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« Écrans de chargement de Fallout 76 » : différence entre les versions

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This page is a list of '''[[loading screen]]''' hints and [[#Loading screen slides|slides]] found in ''[[Fallout 76]]''.
In ''Fallout 76'', the loading screens show information regarding the various perks, magazines, events, creatures, factions, and locations of the game. It also displays helpful game hints.
==List==
===Armor===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Designed to protect soldiers in any situation, [[Combat armor (Fallout 76)|Combat Armor]] gives the wearer equal amounts of resistance to physical and energy damage.
| {{Linkable|Armor_Combat|text=<tt>Armor_Combat</tt>}}
| {{ID|0052c1b9}}
|-
| Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.
| {{Linkable|Armor_Leather|text=<tt>Armor_Leather</tt>}}
| {{ID|0052c1b7}}
|-
| Outclassed by only Power Armor, every piece of [[Marine armor (Fallout 76)|Marine Combat Armor]] provides exceptional protection in nearly every battlefield scenario.
| {{Linkable|Armor_Marine|text=<tt>Armor_Marine</tt>}}
| {{ID|0052c1bb}}
|-
| Constructed of thick, hand-welded steel or aluminum, [[Metal armor (Fallout 76)|Metal Armor]] offers additional protection against physical damage.
| {{Linkable|Armor_Metal|text=<tt>Armor_Metal</tt>}}
| {{ID|0052c1b8}}
|-
| Developed by [[Garrahan Mining Company|Garrahan Mining Co.]], the "[[Excavator power armor|Excavator]]" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.
| {{Linkable|Armor_PowerArmor_Excavator|text=<tt>Armor_PowerArmor_Excavator</tt>}}
| {{ID|0052c1b5}}
|-
| Even without additional limb armor, a [[Power armor frame]] still provides tactical advantages, like increased carry weight, greater melee damage, and the elimination of falling damage.
| {{Linkable|Armor_PowerArmor_Frame|text=<tt>Armor_PowerArmor_Frame</tt>}}
| {{ID|0052c1af}}
|-
| Scavenged and restored by Appalachia's vicious and anarchistic gangs, [[Raider power armor (Fallout 4)|Raider Power Armor]] features crude plating, rusty spikes, and significant battlefield protection.
| {{Linkable|Armor_PowerArmor_Raider|text=<tt>Armor_PowerArmor_Raider</tt>}}
| {{ID|0052c1b4}}
|-
| Built by defense contractor [[West Tek|West-Tek]], the [[T-45 power armor (Fallout 4)|T-45]] series of [[Power armor]] was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
| {{Linkable|Armor_PowerArmor_T45|text=<tt>Armor_PowerArmor_T45</tt>}}
| {{ID|0052c1b0}}
|-
| The [[Battle of Anchorage]] saw the first deployment of the advanced [[T-51 power armor (Fallout 76)|T-51]] series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.
| {{Linkable|Armor_PowerArmor_T51|text=<tt>Armor_PowerArmor_T51</tt>}}
| {{ID|0052c1b1}}
|-
| The most advanced suits of Power Armor to see extensive use were the [[T-60 power armor (Fallout 76)|T-60]] models. By the time of the [[Great War]], they were a common sight in all U.S. military engagements.
| {{Linkable|Armor_PowerArmor_T60|text=<tt>Armor_PowerArmor_T60</tt>}}
| {{ID|0052c1b2}}
|-
| Crafted from actual destroyed robots, the high-tech plating of [[Robot armor (Fallout 76)|Robot Armor]] offers additional protection against energy damage.
| {{Linkable|Armor_Robot|text=<tt>Armor_Robot</tt>}}
| {{ID|0052c1ba}}
|-
| If you're worried your [[Vault jumpsuit (Fallout 76)|Vault Suit]] doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.
| {{Linkable|Armor_Underarmor|text=<tt>Armor_Underarmor</tt>}}
| {{ID|0052c1b6}}
|}
===Chems===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID]]
|-
| [[Addictol (Fallout 76)|Addictol]] completely cures its user of all [[addiction]]s.
| {{Linkable|Chems_Addictol|text=<tt>Chems_Addictol</tt>}}
| {{ID|0052c1bc}}
|-
| A powerful steroid, [[Buffout (Fallout 76)|Buffout]] grants temporary bonuses to [[Strength]], [[Endurance]], and maximum [[Health]].
| {{Linkable|Chems_Buffout|text=<tt>Chems_Buffout</tt>}}
| {{ID|0052c1bd}}
|-
| Highly sought after by hunters and assassins throughout the Wasteland, [[Calmex (Fallout 76)|Calmex]] grants a temporary bonus to [[Perception]], [[Agility]], and [[Sneak Attack Critical|Sneak Attack]] damage.
| {{Linkable|Chems_Calmex|text=<tt>Chems_Calmex</tt>}}
| {{ID|0052c1be}}
|-
| Who needs friends when you're this smart? Using [[Daddy-O (Fallout 76)|Daddy-O]] grants a temporary bonus to [[Intelligence]] and Perception, but also a temporary penalty to [[Charisma]].
| {{Linkable|Chems_DaddyO|text=<tt>Chems_DaddyO</tt>}}
| {{ID|0052c1bf}}
|-
| Sold as "happiness in a bottle," [[Day Tripper (Fallout 76)|Daytripper]] grants a temporary boost to Charisma and [[Luck]], but also a temporary penalty to Strength.
| {{Linkable|Chems_Daytripper|text=<tt>Chems_Daytripper</tt>}}
| {{ID|0052c1c1}}
|-
| A powerful painkiller, [[Med-X (Fallout 76)|Med-X]] grants a temporary bonus to [[Damage Resistance]].
| {{Linkable|Chems_MedX|text=<tt>Chems_MedX</tt>}}
| {{ID|0052c1c2}}
|-
| Popular with students and scientists alike, [[Mentats (Fallout 76)|Mentats]] grant a temporary bonus to Perception and Intelligence.
| {{Linkable|Chems_Mentats|text=<tt>Chems_Mentats</tt>}}
| {{ID|0052d006}}
|-
| Developed by the [[United States Armed Forces|United States military]] as a combat drug, [[Psycho (Fallout 76)|Psycho]] grants a temporary bonus to [[Damage|Damage dealt]] and Damage Resistance.
| {{Linkable|Chems_Psycho|text=<tt>Chems_Psycho</tt>}}
| {{ID|0052d007}}
|-
| To fight [[radiation]], use the chems [[Rad-X (Fallout 76)|Rad-X]] and [[RadAway (Fallout 76)|RadAway]]. Take Rad-X to temporarily increase your [[Radiation Resistance]]. Take RadAway if you've already been exposed.
| {{Linkable|Chems_Rads|text=<tt>Chems_Rads</tt>}}
| {{ID|0052d008}}
|-
| The medication inside a [[Stimpak (Fallout 76)|Stimpak]] heals injuries and can even restore [[Crippled Limbs|damaged limbs]].
| {{Linkable|Chems_Stimpak|text=<tt>Chems_Stimpak</tt>}}
| {{ID|0052d009}}
|-
| The experimental chem [[X-cell (Fallout 76)|X-cell]] grants a temporary bonus to every [[SPECIAL]] attribute.
| {{Linkable|Chems_Xcell|text=<tt>Chems_Xcell</tt>}}
| {{ID|0052d00a}}
|}
===Creatures and Robots===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| The [[RobCo Industries|RobCo]] [[Assaultron (Fallout 76)|Assaultron]] is a frontline combat robot with exceptional melee capabilities. But it is her powerful [[Salvaged Assaultron head (Fallout 76)|head-mounted laser]] that, once fully charged, can decimate an enemy.
| {{Linkable|Creature_Assaultron|text=<tt>Creature_Assaultron</tt>}}
| {{ID|003ea3c4}}
|-
| Late in 2060, the U.S. military deployed their unmanned [[Cargobot]]s all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
| {{Linkable|Creature_Cargobot|text=<tt>Creature_Cargobot</tt>}}
| {{ID|00066e3a}}
|-
| Razor-sharp claws, towering size, and surprising speed have made the [[Deathclaw (Fallout 76)|Deathclaw]] one of the most feared predators of the Wasteland.
| {{Linkable|Creature_Deathclaw|text=<tt>Creature_Deathclaw</tt>}}
| {{ID|003ea3fd}}
|-
| [[Feral ghoul (Fallout 76)|Feral Ghouls]] were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
| {{Linkable|Creature_FeralGhoul|text=<tt>Creature_FeralGhoul</tt>}}
| {{ID|003ea416}}
|-
| In pre-war West Virginia, near the town of [[Flatwoods]], many claimed to see a dark, mysterious figure with glowing eyes. Was this [[Flatwoods monster|Flatwoods Monster]] some kind of demon? Or something far worse?
| {{Linkable|Creature_FlatwoodsMonster|text=<tt>Creature_FlatwoodsMonster</tt>}}
| {{ID|003ea95c}}
|-
| The source of endless fireside horror stories, the [[Grafton monster|Grafton Monster]] is said to be a lumbering, pale, headless horror that wanders the woodlands of [[Grafton]], West Virginia.
| {{Linkable|Creature_GraftonMonster|text=<tt>Creature_GraftonMonster</tt>}}
| {{ID|00066e59}}
|-
| The [[Honey beast|Honey Beast]] is a horribly mutated honey bee that can attack by releasing dangerous [[Bee swarm|insect swarms]]. Fortunately, it is particularly vulnerable to both heat and cold attacks.
| {{Linkable|Creature_HoneyBeast|text=<tt>Creature_HoneyBeast</tt>}}
| {{ID|00066e5a}}
|-
| The [[Liberator]] robot was deployed by air onto [[United States of America|American soil]] in the days leading up to the Great War. Its purpose was to inspire [[People's Liberation Army|invading Chinese troops]] and spread [[Propaganda flyer|Communist propaganda]].
| {{Linkable|Creature_Liberator|text=<tt>Creature_Liberator</tt>}}
| {{ID|003ea955}}
|-
| The enormous [[Mega sloth|Mega Sloth]] is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
| {{Linkable|Creature_MegaSloth|text=<tt>Creature_MegaSloth</tt>}}
| {{ID|003ea94b}}
|-
| While there are actually several [[Mirelurk (Fallout 76)|Mirelurk]] species, most are heavily armed and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
| {{Linkable|Creature_Mirelurk|text=<tt>Creature_Mirelurk</tt>}}
| {{ID|003ea437}}
|-
| [[General Atomics International]] built the [[Miss Nanny (Fallout 76)|Miss Nanny robot]] as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable parts.
| {{Linkable|Creature_MissNanny|text=<tt>Creature_MissNanny</tt>}}
| {{ID|003ea4d7}}
|-
| The [[Vault-Tec Agricultural Research Center]] promised a future of automated, high-tech farming. But sometime after the war, their experimental [[Mister Handy (Fallout 76)#Mister Farmhand|Mister Farmhands]] turned that dream into a nightmare.
| {{Linkable|Creature_MisterFarmhand|text=<tt>Creature_MisterFarmhand</tt>}}
| {{ID|00066e32}}
|-
| Realizing their robots’ enormous military potential, General Atomics International developed the [[Mister Gutsy (Fallout 76)|Mister Gutsy]] as a powerful wartime equivalent to the Mister Handy.
| {{Linkable|Creature_MisterGutsy|text=<tt>Creature_MisterGutsy</tt>}}
| {{ID|003ea8ac}}
|-
| The pride of [[General Atomics International]], the [[Mister Handy (Fallout 76)|Mister Handy]] was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
| {{Linkable|Creature_MisterHandy|text=<tt>Creature_MisterHandy</tt>}}
| {{ID|003ea8b0}}
|-
| Trapped within their deteriorating mining suits, the [[Mole miner|Mole Miners]] are frenzied combatants who attack anything they perceive as a threat.
