mess]] perk.
| colspan=2" | Explose à la mort
|-
|-style="height:32px;"
! style="width: 15%" | '''Regenerating''' {{upcoming}}
! style="width: 15%" | '''Régénération de groupe'''
| colspan=2" | Enemies heal nearby enemies (Enemies emit an aura that heals other enemies in the area.)<ref>Regenerating foes may heal themselves.</ref>
| colspan=2" | Soigne les ennemis groupés
|-
|-style="height:32px;"
! style="width: 15%" | '''Toxic''' {{upcoming}}
! style="width: 15%" | '''Explosion toxique'''
| colspan=2" | Enemies create toxic hazards upon death (On death, enemies leave behind poisonous hazards.)
| colspan=2" | Un piège de poison apparaît autour de la cible à sa mort
|-
|-style="height:32px;"
! style="width: 15%" | '''Swift''' {{upcoming}}
! style="width: 15%" | '''Pied vif'''
| colspan=2" | Enemies have increased movement speed.
| colspan=2" | Déplacements et combat au corps à corps plus rapides
|-
|-style="height:32px;"
! style="width: 15%" |  '''Savage Strike''' {{upcoming}}
! style="width: 15%" |  '''Frappe sauvage'''
| colspan=2" | Enemies bypass armor resistances (Makes their attacks more deadly and causes them to ignore armor resistances.)
| colspan=2" | Attaques perforantes mortelles
|}
|}


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