Centre médical AVR

De Les Archives de Vault-Tec
Centre médical AVR
Population
Factions
Chefs
Marvin Wexim (pre-War)
Autres acteurs
Créatures
Autre
Quêtes
Technique
Ref ID
00263f08

Modèle:Jeux

Le Centre médical AVR est un lieu dans la ville de Charleston, dans les Appalaches en 2102.

Contexte

Le bâtiment est un grand établissement médical ayant auparavant rendu service aux habitants de Charleston avant et après la Grande Guerre, mais fut abandonné à l'aube de la Christmas Flood en 2082. Au fil du temps, l’hôpital tomba en ruines, ne laissant que peu de fournitures[1]. Cependant, il s’est avéré être un refuge solide face aux menaces extérieures, lorsque les Samaritains ont tenté de mener des recherches sur le remède Calciné en utilisant des installations n'ayant pas été pillées par les récupérateurs[2].

Disposition

Le centre médical AVR est un hôpital d'avant-guerre bleu constitué de trois étages, un sous-sol, un toit, situé sur la bordure ouest de Charleston. Des Calcinés parcourent les couloirs et beaucoup de Premiers secours s'y trouvent.

Extérieur

There are three entrances to the building - to the east, north, and south. The eastern entrance has a medical supplies vending machine next to it and a limousine is parked on the road in front of it. The southern entry has a parking lot next to it and a fire escape which leads up to the roof. The roof itself contains a few tools but nothing much else of note. There is no entrance on the west side of the building but there is a small picnic area overlooking Poseidon Energy Plant WV-06 to the west.

Interior

All corridors lead to a large cafeteria in the middle of the building. It contains lots of seating, both in the form of dining booths and freestanding tables and chairs. There is a Port-A-Diner near a door on the north wall which leads back outside. A set of stairs by this door leads both up and down.

There is a large hole in the floor which looks down into the basement and an atrium above which provides a view of the second floor. Most of the doors on the second floor here are blocked off - the only accessible sections are an office and a storage closet.

The basement of the building can be accessed via a flight of stairs by the north wall of the cafeteria or by dropping through the hole in the floor. The basement contains two rooms - one with the hole in the roof and one next to it. The room with a hole in the roof contains three fusion generators. Only one is still operational and may contain a fusion core. A locked storage cage can be unlocked with a terminal (Hacker 1); it contains some tools and assorted junk.

The room next door contains a laboratory where Dr. Claire Hudson was conducting her research as part of the Inoculation Project. Her terminal sits on a desk. A fuse box on the wall requires a Type-T fuse to repair and two sympto-matic machines sit in the corner of the room. The laboratory also contains a chemistry station.

A set of stairs in the reception area by the east entrance lead to different parts of the second and third floor. The second floor here has an office which contains the Field report: AVR Medical holotape and a storage cage which contains medical supplies locked with a keypad with code 011986. The third floor contains more offices. The stolen supplies note can be found behind a desk on the east side of this floor.

Notable loot

  • Random recipe - In the kitchen area, on a counter near a wall clock.
  • Fusion core - In the generator below the cafeteria.
  • Field report: AVR Medical - Holotape, found in one of the offices (east side) on the 2nd floor.
  • Stolen supplies - Note, found on the third floor tucked inside a desk cubby. It will be above the locked room with the keypad.
  • Grafton Dam editorial - Note, in the bookstore adjacent to the beauty salon, on a small shelf flanked by bookcases (cannot be collected).
  • Four potential bobbleheads:
    • On a lamp hanging from the ceiling with a skeleton on it. The bobblehead must be shot down to retrieve it.
    • On a desk on the top floor, in the south-east corner. Same room as the Stolen supplies note.
    • Third floor, south side office, accessed via a hole in the wall; on a wooden and metal cabinet in the northeast corner alcove of the office.
    • Near or on the terminal shell in the southwest corner of the upper lab room with the Chemistry Station in it, and the large hole in the floor.
  • Three potential magazines:
    • On the coffee table in the ruined office with the hole in the wall adjacent to the two booths (head through the door to the left of the U-shaped reception desk, at the south reception lobby).
    • On the desk by the door, inside the office (with the red sofa and two large mushroom lamps), off the balcony with the microfilm unit on it, north side second level, overlooking the main entrance lobby.
    • On the desk with the ruined terminal farthest away from the door, in the office with the hole in the floor, with three dumped microfilm machines and standing lamp on the balcony outside the office, east side upper level.

Quêtes liées

Apparition(s)

Le Centre médical AVR apparaît uniquement dans Fallout 76.

Anecdotes

There is a stretcher in the building with a Jangles the Moon Monkey toy lying on it, and a toy alien on its face. This is a reference to the facehuggers from Alien, and Kane's death at the hands of them. The nearby bone cutter also references the way Ash tried to remove the beast, with corrosive results.

Références

Modèle:Navbox lieux FO76 ru:Медцентр AVR zh:AVR醫學中心