| {{Linkable|Creature_MoleMiner|text=<tt>Creature_MoleMiner</tt>}}
| {{ID|003ea942}}
|-
| While vulnerable out in the open, [[Mole rat (Fallout 76)|Mole Rats]] can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
| {{Linkable|Creature_MoleRat|text=<tt>Creature_MoleRat</tt>}}
| {{ID|003ea4d9}}
|-
| According to local folklore - as well as a statue and museum in [[Point Pleasant]], West Virginia - the [[Mothman]] is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
| {{Linkable|Creature_Mothman|text=<tt>Creature_Mothman</tt>}}
| {{ID|003ea93f}}
|-
| [[Mutant hound (Fallout 76)|Mutant Hounds]] are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
| {{Linkable|Creature_MutantHound|text=<tt>Creature_MutantHound</tt>}}
| {{ID|003ea8b3}}
|-
| While RobCo's [[Protectron (Fallout 76)|Protectron]] robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
| {{Linkable|Creature_Protectron|text=<tt>Creature_Protectron</tt>}}
| {{ID|003ea8c0}}
|-
| While the venom of their stingers is deadly, the real threat from a [[Radscorpion (Fallout 76)|Radscorpion]] is their ability to ambush their prey from underground.
| {{Linkable|Creature_Radscorpion|text=<tt>Creature_Radscorpion</tt>}}
| {{ID|003ea8c6}}
|-
| [[Radstag (Fallout 76)|Radstags]] have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
| {{Linkable|Creature_RadStag|text=<tt>Creature_RadStag</tt>}}
| {{ID|003ea8cb}}
|-
| [[Radtoad (Fallout 76)|Radtoads]] use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
| {{Linkable|Creature_Radtoad|text=<tt>Creature_Radtoad</tt>}}
| {{ID|003ea960}}
|-
| The [[Scorched]] are human beings afflicted by a strange condition known as the [[Scorched Plague]], and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
| {{Linkable|Creature_Scorched|text=<tt>Creature_Scorched</tt>}}
| {{ID|003ea93b}}
|-
| The [[Sentry bot (Fallout 76)|Sentry Bot]] was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its [[fusion core (Fallout 76)|fusion core]] is most vulnerable.
| {{Linkable|Creature_SentryBot|text=<tt>Creature_SentryBot</tt>}}
| {{ID|003ea8d1}}
|-
| A horrifying result of experiments with the [[Forced Evolutionary Virus]], the [[Snallygaster]] has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
| {{Linkable|Creature_Snallygaster|text=<tt>Creature_Snallygaster</tt>}}
| {{ID|003ea939}}
|-
| [[Stingwing (Fallout 76)|Stingwings]] use their impressive speed and poisoned stingers to wear down opponents, but a well-placed hit or two can shatter their fragile bodies.
| {{Linkable|Creature_Stingwing|text=<tt>Creature_Stingwing</tt>}}
| {{ID|003ea8e6}}
|-
| The first [[Super mutant (Fallout 76)|Super Mutants]] in Appalachia were created right before the Great War, when [[West Tek]] poisoned the drinking water of [[Huntersville]] with the [[Forced Evolutionary Virus|FEV Virus]], in a sinister, secret experiment gone horribly wrong.
| {{Linkable|Creature_SuperMutant|text=<tt>Creature_SuperMutant</tt>}}
| {{ID|003ea915}}
|-
| What's worse than walking through the forest and getting munched on by a [[Tick]]? Walking through a post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
| {{Linkable|Creature_Tick|text=<tt>Creature_Tick</tt>}}
| {{ID|003ea91e}}
|-
| Few creatures, real or imagined, terrify West Virginians quite like the [[Wendigo]]. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
| {{Linkable|Creature_Wendigo|text=<tt>Creature_Wendigo</tt>}}
| {{ID|003ea91c}}
|}
===Events===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 70%;" | Text
! style="width: 10%;" | [[Fallout 76 quests|Event]]
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.
|
| {{Linkable|Events_Hordes|text=<tt>Events_Hordes</tt>}}
| {{ID|00504275}}
|-
| Want to start an event that will summon a Cargobot to drop off supplies? Load a [[US Government supply requisition]] [[Fallout 76 holotapes|holotape]] into an Emergency Broadcast Terminal.
|
| {{Linkable|Events_SupplyDrop|text=<tt>Events_SupplyDrop</tt>}}
| {{ID|00509867}}
|-
| [[Workshop (Fallout 76)|Workshop]]s are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
|
| {{Linkable|Events_Workshops|text=<tt>Events_Workshops</tt>}}
| {{ID|0050424b}}
|-
| Feral Ghouls are lurking just outside Vault 76! Drive them back. {{cut}}
| [[Welcoming Committee]]
| {{Linkable|Event_76ExitEventQuest|text=<tt>Event_76ExitEventQuest</tt>}}
| {{ID|002f8a96}}
|-
| The automated defenses at [[Fort Defiance]] can drive off the Scorched, but you'll need to repair them first...
| [[Line in the Sand]]
| {{Linkable|Event_BoSr01|text=<tt>Event_BoSr01</tt>}}
| {{ID|002f8a83}}
|-
| The artillery at Fort Defiance is operational and ready to deal a blow to the [[Scorched]]. All it needs is a target.
| [[Distant Thunder]]
| {{Linkable|Event_BoSZ03|text=<tt>Event_BoSZ03</tt>}}
| {{ID|002f8a75}}
|-
| The [[Monster Mash]] is happening at [[Watoga High School]]! Get [[Halloween candy|candy]] and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
| [[Monster Mash]]
| {{Linkable|Event_CB02_MonsterMash|text=<tt>Event_CB02_MonsterMash</tt>}}
| {{ID|002f8a86}}
|-
| Defend the [[Automated surface to air missile|Automated Surface-To-Air Missile]] (ASAM) turret so it can strike at the [[Scorchbeast]]s!
| [[Surface to Air]]
| {{Linkable|Event_CB06_ASAM|text=<tt>Event_CB06_ASAM</tt>}}
| {{ID|002f8a8e}}
|-
| A [[Scorchbeast#Scorchbeast queen|Scorchbeast Queen]] and her army of mind-controlled minions are terrorizing [[Fissure site Prime|the area]]. Stop them if you can!
| [[Scorched Earth]]
| {{Linkable|Event_CB15_ScorchedEarth|text=<tt>Event_CB15_ScorchedEarth</tt>}}
| {{ID|002f8a8d}}
|-
| A [[Census taker|Census Taker]] robot wants you to "correct" some of his numbers... with murder.
| [[Census Violence]]
| {{Linkable|Event_CBZ09_Census|text=<tt>Event_CBZ09_Census</tt>}}
| {{ID|002f8a70}}
|-
| An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
| [[AWOL Armaments]]
| {{Linkable|Event_CBZ13_Robots|text=<tt>Event_CBZ13_Robots</tt>}}
| {{ID|002f8a6b}}
|-
| A [[Imposter Sheepsquatch|rogue creature]] is terrorizing Appalachia. {{Icon|FO76WA|link=Wild Appalachia}}
| [[Encryptid]]
| {{Linkable|Event_E01B_Encryptid|text=<tt>Event_E01B_Encryptid</tt>}}
| {{ID|0041ae30}}
|-
| Guide a pack of abandoned [[Brahmin (Fallout 76)|Brahmin]] back home. {{Icon|FO76WA|link=Wild Appalachia}}
| [[Free Range]]
| {{Linkable|Event_E01B_Herd|text=<tt>Event_E01B_Herd</tt>}}
| {{ID|0041ae2f}}
|-
| What terrors await in the darkness beyond the fire? {{Icon|FO76WA|link=Wild Appalachia}}
| [[Campfire Tales]]
| {{Linkable|Event_E01C_Tales_Dark|text=<tt>Event_E01C_Tales_Dark</tt>}}
| {{ID|0041b782}}
|-
| Join the fun during the Fasnacht Day parade and earn a chance at a festival mask! {{Icon|FO76WA|link=Wild Appalachia}}
| [[Fasnacht Day]]
| {{Linkable|Event_E01F_Fasnacht|text=<tt>Event_E01F_Fasnacht</tt>}}
| {{ID|0049887d}}
|-
| [[MODUS]] has tasked you with luring "pests" into the range of an orbital strike.
| [[A Real Blast]]
| {{Linkable|Event_ENs02_Blast|text=<tt>Event_ENs02_Blast</tt>}}
| {{ID|002f8a69}}
|-
| The [[Kovac-Muldoon Platform|Kovak-Muldoon]] is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
| [[Dropped Connection]]
| {{Linkable|Event_ENz01_Above|text=<tt>Event_ENz01_Above</tt>}}
| {{ID|002f8a78}}
|-
| MODUS has tasked you with helping him create an automated robot patrol force.
| [[Bots on Parade]]
| {{Linkable|Event_ENz04_Bots|text=<tt>Event_ENz04_Bots</tt>}}
| {{ID|002f8a6e}}
|-
| [[Corpse flower|Corpse Flowers]] are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
| [[Death Blossoms]]
| {{Linkable|Event_FF01_DeathBlossoms|text=<tt>Event_FF01_DeathBlossoms</tt>}}
| {{ID|002f8a72}}
|-
| Use the machinery at [[Mama Dolce's Food Processing]] to create [[Canned meat stew|cans of nutritious stew]]!
| [[Feed the People]]
| {{Linkable|Event_FF06_Feed|text=<tt>Event_FF06_Feed</tt>}}
| {{ID|002f8a79}}
|-
| [[Pharmabot-JD7E|Pharmabot JD7E]] has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
| [[Project Beanstalk]]
| {{Linkable|Event_FF08_ProjectBeanstalk|text=<tt>Event_FF08_ProjectBeanstalk</tt>}}
| {{ID|002f8a8a}}
|-
| The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
| [[Fertile Soil]]
| {{Linkable|Event_FF09_Reaper|text=<tt>Event_FF09_Reaper</tt>}}
| {{ID|002f8a7a}}
|-
| A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
| [[Collision Course]]
| {{Linkable|Event_FF11_Raid|text=<tt>Event_FF11_Raid</tt>}}
| {{ID|002f8a71}}
|-
| The church bells are causing the Mole Rats in the area to go on a digging frenzy!
| [[Find the Church]]
| {{Linkable|Event_FF12_Bell|text=<tt>Event_FF12_Bell</tt>}}
| {{ID|002f8a92}}
|-
| A [[Cult of the Mothman|local cult]] believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
| [[The Path to Enlightenment]]
| {{Linkable|Event_FFZ10_Light|text=<tt>Event_FFZ10_Light</tt>}}
| {{ID|002f8a94}}
|-
| This forest is overrun with packs of [[Wolf (Fallout 76)|wolves]]. Fight them off and bring down the pack Alpha!
| [[Leader of the Pack]]
| {{Linkable|Event_FFZ11_Pack|text=<tt>Event_FFZ11_Pack</tt>}}
| {{ID|002f8a82}}
|-
| A [[Vertibot]] is flying over the area. Shoot it down and claim valuable scrap!
| [[Fly Swatter]]
| {{Linkable|Event_FFZ16_Swatter|text=<tt>Event_FFZ16_Swatter</tt>}}
| {{ID|002f8a7b}}
|-
| [[The Giant Teapot]] is ready to brew! Defend it while it boils up a fresh pot.
| [[Tea Time]]
| {{Linkable|Event_FFZ17_TeaTime|text=<tt>Event_FFZ17_TeaTime</tt>}}
| {{ID|002f8a90}}
|-
| Lure a Scorchbeast into a trap and finish it off!
| [[It's a Trap]]
| {{Linkable|Event_FSS01_Trap|text=<tt>Event_FSS01_Trap</tt>}}
| {{ID|002f8a80}}
|-
| [[Rover]] the robot needs to repair the communications uplink. Protect him until his work is complete.
| [[Always Vigilant]]
| {{Linkable|Event_FSS02_Vigilant|text=<tt>Event_FSS02_Vigilant</tt>}}
| {{ID|002f8a6a}}
|-
| Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
| Horde events <!-- List them here -->
| {{Linkable|Event_GQ_Horde|text=<tt>Event_GQ_Horde</tt>}}
| {{ID|002f8a67}}
|-
| This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
| [[Defend Workshop]]
| {{Linkable|Event_GQ_WorkshopAttack|text=<tt>Event_GQ_WorkshopAttack</tt>}}
| {{ID|002f8a73}}
|-
| A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
| [[Defend Workshop]]
| {{Linkable|Event_GQ_WorkshopAttackScorchbeasts|text=<tt>Event_GQ_WorkshopAttackScorchbeasts</tt>}}
| {{ID|002f8a74}}
|-
| This Workshop has been overrun! Take it back!
