« Mama Murphy » : différence entre les versions

10 259 octets ajoutés ,  16 janvier 2023
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Kibomc99 (discussion | contributions)
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{{Traduire}}
{{Infobox personnage
{{Infobox personnage
|jeux               =FO4, FWW
| jeux = FO4, FOSO, FOWW
|image             =Mama Murphy.jpg
| nom = Mama Murphy
|race              =[[Humain]]
| image = Mama Murphy.jpg
|sexe              =Femme
| espèce = [[Humain]]
|affiliation        =[[Ruines de Quincy|Quincy]] (anciennement)<br />[[Miliciens du Commonwealth]]
| genre = Femme
|rôle              =Diseuse de bonne aventure
| style cheveux = {{Infobulle|Public Defender|HairFemale02}}
|emplacement        =[[Ruines de Quincy]] (anciennement)<br />[[Musée de la Liberté]]<br />[[Sanctuary Hills]] (optionnel)
| couleur cheveux = {{Infobulle|Public Defender|HairFemale02}}
|couleur de cheveux =HairColor07White
| couleur yeux = {{Infobulle|Hazy blue|FemaleEyesHumanBlueHazy}}
|couleur des yeux  =FemaleEyesHumanBlueHazy
| localisation = [[Musée de la Liberté]]<br />[[Sanctuary Hills]] (optionnel)<br />[[Ruines de Quincy]] (anciennement)<br />[[Lexington]] (anciennement)
|style de cheveux  =Public defender
| affiliation = [[Ruines de Quincy|Quincy]] (anciennement)<br />[[Miliciens du Commonwealth]]
|quêtes             ='''[[Le Joyau du Commonwealth]]'''<br />''[[La Vision]]''
| mentions = FOS
|niveau            =6
| quêtes = ''[[Le joyau du Commonwealth]]'''<br />[[La Vision]]<br />[[La Chaise]]
|special           ={{SPECIAL|19,4,4,4,4,4,4}}
| special = {{SPECIAL|19,4,4,4,4,4,4}}
|specialmod        ={{SPECIAL|19,4,4,4,4,4,4|lkmod=1}}
| rôle = Diseuse de bonne aventure<br />[[Colon (Fallout 4)|Colon]]
|dérivées          ={{Stats dérivées FO4|pv=190|pa=50}}
| acteur vo = [[Maya Massar]]
|doubleur          =[[Maya Massar]]
| acteur vf = [[Anne Rochant]]
|dialogue          =[[MamaMurphy.txt]]
| dérivées = [[Points de vie]] = 190<br />[[Points d'action]] = 50
|edid              =<tt>MamaMurphy</tt>
| refid = {{ID|0001a4d9}}
|baseid            ={{ID|00019fd8}}
| dialogue = [[MamaMurphy.txt]]
|refID              ={{ID|0001a4d9}}
}}
}}
{{Jeux|FO4}}
{{Citation|Mama Murphy tient toujours ses promesses. Plus de [[drogue]]... et plus de [[La Vision|Vision]] non plus.|Mamma Murphy|son=Mama_Murphy_Dialogue_NoMoreChems.ogg}}


{{Citation|Mama Murphy's good as her word, [[Sole Survivor|kid]]. No more [[chems]]. And no more [[The Sight|Sight]] either.|sound=Mama_Murphy_Dialogue_NoMoreChems.ogg}}
'''Mama Murphy''' est une diseuse de bonne aventure [[toxicomane]], voyageant avec [[Preston Garvey]] et son groupe de [[Colon (Fallout 4)|colons]] dans [[le Commonwealth]] en [[Chronologie#2287|2287]].


