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{{#ev:youtube|V3JQ_ujbcdU||center}}
 
==Ending==
'''Part 1:'''
*Video segment 1 - Will always be included.
'''Part 2:'''
*Video segments 8, 17, 18 - Based on Lone Wanderer's Karma. (One of them will always be included.)
*Video segments 2 to 7 - Based on whether the Wanderer completed a specific side quest. However, only one of them will appear.
'''Part 3:'''
*Video segments 9, 10, 11 - These segments are based on end-game decision in the control room. (One of them will always be included.) #9 is slightly altered by ''Broken Steel''
*Video segments 27 to 29 - Same as video segment #10 (Sacrifice Another), but showing RL-3, Charon, or Fawkes instead of Sarah Lyons. These are added by ''Broken Steel''
'''Part 4:'''
*Video segments 12, 13, 14 - Based on end-game decision on FEV. (One of them will be included if Project Purity was not blown up.)
'''Part 5:'''
*Video segments 15 and 16 - These two segments have identical voice overs. Based on the Lone Wanderer's gender. (One of them will always be included.)
*Video segments 19 to 26 - These segments show the same scene, differ only on player character's race and gender.
 
==Video segments==
There are 26 (29 with ''Broken Steel'' installed) independent video segments for the ''[[Fallout 3]]'' ending. They can be viewed on the PC version using the external software "[http://www.radgametools.com/bnkdown.htm RAD Video Tools]". Whether they are shown depend on certain task performed in-game. Some are mutually exclusive.
 
{| class="va-table" cellspacing="0" cellpadding="2" border="1"
!<nowiki>#</nowiki>
!Voice-over narration
!Scenes
!In-game Condition
|-
|1
|And so it was that the [[Lone Wanderer]] ventured forth from Vault 101 intent on discovering the fate of a father who had once sacrificed the future of humanity for that of his only child.{{Inline quote|sound=Fo3ending Slide01.ogg}}
|{{#ev:youtube|V3JQ_ujbcdU||center}}
|Video appears generic, therefore should almost always appear.
|-
|2
|None{{Inline quote|sound=Fo3ending Segment02.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 Hannibal endslide.jpg
FO3_LM_endslide.jpg
FO3_Lincoln_endslide.jpg
</gallery>
|Complete [[Head of State]] by helping the escaped slaves.
|-
|3
|None{{Inline quote|sound=Fo3ending Segment03.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_Agatha_endslide_1.jpg
FO3_Agatha_endslide_2.jpg
</gallery>
|Complete [[Agatha's Song]] by bringing the violin to her.
|-
|4
|None{{Inline quote|sound=Fo3ending Segment04.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_Dukov_endslide.jpg
FO3_Maggie_endslide.jpg
FO3_Wolfgang_endslide.jpg
</gallery>
|Good Karma
|-
|5
|None{{Inline quote|sound=Fo3ending Segment05.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_atomic bomb endslide 1.jpg
FO3_atomic bomb endslide 2.jpg
FO3_atomic bomb endslide 3.jpg
</gallery>
|Complete [[The Power of the Atom]] by detonating the bomb in [[Megaton]].
|-
|6
|None{{Inline quote|sound=Fo3ending Segment06.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_Harold_endslide 1.jpg
FO3_Harold_endslide 2.jpg
</gallery>
|(Very) Evil Karma, do '''not''' detonate the [[Megaton atomic bomb]], Complete [[Oasis (quest)|Oasis]] by burning Harold, (Flamer, Shishkebab.)
|-
|7
|None{{Inline quote|sound=Fo3ending Segment07.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
Enslave Flak endslide1.jpg
Enslave Flak endslide2.jpg
</gallery>
|Seems to be triggered if '''anyone''' in Rivet City is killed, or Flak is enslaved as part of the [[Strictly Business]] quest. However, enslaving Flak will not always get this ending; can also just need evil Karma.
|-
|8
|The [[Capital Wasteland]] proved a cruel and inhospitable place.{{Inline quote|sound=Fo3ending Segment08.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_neutral karma endslide 1.jpg
FO3_neutral karma endslide 2.jpg
FO3_neutral karma endslide 3.jpg
</gallery>
|Neutral Karma
|-
|9
|But it was not until the end of this long road that the [[Lone Wanderer]] learned the true meaning of that greatest of virtues – sacrifice. Stepping into the irradiated control chamber of [[Project Purity]], the child followed the example of the father sacrificing life itself for the greater good of mankind.{{Inline quote|sound=Fo3ending Segment09.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walk_low_enslide.jpg
FO3_JM_exterior_endslide.jpg
FO3 FEV endslide 1.jpg
FO3_FEV_endslide_2.jpg
FO3 FEV endslide 3.jpg
FO3 FEV endslide 4.jpg
FO3 FEV endslide 5.jpg
</gallery>
|Step in the Control Chamber at the end and activate the Purifier. Occasionally, ending 11 with the destroyed Purifier may be obtained instead, even if the Purifier is activated, by taking too long to do so and therefore triggered that ending.
 