| [[Retake Workshop]]
| {{Linkable|Event_GQ_WorkshopAttack_Takeover|text=<tt>Event_GQ_WorkshopAttack_Takeover</tt>}}
| {{ID|002f8a8c}}
|-
| Join a "Guided Meditation" and find inner peace.
| [[Guided Meditation]]
| {{Linkable|Event_MTNM03_Meditation|text=<tt>Event_MTNM03_Meditation</tt>}}
| {{ID|002f8a7d}}
|-
| Mister [[Billingsley]] is setting up a Halloween gala and he could use your help.
| [[Distinguished Guests]]
| {{Linkable|Event_MTNM04_Guest|text=<tt>Events_MTNM04_Guest</tt>}}
| {{ID|002f8a76}}
|-
| A strange creature attacks [[Sons of Dane compound|Buck's Den Beer House]] whenever it hears the sounds of partying...
| [[One Violent Night]]
| {{Linkable|Event_MTNS04_Night|text=<tt>Event_MTNS04_Night</tt>}}
| {{ID|002f8a87}}
|-
| Defend the [[Mineral extractor|Uranium Extractors]] and collect whatever valuables they pull up.
| [[Uranium Fever]]
| {{Linkable|Event_MTNS06_Uranium|text=<tt>Event_MTNS06_Uranium</tt>}}
| {{ID|002f8a95}}
|-
| Treasure from the depths! Secure the area and take the largest haul you can muster.
| [[Breach and Clear]]
| {{Linkable|Event_MTR05_Mother_Breach|text=<tt>Event_MTR05_Mother_Breach</tt>}}
| {{ID|002f8a6f}}
|-
| A mine rich with resources has opened up—but not for long. Unearth valuables by repairing and protecting [[Auto-Miner]]s before the mine collapses again.
| [[Lode Baring]]
| {{Linkable|Event_MTR08_Lode|text=<tt>Event_MTR08_Lode</tt>}}
| {{ID|002f8a84}}
|-
| Security bots are safeguarding something in this area. Engage them and find out what it is!
| [[Battle Bot]]
| {{Linkable|Event_MTR10_Battle|text=<tt>Event_MTR10_Battle</tt>}}
| {{ID|002f8a6d}}
|-
| Repair all the systems in the power plant to get it back online.
| [[Powering Up Monongah]]<br />[[Powering Up Poseidon]]<br />[[Powering Up Thunder Mountain]]
| {{Linkable|Event_PowerPlantEvent|text=<tt>Event_PowerPlantEvent</tt>}}
| {{ID|002f8a89}}
|-
| A [[Mr. Messenger|Mister Messenger]] needs your help while he makes a delivery.
| [[The Messenger]]
| {{Linkable|Event_RE_Scene_MTNZ05_Messenger|text=<tt>Event_RE_Scene_MTNZ05_Messenger</tt>}}
| {{ID|002f8a93}}
|-
| [[Steelheart]] is once again ready to protect Morgantown. Escort him on his patrol.
| [[Back on the Beat]]
| {{Linkable|Event_RS02_Beat|text=<tt>Event_RS02_Beat</tt>}}
| {{ID|002f8a6c}}
|-
| [[Strangler vine]]s are infesting the plants and creatures in this area. Destroy the [[Strangler heart|Strangler Heart]]!
| [[Heart of the Swamp]]
| {{Linkable|Event_SFS08_Heart|text=<tt>Event_SFS08_Heart</tt>}}
| {{ID|002f8a7e}}
|-
| Attract friendly creatures to the three habitats and defend them from predators. {{Icon|FO76WA|link=Wild Appalachia}}
| [[Project Paradise]]
| {{Linkable|Event_SFS09_Habitat|text=<tt>Event_SFS09_Habitat</tt>}}
| {{ID|0041b783}}
|-
| [[Beckham]] the Mister Handy is programmed to retrieve [[honey]]. Unfortunately, he's also programmed to be irrationally afraid of bees...
| [[Irrational Fear]]
| {{Linkable|Event_SFZ08_Fear|text=<tt>Event_SFZ08_Fear</tt>}}
| {{ID|002f8a7f}}
|-
| [[Harrison Malone|Mad Dog Malone]] is on the loose again! Bring him to justice.
| [[Manhunt]]
| {{Linkable|Event_TW003|text=<tt>Event_TW003</tt>}}
| {{ID|002f8a85}}
|-
| Grafton's mayor has tasked you with putting down a group of "protestors."
| [[Protest March]]
| {{Linkable|Event_TW006|text=<tt>Event_TW006</tt>}}
| {{ID|002f8a8b}}
|-
| There's been a jail break! Help the [[Warden]] bring the escaped prisoners to justice.
| [[Jail Break]]
| {{Linkable|Event_TW008|text=<tt>Event_TW008</tt>}}
| {{ID|002f8a81}}
|-
| A [[American Civil War|Civil War]] Reenactment is being held at [[Prickett's Fort]], and you're invited to join in the battle!
| [[The Battle that Never Was (Versus)]]
| {{Linkable|Event_TW009|text=<tt>Event_TW009</tt>}}
| {{ID|002f8a91}}
|-
| The Warden has asked you to help his officers with their rounds.
| [[Patrol Duty]]
| {{Linkable|Event_TW043|text=<tt>Event_TW043</tt>}}
| {{ID|002f8a88}}
|-
| Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
| [[Swarm of Suitors]]
| {{Linkable|Event_TWZ05|text=<tt>Event_TWZ05</tt>}}
| {{ID|002f8a8f}}
|-
| The [[Grafton mayor|Mayor of Grafton]] is holding a town parade!
| [[Grafton Day]]
| {{Linkable|Event_TWZ07|text=<tt>Event_TWZ07</tt>}}
| {{ID|002f8a7c}}
|-
| The [[bleach dogwood]]s need fertilizer to prevent them from dying off.
| [[Dogwood Die Off]]
| {{Linkable|Event_TWZ09|text=<tt>Event_TWZ09</tt>}}
| {{ID|002f8a77}}
|}
===Factions===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| "[[Taggerdy's Thunder]]" was a US Army Ranger unit led by Lieutenant [[Elizabeth Taggerdy]]. She continued to lead her troops - as a [[Brotherhood of Steel ranks#Paladin|Paladin]] - after they all joined the [[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]].
| {{Linkable|Faction_BoS02|text=<tt>Faction_BoS02</tt>}}
| {{ID|0053042d}}
|-
| Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
| {{Linkable|Faction_BoS04|text=<tt>Faction_BoS04</tt>}}
| {{ID|0053042e}}
|-
| Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
| {{Linkable|Faction_BoS05|text=<tt>Faction_BoS05</tt>}}
| {{ID|0053042f}}
|-
| The [[Free States]] were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
| {{Linkable|Faction_FreeStates01|text=<tt>Faction_FreeStates01</tt>}}
| {{ID|00530430}}
|-
| Paranoid that the [[Enclave|government]] was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
| {{Linkable|Faction_FreeStates02|text=<tt>Faction_FreeStates02</tt>}}
| {{ID|00530431}}
|-
| While [[Raleigh Clay]] was the public face of the Free States, his arrest would reveal US Senator [[Sam Blackwell]] to also be a driving force behind the movement.
| {{Linkable|Faction_FreeStates03|text=<tt>Faction_FreeStates03</tt>}}
| {{ID|00530432}}
|-
| Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
| {{Linkable|Faction_FreeStates04|text=<tt>Faction_FreeStates04</tt>}}
| {{ID|00530433}}
|-
| The [[Raiders (Fallout 76)|Raider groups]] of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
| {{Linkable|Faction_Raiders01|text=<tt>Faction_Raiders01</tt>}}
| {{ID|00530435}}
|-
| Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
| {{Linkable|Faction_Raiders02|text=<tt>Faction_Raiders02</tt>}}
| {{ID|00530436}}
|-
| After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
| {{Linkable|Faction_Raiders03|text=<tt>Faction_Raiders03</tt>}}
| {{ID|00530437}}
|-
| After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These [[Responders]] became part government, part crisis relief.
| {{Linkable|Faction_Responders01|text=<tt>Faction_Responders01</tt>}}
| {{ID|00530438}}
|-
| The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
| {{Linkable|Faction_Responders02|text=<tt>Faction_Responders02</tt>}}
| {{ID|00530439}}
|-
| Survival and security became paramount after the devastation of the Great War, and the [[Responders]] desperately tried to help as many of their neighbors as they could.
| {{Linkable|Faction_Responders03|text=<tt>Faction_Responders03</tt>}}
| {{ID|0053043a}}
|}
===General gameplay===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
| {{Linkable|GeneralGameplay_AreaTargets|text=<tt>GeneralGameplay_AreaTargets</tt>}}
| {{ID|0050750f}}
|-
| Use an [[Armor workbench (Fallout 76)|Armor Workbench]] to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
| {{Linkable|GeneralGameplay_ArmorWorkbench|text=<tt>GeneralGameplay_ArmorWorkbench</tt>}}
| {{ID|00504373}}
|-
| The "Block For This Session" option will mute the selected player, block all invites, and hide your location on their map until you log off.
| {{Linkable|GeneralGameplay_BlockPlayer|text=<tt>GeneralGameplay_BlockPlayer</tt>}}
| {{ID|0043170b}}
|-
| Using a collected [[Vault-Tec bobblehead|Vault Boy bobblehead]] will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
| {{Linkable|GeneralGameplay_Bobblehead|text=<tt>GeneralGameplay_Bobblehead</tt>}}
| {{ID|001b343e}}
|-
| A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
| {{Linkable|GeneralGameplay_Boss|text=<tt>GeneralGameplay_Boss</tt>}}
| {{ID|0043a4d4}}
|-
| Use your [[Construction and Assembly Mobile Platform]], or C.A.M.P., to build things critical to your survival, like a Cooking Station, [[My stash box|Stash Box]], and Weapons Workbench. Place and relocate the C.A.M.P. from the [[Pip-Boy]].
| {{Linkable|GeneralGameplay_CAMP|text=<tt>GeneralGameplay_CAMP</tt>}}
| {{ID|00066e51}}
|-
| The [[Chemistry station (Fallout 76)|Chemistry Station]] allows you to craft useful chems and medicines.
| {{Linkable|GeneralGameplay_ChemistryStation|text=<tt>GeneralGameplay_ChemistryStation</tt>}}
| {{ID|005043b9}}
|-
| Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of [[Addiction]].
| {{Linkable|GeneralGameplay_Chems|text=<tt>GeneralGameplay_Chems</tt>}}
| {{ID|003e1896}}
|-
| [[Fallout 76 armor and clothing|Clothing]] can be worn over any armor pieces you have equipped. Travel Appalachia in style!
| {{Linkable|GeneralGameplay_Clothing|text=<tt>GeneralGameplay_Clothing</tt>}}
| {{ID|0043a4d3}}
|-
| Any player can access resource Collectors{{sic}} in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
| {{Linkable|GeneralGameplay_Containers|text=<tt>GeneralGameplay_Containers</tt>}}
| {{ID|003e18a6}}
|-
| The [[Cooking station (Fallout 76)|Cooking Station]] allows you to cook food and beverages that are free of disease and more effective at quenching [[Hunger]] and [[Thirst]].
| {{Linkable|GeneralGameplay_CookingStation|text=<tt>GeneralGameplay_CookingStation</tt>}}
| {{ID|00504393}}
|-
| Repeated unprovoked attacks against other players can cause you to become [[Wanted]], allowing anyone to freely attack you.
| {{Linkable|GeneralGameplay_Crime|text=<tt>GeneralGameplay_Crime</tt>}}
| {{ID|00504281}}
|-
| [[Fast travel]] quickly moves you to a previously discovered location, but at the cost of caps.
| {{Linkable|GeneralGameplay_FastTravel|text=<tt>GeneralGameplay_FastTravel</tt>}}
| {{ID|005043f9}}
|-
| [[Terminal|Hacking a terminal]] requires you to have a number of Hacker [[Fallout 76 perks|perks]] equipped equal to the skill level of the terminal.