'''Mama Murphy''' est une diseuse de bonne aventure [[Toxicomanes|dépendante]] des [[Substances chimiques|substances chimiques]], voyageant avec [[Preston Garvey]] et son groupe de [[Colon|colons]], dans [[le Commonwealth]] en [[Chronologie#2287|2287]].
== Histoire ==
Mama Murphy est une [[voyante]] âgée spécialisée dans "[[la Vision]]", un pouvoir surnaturel qu'elle prétend tirer des [[drogue]]s. Elle les utilise pour induire un état proche d'une transe, dans lequel elle dit voir des fragments du passé et du futur, et même des évènements proches.<ref>L'[[Unique Survivant]] : ''"C'est incroyable."''<br />Mama Murphy : ''"{{Infobulle|Je vois un peu de ce qui a été et de ce qui sera. Et même de ce qui est à l'instant présent.|Mysique / Surprise}} {{Infobulle|Et en ce moment, je vois que quelque chose approche. Quelque chose qui a été attiré par le bruit et par le chaos.|Mystique, terrible avertissement / Surprise}}"''<br />([[MamaMurphy.txt#9|Dialogue de Mama Murphy]])</ref><ref>[[Le gant est jeté]] - "Who is the old psychic with the Minutemen?"</ref> Mama Murphy has had her power ever since she was young, and she has gotten into all sorts of adventures because of it. She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.<ref name="note">[[Mama Murphy's note]]</ref> She knows that her chem use takes a toll on her health, but she believes that the help she can provide to her friends is far more important. She was convinced once to stop, in her youth, by a "handsome young boy" she met who believed her power caused her to be a "slave to something evil[.]" However, that caused them to become vulnerable without her power in an unspecified situation when they "need[ed] it most." This convinced her to never stop using her power, and especially now that she is old, she believes her health is not important compared to the lives of others.<ref>The Sole Survivor: ''"Isn't there any way you can use the Sight without chems?"''<br />Mama Murphy: ''"{{Tooltip|Let me tell you a story, kid. Once, there was beautiful young girl, with a special power. Used to get in all kinds of crazy adventures.|Concerned}} {{Tooltip|She meets a handsome young boy, but he doesn't like her power. Thinks it makes her a slave to something evil. And so the power goes away, and it's not there when the girl and the boy need it most.|Depressed}} {{Tooltip|Now the boy's gone, and the girl's old. But she has friends. And her power keeps them safe. That's all that matters.|Concerned}}"''<br />([[MamaMurphy.txt#117|Mama Murphy's dialogue]])</ref><ref>The Sole Survivor: ''"No. You're an addict. You need help."''<br />Mama Murphy: ''"{{Tooltip|Oh not this again. Kid. Listen to me. I'm old. Even older than you'd think. If the chems are gonna kill me, then I say I've had a good run.|player is trying to get you to stop using chems / Irritated}} We'd have never made it this far without the Sight. We need it. You need it. It's part of who I am."''<br />([[MamaMurphy.txt#149|Mama Murphy's dialogue]])</ref>


