# | SCÈNE | DIALOGUE AVANT | RÉPONSE | DIALOGUE APRÈS | ABXY |
104 | MQ00MamaMurphy_Chair | | {Apologetic} Got a favor to ask ya, kid. I know it's silly, but I need a chair. Something with a nicer fit for these old bones. Can you do that for me? | Player Default: Sure. Be glad to help. | A |
105 | | {Apologetic} You don't mind making a chair for ole Mama Murphy, do you? | Player Default: Sure. Be glad to help. | A |
106 | Player Default: Sure. Be glad to help. | {Happy} Thank you. | | A1a |
107 | Player Default: Really don't have time. | {Depressed} Ah, that's okay. But I can't really concentrate enough these days unless I'm comfortable. So if you need the Sight again, I'm gonna need that chair. | | B1a |
108 | Player Default: Really don't have time. | All right, kid. I know you're busy. | | B2a |
109 | Player Default: We'll see. | Don't need the Sight to know that's a "maybe." Take your time. I'll be able to help you more once I can sit down. | | X1a |
110 | Player Default: Can't you just use any chair? | {Depressed} The Sight's been real exhausting lately. Got aches and pains, even when I'm lying down. | | Y1a |
111 | | {Depressed} I know it's odd asking for a fitted chair in this day and age, but it'd really help me out, kid. | Player Default: Sure. Be glad to help. | Y1b |
112 | MQ00MamaMurphy_NoMoreChems | Player Default: The Sight isn't worth killing yourself over, Mama Murphy. It doesn't have to define what you are, or what you can give. | {convinced to give up chems / Depressed} All right, kid. You got me. If me hanging around for a little longer is worth that much to ya, then I'll go clean. No more chems. No more Sight. | | A1a |
113 | Player Default: The Sight isn't worth killing yourself over, Mama Murphy. It doesn't have to define what you are, or what you can give. | {Irritated} It's my decision, kid. Not yours. Now lay off for a while, will ya? | | A2a |
114 | Player Default: I told you no! You're going off this junk. Now. Or you're going to answer to me. | {convinced to give up chems / Nervous} Easy there, kid... You win. Ole' Mama Murphy will get clean. Just put away the scary eyes. | | B1a |
115 | Player Default: I told you no! You're going off this junk. Now. Or you're going to answer to me. | {Irritated} Bullying me ain't gonna change my mind. We're done talking about this for now, hear me? | | B2a |
116 | Player Default: You're right. Using chems is your choice. | {Friendly} Damn right it is. | | X1a |
117 | Player Default: Isn't there any way you can use the Sight without chems? | {Concerned} Let me tell you a story, kid. Once, there was beautiful young girl, with a special power. Used to get in all kinds of crazy adventures. | | Y1a |
118 | | {Depressed} She meets a handsome young boy, but he doesn't like her power. Thinks it makes her a slave to something evil. | | Y1b |
119 | | {Depressed} And so the power goes away, and it's not there when the girl and the boy need it most. | | Y1c |
120 | | {Concerned} Now the boy's gone, and the girl's old. But she has friends. And her power keeps them safe. That's all that matters. | Player Default: The Sight isn't worth killing yourself over, Mama Murphy. It doesn't have to define what you are, or what you can give. | Y1d |
121 | MQ00MamaMurphy_Scene01 | | {you arrive in Sanctuary after the player helps you in Concord / Happy} Sanctuary. I knew you'd join us here, kid. Your energy is tied to this place. | Player Default: I used to live here. A long time ago. | A |
122 | | {you arrive in Sanctuary after the player helps you in Concord} You're tied to this place, kid. Your energy. | Player Default: I used to live here. A long time ago. | A |
123 | Player Default: I used to live here. A long time ago. | {Concerned} Ah, but the distant past ain't so distant for you. I saw you leave that ice box. This whole world is like some bad dream you can't wake up from, isn't it? | MamaMurphy: The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you. | A1a |
124 | Player Default: Stop it. That's none of your business. | {Concerned} Sorry. I know to you it's private, but for me I can see it plain as day. You leaving that ice box. Waking up in a world that's not yours. | MamaMurphy: The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you. | B1a |
125 | Player Default: I hope the color of my energy is blue. | {Happy} Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours is it? I saw you leave that ice box. | MamaMurphy: The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you. | X1a |
126 | Player Default: My energy? What do you mean? | Thought I told you before, kid. I saw you leave that ice box. I know your pain. This world, it's not yours, but here you are. | MamaMurphy: The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you. | Y1a |
