DISTILL.MSG
- Message File: diStill.msg #
- #
- Note: Characters within curly braces (like line 100) #
- will be read in as a message string. Caution #
- should be used when making comments. All comments #
- should be prepended with a pound symbol for #
- visual ease. This does not comment out the line #
- though. #
- #
- Purpose: This message file contains the dialog for a #
- new character from which is used by the #
- design tool. It will be updated using the #
- the tool. This is just a tool file, and not #
- meant to be used in the game. #
- #
- Log: Please note any changes that have been made to this #
- file and comment which lines have changed. #
- #
- Created: January 13,1998 #
- #
- Updated: #
- The following lines are for describing the item when #
- glanced and and examined. #
{100}{}{Tu vois un alambic.}
{101}{}{Ahhh, alors Babeth a un alambic... Je ferais mieux d'en avertir Frankie !}
{102}{}{Tu vois un alambic démoli.}
{103}{}{L'alambic a été détruit.}