==Background==
Mama Murphy claims that she was once a strong and ruthless fighter, specialized in unarmed combat. She claims that she once ripped the head off of a raider using just her bare hands, earning her the nickname "Murphy the Madwoman."<ref>Mama Murphy: ''"{{Tooltip|I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman.|Joking, Friendly / Friendly}}"''<br />([[MamaMurphy.txt#81|Mama Murphy's dialogue]])</ref><ref>The [[Sole Survivor]]: ''"Buffout now?"''<br />Mama Murphy: ''"{{Tooltip|Surprised a frail thing like me wants a muscle chem? What if I told you I used to pack a pair of arms thicker than both your fists put together?|might be lying, might not be}} Ripped a Raider's head clean off once, I'll tell you. He he he. Buffout doesn't do much for me now, except help the Sight do its thing."''<br />([[MamaMurphy.txt#136|Mama Murphy's dialogue]])</ref> She also claims to have killed a [[Deathclaw (Fallout 4)|deathclaw]] with just one bullet, and to have once had a bounty on her head in her youth from a raider she had double-crossed.<ref>[[Sturges]]: ''"{{Tooltip|That Deathclaw in Concord was bad news huh Mama? You ever seen one of those suckers before?|Curious, making conversation / Friendly}}"''<br />Mama Murphy: ''"{{Tooltip|Oh sure, plenty. One time I killed a Deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol...and one bullet.|Playing up the story, but believing every word / Confident}}"''<br />Sturges: ''"{{Tooltip|You're telling me you killed a Deathclaw? With one bullet? Come on, who do you take me for?|Disbelief / Disbelief}}"''<br />Mama Murphy: ''"{{Tooltip|It's true. I might not look it, but back in the day I had quite the shot.|Proud, remembering fondly / Grateful}}"''<br />Sturges: ''"{{Tooltip|Yeah or quite the imagination...|Disbelief, muttering / Disbelief}}"''<br />([[Sturges.txt#94|Sturges']] and [[MamaMurphy.txt#96|Mama Murphy's dialogue]])</ref><ref>[[Marcy Long]]: ''"{{Tooltip|Hey Mama, how are you getting along?|Neutral}}"''<br />Mama Murphy: ''"{{Tooltip|Just fine. It's nice to finally settle down after spending so much time moving around.|Happy}}"''<br />Marcy Long: ''"{{Tooltip|Oh yeah? You spent a little time on the run when you were younger?|Joking / Amused}} {{Tooltip|Oh yes, you have to when there's a bounty on your head. A little elderly advice, don't double cross a raider. They hold long grudges.|Casual, regaling with fondness / Amused}}"''<br />Marcy Long: ''"{{Tooltip|Yeah, that's good advice...Sounds like quite the adventure.|Shocked, disbelief / Disbelief}}"''<br />Mama Murphy: ''"It was. Some day I'll tell you all about it."''<br />([[MarcyLong.txt#DialogueSanctuaryMarcyMurphy01|Marcy Long's]] and [[MamaMurphy.txt#DialogueSanctuaryMarcyMurphy01|Mama Murphy's dialogue]])</ref>
"Mama" Murphy is an elderly seer that specializes in the [[The Sight|"Sight,"]] a supernatural power that she claims is sourced from [[chems]]. She takes the drugs in order to utilize her powers as a [[psyker]] to predict the future<ref>[[Game Show Gauntlet]] - "Who is the old psychic with the Minutemen?"</ref>. Hailing from [[Quincy ruins|Quincy]], she left the town with Preston Garvey and the 20 remaining settlers when it was assaulted by [[Gunners|mercenaries]] when [[Clint|one Minuteman]] in particular betrayed the rest. She and the refugees were holed up in the [[Museum of Freedom]] when they were ambushed by [[Jared]]'s [[Raiders (Fallout 4)|raiders]] from [[Lexington]] lead by [[Gristle]] as they passed through [[Concord]], and she can be found with the last of the survivors on the upper floor of the museum.


According to her, she was once a strong and ruthless fighter, very muscular and specialized in unarmed combat. She claims that she once ripped the head off of a raider using just her bare hands, earning her the nickname "Murphy the Madwoman."<ref>[[MamaMurphy.txt#81|Mama Murphy's dialogue]] - Line 81: ''I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman.''</ref>
She met the [[Commonwealth Minutemen]] while being held hostage by a group of raiders who viewed her as a reincarnation of a god, but wanted to sacrifice her to a "bread machine" god who they viewed as their true god. The raiders viewed her as a gift from the bread god. During this time, she was also held hostage at the [[Drumlin Diner (Fallout 4)|Drumlin Diner]] with a ghoul named Tommy. She was rescued by the Minutemen and joined them.<ref>''Fallout Shelter Online'' Mysterious Granny mission</ref>