| {{Linkable|GeneralGameplay_Hacking|text=<tt>GeneralGameplay_Hacking</tt>}}
| {{ID|005041f1}}
|-
| You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
| {{Linkable|GeneralGameplay_Health|text=<tt>GeneralGameplay_Health</tt>}}
| {{ID|005043c9}}
|-
| Go to the main menu and select Help to get detailed explanations on topics such as crafting, using the C.A.M.P., rules for PvP, and more.
| {{Linkable|GeneralGameplay_HelpMenu|text=<tt>GeneralGameplay_HelpMenu</tt>}}
| {{ID|003d009e}}
|-
| Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
| {{Linkable|GeneralGameplay_LearningIngredients|text=<tt>GeneralGameplay_LearningIngredients</tt>}}
| {{ID|003e189a}}
|-
| Every time you [[Level|level up]], you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.
| {{Linkable|GeneralGameplay_LevelUp|text=<tt>GeneralGameplay_LevelUp</tt>}}
| {{ID|00504327}}
|-
| [[Lock|Picking a lock]] requires you to have a number of [[Picklock]] perks equipped equal to the skill level of the lock.
| {{Linkable|GeneralGameplay_Lockpicking|text=<tt>GeneralGameplay_Lockpicking</tt>}}
| {{ID|005041e9}}
|-
| Whenever you log into Fallout 76, you'll be spawned near the last [[Fallout 76 locations|location]] you visited before you logged out.
| {{Linkable|GeneralGameplay_LogoutLocation|text=<tt>GeneralGameplay_LogoutLocation</tt>}}
| {{ID|0050750b}}
|-
| Using a collected [[Fallout 76 magazines|magazine]] grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
| {{Linkable|GeneralGameplay_Magazine|text=<tt>GeneralGameplay_Magazine</tt>}}
| {{ID|001b3448}}
|-
| [[Ore vein|Ore]], such as [[Iron ore|Iron Ore]] and [[Gold ore|Gold Ore]], can be smelted down at a Chemistry station in order to turn them into crafting components.
| {{Linkable|GeneralGameplay_Ore|text=<tt>GeneralGameplay_Ore</tt>}}
| {{ID|00434ff4}}
|-
| You can always enter a suit of Power Armor by using the Transfer{{sic}} button to remove any armor pieces that are higher than your current level.
| {{Linkable|GeneralGameplay_PowerArmorLevel|text=<tt>GeneralGameplay_PowerArmorLevel</tt>}}
| {{ID|004fde8d}}
|-
| Use a [[Power armor station (Fallout 76)|Power Armor Station]] to repair and make modifications to your Power Armor.
| {{Linkable|GeneralGameplay_PowerArmorStation|text=<tt>GeneralGameplay_PowerArmorStation</tt>}}
| {{ID|00504339}}
|-
| Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
| {{Linkable|GeneralGameplay_PVP|text=<tt>GeneralGameplay_PVP</tt>}}
| {{ID|005042b7}}
|-
| Items with a diamond icon next to them are important quest items.
| {{Linkable|GeneralGameplay_QuestItems|text=<tt>GeneralGameplay_QuestItems</tt>}}
| {{ID|0050750d}}
|-
| The Data section of your Pip-Boy lists the [[Fallout 76 quests|quests]] you are on. From there, you can turn quest targets for individual quests on or off.
| {{Linkable|GeneralGameplay_QuestTargets|text=<tt>GeneralGameplay_QuestTargets</tt>}}
| {{ID|00504317}}
|-
| The Pip-Boy can be tuned to different [[Fallout 76 radio stations|radio stations]]. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
| {{Linkable|GeneralGameplay_Radio|text=<tt>GeneralGameplay_Radio</tt>}}
| {{ID|005043bb}}
|-
| [[Fallout 76 recipes|Recipes]] and [[Fallout 76 plans|Plans]] are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
| {{Linkable|GeneralGameplay_Recipes|text=<tt>GeneralGameplay_Recipes</tt>}}
| {{ID|003e1899}}
|-
| In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
| {{Linkable|GeneralGameplay_Respawn|text=<tt>GeneralGameplay_Respawn</tt>}}
| {{ID|005042f7}}
|-
| When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
| {{Linkable|GeneralGameplay_ScrappedObjects|text=<tt>GeneralGameplay_ScrappedObjects</tt>}}
| {{ID|004fc3d8}}
|-
| [[Weight|Over-encumbered]]? Scrap all your [[Fallout 76 junk items|Junk items]] at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
| {{Linkable|GeneralGameplay_ScrappingJunk|text=<tt>GeneralGameplay_ScrappingJunk</tt>}}
| {{ID|0043170a}}
|-
| [[Resting|Sleeping]] in a bed will give you a "Rested" bonus that boosts your earned [[XP]] for a limited time.
| {{Linkable|GeneralGameplay_Sleep|text=<tt>GeneralGameplay_Sleep</tt>}}
| {{ID|005043bd}}
|-
| Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or [[Red Rocket]] in Appalachia.
| {{Linkable|GeneralGameplay_STASH|text=<tt>GeneralGameplay_STASH</tt>}}
| {{ID|003ce6ae}}
|-
| The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
| {{Linkable|GeneralGameplay_StashBox|text=<tt>GeneralGameplay_StashBox</tt>}}
| {{ID|005042f5}}
|-
| Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
| {{Linkable|GeneralGameplay_Storage|text=<tt>GeneralGameplay_Storage</tt>}}
| {{ID|0043a4d5}}
|-
| When you're building at a workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
| {{Linkable|GeneralGameplay_StoredObjects|text=<tt>GeneralGameplay_StoredObjects</tt>}}
| {{ID|004fc3d7}}
|-
| The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
| {{Linkable|GeneralGameplay_TagForSearch|text=<tt>GeneralGameplay_TagForSearch</tt>}}
| {{ID|004f98d5}}
|-
| The [[Tinker's workbench]] allows you to craft [[Fallout 76 ammunition|ammo]], grenades, mines, and traps.
| {{Linkable|GeneralGameplay_TinkersWorkbench|text=<tt>GeneralGameplay_TinkersWorkbench</tt>}}
| {{ID|003336a4}}
|-
| Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.
| {{Linkable|GeneralGameplay_TrainStations|text=<tt>GeneralGameplay_TrainStations</tt>}}
| {{ID|004fde8e}}
|-
| Use a [[Weapons workbench (Fallout 76)|Weapons Workbench]] to modify or repair your weapons, craft new ones, or scrap old weapons for parts.
| {{Linkable|GeneralGameplay_WeaponsWorkbench|text=<tt>GeneralGameplay_WeaponsWorkbench</tt>}}
| {{ID|00504375}}
|}
===Lore===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| [[Vault 76]] was built to save the best and brightest in the event of a nuclear holocaust. On [[Reclamation Day]], they would emerge and begin to rebuild America. Today is that day...
| {{Linkable|aa_Vault76Exit_01|text=<tt>aa_Vault76Exit_01</tt>}}
| {{ID|00153ca7}}
|-
| Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.
| {{Linkable|Lore_Automation|text=<tt>Lore_Automation</tt>}}
| {{ID|00066e33}}
|-
| On October 23, 2077, in what came to be known as the "Great War", the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground [[Vault]]s.
| {{Linkable|Lore_Fallout01|text=<tt>Lore_Fallout01</tt>}}
| {{ID|003c294c}}
|-
| Durable, easy to carry, and quickly recognizable, the [[Nuka-Cola Corporation|Nuka-Cola]] [[bottle cap]] is one of the most common currencies used by traders in post-war America.
| {{Linkable|Lore_Fallout02|text=<tt>Lore_Fallout02</tt>}}
| {{ID|003c292c}}
|-
| The [[Vault-Tec Assisted Targeting System]], or V.A.T.S., grants the user increased combat precision and tactical awareness.
| {{Linkable|Lore_Fallout03|text=<tt>Lore_Fallout03</tt>}}
| {{ID|003c2909}}
|-
| Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
| {{Linkable|Lore_Fallout04|text=<tt>Lore_Fallout04</tt>}}
| {{ID|003c2905}}
|-
| Vault 76 was built to house the best and brightest of America. Unlike most of [[Vault-Tec Corporation|Vault-Tec's]] projects, it was exactly what it appeared: a refuge for the future hope of humanity.
| {{Linkable|Lore_Vault76|text=<tt>Lore_Vault76</tt>}}
| {{ID|00066e34}}
|-
| In 2031, Vault-Tec re-branded [[Morgantown|Morgantown's]] local college as [[Vault-Tec University]], and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!
| {{Linkable|Lore_VaulttecUniversity|text=<tt>Lore_VaultTecUniversity</tt>}}
| {{ID|00066e53}}
|}
===Magazines===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Finding an issue of [[Astoundingly Awesome Tales (Fallout 76)|Astonishingly Awesome Tales]] will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
| {{Linkable|Magazine_AstonishinglyAwesome|text=<tt>Magazine_AstonishinglyAwesome</tt>}}
| {{ID|003aa2a3}}
|-
| Finding an issue of [[Backwoodsman]] will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
| {{Linkable|Magazine_Backwoodsman|text=<tt>Magazine_Backwoodsman</tt>}}
| {{ID|003aa29d}}
|-
| Finding an issue of [[Tales from the West Virginia Hills]] will temporarily give you a unique bonus, like increased damage to a specific type of creature.
| {{Linkable|Magazine_BedtimeStories|text=<tt>Magazine_BedtimeStories</tt>}}
| {{ID|003aa2b1}}
|-
| Finding an issue of [[Grognak the Barbarian (Fallout 76)|Grognak the Barbarian]] will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
| {{Linkable|Magazine_Grognak|text=<tt>Magazine_Grognak</tt>}}
| {{ID|003aa28c}}
|-
| Finding an issue of [[Guns and Bullets (Fallout 76)|Guns and Bullets]] will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
| {{Linkable|Magazine_GunsAndBullets|text=<tt>Magazine_GunsAndBullets</tt>}}
| {{ID|003aa261}}
|-
| Finding an issue of [[Live & Love (Fallout 76)|Live and Love]] will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
| {{Linkable|Magazine_LiveAndLove|text=<tt>Magazine_LiveAndLove</tt>}}
| {{ID|003aa23b}}
|-
| Finding an issue of [[Scouts' Life|Scout's Life]] will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
| {{Linkable|Magazine_ScoutLife|text=<tt>Magazine_ScoutLife</tt>}}
| {{ID|003aa236}}
|-
| Finding an issue of [[Tesla Science Magazine (Fallout 76)|Tesla Science]] will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
| {{Linkable|Magazine_TeslaScience|text=<tt>Magazine_TeslaScience</tt>}}
| {{ID|003aa231}}
|-
| Finding an issue of [[Tumblers Today (Fallout 76)|Tumblers Today]] will temporarily give you a unique bonus, like making your [[Bobby pin (Fallout 76)|Bobby Pins]] unbreakable or increasing your effective skill when picking locks.
| {{Linkable|Magazine_TumblersToday|text=<tt>Magazine_TumblersToday</tt>}}
| {{ID|003aa1a3}}
|-
| Finding an issue of The [[Unstoppables (Fallout 76)|Unstoppables]] will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
| {{Linkable|Magazine_Unstoppables|text=<tt>Magazine_Unstoppables</tt>}}
| {{ID|003aa1a1}}
|-
| Finding an installment of the [[U.S. Covert Operations Manual (Fallout 76)|US Covert Ops Training Manual]] will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players. 