In ''[[Broken Steel]]'', this segment is replaced with its own version. This version is the exact same, but with scene 4 cut out of it for obvious reasons.
|-
|10
|It was not until the end of this long road that the [[Lone Wanderer]] was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a [[Sarah Lyons|true hero]] to venture into irradiated control chamber of project purity and sacrifice her own life for the greater good of mankind.{{Inline quote|sound=Fo3ending Segment10.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walk_low_enslide.jpg
FO3_JM_exterior_endslide.jpg
FO3_Sarah_endslide_1.jpg
FO3_Sarah_endslide_2.jpg
FO3_Sarah_endslide_3.jpg
FO3_Sarah_endslide_4.jpg
FO3_Sarah_endslide_5.jpg
FO3_Sarah_endslide_6.jpg
</gallery>
|Let [[Sarah Lyons]] enter the Control Chamber at the end.
|-
|11
|It was not until the end of this long road that the [[Lone Wanderer]] was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example.{{Inline quote|sound=Fo3ending Segment11.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walking_away_endslide.jpg
FO3_JM_endslide.jpg
FO3_Purifier_endslide.jpg
FO3_JM_burning_endslide.jpg
</gallery>
|Let the Water Purifier explode. Sometimes, this ending will be gotten even if the Purifier is activated and taking too long to enter it.
|-
|12
|Thankfully, when selected by the sinister president to be his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was deemed worthy of preservation. The waters of life flowed at last – free and pure, for any and all. The Capital Wasteland at long last was saved.{{Inline quote|sound=Fo3ending Segment12.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 Purifier control endslide 1.jpg
FO3 Purifier control endslide 2.jpg
FO3 Purifier control endslide 3.jpg
FO3_unidentified_raider_endslide.jpg
FO3_Tenpenny_Tower_endslide.jpg
FO3_Wilhelms_Warf_endslide_1.jpg
FO3_Wilhelms_Warf_endslide_2.jpg
FO3_Wilhelms_Warf_endslide_3.jpg
</gallery>
|FEV not added at the end and Raven Rock '''not''' destroyed.
|-
|13
|Thankfully, when selected by the sinister president to be his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was deemed worthy of preservation. The waters of life flowed at last – free and pure, for any and all. The Capital Wasteland at long last was saved.{{Inline quote|sound=Fo3ending Segment13.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 Purifier control endslide 1.jpg
FO3 Purifier control endslide 2.jpg
FO3 Purifier control endslide 3.jpg
FO3 RR destroyed endslide 1.jpg
FO3 RR destroyed endslide 2.jpg
FO3 RR destroyed endslide 3.jpg
FO3_Wilhelms_Warf_endslide_1.jpg
FO3_Wilhelms_Warf_endslide_2.jpg
FO3_Wilhelms_Warf_endslide_3.jpg
</gallery>
|FEV not added at the end and destroyed Raven Rock.
|-
|14
|Sadly, when selected by the sinister president to be his instrument of annihilation, the Wanderer agreed. Humanity will be preserved, but only in its purest form. The waters of life flowed at last, but the virus contained within soon eradicated all those deemed unworthy of salvation. The Capital Wasteland, despite its progress, became a graveyard.{{Inline quote|sound=Fo3ending Segment14.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 Eden endslide.jpg
FO3 FEV endslide 6.jpg
FO3 FEV endslide 6b.jpg
FO3 FEV Washington endslide.jpg
FO3 FEV Enclave endslide.jpg
FO3_FEV_Wilhelms_Warf_endslide.jpg
FO3_FEV_mutant_endslide.jpg
FO3_FEV_ghouls_endslide.jpg
FO3_FEV_RC_guard_endslide.jpg
FO3_FEV_civilian_endslide.jpg
FO3_Shrapnel_endslide.jpg
FO3_RC_deck_endslide.jpg
</gallery>
|Add the FEV at the end.
|-
|15
|So ends the story of the Lone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – war never changes.{{Inline quote|sound=Fo3ending Segment15.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_LW_walking_away_1_endslide.jpg
FO3_LW_walking_away_2_endslide.jpg
FO3_LW_walking_away_3_endslide.jpg
FO3_Evan_King_endslide.jpg
FO3_Grisley_Diner_endslide.jpg
FO3_Uncle_Roe_endslide.jpg
FO3_Arlington_Cemetery_endslide.jpg
</gallery>