Mama Murphy uses chems to induce a trance-like state in which she claims to see "things that were, things that will be, and even some things that are, right now." She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.
Hailing from [[Quincy ruins|Quincy]], her precognitive powers (and her related chem usage) were well-known to the townspeople, with [[Sturges]] and [[Jackson (Fallout 4)|Mayor Jackson]] taking care of her and confiscating her chems to try and prevent her from overuse. Though not everyone believed she was sane, her visions came true enough of the time for her to be taken seriously. As such, when she predicted the town would come under siege, Sturges and Mayor Jackson took it seriously enough to call for help from the Commonwealth Minutemen. Mama Murphy hoped that alerting the mayor would change the outcome of the disaster she saw in her vision, but ultimately this did not change the future.<ref>[[Quincy ruins terminal entries#Mama Murphy|Quincy ruins terminal entries; Long's terminal, Mama Murphy]]</ref><ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Quincy ruins terminal entries; Sturges's terminal, Mama Murphy's vision]]</ref><ref name="note" /> In the resulting [[Quincy Massacre]], the [[Gunners]] overwhelmed the town and the garrisonned Minutemen (with help from [[Clint|a defector]],) and Mama Murphy was forced to flee the town alongside Preston Garvey and the few remaining survivors.<ref name="massacre">The [[Sole Survivor]]: ''"What was the Quincy Massacre?"''<br />[[Preston Garvey]]: ''"{{Tooltip|I thought everyone in the Commonwealth knew about that by now.|bitterly - this is one of the worst moments of your life you're about to retell / Somber}} {{Tooltip|Where the Minutemen betrayed each other, and the people they were supposed to protect.|bitterly - note that they betrayed BOTH each other and the people they were supposed to protect - a single thought / Angry}} {{Tooltip|I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help.|starting a painful story - all your friends died in this battle / Somber}} {{Tooltip|We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy.|bitterly - you still can hardly believe the other Minutemen didn't help you / Disgust}} {{Tooltip|Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors.|somberly - remembering one of the worst moments of your life / Somber}} {{Tooltip|We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord.|rerecord - more depressed/hopeless feeling - describing a terrible time just past / Depressed}}"''<br />([[PrestonGarvey.txt#1828|Preston Garvey's dialogue]])</ref>


== Interactions avec le personnage joueur ==
The survivors traveled the wastes looking for sanctuary, but one disaster after another kept pushing them further northwest until they ended up in [[Concord]]. They found no respite there, either, attacked by raiders who tracked them from [[Lexington]]. Now trapped and besieged inside the [[Museum of Freedom]], Mama Murphy is one of the last five survivors, alongside Preston, Sturges, and [[Jun Long|Jun]] and [[Marcy Long]].<ref name="massacre" /> She continues to hold out hope, having seen in a vision that [[Sanctuary Hills]] would be a safe place for them to finally settle down and rest.<ref>The [[Sole Survivor]]: ''"What happens now?"''<br />[[Preston Garvey]]: ''"{{Tooltip|For the longest time, Mama Murphy's had a vision of a place called "Sanctuary." Some old neighborhood... but one we can make new again.|Puzzled}} {{Tooltip|Why don't you come with us? I could really use your help.|hopefully / Confident}}"''<br />([[PrestonGarvey.txt#1600|Preston Garvey's dialogue]])</ref>
=== Vue d'ensemble des interactions ===
 
{{Interactions FO4
Mama Murphy was actually the reason for the attack by the raiders from Lexington. She had spent time with their leader, [[Jared]], when he was young, and foresaw with the Sight that he would be kidnapped by raiders and become a "monster." When this came true, Jared became convinced of Mama Murphy's powers and tried to gain them for himself using chems, to no success. When he was told that a woman matching her description was in Lexington, he was determined to capture her so that he could discover her secrets, and sent his lieutenant [[Gristle]] to assault the settlers and bring her to him.<ref>[[Corvega assembly plant terminal entries#Stumped|Corvega assembly plant terminal entries; Jared's terminal, Stumped]]</ref><ref>[[Corvega assembly plant terminal entries#She's Here!|Corvega assembly plant terminal entries; Jared's terminal, She's Here!]]</ref>
|essentiel       = oui
 
