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}}{{Games|FO4}} | }}{{Games|FO4}} | ||
La '''Brasserie Beantown '''est un [[Lieux de Fallout 4|lieu]] dans le nord ouest[[Le Commonwealth| Commonwealth ]]dans ''[[Fallout 4]]''. | La '''Brasserie Beantown '''est un [[Lieux de Fallout 4|lieu]] dans le nord ouest[[Le Commonwealth| Commonwealth ]]dans ''[[Fallout 4]]''. La brasserie est infecté par les pillards qui (selon les logs de de l'ordinateur de Tom Tour) ont kidnappé et tué accidentellement Lily Tourette suite à la demande de rançon contre de la nourriture. La brasserie dispose aussi d'un atelier de chimie et d'un établi d'arme. | ||
==Disposition== | |||
La brasserie dispose de deux entrées : La première doit être crocheté (Niveau avancé) alors que la seconde n'est pas fermé. Both open to anterooms before the main factory floor. The unlocked door enters onto the guest entrance where a greeter's desk sits. On that terminal is instructions on giving factory tours. Behind the greeter's desk is a gift shop, where a cymbal monkey will activate if detected. There may also be a raider in this room. | |||
Les deux ouvertures menent à des antichambres avant l'étage principal de l'usine. La porte ouverte entre sur l'entrée de l'hôtel où le bureau d'un greeter est assis. Sur ce terminal est des instructions sur donnant des visites d'usine. Derrière le bureau de l'écran d'accueil est une boutique de cadeaux, où un singe cymbale activera si elle est détectée. Il peut aussi être un raider dans cette salle. | |||
Catwalks line the main factory room allowing for easy traversal around the room, making the factory floor effectively a "kill zone". Using the catwalk and going to the Northernmost side, the player character will enter Tower Tom's office, which has some interesting loot as well as a weapons workbench. There is also an elevator to the factory floor. Tower Tom may hide in this elevator if injured, forcing the player character to open the elevator to get him out. The computer in [[Tower Tom]]'s office adapts to your actions in the world. If other notable raiders are dead (i.e [[Red Tourette|Red]], or [[Jared]]) then the computer will update accordingly about the [[Sole Survivor]]'s actions. | Catwalks line the main factory room allowing for easy traversal around the room, making the factory floor effectively a "kill zone". Using the catwalk and going to the Northernmost side, the player character will enter Tower Tom's office, which has some interesting loot as well as a weapons workbench. There is also an elevator to the factory floor. Tower Tom may hide in this elevator if injured, forcing the player character to open the elevator to get him out. The computer in [[Tower Tom]]'s office adapts to your actions in the world. If other notable raiders are dead (i.e [[Red Tourette|Red]], or [[Jared]]) then the computer will update accordingly about the [[Sole Survivor]]'s actions. | ||
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There is also a puzzling room to the south. While hugging the south wall catwalk, there is a downward metal staircase, but also an upward concrete staircase. Going up, there is a room with a few raiders and an Easy locked door. Opening it, the player character finds a room lined with desks with computers. All computers are dead except one. This appears to have quarterly reports, all of which are corrupted except the Q4 Projections. But the computer appears to remember the order in which the Sole Survivor viewed the reports. For example, if Sole Survivor clicked Q1 Data, they are returned to the previous menu, but the Exit button is replaced with a Back button. Every time the Survivor clicks a report except for Q4 Projections, the stack gets one deeper, indicating that there may be a code in the order that the quarterly reports are accessed. | There is also a puzzling room to the south. While hugging the south wall catwalk, there is a downward metal staircase, but also an upward concrete staircase. Going up, there is a room with a few raiders and an Easy locked door. Opening it, the player character finds a room lined with desks with computers. All computers are dead except one. This appears to have quarterly reports, all of which are corrupted except the Q4 Projections. But the computer appears to remember the order in which the Sole Survivor viewed the reports. For example, if Sole Survivor clicked Q1 Data, they are returned to the previous menu, but the Exit button is replaced with a Back button. Every time the Survivor clicks a report except for Q4 Projections, the stack gets one deeper, indicating that there may be a code in the order that the quarterly reports are accessed. | ||
== | ==Butin notable== | ||
* [[Picket Fences|Picket Fences issue #1]] - On the floor next to the mattress in the room with Tower Tom's terminal. | * [[Picket Fences|Picket Fences issue #1]] - On the floor next to the mattress in the room with Tower Tom's terminal. | ||
* [[Gwinnett brew recipe]] holotape - On the desk next to Tower Tom's computer. | * [[Gwinnett brew recipe]] holotape - On the desk next to Tower Tom's computer. | ||
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** On one of the conveyor belts in between two machines, are two stuffed bears positioned to appear to be having sex. This is a continuance of a theme throughout the game where either bears, pre-War skeletons, or mannequins are positioned in sexually suggestive situations. | ** On one of the conveyor belts in between two machines, are two stuffed bears positioned to appear to be having sex. This is a continuance of a theme throughout the game where either bears, pre-War skeletons, or mannequins are positioned in sexually suggestive situations. | ||
== | ==Apparitions== | ||
La Brasserie Beantown apparaît uniquement dans ''[[Fallout 4]]''. | |||
==Behind the scenes== | ==Behind the scenes== |