| {{Linkable|Magazine_USCovertOps|text=<tt>Magazine_USCovertOps</tt>}}
| {{ID|003aa18e}}
|}
===Multiplayer===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.{{cut}}
| {{Linkable|CUT_Quickplay_PvE_01|text=<tt>CUT_Quickplay_PvE_01</tt>}}
| {{ID|003c2492}}
|-
| Each Quickplay PvE session features an Event that you and your team are tasked with completing.{{cut}}
| {{Linkable|CUT_Quickplay_PvE_02|text=<tt>CUT_Quickplay_PvE_02</tt>}}
| {{ID|0052c1ac}}
|-
| Already grouped up with your friends? Quickplay PvE will match you all together.{{cut}}
| {{Linkable|CUT_Quickplay_PvE_03|text=<tt>CUT_Quickplay_PvE_03</tt>}}
| {{ID|0052c1ad}}
|-
| You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?{{cut}}
| {{Linkable|CUT_Quickplay_PvE_SFZ08|text=<tt>CUT_Quickplay_PvE_SFZ08</tt>}}
| {{ID|003db66e}}
|-
| Eliminate enemy players to score points and bring victory for your side in [[Team Deathmatch]]!{{cut}}
| {{Linkable|CUT_Quickplay_TeamDeathmatch_01|text=<tt>CUT_Quickplay_TeamDeathmatch_01</tt>}}
| {{ID|003c2491}}
|-
| Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.{{cut}}
| {{Linkable|CUT_Quickplay_TeamDeathmatch_02|text=<tt>CUT_Quickplay_TeamDeathmatch_02</tt>}}
| {{ID|0052c1ae}}
|-
| The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.{{cut}}
| {{Linkable|CUT_Quickplay_TeamDeathmatch_03|text=<tt>CUT_Quickplay_TeamDeathmatch_03</tt>}}
| {{ID|003c2c1d}}
|}
===Mutations===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Too much exposure to radiation can cause you to develop [[Fallout 76 mutations|Mutations]], which have both positive and negative effects.
| {{Linkable|Mutations_01|text=<tt>Mutations_01</tt>}}
| {{ID|0050423b}}
|-
| Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.
| {{Linkable|Mutations_02|text=<tt>Mutations_02</tt>}}
| {{ID|00504233}}
|-
| Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.
| {{Linkable|Mutations_03|text=<tt>Mutations_03</tt>}}
| {{ID|005041fb}}
|}
===Nukashine===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Half the fun of [[Nukashine]] is that you never know what kind of crazy places it will take you.
| {{Linkable|Nukashine_LoadScreen|text=<tt>Nukashine_LoadScreen</tt>}}
| {{ID|003f7f99}}
|}
===Perks===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Always running low on [[Action Points]]? Equip the [[Action Boy/Action Girl|Action Boy]] or [[Action Boy/Action Girl|Action Girl]] Perks, and you'll regenerate Action Points faster.
| {{Linkable|Perk_ActionBoy|text=<tt>Perk_ActionBoy</tt>}}
| {{ID|00535c18}}
|-
| Tired of healing wounded arms and legs? The [[Adamantium Skeleton]] Perk will reduce all limb damage received.
| {{Linkable|Perk_AdamantiumSkeleton|text=<tt>Perk_AdamantiumSkeleton</tt>}}
| {{ID|00535c37}}
|-
| The [[Animal Friend]] Perk allows you to aim your gun at animals and attempt to pacify them.
| {{Linkable|Perk_AnimalFriend|text=<tt>Perk_AnimalFriend</tt>}}
| {{ID|00535c38}}
|-
| With the [[Anti-Epidemic]] Perk, curing a disease also has a chance to cure a disease on nearby teammates.
| {{Linkable|Perk_AntiEpidemic|text=<tt>Perk_AntiEpidemic</tt>}}
| {{ID|00535c39}}
|-
| Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the [[Armorer]] Perk!
| {{Linkable|Perk_Armorer|text=<tt>Perk_Armorer</tt>}}
| {{ID|00535c3a}}
|-
| Why won't that thing just die? Equip the [[Awareness]] Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
| {{Linkable|Perk_Awareness|text=<tt>Perk_Awareness</tt>}}
| {{ID|00535c3b}}
|-
| Want to channel your inner Grognak? With the [[Barbarian]] Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
| {{Linkable|Perk_Barbarian|text=<tt>Perk_Barbarian</tt>}}
| {{ID|00535c3c}}
|-
| Equip the [[Bloody Mess (perk)|Bloody Mess]] Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
| {{Linkable|Perk_BloodyMess|text=<tt>Perk_BloodyMess</tt>}}
| {{ID|00535c3d}}
|-
| Keep forgetting to use your Stimpaks? Equip the [[Born Survivor (perk)|Born Survivor]] Perk, and you'll automatically use a Stimpak when your health drops too low.
| {{Linkable|Perk_BornSurvivor|text=<tt>Perk_BornSurvivor</tt>}}
| {{ID|00535c24}}
|-
| Equip the [[Butcher's Bounty]] Perk for an increased chance to find extra meat when searching animal corpses.
| {{Linkable|Perk_ButchersBounty|text=<tt>Perk_ButchersBounty</tt>}}
| {{ID|00535c1f}}
|-
| Feeling hungry? Equip the [[Can Do!]] Perk for an increased chance to find extra canned goods when searching containers.
| {{Linkable|Perk_CanDo|text=<tt>Perk_CanDo</tt>}}
| {{ID|00535c2f}}
|-
| With the [[Class Freak]] Perk, the negative effects of mutations are reduced.
| {{Linkable|Perk_ClassFreak|text=<tt>Perk_ClassFreak</tt>}}
| {{ID|00535c3e}}
|-
| The [[Commando]] Perk increases the damage you deal with automatic weapons. This stacks with [[Expert Commando]] and [[Master Commando]], so you can equip all three for maximum damage.
| {{Linkable|Perk_Commando|text=<tt>Perk_Commando</tt>}}
| {{ID|00535c3f}}
|-
| With the [[Concentrated Fire]] Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
| {{Linkable|Perk_ConcentratedFire|text=<tt>Perk_ConcentratedFire</tt>}}
| {{ID|00535c19}}
|-
| Keep your team in the fight! Equip the [[E.M.T.]] Perk, and players you revive will also regenerate health for a short period of time.
| {{Linkable|Perk_EMT|text=<tt>Perk_EMT</tt>}}
| {{ID|00535c40}}
|-
| The [[Exotic Weapons|Exotic Weapon]] Perk allows for the creation of more esoteric implements of death, like [[Crossbow (Fallout 76)|crossbows]], black powder guns, the Syringer, and more. {{cut}}
| {{Linkable|Perk_ExoticWeapons|text=<tt>Perk_ExoticWeapons</tt>}}
| {{ID|00535c41}}
|-
| Equip the [[Field Surgeon]] Perk, and Stimpaks and RadAway will work much more quickly.
| {{Linkable|Perk_FieldSurgeon|text=<tt>Perk_FieldSurgeon</tt>}}
| {{ID|00535c42}}
|-
| Need more from your Stimpaks? Equip the [[First Aid (perk)|First Aid]] Perk, and they'll heal more damage.
| {{Linkable|Perk_FirstAid|text=<tt>Perk_FirstAid</tt>}}
| {{ID|00535c1a}}
|-
| Low on caps? Equip the [[Fortune Finder]] Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
| {{Linkable|Perk_FortuneFinder|text=<tt>Perk_FortuneFinder</tt>}}
| {{ID|00535c43}}
|-
| Forget "stop, drop and roll." Equip the [[Friendly Fire]] Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
| {{Linkable|Perk_FriendlyFire|text=<tt>Perk_FriendlyFire</tt>}}
| {{ID|00535c45}}
|-
| With the [[Gladiator]] Perk, one-handed weapons do more damage.
| {{Linkable|Perk_Gladiator|text=<tt>Perk_Gladiator</tt>}}
| {{ID|00535c21}}
|-
| With the [[Good Doggy]] Perk, you gain three times the benefits from eating dog food. Yum!
| {{Linkable|Perk_GoodDoggy|text=<tt>Perk_GoodDoggy</tt>}}
| {{ID|00535c2b}}
|-
| Food in your inventory will spoil more slowly if you have the [[Good with Salt]] Perk equipped.
| {{Linkable|Perk_GoodWithSalt|text=<tt>Perk_GoodWithSalt</tt>}}
| {{ID|00535c46}}
|-
| The [[Hacker]] Perk allows you to hack level 1 terminals. This stacks with [[Expert Hacker]] and [[Master Hacker]], allowing you to hack level 3 terminals if you have all three equipped.
| {{Linkable|Perk_Hacker|text=<tt>Perk_Hacker</tt>}}
| {{ID|00535c26}}
|-
| The [[Hard Bargain]] Perk gives you better prices when buying and selling from robot vendors.
| {{Linkable|Perk_HardBargain|text=<tt>Perk_HardBargain</tt>}}
| {{ID|00535c47}}
|-
| The [[Heavy Gunner]] Perk increases the damage you deal with non-explosive heavy guns. This stacks with [[Expert Heavy Gunner]] and [[Master Heavy Gunner]], so equip all three for maximum damage!
| {{Linkable|Perk_HeavyGunner|text=<tt>Perk_HeavyGunner</tt>}}
| {{ID|00535c48}}
|-
| The [[Home Defense]] Perk allows you to craft standard traps and turrets.
| {{Linkable|Perk_HomeDefense|text=<tt>Perk_HomeDefense</tt>}}
| {{ID|00535c49}}
|-
| The [[Inspirational]] Perk will give you a bonus to all earned Experience Points whenever you're on a team.
| {{Linkable|Perk_Inspirational|text=<tt>Perk_Inspirational</tt>}}
| {{ID|00535c1b}}
|-
| The [[Ironclad]] Perk increases the amount of damage resistance you gain for wearing armor.
| {{Linkable|Perk_Ironclad|text=<tt>Perk_Ironclad</tt>}}
| {{ID|00535c4a}}
|-
| Equip the [[Iron Fist]] Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.
| {{Linkable|Perk_IronFist|text=<tt>Perk_IronFist</tt>}}
| {{ID|00535c1c}}
|-
| No time to cook? Equip the [[Iron Stomach]] Perk, and you'll be less likely to catch a disease from eating raw food.
| {{Linkable|Perk_IronStomach|text=<tt>Perk_IronStomach</tt>}}
| {{ID|00535c30}}
|-
| Equip the [[Junk Shield]] Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.
| {{Linkable|Perk_JunkShield|text=<tt>Perk_JunkShield</tt>}}
| {{ID|00535c4b}}
|-
| The [[Last Laugh]] Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.
| {{Linkable|Perk_LastLaugh|text=<tt>Perk_LastLaugh</tt>}}
| {{ID|00535c4c}}
|-
| Equip the [[Lead Belly]] Perk to reduce radiation damage from eating and drinking.
| {{Linkable|Perk_LeadBelly|text=<tt>Perk_LeadBelly</tt>}}
| {{ID|00535c1d}}
|-
| The [[Lifegiver]] Perk increases your maximum Health.
| {{Linkable|Perk_Lifegiver|text=<tt>Perk_Lifegiver</tt>}}
| {{ID|00535c4d}}
|-
| Keep prying hands off your stuff! The [[Locksmith]] Perk allows you to craft locks for your containers.
| {{Linkable|Perk_Locksmith|text=<tt>Perk_Locksmith</tt>}}
| {{ID|00535c4e}}
|-
| Who needs other people? Equip the [[Lone Wanderer (perk)|Lone Wanderer]] Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
| {{Linkable|Perk_LoneWanderer|text=<tt>Perk_LoneWandered</tt>}}
| {{ID|00535c27}}
|-
| Equip the [[Marathoner]] Perk, and sprinting will consume less Action Points while you are unarmored.
| {{Linkable|Perk_Marathoner|text=<tt>Perk_Marathoner</tt>}}
| {{ID|00535c4f}}
|-
| Equip the [[Mysterious Savior]] Perk, and an unknown ally will occasionally appear and revive you when you're downed.
| {{Linkable|Perk_MysteriousSavior|text=<tt>Perk_MysteriousSavior</tt>}}
| {{ID|00535c50}}
|-
| Equip the [[Mysterious Stranger]] Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
| {{Linkable|Perk_MysteriousStranger|text=<tt>Perk_MysteriousStranger</tt>}}
| {{ID|00535c51}}
|-
| The [[Natural Resistance]] Perk makes you less likely to catch a disease from the environment.
| {{Linkable|Perk_NaturalResistance|text=<tt>Perk_NaturalResistance</tt>}}
| {{ID|00535c52}}
|-
| Give back! The [[Overly Generous]] Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
| {{Linkable|Perk_OverlyGenerous|text=<tt>Perk_OverlyGenerous</tt>}}
| {{ID|00535c32}}
|-
| The [[Pack Rat]] Perk reduces the weight of all junk items you carry.