|Occurs with male character even if these locations are never visited and [[Dogmeat (Fallout 3)|Dogmeat]] is never encountered.
|-
|16
|So ends the story of the Lone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – war never changes.{{Inline quote|sound=Fo3ending Segment16.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_female_endslide 1.jpg
FO3_female endslide 2.jpg
FO3_female endslide 3.jpg
FO3_Evan_King_endslide.jpg
FO3_Grisley_Diner_endslide.jpg
FO3_Uncle_Roe_endslide.jpg
FO3_Arlington_Cemetery_endslide.jpg
</gallery>
|Occurs with female character, same as above.
|-
|17
|The Capital Wasteland proved a cruel inhospitable place, but the Lone Wanderer refused to surrender to the vices that had claimed so many others. The values passed on from father to child – selflessness, compassion, honor – guided this noble soul through countless trials and triumphs.{{Inline quote|sound=Fo3ending Segment17.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 barn endslide.jpg
FO3_3_skulls_endslide.jpg
FO3_male_walking_away_endslide.jpg
FO3 3 raiders endslide.jpg
FO3_Revelation_216_endslide.jpg
FO3_Three_Dog_endslide.jpg
FO3_Madison_Li_endslide.jpg
FO3 three_BoS_honor_endslide.jpg
FO3_WM_view_endslide.jpg
</gallery>
|Good Karma
|-
|18
|The Capital Wasteland proved a cruel inhospitable place, and the Lone Wanderer ultimately surrendered to the vices that had claimed so many others – selfishness, greed, cruelty. These were the values that guided a lost soul through countless trials and triumphs.{{Inline quote|sound=Fo3ending Segment18.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3 barn endslide.jpg
FO3_bad_karma_endslide_1.jpg
FO3_bad_karma_endslide_2.jpg
FO3_bad_karma_endslide_3.jpg
FO3_bad_karma_endslide_4.jpg
FO3_bad_karma_endslide_5.jpg
FO3_bad_karma_endslide_6.jpg
FO3_3_raiders_endslide.jpg
FO3_bad_karma_endslide_7.jpg
</gallery>
|Bad Karma
|-
|19-26
|None{{Inline quote|sound=Fo3ending Segment19-26.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_picture_Cauc male_endslide.jpg
FO3_picture_Cauc female_endslide.jpg
FO3_picture_AA male_endslide.jpg
FO3_picture_AA female_endslide.jpg
FO3_picture_Asian male_endslide.jpg
FO3_picture_Asian female_endslide.jpg
FO3_picture_Hisp male_endslide.jpg
FO3_picture_Hisp female_endslide.jpg
</gallery>
|8 videos for each of the 8 combination of race and gender chosen.
|-
|27
|It was not until the end of this long road that the [[Lone Wanderer]] was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.{{Inline quote|sound=Fo3ending Segment27,28,29.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walking_away_endslide.jpg
FO3_JM_endslide.jpg
Fo3ending B27-02.jpg
FO3 RL3 endslide 1.jpg
FO3 RL3 endslide 2.jpg
FO3 RL3 endslide 3.jpg
FO3 RL3 endslide 4.jpg
FO3 Jefferson Fawkes endslide.jpg
</gallery>
|Send [[Sergeant RL-3]] into the control room. Can only be done with ''[[Broken Steel]]'' installed.
|-
|28
|It was not until the end of this long road that the [[Lone Wanderer]] was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.{{Inline quote|sound=Fo3ending Segment27,28,29.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walking_away_endslide.jpg
FO3_JM_endslide.jpg
FO3 Charon endslide 1.jpg
FO3 Charon endslide 2.jpg
FO3 Charon endslide 3.jpg
FO3 Charon endslide 4.jpg
FO3 Charon endslide 5.jpg
FO3 Jefferson Charon endslide.jpg
</gallery>
|Send [[Charon (Fallout 3)|Charon]] into the control room. Same as above.
|-
|29
|It was not until the end of this long road that the [[Lone Wanderer]] was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.{{Inline quote|sound=Fo3ending Segment27,28,29.ogg}}
| <gallery type="slideshow" crop="true" widths="200" position="center" hideaddbutton="true">
FO3_walking_away_endslide.jpg
FO3_JM_endslide.jpg
FO3 Fawkes endslide 1.jpg
FO3 Fawkes endslide 2.jpg
FO3 Fawkes endslide 3.jpg
FO3 Fawkes endslide 4.jpg
FO3 Fawkes endslide 5.jpg
FO3 Jefferson Fawkes endslide.jpg
</gallery>
|Send [[Fawkes]] into the control room. Same as above.
|}
 