127 | Player Default: Ah, but the distant past ain't so distant for you. I saw you leave that ice box. This whole world is like some bad dream you can't wake up from, isn't it? | The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you. | Player Default: Here. Already have some. | A1a |
128 | Player Default: Here. Already have some. | {player already had chems on him / Amused} Like a little kick yourself, huh? This'll do. Now let me ride the high to where the Sight wants to take me. | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
129 | Player Default: Here. Already have some. | {Happy} My hero. | | A2a |
130 | Player Default: Maybe. Let me think it over. | Well, ain't like I'm going anywhere. The Sight will be here when you need it. | | X1a |
131 | MQ00MamaMurphy_SightBuffout | | We're gonna need a heavy hitter for the Sight to keep working, kid. Buffout ought to do it. | Player Default: Here. Go easy. | A |
132 | | I'll need some Buffout, if you want the Sight. | Player Default: Here. Go easy. | A |
133 | Player Default: Here. Go easy. | {feeling the high, about to use the Sight} *cough* Wow. Forgot how strong that stuff is. Whew. Okay... here it comes... | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
134 | Player Default: Here. Go easy. | {player says he'll go look for Buffout} Just let me know. | | A2a |
135 | Player Default: Not right now, Mama Murphy. | {referring to the Sight} Anytime you need it, kid. Up to you. | | X1a |
136 | Player Default: Buffout now? | {might be lying, might not be} Surprised a frail thing like me wants a muscle chem? What if I told you I used to pack a pair of arms thicker than both your fists put together? | | Y1a |
137 | | Ripped a Raider's head clean off once, I'll tell you. He he he. Buffout doesn't do much for me now, except help the Sight do its thing. | Player Default: Here. Go easy. | Y1b |
138 | MQ00MamaMurphy_SightJet | | {asked the player to bring you Jet} Got that Jet we talked about, kid? | Player Default: Here. One hit of Jet. | A |
139 | | {asked the player to bring you Jet} The Sight's no good without chems. You have that Jet? | Player Default: Here. One hit of Jet. | A |
140 | | Got something with a bit of kick for me, kid? | Player Default: Here. One hit of Jet. | A |
141 | Player Default: Here. One hit of Jet. | You did good. Now let me ride the high to where the Sight wants to take me. | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
142 | Player Default: Still looking. | All right. I'll keep waiting. | | X1a |
143 | Player Default: Why did you need Jet again? | {player asks you what Jet is} It's a little inhaler that packs a big kick. They say it makes you move faster, but at my age, it's more of a quick rush. | | Y1a |
144 | | The chems fuel the Sight, so it's not always gonna be Jet I'm askin' for. But that's what's on the menu this time. | Player Default: Here. One hit of Jet. | Y1b |
145 | MQ00MamaMurphy_SightMedX | | Come back for the Sight? I need Med-X this time. Another chem, another window to look through. | Player Default: Yeah. Here you go. | A |
146 | | Got that Med-X? Fuel for the Sight? | Player Default: Yeah. Here you go. | A |
147 | Player Default: Yeah. Here you go. | {feeling the high, about to use the Sight / Happy} Oooh... It just makes everything feel good, don't it? I'm starting to see clearly... | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
148 | Player Default: Yeah. Here you go. | {player says he'll go look for Med-X} You know where I'll be. | | A2a |
149 | Player Default: No. You're an addict. You need help. | {player is trying to get you to stop using chems / Irritated} Oh not this again. Kid. Listen to me. I'm old. Even older than you'd think. If the chems are gonna kill me, then I say I've had a good run. | | B1a |
150 | | We'd have never made it this far without the Sight. We need it. You need it. It's part of who I am. | Player Default: The Sight isn't worth killing yourself over, Mama Murphy. It doesn't have to define what you are, or what you can give. | B1b |
151 | Player Default: No. You're an addict. You need help. | {player is asking you again to get clean / Stern} Bringing this back up? I thought I told you. We need the Sight. And the Sight needs the chems. | Player Default: The Sight isn't worth killing yourself over, Mama Murphy. It doesn't have to define what you are, or what you can give. | B2a |
152 | Player Default: No. You're an addict. You need help. | {player is asking you to get clean / Irritated} I'm done talking about this for now, kid, you hear me? | | B3a |
153 | Player Default: Maybe some other time. | {referring to the Sight} It's always here if you need it. | | X1a |
154 | Player Default: Why Med-X? | It's what the Sight wants. Med-X is a painkiller. Strips away a lot of feeling and let's you float out into the mystery of it all. | Player Default: Yeah. Here you go. | Y1a |