| {{Linkable|Perk_PackRat|text=<tt>Perk_PackRat</tt>}}
| {{ID|00535c53}}
|-
| The [[Pannapictagraphist]] Perk will give you a directional audio cue when a Magazine is nearby.
| {{Linkable|Perk_Pannapictagraphist|text=<tt>Perk_Pannapictagraphist</tt>}}
| {{ID|00535c54}}
|-
| There's nowhere to hide! When in V.A.T.S., the [[Penetrator]] Perk allows you to target an enemy's body parts that are blocked by cover.
| {{Linkable|CUT_Perk_Penetrator|text=<tt>CUT_Perk_Penetrator</tt>}}
| {{ID|00535c55}}
|-
| The [[Percepti-bobble]] Perk will give you a directional audio cue when a Bobblehead is nearby.
| {{Linkable|Perk_PerceptiBobble|text=<tt>Perk_PerceptiBobble</tt>}}
| {{ID|00535c56}}
|-
| The [[Pharma Farma]] Perk gives you an increased chance of finding more first aid chems when you search a container.
| {{Linkable|Perk_PharmaFarma|text=<tt>Perk_PharmaFarma</tt>}}
| {{ID|00535c28}}
|-
| Hate to eat alone? Equip the [[Philanthropist]] Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
| {{Linkable|Perk_Philanthropist|text=<tt>Perk_Philanthropist</tt>}}
| {{ID|00535c57}}
|-
| The [[Picklock]] Perk allows you to pick level 1 locks. This stacks with [[Expert Picklock]] and [[Master Picklock]], allowing you to pick level 3 locks if you have all three equipped.
| {{Linkable|Perk_Picklock|text=<tt>Perk_Picklock</tt>}}
| {{ID|00535c2d}}
|-
| Equip the [[Rad Sponge]] perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
| {{Linkable|Perk_RadSponge|text=<tt>Perk_RadSponge</tt>}}
| {{ID|00535c58}}
|-
| The [[Rifleman]] Perk increases the damage you deal with non-automatic rifles. This stacks with [[Expert Rifleman]] and [[Master Rifleman]]. Equip all three for maximum damage!
| {{Linkable|Perk_Rifleman|text=<tt>Perk_Rifleman</tt>}}
| {{ID|00535c59}}
|-
| With the [[Robotics Expert]] Perk equipped, you can attempt to hack robots in order to pacify them.
| {{Linkable|Perk_RoboticsExpert|text=<tt>Perk_RoboticsExpert</tt>}}
| {{ID|00535c5a}}
|-
| The [[Science (perk)|Science]] Perk allows you to craft your own energy weapons. Pew pew!
| {{Linkable|Perk_Science|text=<tt>Perk_Science</tt>}}
| {{ID|00535c5b}}
|-
| Always low on ammo? Equip the [[Scrounger]] Perk, and you'll have an increased chance to find extra ammunition in containers.
| {{Linkable|Perk_Scrounger|text=<tt>Perk_Scrounger</tt>}}
| {{ID|00535c1e}}
|-
| The [[Shotgunner]] Perk increases the damage you deal with shotguns. This stacks with [[Expert Shotgunner]] and [[Master Shotgunner]]. Equip all three for maximum damage!
| {{Linkable|Perk_Shotgunner|text=<tt>Perk_Shotgunner</tt>}}
| {{ID|00535c5c}}
|-
| Want to lock in your current Mutations? Equip the the{{sic}} [[Starched Genes]] Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
| {{Linkable|Perk_StarchedGenes|text=<tt>Perk_StarchedGenes</tt>}}
| {{ID|00535c5d}}
|-
| With the [[Strange in Numbers]] Perk, the positive effects of mutations are stronger if your teammates are mutated too.
| {{Linkable|Perk_StrangeInNumbers|text=<tt>Perk_StrangeInNumbers</tt>}}
| {{ID|00535c5e}}
|-
| The [[Suppressor (Fallout 76)|Suppressor]] Perk reduces the damage of any opponent you hit for a short period of time.
| {{Linkable|Perk_Suppressor|text=<tt>Perk_Suppressor</tt>}}
| {{ID|00535c5f}}
|-
| With the [[Team Medic]] Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
| {{Linkable|Perk_TeamMedic|text=<tt>Perk_TeamMedic</tt>}}
| {{ID|00535c60}}
|-
| The [[Tenderizer]] Perk increases all damage your opponent receives after you hit them, for a short period of time.
| {{Linkable|Perk_Tenderizer|text=<tt>Perk_Tenderizer</tt>}}
| {{ID|00535c61}}
|-
| The [[Travel Agent]] Perk reduces the cost you pay to Fast Travel.
| {{Linkable|Perk_TravelAgent|text=<tt>Perk_TravelAgent</tt>}}
| {{ID|00535c62}}
|-
| With the [[Vaccinated]] Perk equipped, you are less likely to catch a disease from a creature's attack.
| {{Linkable|Perk_Vaccinated|text=<tt>Perk_Vaccinated</tt>}}
| {{ID|00535c63}}
|-
| With the [[Wasteland Whisperer]] Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.
| {{Linkable|Perk_WastelandWhisperer|text=<tt>Perk_WastelandWhisperer</tt>}}
| {{ID|00535c64}}
|}
===Photomode===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Pictures you take in [[Photomode]] will sometimes appear as personalized loading screens. Memories!
| {{Linkable|Photomode_PersonalLoadScreen|text=<tt>Photomode_PersonalLoadScreen</tt>}}
| {{ID|0043170c}}
|}
===Regions===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Smoke and cinders constantly bellow up from the mines in the [[Ash Heap]]. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
| {{Linkable|Region_AshHeap01|text=<tt>Region_AshHeap01</tt>}}
| {{ID|0052d01d}}
|-
| In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
| {{Linkable|Region_AshHeap02|text=<tt>Region_AshHeap02</tt>}}
| {{ID|0052d01e}}
|-
| The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
| {{Linkable|Region_AshHeap03|text=<tt>Region_AshHeap03</tt>}}
| {{ID|0052d01f}}
|-
| Before the war, [[Mount Blair]] was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
| {{Linkable|Region_AshHeap04|text=<tt>Region_AshHeap04</tt>}}
| {{ID|0052d020}}
|-
| The [[Garrahan Mining Company|Garrahans]] and [[Hornwright Industrial|Hornwrights]] were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
| {{Linkable|Region_AshHeap05|text=<tt>Region_AshHeap05</tt>}}
| {{ID|0052d021}}
|-
| The colorful red florae of the [[Cranberry Bog]] were originally West Virginia's naturally occurring [[Cranberries|cranberry]], [[Giant pitcher plant|pitcher]], and [[sundew]] plants.
| {{Linkable|Region_CranberryBog01|text=<tt>Region_CranberryBog01</tt>}}
| {{ID|00530428}}
|-
| The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
| {{Linkable|Region_CranberryBog02|text=<tt>Region_CranberryBog02</tt>}}
| {{ID|00530429}}
|-
| [[Fort Defiance|Allegheny Asylum]] was originally built in the mid-1800s as a treatment facility for the mentally ill.
| {{Linkable|Region_CranberryBog03|text=<tt>Region_CranberryBog03</tt>}}
| {{ID|0053042a}}
|-
| [[Watoga]] was built as a joint effort between the federal government, RobCo, and [[Atomic Mining Services]] to build a "city of the future."
| {{Linkable|Region_CranberryBog04|text=<tt>Region_CranberryBog04</tt>}}
| {{ID|0053042b}}
|-
| All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
| {{Linkable|Region_CranberryBog05|text=<tt>Region_CranberryBog05</tt>}}
| {{ID|0053042c}}
|-
| The region surrounding Vault 76 was known as "[[the Forest]]" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
| {{Linkable|Region_Forest01|text=<tt>Region_Forest01</tt>}}
| {{ID|0052d00b}}
|-
| Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
| {{Linkable|Region_Forest02|text=<tt>Region_Forest02</tt>}}
| {{ID|0052d00c}}
|-
| While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
| {{Linkable|Region_Forest03|text=<tt>Region_Forest03</tt>}}
| {{ID|0052d00d}}
|-
| [[Charleston]] was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
| {{Linkable|Region_Forest04|text=<tt>Region_Forest04</tt>}}
| {{ID|0052d00e}}
|-
| A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
| {{Linkable|Region_Forest05|text=<tt>Region_Forest05</tt>}}
| {{ID|0052d00f}}
|-
| Known as the "[[The Mire|Mire]]" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
| {{Linkable|Region_Mire01|text=<tt>Region_Mire01</tt>}}
| {{ID|00530423}}
|-
| Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
| {{Linkable|Region_Mire02|text=<tt>Region_Mire02</tt>}}
| {{ID|00530424}}
|-
| The [[Dyer Chemical|Dyer Chemical plant]] originally produced animal feed and other phosphates used for nearby farms.
| {{Linkable|Region_Mire03|text=<tt>Region_Mire03</tt>}}
| {{ID|00530425}}
|-
| [[Harpers Ferry]] was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
| {{Linkable|Region_Mire04|text=<tt>Region_Mire04</tt>}}
| {{ID|00530426}}
|-
| [[Camp Venture]] was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
| {{Linkable|Region_Mire05|text=<tt>Region_Mire05</tt>}}
| {{ID|00530427}}
|-
| The region of Appalachia known to survivors as the "[[Savage Divide]]" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
| {{Linkable|Region_SavageDivide01|text=<tt>Region_SavageDivide01</tt>}}
| {{ID|0052d015}}
|-
| Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
| {{Linkable|Region_SavageDivide02|text=<tt>Region_SavageDivide02</tt>}}
| {{ID|0052d016}}
|-
| The [[Top of the World]] was originally an enormous ski lift station, complete with shops and restaurants at its peak.
| {{Linkable|Region_SavageDivide03|text=<tt>Region_SavageDivide03</tt>}}
| {{ID|0052d017}}
|-
| Nestled in the mountains is a spiritual retreat center known as the [[Palace of the Winding Path]]. Its unique architecture stands in stark contrast to the rest of Appalachia.
| {{Linkable|Region_SavageDivide04|text=<tt>Region_SavageDivide04</tt>}}
| {{ID|0052d018}}
|-
| Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
| {{Linkable|Region_SavageDivide05|text=<tt>Region_SavageDivide05</tt>}}
| {{ID|0052d019}}
|-
| The region known to survivors as the "[[Toxic Valley]]" is covered by industrial white powder and polluted water sources.
| {{Linkable|Region_ToxicValley01|text=<tt>Region_ToxicValley01</tt>}}
| {{ID|0052d010}}
|-
| The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
| {{Linkable|Region_ToxicValley02|text=<tt>Region_ToxicValley02</tt>}}
| {{ID|0052d011}}
|-
| [[Grafton Steel|Grafton Steel Mill]] was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
| {{Linkable|Region_ToxicValley03|text=<tt>Region_ToxicValley03</tt>}}
| {{ID|0052d012}}
|-
| The town of [[Grafton]] was built on the shores of the [[Tygart Valley River]]. It was a hub for shipping prior to the Great War, thanks to having both water and [[Grafton Station|railroad]] access.
| {{Linkable|Region_ToxicValley04|text=<tt>Region_ToxicValley04</tt>}}
| {{ID|0052d013}}
|-
| Built to provide power to the Steel Mill, the [[Grafton Dam]] is now filled with the polluted waters of the Toxic Valley.
| {{Linkable|Region_ToxicValley05|text=<tt>Region_ToxicValley05</tt>}}
| {{ID|0052d014}}
|-
| Built in [[Timeline#1858|1858]], [[The Whitespring Resort|The Whitespring]] was famous for its southern style and sulphur springs.
| {{Linkable|Region_Whitespring01|text=<tt>Region_Whitespring01</tt>}}
| {{ID|0052d01a}}
|-
| The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
| {{Linkable|Region_Whitespring02|text=<tt>Region_Whitespring02</tt>}}
| {{ID|0052d01b}}
|-
| Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.