|compagnon temp  = non
== Interactions avec le joueur ==
|compagnon perm  = non
==== Ensemble des interactions ====
|compétences    = -
{{Interactions
|porte          = -
|essentiel         = oui
|caps            = -
|démarre des quêtes = * '''[[Le joyau du Commonwealth]]'''
|condition max  = -
* [[La Chaise]]
|soigne          = non
* [[La Vision]]
|cure addictions = non
|cure radiations = non
|loue            = -
|modifie        = -
|démarre         = '''[[Le Joyau du Commonwealth]]'''<br />''[[The Sight]]''
|impliqué        = -
}}
}}


=== Quêtes ===
==== Quête(s) ====
* [[Jewel of the Commonwealth]]: After helping her group to escape Concord during the quest [[When Freedom Calls]], Mama Murphy will suggest the player characters goes to [[Diamond City]] to find more information about Shaun.
*[[Le joyau du Commonwealth]]: Après avoir aidé son groupe à échapper aux [[Pillards (Fallout 4)|pillards]] à [[Concord]] durant la quête [[L'Appel de la liberté]], Mama Murphy proposera à l'[[Unique Survivant]] de se rendre à [[Diamond City]] afin d'obtenir plus d'informations sur ce qu'il est advenu de [[Shaun]].
* [[The Sight]]: In exchange for drugs, Mama Murphy will use her gift to reveal some parts of the Sole Survivor's future.
*''[[La Vision]]'': En échange de drogues, Mama Murphy utilisera sa Vision pour révéler certaines parties concernant l'avenir de l'Unique Survivant, au cours de la quête principale.
*''[[La Chaise]]'': Après son installation à [[Sanctuary Hills|Sanctuary]] et après avoir utilisé la Vision pour la première fois, Mama Murphy demandera à l'Unique Survivant s'il peut lui fabriquer un fauteuil spécial afin qu'elle puisse se reposer entre deux visions.


===Other interactions===
====Autres interactions====
* During [[When Freedom Calls]], if talked to she will be the one to reveal [[Dogmeat (Fallout 4)|Dogmeat's]] name.  
*Lors de la quête [[L'Appel de la liberté]], si l'Unique Survivant s'adresse à Mama Murphy, celle-ci révélera que le nom du chien est [[Canigou (Fallout 4)|Canigou]]. Plus loin dans la conversation, après un défi [[discours]] réussi, elle prévoira également l'attaque d'un [[Écorcheur (Fallout 4)|écorcheur]].
* After passing a speech check during When Freedom Calls, she will foresee a [[Deathclaw (Fallout 4)|deathclaw]] attack. Upon completion of the quest, she may comment on how back in her youth, she killed a deathclaw with a single shot without any "fancy [[Power armor (Fallout 4)|power armor]] or [[Minigun (Fallout 4)|minigun]]."
**À la fin de la quête, et parfois en discutant avec [[Sturges]], elle pourra faire un commentaire concernant sa jeunesse durant laquelle elle aurait tué un écorcheur d'une seule balle, sans aucune [[armure assistée]], ni [[Minigun (Fallout 4)|minigun]].
* Upon completing [[When Freedom Calls]], Mama Murphy commends the Sole Survivor's success and reports the player character's son is alive somewhere in the Commonwealth.  
*Une fois la quête principale terminée, il est possible de donner à nouveau des drogues à Mama Murphy, afin d'avoir un aperçu de la fin du jeu choisie. Ceci est faisable si l'Unique Survivant ne l'a pas convaincu d'arrêter la drogue.
* After the main quest is completed, Mama Murphy can be given chems to provide insight into the ending the player chose, provided she hasn't been convinced to give up chems.
*Donner des drogues à Mama Murphy lors de la quête [[Retrouvailles]], accordera au joueur la compétence [[Connaissance préalable]] qui réduira de 25% les dégâts infligés par [[Conrad Kellogg|Kellogg]]. La compétence n'a pas d'icône et restera même après le décès de Kellogg. La description présente également une légère faute d'orthographe, épelant le nom de Kellogg avec un seul "g".
* If the Sole Survivor persuades her to quit chems, Mama Murphy will say "Mama Murphy is as good as her word kid. No more chems, and no more Sight either."
*Donner des drogues à Mama Murphy lors de la quête [[Détective en péril]] permettra d'obtenir une information permettant de régler pacifiquement la situation avec [[Malone le chétif]], à la sortie de [[Abri 114|l'Abri]] en compagnie de [[Nick Valentine]].
*Donner des drogues à Mama Murphy lors de la quête [[Chasseur chassé]] permettra au joueur d'obtenir le code de désactivation du [[Z2-47|Chasseur]] rencontré à la fin de la quête, ainsi qu'une nouvelle interaction avec lui.