155 | MQ00MamaMurphy_SightMentats | | {Mentats are a type of chem} You need the Sight? It's telling me Mentats will give us the right high for another insight into your destiny. | Player Default: Here you go. | A |
156 | | {Mentats are a type of chem} Got some Mentats for me? See where the Sight takes us this time? | Player Default: Here you go. | A |
157 | Player Default: Here you go. | {feeling the high} Ah, that's it. I can feel the Sight opening up... | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
158 | Player Default: Here you go. | {player says he'll go look for Mentats} I'll be waiting. | | A2a |
159 | Player Default: Maybe later. | {referring to the Sight} It's always here if you need it. | | X1a |
160 | Player Default: So it's Mentats this time? | They're good. More of a chem for scientists and tech types. But who's to say ole' Mama Murphy ain't a closet genius? He he he. | Player Default: Here you go. | Y1a |
161 | MQ00MamaMurphy_SightPsycho | | Ready for the Sight again, kid? Usually like mixing Psycho in with something else, but I'll need it straight this time. | Player Default: I've got it. | A |
162 | | I'll need some Psycho before I can use the Sight this time. | Player Default: I've got it. | A |
163 | Player Default: I've got it. | {feeling the high, about to use the Sight} Oh lord... That's pure... Gonna be an interesting trip... | MamaMurphy: Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | A1a |
164 | Player Default: I've got it. | {player says he'll go look for Psycho} You know I'll be here. | | A2a |
165 | Player Default: Maybe we should do this later. | If you think so, kid. | | X1a |
166 | Player Default: Psycho? Is that safe? | {a little bravado / Confident} No. But don't worry. *cough* Old Mama Murphy can handle a little pre-war, military-grade combat stim. | Player Default: I've got it. | Y1a |
167 | MQ00MamaMurphy_Visions | MamaMurphy: That's... that's what you need to do, kid. Follow the signs to the bright heart. | {finishing the vision, suddenly very fatigued / InPain} Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | | A1a |
168 | MamaMurphy: That's... that's what you need to do, kid. Follow the signs to the bright heart. | {finishing the vision, even worse than last time / InPain} *cough* Don't mind me, kid. *cough* The chems are just... acting up a bit. I'll be fine... eventually... | | A2a |
169 | MamaMurphy: That's... that's what you need to do, kid. Follow the signs to the bright heart. | {finishing the vision, getting even worse, heart is now acting up / InPain} I can't... *heavy gasp* I almost thought I couldn't breathe there... Agh. Heart's beating like no tomorrow. Gonna need to rest... | | A3a |
170 | MamaMurphy: That's... that's what you need to do, kid. Follow the signs to the bright heart. | {finishing the vision, nearly killed you that time, heart is going to go eventually / InPain} Oh god... *heavy gasp* *cough* *cough* Sorry, kid... old ticker just lurched there a few times. I'm fine... really... just need to stay still... | | A4a |
171 | MamaMurphy: That's... that's what you need to do, kid. Follow the signs to the bright heart. | {heart has stopped, you're about to die, some dark humor before the end / InPain} Oh no... *chuckle* Should've seen this comin'... | | A5a |
172 | | {high, deep in vision} Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. | | A1a |
173 | | But you find it. You find that heart that's gonna lead you to your boy. Oh, it's... it's bright. So bright against the dark alleys it walks. | | A1b |
174 | | {coming down from the high, exhausted / Tired} That's... that's what you need to do, kid. Follow the signs to the bright heart. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A1c |
175 | | {high, deep in vision} You're looking for a man. He can help you, but he ain't gonna be the man you expect. | | A2a |
176 | | He's somewhere... deep... and dark. Surrounded by folks with nothin' but cruel intentions. | | A2b |
177 | | But there's... an echo... Something in the past that can help you. | | A2c |
178 | | {prophetic statement} When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks", and they'll let you and your friend pass. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A2d |
179 | | {high, deep in vision} You're on the trail of the man who took your boy. I see a house. Locked up tight. Chains put on by a smiling shark. | | A3a |
180 | | But there's another way. I can see it. A key. Lost and forgotten. Fallen down below. Search the chairs beneath the house. They hold the secret. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A3b |
181 | | {high, deep in vision} You walk into a house. The man who owns it has secrets. But he's no fool. He hides everything in a closet with no doors. | | A4a |