| {{Linkable|Region_Whitespring03|text=<tt>Region_Whitespring03</tt>}}
| {{ID|0052d01c}}
|}
===Shared quests===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
! style="width: 10%;" | [[Form ID|Base ID]]
|-
| Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus awards when they do.
| {{Linkable|SharedQuests_01|text=<tt>SharedQuests_01</tt>}}
| {{ID|0050750c}}
|-
| Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
| {{Linkable|SharedQuests_02|text=<tt>SharedQuests_02</tt>}}
| {{ID|0050750e}}
|-
| Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.
| {{Linkable|SharedQuests_03|text=<tt>SharedQuests_03</tt>}}
| {{ID|004fe502}}
|}
===SPECIAL===
{| class="va-table va-table-full va-table-left sortable"
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|-
| Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
| {{Linkable|SPECIAL_01_Strength|text=<tt>SPECIAL_01_Strength</tt>}}
| {{ID|004f7bdf}}
|-
| Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
| {{Linkable|SPECIAL_02_Perception|text=<tt>SPECIAL_02_Perception</tt>}}
| {{ID|004f7bb6}}
|-
| Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
| {{Linkable|SPECIAL_03_Endurance|text=<tt>SPECIAL_03_Endurance</tt>}}
| {{ID|004f7b88}}
|-
| Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
| {{Linkable|SPECIAL_04_Charisma|text=<tt>SPECIAL_04_Charisma</tt>}}
| {{ID|004f7b7e}}
|-
| Intelligence is a measure of your overall mental acuity. It affects the [[Condition]] and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
| {{Linkable|SPECIAL_04_Intelligence|text=<tt>SPECIAL_04_Intelligence</tt>}} <!-- The duplicate number is intentional -->
| {{ID|004f7b72}}
|-
| Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
| {{Linkable|SPECIAL_05_Agility|text=<tt>SPECIAL_05_Agility</tt>}}
| {{ID|004f7b6e}}
|-
| Luck is a measure of your general good fortune. It affects the recharge rate of [[Critical Hit]]s and the Condition and Durability of items you loot.
| {{Linkable|SPECIAL_06_Luck|text=<tt>SPECIAL_06_Luck</tt>}}
| {{ID|004f7b65}}
|}
===Survival===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
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|-
| To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any [[Deathclaw (Fallout 76)|Deathclaw]].
| {{Linkable|Survival_01|text=<tt>Survival_01</tt>}}
| {{ID|00066e3b}}
|-
| Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
| {{Linkable|Survival_02|text=<tt>Survival_02</tt>}}
| {{ID|0052c1c0}}
|-
| You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.
| {{Linkable|Survival_03|text=<tt>Survival_03</tt>}}
| {{ID|00501e69}}
|-
| Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
| {{Linkable|Survival_04|text=<tt>Survival_04</tt>}}
| {{ID|00501e56}}
|-
| Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
| {{Linkable|Survival_05|text=<tt>Survival_05</tt>}}
| {{ID|004fe50f}}
|-
| Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
| {{Linkable|Survival_06|text=<tt>Survival_06</tt>}}
| {{ID|004fe4fd}}
|-
| Basic cooking recipes will unlock when you first pick up a new type of raw food.
| {{Linkable|Survival_07|text=<tt>Survival_07</tt>}}
| {{ID|003ea238}}
|-
| Wearing a [[Gas mask (Fallout 76)|Gas Mask]] or [[Hazmat suit (Fallout 76)|Hazmat Suit]] will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.
| {{Linkable|Survival_08|text=<tt>Survival_08</tt>}}
| {{ID|003e9f9c}}
|}
===Weapons===
{| class="va-table va-table-full va-table-left sortable"
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|-
| Easily modified, reliable, and packing decent stopping power, the [[10mm pistol (Fallout 76)|10mm pistol]] is one of the most trusted sidearms in the Wasteland for a reason.
| {{Linkable|Weapon_10mm|text=<tt>Weapon_10mm</tt>}}
| {{ID|003aa517}}
|-
| The [[Alien blaster (Fallout 76)|Alien Blaster]] is a powerful energy beam weapon that can completely disintegrate enemies.
| {{Linkable|Weapon_AlienBlaster|text=<tt>Weapon_AlienBlaster</tt>}}
| {{ID|003aa5b6}}
|-
| You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the [[Broadsider (Fallout 76)|Broadsider]] would prove you wrong.
| {{Linkable|Weapon_Broadsider|text=<tt>Weapon_Broadsider</tt>}}
| {{ID|003aa4d0}}
|-
| The tools of the past have now become the tools of the present. [[Chainsaw (Fallout 76)|Chainsaws]], [[Fire axe (Fallout 76)|fire axes]], and even [[Rolling pin (Fallout 76)|rolling pins]] serve as the arms of many a Wasteland combatant.
| {{Linkable|Weapon_Chainsaw|text=<tt>Weapon_Chainsaw</tt>}}
| {{ID|003aa603}}
|-
| A terrifyingly simple idea, the [[Deathclaw gauntlet (Fallout 76)|Deathclaw Gauntlet]] is built from the severed arm of its namesake.
| {{Linkable|Weapon_DeathclawGauntlet|text=<tt>Weapon_DeathclawGauntlet</tt>}}
| {{ID|003aa550}}
|-
| A hand-held catapult might not sound like an effective infantry weapon, but if that [[Fat Man (Fallout 76)|catapult]] launches [[Mini nuke (Fallout 76)|miniature nuclear bombs]]? Now you're talking.
| {{Linkable|Weapon_Fatman|text=<tt>Weapon_Fatman</tt>}}
| {{ID|003aa2b3}}
|-
| The [[Flamer (Fallout 76)|Flamer]] deals sustained energy damage in a wide area directly in front of it.
| {{Linkable|Weapon_Flamer|text=<tt>Weapon_Flamer</tt>}}
| {{ID|003aa533}}
|-
| The [[Gamma gun (Fallout 76)|Gamma Gun]] deals Radiation damage, and as such is mainly effective against human opponents.
| {{Linkable|Weapon_GammaGun|text=<tt>Weapon_GammaGun</tt>}}
| {{ID|003aa5f3}}
|-
| The [[Minigun (Fallout 76)|Minigun]] will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
| {{Linkable|Weapon_Minigun|text=<tt>Weapon_Minigun</tt>}}
| {{ID|003aa529}}
|-
| A weaponized chainsaw the size of a large knife, the [[Ripper (Fallout 76)|Ripper]] can tear into opponents, causing devastating melee damage.
| {{Linkable|Weapon_Ripper|text=<tt>Weapon_Ripper</tt>}}
| {{ID|003aa566}}
|-
| What's more deadly than being hit by a [[Sledgehammer (Fallout 76)|sledgehammer]]? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the [[Super sledge (Fallout 76)|Super Sledge]].
| {{Linkable|Weapon_SuperSledge|text=<tt>Weapon_SuperSledge</tt>}}
| {{ID|003aa546}}
|-
| An exotic weapon, the [[Syringer (Fallout 76)|Syringer]] is used to deliver a variety of ingenious and cruel chems to an opponent.
| {{Linkable|Weapon_Syringer|text=<tt>Weapon_Syringer</tt>}}
| {{ID|003aa4a4}}
|-
| Automatic weapons fire continuously as their trigger is pulled. They include the [[Submachine gun (Fallout 76)|Submachine Gun]], and versions of the [[Assault rifle (Fallout 76)|Assault Rifle]] and [[Combat rifle (Fallout 76)|Combat Rifle]].
| {{Linkable|Weapon_Type_Automatic|text=<tt>Weapon_Type_Automatic</tt>}}
| {{ID|003aa787}}
|-
| Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
| {{Linkable|Weapon_Type_BlackPowder|text=<tt>Weapon_Type_BlackPowder</tt>}}
| {{ID|003aa8e5}}
|-
| Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the [[Missile launcher (Fallout 76)|Missile Launcher]].
| {{Linkable|Weapon_Type_Explosive|text=<tt>Weapon_Type_Explosive</tt>}}
| {{ID|003aa615}}
|-
| Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, [[Gatling laser (Fallout 76)|Gatling Laser]], and Minigun.
| {{Linkable|Weapon_Type_HeavyGun|text=<tt>Weapon_Type_HeavyGun</tt>}}
| {{ID|003aa7df}}
|-
| Laser weapons, like the [[Laser gun (Fallout 76)|Laser Rifle]] and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
| {{Linkable|Weapon_Type_Laser|text=<tt>Weapon_Type_Laser</tt>}}
| {{ID|003aa874}}
|-
| Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and [[Hunting rifle (Fallout 76)|Hunting Rifle]].
| {{Linkable|Weapon_Type_NonAutomatic|text=<tt>Weapon_Type_NonAutomatic</tt>}}
| {{ID|003aa6bc}}
|-
| Pipe weapons, such as the [[Pipe revolver (Fallout 76)|Pipe Revolver]] and [[Pipe gun (Fallout 76)|Pipe Rifle]], are crude, low-tech and highly modifiable.
| {{Linkable|Weapon_Type_Pipe|text=<tt>Weapon_Type_Pipe</tt>}}
| {{ID|003aa672}}
|-
| Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and [[Black powder pistol|Black Powder Pistol]].
| {{Linkable|Weapon_Type_Pistol|text=<tt>Weapon_Type_Pistol</tt>}}
| {{ID|003aa61a}}
|-
| Plasma weapons, like the [[Plasma gun (Fallout 76)|Plasma Rifle]] and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
| {{Linkable|Weapon_Type_Plasma|text=<tt>Weapon_Type_Plasma</tt>}}
| {{ID|003aa7ee}}
|-
| Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
| {{Linkable|Weapon_Type_Rifle|text=<tt>Weapon_Type_Rifle</tt>}}
| {{ID|003aa675}}
|-
| Shotguns, like the [[Pump action shotgun (Fallout 76)|pump-action]] and [[Double-barrel shotgun (Fallout 76)|double-barreled]], do more damage the closer you are to the target.
| {{Linkable|Weapon_Type_Shotgun|text=<tt>Weapon_Type_Shotgun</tt>}}
| {{ID|003aa87c}}
|}
== {{Icon|FO76WL}} Wastelanders ==
=== Enemies ===
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
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|-
|The Blood Eagles revel in violence and bloodshed, and generally attack on sight, with little regard for their own safety.
|W05_Enemy_BloodEagles01
|0059BC5C
|-
|Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans.
|W05_Enemy_BloodEagles02
|0059BC5D
|-
|The Raiders who reside in the settlement of Crater may be selfish and violent, but they can at least (occasionally) be reasoned with. The same can not be said of the Blood Eagles...
|W05_Enemy_BloodEagles03
|0059BC5E
|-
|The enigmatic and deadly mutant creatures known as Floaters store noxious gases in their floatation bladders, which allow them to move through the air in search of prey.
|W05_Enemy_Floater
|0059BC63
|-
|To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed.
|W05_Enemy_MothmanCultists01
|0059BC5F
|-
|The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being.
|W05_Enemy_MothmanCultists02
|0059BC60
|-
|The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life.
|W05_Enemy_MothmanCultists03
|0059BC61
|-
|As large as it is grotesque, the towering Wendigo Colossus has multiple heads, each of which can attack its prey independently.
|W05_Enemy_WendigoColossus
|0059BC62
|}
=== Gameplay===
{| class="va-table va-table-full va-table-left sortable"
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|Some interiors in the game are private, meaning only you and your teammates can enter. When you approach a private interior, you'll be given the option to enter your own or your team leader's.
|W05_GeneralGameplay_Instancing01
|0059BC50
|-
|In most cases, quest progress in private interiors is only saved once all the activity in the interior is completed. Make sure to wrap up all your current goals before logging off!
|W05_GeneralGameplay_Instancing02
|0059BC51
|-
|Quest progress inside a private interior is personalized. You won't be able to progress your own quest inside your team leader's space.
|W05_GeneralGameplay_Instancing03
|0059C249
|-
|Curious what dialogue choices your teammate is making? Approach them and select "Listen" to eavesdrop on their conversations.
|W05_GeneralGameplay_Instancing04
|005A0115
|-
|Get on the bad side of the Raiders at Crater or the Settlers of Foundation? Rumor has it someone at the Wayward might be able to help you out...