==Inventory==
== Inventaire ==
{{Inventory
{{Inventaire
|apparel  =[[Beaded blazer]]
|mort = -
|weapon    =-
|tenue = [[Blazer à perles]]
|otheritem =-
|arme = -
|ondeath  =empty
|autre = -
}}
}}


==Notes==
==Notes==
* Preston Garvey, [[Piper Wright|Piper]], [[Danse]], [[Curie]], [[Strong]], [[Codsworth]], [[Nick Valentine]] and [[Benign Intervention|post-rehab]] [[Cait]] disapprove of giving or agreeing to find drugs for Mama Murphy. Convincing her to quit will conversely result in major approval risings.
*[[Preston Garvey]], [[Piper Wright|Piper]], [[Danse]], [[Curie]], [[Strong]], [[Codsworth]], [[Nick Valentine]] et [[Cait]] (après sa désintoxication), désapprouveront le fait que l'Unique Survivant lui donne de la drogue. La convaincre d'arrêter d'en prendre entraînera, à l'inverse, une hausse importante de leur approbation.
* [[John Hancock|Hancock]] and pre-rehab Cait approves of giving Mama Murphy drugs.  
*Donner cinq substances chimiques à Mama Murphy provoquera sa mort, la dernière étant du [[Psycho (Fallout 4)|Psycho]].
* [[Jun Long]] and [[Marcy Long]] will mourn the loss of Mama Murphy should she die from the Psycho overdose, with Marcy often berating the Sole Survivor and, by extension, Preston Garvey for not stopping her. Jun will seem even more depressed, bemoaning the losses everyone's felt from their journeys.
*[[John Hancock|Hancock]] et Cait (avant sa désintox) approuveront le fait de donner ou d’accepter de trouver de la drogue pour Mama Murphy.
* After quitting drugs, Mama Murphy will be as any other settler and work in Sanctuary. If the player character tries to change her apparel, her standard clothes and unique turban (which is actually part of the suit) will remain hidden and unobtainable in her inventory and cannot be worn again by conventional means. Her clothes are unique to her and cannot be seen being worn by any other character in the game.
*[[Jun Long|Jun]] et [[Marcy Long]] pleureront la perte de Mama Murphy si elle meurt d'une overdose de [[Psycho]]. Marcy et Preston Garvey réprimanderont souvent l'[[Unique Survivant]] pour l'avoir encouragée à en prendre tandis que Jun semblera encore plus déprimé, déplorant et mettant l'accent sur les pertes endurées par tous lors de leurs voyages.
* Giving Mama Murphy chems during the quest [[Reunions]] will grant the perk 'Foreknowledge' which causes [[Conrad Kellogg|Kellogg]] to deal 25% less damage to the player character. The perk does not have an icon and will remain even after Kellogg's death. The perk has a slight misspelling in its description, spelling Kellogg's name with only one "g."
*Après avoir convaincu Mama Murphy d'arrêter de prendre des drogues, celle-ci sera comme tous les autres colons et travaillera à [[Sanctuary Hills|Sanctuary]]. Si le joueur essaie de lui changer de tenue, ses vêtements standard et son turban unique (qui fait en réalité partie de sa "combinaison") resteront cachés et introuvables dans son inventaire. Ses vêtements lui sont propres et ne peuvent être portés par aucun autre PNJ.
* Giving Mama Murphy chems during the quest [[Hunter/Hunted (Fallout 4)|Hunter/Hunted]] will give the player character the deactivation code for [[Z2-47|the Courser]] encountered and provides a new interaction with him.
*L'ancien appartement de Mama Murphy, contenant la [[note de Mama Murphy]] et sa cachette de drogues, se trouve au dernier étage des [[appartements de Quincy]].
* According to ''[[Fallout Shelter]]'', Mama Murphy is a psychic.
*Un art conceptuel de Mama Murphy en fait le portrait d'une afro-américaine, mais elle arbore des traits caucasiens en jeu.
* Mama Murphy's old apartment, which contains [[Mama Murphy's note]] and chem stash, can be found on the top floor of the [[Quincy Apartments]].