182 | | But I see him, kid. He's sitting down. Brought out the red toolbox and the coffee. Then he reaches beneath where he's working, and the closet opens. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A4b |
183 | | I can only see that you're on the right path. If you had any doubts in your mind, you shouldn't. | | A5a |
184 | | The man you're after. He's the one. He wears all the pain he's caused like a shield. | | A5b |
185 | | Be strong, kid. The Sight's getting... foggy... but your energy is glowing brighter than you know. You can win this. He can't hurt you anymore. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A5c |
186 | | You're walking into a sea, but it's not water you're afraid of drownin' in. It's something... invisible... but... radiant... | | A6a |
187 | | It burns everything in it, but... no... I can feel them. There's people. Calling out to something. Chanting. | | A6b |
188 | | They can show you the way... but... they're so hard to read... Be careful around them, kid. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A6c |
189 | | I see you... the mighty hunter... only what you're hunting ain't an animal, or a man. It's something different. Maybe something more than human. | | A7a |
190 | | But... what's this? I see a man in a white outfit. Standing over your prey. And he says something... it's hard to make out... But I'm tryin' kid... | | A7b |
191 | | He says "Z2-47, initialize factory reset. Authorization code Zeta-5-3-Kilo"... Then he falls... And he's still... | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A7c |
192 | | I see you surrounded by outstretched hands. Everyone needs your help, kid. Everyone wants you to see things their way... | | A8a |
193 | | And whether you want it or not... You're gonna have to decide which ways of life keep going in the Commonwealth... and which end... | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A8b |
194 | | {Institute ending vision} You're wearing a lab coat. You're standing with... men of science. Visionaries. Brilliant but misunderstood. | | A9a |
195 | | I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. | | A9b |
196 | | You will not be loved, but you will save humanity. However you choose to define it. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A9c |
197 | | {Minutemen ending vision} You're standing with... the people. Working together. United. | | A10a |
198 | | I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. | | A10b |
199 | | You're a hero. A symbol for a better world. Our world. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A10c |
200 | | {Brotherhood of Steel ending vision} You're wearing a suit of steel and energy. You're standing with... your brothers. Your mission. Accomplished. | | A11a |
201 | | I see a land secured, contained. Dangerous objects taken from those who don't understand. Those who can't be trusted. | | A11b |
202 | | You are the uniform, and you wear it well. And your rank and chain of command protect you better than the thickest armor. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A11c |
203 | | {Railroad ending vision, Railroad symbol is the lantern} You're wearing a mask. You're standing with... outcasts. The underdogs. The lanterns in the dark. | | A12a |
204 | | I see a world that will never know your sacrifice. You have led the enslaved to freedom, but they must still hide from those who don't understand. | | A12b |
205 | | But you'll be there for them. You'll see their humanity when no one else will. You'll be their guardian in the shadows. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A12c |
206 | | I'm sorry, kid. But I'm not seeing anything. I think the Sight just wants you to keep following your own path. | | A13a |
207 | | Thanks for the chems, though. I'll try harder next time. | MamaMurphy: Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid. | A13b |
208 | - | | {Tired} Aching too much to talk too long. I should sit down. | | A |
209 | | {Tired} Let me get in my chair, and we can talk. | | A |
210 | | {Tired} I need to sit down, kid. | | A |
211 | | {recently used the Sight, too tired to try again / Tired} Tired. The Sight takes a toll on ya. | | A |
212 | | {recently used the Sight, too tired to try again / Tired} I'm all right, kid. Just need to take it easy before using the Sight. | | A |
213 | | {recently used the Sight, too tired to try again / Tired} Come back later. Need to rest before the Sight can help ya again. | | A |
214 | | {short gasp as you die} Agh. | | |
215 | | {asked the player for Jet, but haven't gotten it yet} You find me some Jet, then I can use the Sight to help you. | | |
216 | | {player agreed to build chair but hasn't yet} Looking forward to that chair. You're so kind. Helping me like this. | | |