Mise en marche de Monongah

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Révision datée du 1 mars 2021 à 10:02 par Arkadyos (discussion | contributions) (Page créée avec « {{Infobox quête |jeux =FO76 |type =Évènement |icon =Icon Fo4 side quest.png |image =FO76 Monongah power plant.png |image desc = |lieu... »)
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Mise en marche de Monongah
Informations
Lieu
Technique
Form ID
003e4389

Modèle:Jeux

« Remettez le courant à : Centrale de Monongah. »

Évènement : Mise en marche de Monongah est un évènement dans Fallout 76.

Présentation

Les joueurs ont l'opportunité de remettre en fonction la centrale de Monongah dans la Virginie-Occidentale, nécessitant pour ce faire d'effectuer les réparations basiques du réacteur, du générateur et du système de refroidissement. Ces réparations restaureront le courant dans cette partie de la région, activant les boîtes à fusibles de la centrale (et octroyant 400 unités de puissance pour les CAMPs) et des centrales secondaires (100 par boîte). Sinon, ces boîtes ne fournissent que 10 unités de puissance.

Procédure

  • This quest is a timed quest, with one hour being granted to complete it. Inside and around the plant, there are very few hostiles (unlike the Powering Up Poseidon event, which features hordes of Scorched). However, unlike the low level Scorched found at the Poseidon power plant, the ones at Monongah are much stronger, possibly even Mole miners or feral ghouls.
  • The event is the same as at the other power plants, but the location of the areas differ. In general, players need to locate three areas: The cooling towers, turbine hall, and reactor room, and find the damaged components: Pipes spewing steam, sparking consoles, and damaged, grinding machinery. The damaged spots only need to be interacted with in order to be repaired, they do not need any materials. Once 50% of the repairs are done, the event will activate markers that help find the rest of the damaged components. Unlike with Poseidon Energy Plant WV-06, there are fewer things that need to be fixed to bring the plant back online in the turbine hall and reactor chamber, making it easier to complete the quest, especially if wanting to unlock the generator plans for the large, windmill, and fusion reactor generators quicker.
    • The generator section is in the main building and involves finding the large yellow broken machines and selecting 'repair' when close. Whilst searching for these, players should watch for the Protectron Watchers, as depending on your current level, they can deal significant damage.
    • The repair of the cooling system section is completed through the two outlying buildings. These can be accessed from the main building, or from the outside through a ramp at its base. The actual repair involves fixing leaking pipes (which are distinctively marked with yellow and black warning stripes and emit steam), as well as making an audible hissing noise.
    • The reactor repairs require fixing up the yellow control stations in the radiated reactor area.
  • Although the power plant can be activated once basic repairs are complete, finishing the job by repairing all the damaged areas will greatly increase the experience and caps reward received at the completion of the quest and provide +20% items at the conclusion (this isn't required to receive the generator plans; generator plans are always rewarded as long as the player does not already know the recipe).
  • Fixing up the power plant restores power to the region, as stated above. In Monongah's case, this affects the:
  • Once restored, the power plant will remain active for several hours. Reactivating it will require going through the motions of the quest again.
  • If not completed, this quest will reload almost instantly.

Étapes de quête

Modèle:Suivi de Quête

Voir aussi

Modèle:Navbox quêtes FO76