==Comparison to other ''Fallout'' titles==
===''Fallout'' and ''Fallout 2''===
''[[Fallout]]'' and ''[[Fallout 2]]'' had a narrated slideshow as the ending, but without added visual effects (Solid full-screen images). The images were high-quality artwork, not in-game images (As these titles were played from an isometric perspective). While the first part of each ending was the same no matter how the game was played, it was followed by a town-by-town epilogue based on the actions in-game. Locations that had been 'skipped' were not mentioned. [[New Reno]] in ''Fallout 2'' had no less than 7 endings (Siding with one of the four families, knock up one of the Bishop family women, not siding with any of the families, killing everyone in the city).
 
There are 47 possible ending "factors" in ''Fallout 2'' - This means that the ending gotten after completing the game can vary in many different ways. Only a few of these endings are "required" (in that they are obtained no matter how the game is completed and cannot be changed or avoided), but the rest of them appear or do not appear depending on choices made throughout the game.
 
===Continue playing===
''Fallout 2'' allowed players to continue playing after completing the main quest line. There were no 'consequences' to having beaten the game, and new endings would not display if the conditions later changed.  Aside from a few little extras (like congratulatory remarks on defeating the Enclave), it was the same as having never triggered the event that takes the [[Chosen One]] to the final area. ''Fallout'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' did not allow continuing play, although there are mods that do this in the former game.
 
It should be noted that the [[Fallout 3 add-ons|add-on]] "''[[Broken Steel]]''" for the PC, PS3 and 360 allows continuing past the end of the main quest. In this add-on, the ending is altered and the effects of the choice made at Jefferson Memorial during the final quest, '''Take It Back!''', are made is able to see the effects of the choice made.
 
===''Fallout Tactics'' and ''Fallout: Brotherhood of Steel''===
''Fallout Tactics'' had a combination of a "True" cinematic ending and a narrated slideshow. The cinematic was the same under all 5 possible endings, with the slideshow following the ''Fallout'' and ''Fallout 2'' formula of solid images with voice-over. ''Fallout Tactics'' had no town-by-town analysis, as the game featured few RPG choices (someone lives or is dead).
 
''Fallout: Brotherhood of Steel'' features a rather short narrated slideshow which ends with the three main playable characters watching the mushroom cloud blossom into the air after the final boss fight and the Vault is blown up. This game has few RPG choices, and no characters other than predetermined enemies could be killed. While there are side quests, they have no impact on the overall plot, so there is only one way to play the game.
 
===''Fallout: New Vegas''===
''Fallout: New Vegas'' follows the style of the first two games' endings, going through all of the [[Courier]]'s major choices in a slideshow with voice-over, and showing the consequences of each of these actions. Thirty topics are covered in this slideshow, and each topic has several different slides; which one is shown depends on the choices made. Thus, like in ''Fallout 2'', there are hundreds of different ending combinations.
 
The player character is placed into a [[Endgame|very small room]] where they are unable to move, and they are shown the "slides" on a screen in front of them.
 