==Appearances==
==Apparition(s)==
Mama Murphy appears in ''[[Fallout 4]]'' and can be obtained as a vault dweller in the mobile game ''[[Fallout Shelter]]''.
'''Mama Murphy''' apparaît dans ''[[Fallout 4]]'', ''[[Fallout: Wasteland Warfare]]'', et est mentionnée dans le [[Game Show Gauntlet]] dans ''[[Fallout Shelter]]''.


==Bugs==
==Bugs==
* {{Platforms|pc,ps4,xboxone}} If one does not craft [[Mama Murphy's chair]] properly, she will be stuck sitting in the chair in the ceiling of the house in Sanctuary that has the main workbench attached. She will be above the kitchen with (usually) only her feet showing. One must shoot her feet until she falls out of the chair, then go into "edit" mode and bring the chair out of the ceiling and on the floor. She will then spawn back in normally and sit in her chair as normal. If the player fails to shoot her feet, they will need to find a way to press the action button to talk to her and convince her off drugs. {{verify|type=bug|verified}}
* {{Plateformes|pc,xboxone}} Parfois, la Vision obtenue par le joueur ne concerne pas la quête en cours, mais renvoie à une quête plus ancienne. Par exemple, pendant la quête [[Chasseur chassé]], elle pourrait lui donner un indice pour obtenir la [[clé de la maison de Kellogg]], à [[Diamond City]], ou pour découvrir la pièce cachée de ce dernier, ce qui correspond à la quête [[Retrouvailles]] déjà terminées.{{Vérifier|vérifié}}
* {{Platforms|pc,ps4,xboxone}} She may become non-assignable, like [[Sturges]]. On PC, a similar fix to solve the problem with Sturges can be used on her: Use the console command {{console|setpv bcommandable 1}} on her, fast travel far away, and after a while go back to Sanctuary. The "Command" option should be available on her after that in Workshop Mode. {{Verify|verified}}
* {{Plateformes|pc,ps4,xboxone}} Mama Murphy peut rester coincée dans sa chaise spéciale qui elle-même peut restée coincée dans le sol / un plafond. Pour résoudre ce problème, il suffit de lui tirer dessus jusqu'à ce qu'elle quitte sa chaise, puis de passer en mode atelier et de déplacer la chaise. Mama Murphy reviendra ensuite pour s'asseoir normalement sur sa chaise. Si le joueur ne parvient pas à lui tirer dessus sans la tuer, ce dernier devra trouver un moyen d'appuyer sur le bouton d'action pour lui parler et la convaincre d'arrêter de prendre des drogues.{{Vérifier|vérifié}}
* {{Platforms|pc,ps4,xboxone}} She might refuse to get in her chair just standing next to it. When the player tries to speak to her she will tell the player that she needs to sit down, no other interactions can be made with her. There are two possible ways to fix this: {{Verify|verified}}
* {{Plateformes|pc,ps4,xboxone}} Mama Murphy peut devenir non assignable, tout comme [[Sturges]]. Sur PC, un correctif similaire permettant de résoudre le problème avec Sturges peut être utilisé sur elle : utilisez la commande {{Console|command = setpv bcommandable 1}} sur elle, parcourez une certaine distance ou effectuez un voyage rapide, et, au bout d’un moment, retournez à Sanctuary. L'option "commander" devrait être disponible sur elle après être passé en mode atelier.{{Vérifier|vérifié}}
**Scrapping and rebuilding the chair may fix this bug. Once scrapped, the chair will become available to rebuild after waiting or sleeping for an hour.{{Verify|verified}}
* {{Plateformes|pc,ps4,xboxone}} Mama Murphy peut refuser de s'asseoir sur sa chaise. Lorsque le joueur essaiera de lui parler, elle lui dira qu'elle doit s'asseoir, et aucune autre interaction ne pourra être établie avec elle. Il existe deux manières de résoudre ce problème :
** {{Platforms|pc}} By opening the console, selecting Murphy and typing {{Console|command=setpqv ebe71 var_MamaInChair 1}}. {{Verify|verified}}
** La suppression et la reconstruction de la chaise peuvent résoudre ce problème. Une fois recyclée, la chaise pourra être reconstruite après avoir attendu ou dormi pendant une heure.{{Vérifier|vérifié}}
* {{Platforms|pc}} Sometimes the vision the player character gets from her is not about the current quest, but refers to some older one. For example, during [[Hunter/Hunted (Fallout 4)|Hunter/Hunted]], she might give them a clue to get the key for Kellogg's Diamond City house which corresponds to the already finished [[Reunions]].{{Verify|verified}}
** {{Plateformes|pc}} En ouvrant la console, en sélectionnant Mama Murphy et en tapant {{Console|command = setpqv ebe71 var_MamaInChair 1}}.{{Vérifier|vérifié}}


