« Aptitudes de Fallout 76 » : différence entre les versions

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===[[Charisme]]===
===[[Charisme]]===
{{Quotation|Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.}}


{| class="va-table va-table-full va-table-shaded sortable"
{| class="va-table va-table-full va-table-shaded sortable"
! Name
! Nom
! Level
! Niveau
! data-sort-type="number" | Rank
! Rang/coût
!Cost
! Description
! Description
! [[Form ID|Base ID]]
! [[Base ID]]


|-
|-
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| rowspan="2" |
| rowspan="2" |
| 1
| 1
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Bloodsucker]]
| rowspan="3" |[[Bloodsucker]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
| 1
| Les sachets de sang diminuent la soif, n'irradie plus et soigne 50% plus.
| Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|
|
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="4" |[[Bodyguards]]
| rowspan="4" |[[Bodyguards]]
| rowspan="4" |
| rowspan="4" |
| 1
| 1
| 1
| Gagne 6 en résistance aux dommages et en résistance à l'énergie (max 18) pour chaque coéquipier.
| Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Gagne 12 en résistance aux dommages et en résistance à l'énergie (max 24) pour chaque coéquipier.
| Gain 12 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
| Gagne 18 en résistance aux dommages et en résistance à l'énergie (max 30) pour chaque coéquipier.
| Gain 18 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
| {{ID|}}
| {{ID|}}
|-
|-
| 4
| 4
| 4
| Gagne 24 en résistance aux dommages et en résistance à l'énergie (max 36) pour chaque coéquipier.
| Gain 24 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Friendly Fire]]
| rowspan="1" |[[Friendly Fire]]
|
|
| 1
| 1
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Happy Camper]]
| rowspan="2" |[[Happy Camper]]
| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 1
| Hunger and thirst grow 40% more slowly when in camp or in a team workshop
| Hunger and thirst grow 40% more slowly when in camp or in a team workshop
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Hunger and thirst grow 80% more slowly when in camp or in a team workshop
| Hunger and thirst grow 80% more slowly when in camp or in a team workshop
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Happy-Go-Lucky]]
| rowspan="2" |[[Happy-Go-Lucky]]
| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 1
| Your Luck is increased by 2 while under the influence of alcohol.
| Your Luck is increased by 2 while under the influence of alcohol.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Your Luck is increased by ? while under the influence of alcohol.
| Your Luck is increased by ? while under the influence of alcohol.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Hard Bargain]]
| rowspan="3" |[[Hard Bargain]]
| rowspan="3" |7
| rowspan="3" |7
| 1
| 1
| 1
| Buying and selling prices at vendors are better.
| Buying and selling prices at vendors are better.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Inspirational]]
| rowspan="3" |[[Inspirational]]
| rowspan="3" |2
| rowspan="3" |2
| 1
| 1
| 1
| When you are on a team, gain 5% more XP.
| When you are on a team, gain 5% more XP.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| When you are on a team, gain 10% more XP.
| When you are on a team, gain 10% more XP.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
| When you are on a team, gain 15% more XP.
| When you are on a team, gain 15% more XP.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Lone Wanderer (perk)|Lone Wanderer]]
| rowspan="3" |[[Lone Wanderer (perk)|Lone Wanderer]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
| 2
| When adventuring alone, take 10% less damage and gain 10% AP regen.
| When adventuring alone, take 10% less damage and gain 10% AP regen.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
| When adventuring alone, take 20% less damage and gain 20% AP regen.
| When adventuring alone, take 20% less damage and gain 20% AP regen.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
| When adventuring alone, take 30% less damage and gain 30% AP regen.
| When adventuring alone, take 30% less damage and gain 30% AP regen.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Outlaw]]
| rowspan="3" |[[Outlaw]]
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| 1
| 1
|
|
|
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|
|
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Party Boy/Party Girl]]
| rowspan="2" |[[Party Boy/Party Girl]]
| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 2
| The effects of alcohol are doubled
| The effects of alcohol are doubled
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="2" |[[Philanthropist]]
| rowspan="2" |[[Philanthropist]]
| rowspan="2" |
| rowspan="2" |
| 1
| 1
| 1
| Restore some of your teammates hunger and thirst when you eat or drink.
| Restore some of your teammates hunger and thirst when you eat or drink.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Quack Surgeon]]
| rowspan="1" |[[Quack Surgeon]]
|
|
| 1
| 1
| 1
| Revive other players with liquor!
| Revive other players with liquor!
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Spiritual Healer]]
| rowspan="3" |[[Spiritual Healer]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
| 1
| You regenerate health for 5 seconds after reviving another player.
| You regenerate health for 5 seconds after reviving another player.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| You regenerate health for 10 seconds after reviving another player.
| You regenerate health for 10 seconds after reviving another player.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
| You regenerate health for 15 seconds after reviving another player.
| You regenerate health for 15 seconds after reviving another player.
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Squad Maneuvers]]
| rowspan="3" |[[Squad Maneuvers]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
| 1
| Run 10% faster when part of a team.
| Run 10% faster when part of a team.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
| 2
| Run 20% faster when part of a team.
| Run 20% faster when part of a team.
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
| 3
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="1" |[[Strange in Numbers]]
| rowspan="1" |[[Strange in Numbers]]
|
|
| 1
| 1
| 1
| Positive mutation effects are 25% stronger if teammates are mutated too.
| Positive mutation effects are 25% stronger if teammates are mutated too.
|  
|  
{{ID|}}
{{ID|}}
|-
|-
| rowspan="3" |[[Team Medic]]
| rowspan="3" |[[Team Medic]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
| 1
| Your stimpaks now also heal your teammates for half the normal strength.
| Your stimpaks now also heal your teammates for half the normal strength.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| rowspan="3" |[[Vampire]]
| rowspan="3" |[[Vampire]]
| rowspan="3" |
| rowspan="3" |
| 1
| 1
|
| Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
| Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
| {{ID|}}
| {{ID|}}
|-
|-
| 2
| 2
|
|  
|  
| {{ID|}}
| {{ID|}}
|-
|-
| 3
| 3
|
|  
|  
| {{ID|}}
| {{ID|}}
|}
|}