==See also==
* [[Fallout 3 intro]]
* [[Fallout endings]]
* [[Fallout 2 endings]]
* [[Fallout: New Vegas endings]]
* [[Fallout 4 endings]]
* [[Fallout Tactics endings]]
 
==External links==
* [http://www.youtube.com/watch?v=b7hCJhkxS1o&feature=related Videos of all endings]
 
[[Category:Fallout 3 cutscenes|Endings]]
 
[[de:Fallout 3 Enden]]
[[ru:Концовки Fallout 3]]
[[uk:Закінчення Fallout 3]]

Version du 29 novembre 2019 à 11:51

Ending

Part 1:

  • Video segment 1 - Will always be included.

Part 2:

  • Video segments 8, 17, 18 - Based on Lone Wanderer's Karma. (One of them will always be included.)
  • Video segments 2 to 7 - Based on whether the Wanderer completed a specific side quest. However, only one of them will appear.

Part 3:

  • Video segments 9, 10, 11 - These segments are based on end-game decision in the control room. (One of them will always be included.) #9 is slightly altered by Broken Steel
  • Video segments 27 to 29 - Same as video segment #10 (Sacrifice Another), but showing RL-3, Charon, or Fawkes instead of Sarah Lyons. These are added by Broken Steel

Part 4:

  • Video segments 12, 13, 14 - Based on end-game decision on FEV. (One of them will be included if Project Purity was not blown up.)

Part 5:

  • Video segments 15 and 16 - These two segments have identical voice overs. Based on the Lone Wanderer's gender. (One of them will always be included.)
  • Video segments 19 to 26 - These segments show the same scene, differ only on player character's race and gender.

Video segments

There are 26 (29 with Broken Steel installed) independent video segments for the Fallout 3 ending. They can be viewed on the PC version using the external software "RAD Video Tools". Whether they are shown depend on certain task performed in-game. Some are mutually exclusive.

# Voice-over narration Scenes In-game Condition
1 And so it was that the Lone Wanderer ventured forth from Vault 101 intent on discovering the fate of a father who had once sacrificed the future of humanity for that of his only child.Modèle:Inline quote
Video appears generic, therefore should almost always appear.
2 NoneModèle:Inline quote Complete Head of State by helping the escaped slaves.
3 NoneModèle:Inline quote Complete Agatha's Song by bringing the violin to her.
4 NoneModèle:Inline quote Good Karma
5 NoneModèle:Inline quote Complete The Power of the Atom by detonating the bomb in Megaton.
6 NoneModèle:Inline quote (Very) Evil Karma, do not detonate the Megaton atomic bomb, Complete Oasis by burning Harold, (Flamer, Shishkebab.)
7 NoneModèle:Inline quote Seems to be triggered if anyone in Rivet City is killed, or Flak is enslaved as part of the Strictly Business quest. However, enslaving Flak will not always get this ending; can also just need evil Karma.
8 The Capital Wasteland proved a cruel and inhospitable place.Modèle:Inline quote Neutral Karma
9 But it was not until the end of this long road that the Lone Wanderer learned the true meaning of that greatest of virtues – sacrifice. Stepping into the irradiated control chamber of Project Purity, the child followed the example of the father sacrificing life itself for the greater good of mankind.Modèle:Inline quote Step in the Control Chamber at the end and activate the Purifier. Occasionally, ending 11 with the destroyed Purifier may be obtained instead, even if the Purifier is activated, by taking too long to do so and therefore triggered that ending.

In Broken Steel, this segment is replaced with its own version. This version is the exact same, but with scene 4 cut out of it for obvious reasons.

