Wastelanders

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« Embark on a tale with true choice and consequences in Wastelanders – our biggest and most ambitious update for 76. Wastelanders will include a new main questline, new factions, new events, new features and even more surprises. »

— fallout.bethesda.net

Wastelanders is the third major update for Fallout 76. The expansion fundamentally changes the wasteland with living humans returning to Appalachia. It was followed by The Legendary Run.

Plot

Set in 2103, one year after the opening of Vault 76, new survivors begin flocking to Appalachia in search of a rumored treasure.[1] As settlers and raiders alike scramble to find it, the Vault Dwellers of Vault 76 must choose sides in the brewing conflict.

Players can embark on a new main quest of choice and consequence, interact with characters and their unique stories, discover the faction settlements of the Crater and Foundation, and collect powerful new weapons and armor.

Development

The origin of Wastelanders and the addition of human NPCs to the game is somewhat unclear. According to Marc Tardif in June 2019, content containing living human characters was initially "not even on [the] radar" for Bethesda, and community feedback was the driving force behind the development of the update.[2] However, lead designer Ferret Baudoin stated in August 2020 that, from the beginning of development, some developers disagreed with the idea of excluding human NPCs in the base game. Despite this, there were a number of logistical issues that prevented human NPCs from appearing at launch, as it would have further complicated an already difficult technical process. Baudoin said that, as such, adding back human characters was actually on the radar "from a very early point."[3]

Wastelanders had a private test server session for community members invited or opting into the event to test an early version of the update. This feature was announced by Bethesda on January 10, 2020, with an initial test date of January 17 before being delayed on that day. The invites were eventually sent on January 20 and access was given the same day.[4][5]

An official trailer, released on February 4, announced WastelandersModèle:' release date of April 7. Amid the worldwide COVID-19 pandemic, Bethesda's offices began working at home, and the update was delayed until April 14.[6]

Features

Characters

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Creatures

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Robots and computers

Factions

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Locations

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Items

Armor and clothing

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Weapons

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Weapon mods

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Ammunition

Consumables

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Miscellaneous items

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Junk

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Plans

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Recipes

Holotapes and notes

Holotapes

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Notes

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Keys and passwords

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World objects

Settlement objects

Quests

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Events

Icon Name Type
  Radiation Rumble Public event
  Riding Shotgun Event

Perks

Achievements/trophies

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  1. Reveal trailer's description: "One year after the opening of Vault 76, other humans have returned to Appalachia."
  2. "Wastelanders wasn’t even on our radar": the Fallout 76 community is the reason we're getting human NPCs
  3. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "It was talked about almost immediately, as soon as we started coming up with sort of the design for what this game would be. There were developers that didn't agree, that said, y'know, right out of the gate, we should make it to where there's talking NPCs and the more traditional fixtures of a Bethesda RPG. It would've added an enormous amount of technical challenge on something that was already...like, the Russian judge was giving us like 'oh, that's a 12/10 for technical difficulty' already. There were straight up logistical reasons, like 'you do wanna ship this, right?' But it was something that was...it was on our radar from a very early point."
  4. Fallout 76: Wastelanders Private Test Server Coming This Month
  5. An Update on the PTS
  6. Erreur de référence : Balise <ref> incorrecte : aucun texte n’a été fourni pour les références nommées ap14
  7. inside-the-vault-wastelanders-preview-panel-recap-and-gameplay