==Gallery==
==Galerie d'images==
<gallery captionalign=center widths=210>
<gallery captionalign="center" widths="200">
Mama Murphy in chair.png|From ''[[The Art of Fallout 4]]''
Mama Murphy in chair.png|Art conceptuel dans ''[[L'Art de Fallout 4]]''
Mama Murphy concept art.png|Concept art
Mama Murphy concept art.png
Fallout 4 VR Promo Art.jpg|Image promotionnelle de ''[[Fallout 4 VR]]''
Ana-roman-mama-murphy-01.jpg|Modèle de ''[[Fallout: Wasteland Warfare]]'' par Ana Roman
Ana-roman-mama-murphy-02.jpg
</gallery>
</gallery>
{{MR}}


{{Navbox Concord}}
{{Navbox Concord}}
{{Navbox personnages FO4}}
{{Navbox personnages FO4}}
[[Catégorie:Personnages humains de Fallout 4]]
[[Catégorie:Personnages des Miliciens du Commonwealth]]
[[Catégorie:Personnages de Fallout: Wasteland Warfare]]


[[de:Mama Murphy]]
[[de:Mama Murphy]]
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[[es:Mamá Murphy]]
[[es:Mamá Murphy]]
[[pl:Mamuśka Murphy]]
[[pl:Mamuśka Murphy]]
[[pt:Mama Murphy]]
[[ru:Матушка Мёрфи]]
[[ru:Матушка Мёрфи]]
[[uk:Матінка Мерфі]]
[[uk:Матінка Мерфі]]
[[zh:墨菲老媽]]
[[zh:墨菲老媽]]
[[Catégorie:Personnages humains de Fallout 4]]
[[Catégorie:Personnages de Concord]]
[[Catégorie:Personnages des Miliciens du Commonwealth]]
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