10 It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity and sacrifice her own life for the greater good of mankind.Modèle:Inline quote Let Sarah Lyons enter the Control Chamber at the end.
11 It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example.Modèle:Inline quote Let the Water Purifier explode. Sometimes, this ending will be gotten even if the Purifier is activated and taking too long to enter it.
12 Thankfully, when selected by the sinister president to be his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was deemed worthy of preservation. The waters of life flowed at last – free and pure, for any and all. The Capital Wasteland at long last was saved.Modèle:Inline quote FEV not added at the end and Raven Rock not destroyed.
13 Thankfully, when selected by the sinister president to be his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was deemed worthy of preservation. The waters of life flowed at last – free and pure, for any and all. The Capital Wasteland at long last was saved.Modèle:Inline quote FEV not added at the end and destroyed Raven Rock.
14 Sadly, when selected by the sinister president to be his instrument of annihilation, the Wanderer agreed. Humanity will be preserved, but only in its purest form. The waters of life flowed at last, but the virus contained within soon eradicated all those deemed unworthy of salvation. The Capital Wasteland, despite its progress, became a graveyard.Modèle:Inline quote Add the FEV at the end.
15 So ends the story of the Lone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – war never changes.Modèle:Inline quote Occurs with male character even if these locations are never visited and Dogmeat is never encountered.
16 So ends the story of the Lone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – war never changes.Modèle:Inline quote Occurs with female character, same as above.
17 The Capital Wasteland proved a cruel inhospitable place, but the Lone Wanderer refused to surrender to the vices that had claimed so many others. The values passed on from father to child – selflessness, compassion, honor – guided this noble soul through countless trials and triumphs.Modèle:Inline quote Good Karma
18 The Capital Wasteland proved a cruel inhospitable place, and the Lone Wanderer ultimately surrendered to the vices that had claimed so many others – selfishness, greed, cruelty. These were the values that guided a lost soul through countless trials and triumphs.Modèle:Inline quote Bad Karma
19-26 NoneModèle:Inline quote 8 videos for each of the 8 combination of race and gender chosen.
27 It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.Modèle:Inline quote Send Sergeant RL-3 into the control room. Can only be done with Broken Steel installed.
28 It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.Modèle:Inline quote Send Charon into the control room. Same as above.
29 It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity.Modèle:Inline quote Send Fawkes into the control room. Same as above.

Comparison to other Fallout titles

Fallout and Fallout 2

Fallout and Fallout 2 had a narrated slideshow as the ending, but without added visual effects (Solid full-screen images). The images were high-quality artwork, not in-game images (As these titles were played from an isometric perspective). While the first part of each ending was the same no matter how the game was played, it was followed by a town-by-town epilogue based on the actions in-game. Locations that had been 'skipped' were not mentioned. New Reno in Fallout 2 had no less than 7 endings (Siding with one of the four families, knock up one of the Bishop family women, not siding with any of the families, killing everyone in the city).

There are 47 possible ending "factors" in Fallout 2 - This means that the ending gotten after completing the game can vary in many different ways. Only a few of these endings are "required" (in that they are obtained no matter how the game is completed and cannot be changed or avoided), but the rest of them appear or do not appear depending on choices made throughout the game.

Continue playing

Fallout 2 allowed players to continue playing after completing the main quest line. There were no 'consequences' to having beaten the game, and new endings would not display if the conditions later changed. Aside from a few little extras (like congratulatory remarks on defeating the Enclave), it was the same as having never triggered the event that takes the Chosen One to the final area. Fallout and Fallout Tactics did not allow continuing play, although there are mods that do this in the former game.

It should be noted that the add-on "Broken Steel" for the PC, PS3 and 360 allows continuing past the end of the main quest. In this add-on, the ending is altered and the effects of the choice made at Jefferson Memorial during the final quest, Take It Back!, are made is able to see the effects of the choice made.

Fallout Tactics and Fallout: Brotherhood of Steel

Fallout Tactics had a combination of a "True" cinematic ending and a narrated slideshow. The cinematic was the same under all 5 possible endings, with the slideshow following the Fallout and Fallout 2 formula of solid images with voice-over. Fallout Tactics had no town-by-town analysis, as the game featured few RPG choices (someone lives or is dead).

Fallout: Brotherhood of Steel features a rather short narrated slideshow which ends with the three main playable characters watching the mushroom cloud blossom into the air after the final boss fight and the Vault is blown up. This game has few RPG choices, and no characters other than predetermined enemies could be killed. While there are side quests, they have no impact on the overall plot, so there is only one way to play the game.

Fallout: New Vegas

Fallout: New Vegas follows the style of the first two games' endings, going through all of the Courier's major choices in a slideshow with voice-over, and showing the consequences of each of these actions. Thirty topics are covered in this slideshow, and each topic has several different slides; which one is shown depends on the choices made. Thus, like in Fallout 2, there are hundreds of different ending combinations.

The player character is placed into a very small room where they are unable to move, and they are shown the "slides" on a screen in front of them.

See also

External links

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