|W05_GeneralGameplay_ReputationFixer01
|0059BC64
|}
=== Location===
{| class="va-table va-table-full va-table-left sortable"
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|-
|When the Diehards Raider gang returned to Appalachia, they settled in the area of the crashed space station and named their new home the Crater.
|W05_Location_Crater01
|0059BC56
|-
|Meg leads the Raiders at Crater with a cool head and pragmatic nature, but she won't hesitate to employ violence if she or her people are threatened.
|W05_Location_Crater02
|0059BC57
|-
|Many of the Raiders who dwell at Crater are opportunistic and power-hungry, just waiting for a chance to improve their standing even if it means eliminating a rival.
|W05_Location_Crater03
|0059BC58
|-
|Amid the debris of the crashed space station, the Raiders found sophisticated communications equipment they now use to monitor radio traffic in Appalachia.
|W05_Location_Crater04
|0059BC59
|-
|The Raiders believe that strength is the key to survival, and they view the Settlers of Foundation as weak and ripe for conquest.
|W05_Location_Crater05
|0059BC5A
|-
|A group of identical Protectrons named Sunny serve as vendors at Foundation. Each competes with the others to establish itself as the real Sunny.
|W05_Location_Foundation01
|0059BC52
|-
|The Settlers at Foundation rely on cooperation and collaboration, but respect the guidance of Paige and Ward, who are the closest the settlement has to leaders.
|W05_Location_Foundation02
|0059BC53
|-
|Foundation was constructed on the site of the Spruce Knob campground, affording the Settlers a commanding view of the nearby hills and valleys.
|W05_Location_Foundation03
|0059BC54
|-
|The Settlers at Foundation traveled from a variety of areas to make a new home in Appalachia, but most come from various parts of Pennsylvania.
|W05_Location_Foundation04
|0059BC55
|-
|The settlement of Foundation represents the first step in the Settlers' plan to reclaim Appalachia, through building, expansion and community.
|W05_Location_Foundation05
|0059BC5B
|-
|The Mothman cultists have claimed the Kanawha County Cemetery as a place of holy communion. By night, they perform rituals in the hopes of summoning their deity.
|W05_Location_KanawhaCountyCemetery
|0059BC69
|-
|As the ranks of the Mothman cult have grown, its members have settled in the scenic town of Point Pleasant, claiming it as their new home.
|W05_Location_PointPleasant
|0059BC68
|-
|RobCo, a leading corporation in the design and manufacture of robots (as well as the Pip-Boy), maintained contracts with several other corporations and governments... many of which involved unorthodox experiments.
|W05_Location_RobCoResearchFacility
|0059BC66
|-
|Seeking a foothold in Appalachia, the savage Blood Eagles have established a stronghold at the old Rollins Work Camp.
|W05_Location_RollinsLaborCamp
|0059BC67
|-
|Located on the outskirts of Flatwoods, the Wayward is a bar and gathering place serving the people who've returned to Appalachia to seek their fortunes.
|W05_Location_Wayward
|0059BC65
|}
==Vault Raids==
{| class="va-table va-table-full va-table-left sortable"
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|-
| Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature.
| {{Linkable|Vault_V94_01|text=<tt>Vault_V94_01</tt>}}
| {{ID|0041771F}}
|-
| When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty.
| {{Linkable|Vault_V94_02|text=<tt>Vault_V94_02</tt>}}
| {{ID|00417720}}
|-
| Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit.
| {{Linkable|Vault_V94_03|text=<tt>Vault_V94_03</tt>}}
| {{ID|00417721}}
|-
| Vault 96 was home to five brilliant scientists, thousands of cryogenically preserved creatures, and an automated security force to keep them both under control.
| {{Linkable|Vault_V96_01|text=<tt>Vault_V96_01</tt>}}
| {{ID|0056E847}}
|-
| With its vast gene banks and cryogenic storage bays, Vault 96 was intended to rebuild entire ecosystems in the aftermath of a nuclear war. Or so its residents were told.
| {{Linkable|Vault_V96_02|text=<tt>Vault_V96_02</tt>}}
| {{ID|0056E848}}
|-
| The Vault 96 Mainframe incorporated cutting-edge quantum vacuum tube arrays to model, simulate, and conduct rapid genetic experiments.
| {{Linkable|Vault_V96_03|text=<tt>Vault_V96_03</tt>}}
| {{ID|0056E849}}
|-
| Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.
| {{Linkable|Vault_V96_VaultSystem01|text=<tt>Vault_V96_VaultSystem01</tt>}}
| {{ID|0056E84E}}
|-
| You can earn the rewards from each rank of each Vault Mission once per day.
| {{Linkable|Vault_V96_VaultSystem02|text=<tt>Vault_V96_VaultSystem02</tt>}}
| {{ID|0056E84F}}
|-
| Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.
| {{Linkable|Vault_VaultSystem01|text=<tt>Vault_VaultSystem01</tt>}}
| {{ID|0041771E}}
|-
| You can earn the rewards from each rank of each Vault Mission once per day.
| {{Linkable|Vault_V96_VaultSystem02|text=<tt>Vault_V96_VaultSystem02</tt>}}
| {{ID|00417728}}
|}
=={{Icon|FO76NW}} Nuclear Winter==
{| class="va-table va-table-full va-table-left sortable"
! style="width: 80%;" | Text
! style="width: 10%;" | [[Form ID|Editor ID]]
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|-
| To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match.
| {{Linkable|Babylon_Loadscreen_01|text=<tt>Babylon_Loadscreen_01</tt>}}
| {{ID|00384f5c}}
|-
| In Nuclear Winter you take less damage from falling from heights and can fall from higher distances.
| {{Linkable|Babylon_Loadscreen_02|text=<tt>Babylon_Loadscreen_02</tt>}}
| {{ID|00384f52}}
|-
| Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter perk cards of a certain stat you can equip.
| {{Linkable|Babylon_Loadscreen_03|text=<tt>Babylon_Loadscreen_03</tt>}}
| {{ID|00384f53}}
|-
| Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance!
| {{Linkable|Babylon_Loadscreen_04|text=<tt>Babylon_Loadscreen_04</tt>}}
| {{ID|00384f4e}}
|-
| Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them!
| {{Linkable|Babylon_Loadscreen_05|text=<tt>Babylon_Loadscreen_05</tt>}}
| {{ID|00384f4f}}
|-
| You can earn perk cards for use in Nuclear Winter by playing matches!
| {{Linkable|Babylon_Loadscreen_06|text=<tt>Babylon_Loadscreen_06</tt>}}
| {{ID|00384f1b}}
|-
| Hunger and thirst aren't a factor in Nuclear Winter. Focus on surviving the fight!
| {{Linkable|Babylon_Loadscreen_07|text=<tt>Babylon_Loadscreen_07</tt>}}
| {{ID|00384f1c}}
|-
| We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses!
| {{Linkable|Babylon_Loadscreen_08|text=<tt>Babylon_Loadscreen_08</tt>}}
| {{ID|00384ca7}}
|-
| You can only equip seven total perk cards in Nuclear Winter.
| {{Linkable|Babylon_Loadscreen_09|text=<tt>Babylon_Loadscreen_09</tt>}}
| {{ID|00384ca8}}
|-
| Nuclear Winter uses its own exclusive perk cards, including many you cannot find anywhere else!
| {{Linkable|Babylon_Loadscreen_10|text=<tt>Babylon_Loadscreen_10</tt>}}
| {{ID|00384c41}}
|-
| Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health!
| {{Linkable|Babylon_Loadscreen_11|text=<tt>Babylon_Loadscreen_11</tt>}}
| {{ID|00384c42}}
|-
| There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions.
| {{Linkable|Babylon_Loadscreen_12|text=<tt>Babylon_Loadscreen_12</tt>}}
| {{ID|003846fd}}
|-
| Use your C.A.M.P. kits freely since you can't take them with you. They don't grow on trees, but they might be made of them!
| {{Linkable|Babylon_Loadscreen_13|text=<tt>Babylon_Loadscreen_13</tt>}}
| {{ID|003e3cdb}}
|-
| We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones!
| {{Linkable|Babylon_Loadscreen_14|text=<tt>Babylon_Loadscreen_14</tt>}}
| {{ID|003e3cdc}}
|-
| Don't worry about finding bobby pins. A Nuclear Winter Picklock perk is all you need!
| {{Linkable|Babylon_Loadscreen_15|text=<tt>Babylon_Loadscreen_15</tt>}}
| {{ID|003e3cdd}}
|-
| Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map!
| {{Linkable|Babylon_Loadscreen_16|text=<tt>Babylon_Loadscreen_16</tt>}}
| {{ID|003e3cde}}
|-
| You can revive teammates without using a stimpak in Nuclear Winter, but it takes longer than usual.
| {{Linkable|Babylon_Loadscreen_17|text=<tt>Babylon_Loadscreen_17</tt>}}
| {{ID|003e3cdf}}
|-
| The crossbow can hold up to 3 bolts at once!
| {{Linkable|Babylon_Loadscreen_18|text=<tt>Babylon_Loadscreen_18</tt>}}
| {{ID|00417783}}
|-
| ZAX has replaced items in most containers with more useful items. Search every nook and cranny!
| {{Linkable|Babylon_Loadscreen_19|text=<tt>Babylon_Loadscreen_19</tt>}}
| {{ID|0041823a}}
|}
==Loading screen slides==
===''Fallout 76''===
<gallery>
Ls abandonedtruck.jpg
Ls bridge.jpg
Ls building.jpg
Ls capitolbuilding.jpg
Ls cloudyfoggyroute89.jpg
Ls cloudyfoggywoods.jpg
Ls field.jpg
Ls kanawhacounty.jpg
Ls morningfog.jpg
Ls mountaintopexcavator.jpg
Ls mountaintopexcavator2.jpg
Ls mountaintopsky.jpg
Ls mushroomcloud.jpg
Ls park.jpg
Ls plane.jpg
Ls powerstation.jpg
Ls redrocket.jpg
Ls road.jpg
Ls road2.jpg
Ls road3.jpg
Ls road4.jpg
Ls route89.jpg
Ls skyline.jpg
Ls skyline2.jpg
Ls skyline3.jpg
Ls stream.jpg
Ls sunsetclear.jpg
Ls sunsetfog.jpg
Ls toxicvalley.jpg
Ls vaulttec.jpg
Ls watchtower.jpg
Ls watchtower2.jpg
</gallery>
===''Wild Appalachia''===
<gallery>
Ls arktos.png
Ls campfire.jpg
Ls encryptid.jpg
ls fasnacht.jpg
Ls freerange.jpg
Ls nukashine.jpg
</gallery>
===''Nuclear Winter''===
<gallery>
Nw ls binoculars.jpg
Nw ls bridgehanging.jpg
Nw ls bridgeunder.jpg
Nw ls cabinsign.jpg|[[Alpine River Cabins]]
Nw ls cabintrapped.jpg
Nw ls corpse.jpg|[[Petrified corpse]]s
Nw ls corpsechurch.jpg
Nw_ls_flatwoodssign.jpg
Nw ls landscape.jpg
Nw ls nukacola.jpg
Nw ls powerarmor.jpg
Nw ls resortpool.jpg
Nw_ls_scorchedbeast.jpg|[[Scorchbeast]]
Nw_ls_stagingdesk.jpg
Nw_ls_staginggameroom.jpg
Nw ls stagingvault.jpg|[[Vault 51]]
Nw ls train.jpg
Nw ls vault51.jpg
Nw ls watchtower.jpg
Ls vault94.jpg|[[Vault 94]]
Nw ls mt airport.jpg|[[Morgantown Airport]]
Nw ls mt coolingtower.jpg|Morgantown cooling tower
Nw ls mt crossing.jpg|Morgantown crossing
Nw ls mt graftonmonster.jpg|Morgantown Grafton monster
Nw ls mt slocums01.jpg|Slocum's Joe at Morgantown
Nw ls mt vtu.jpg|[[Vault-Tec University]]
Nw ls mt welcomesign.jpg|Morgantown welcome sign
Ls mischief.jpg|[[Mischief Night]]
</gallery>
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modifications