PM "Ultra" 10 mm de Sydney
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
5 |
|---|---|
| Valeur |
430 |
| Quêtes |
| Editor ID |
WeapUniqueSydneys10mmSubGun |
|---|
« Yeah, it is nice. I don't even sleep without it under my pillow. My father made gun ammunition for a living. Taught me everything about how firearms work. So, I've spent my downtime tinkering with guns like my 10mm Ultra SMG here. It's like a hobby I guess. »
Sydney's 10mm "Ultra" SMG is a unique small gun in Fallout 3.
Caractéristiques
Sydney's 10mm "Ultra" SMG does 2 extra points of dégâts per shot and holds 20 more rounds of munitions in the chargeur when compared against the base 10mm SMG, which also allows it to do substantially more dégâts par seconde when reloading times are considered.
Durabilité
Sydney's 10mm "Ultra" SMG peut tirer 926 cartouches, soit 19 rechargements, depuis une condition maximale avant de se casser.
Variantes
- 10mm SMG - The standard version trouvé à travers the Fallout 3 game world.
- Sim version
- A sim-only version of the arme which differs only in health, with a whopping 999,250 points de vie, essentiellement preventing the gun from ever degrading. The arme is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands.
- 10mm Alloy Steel Submachinegun - Another version of the arme was cut from the Operation: Anchorage DLC. Called the 10mm Alloy Steel Submachinegun, it is otherwise identique to the standard 10mm SMG.
Emplacement
Sydney the relic hunter porte this arme. It peut être obtenu from her cadavre or finishing the quest and afterwards, giving her "A note from Little Moonbeam's father".
Notes
Sydney has two versions of this arme. According to the GECK, she porte a non-playable version, and a playable version is spawned on her person when she is killed, as a "death item". As a compagnon, she will use up munitions for any non-compagnon arme, so the non-playable version exists to prevent this. ainsi, if she dies and you take her arme, you may notice that she appears to still be holding it in her hand.
Bogues
- It peut être obtenu an infinite number of times from Sydney if one goes through the necessary dialogue choices and then give her the note from her father. After one completes the quest by returning to Abraham Washington, select the "So, whatever happened to your father?" dialogue option, then give her the note and she will give you her Sydney's 10mm "Ultra" SMG and 50 10mm bullets. Continue talking to her and you will notice the previous question about what happened to her father is gone. Select "Since we're done now, why don't you tell me about yourself?", then "Nice gun, I've never seen one like that before", followed by "That's all for now, I guess", then repeat "So whatever happened to your father?" and finally "Sydney, I trouvé a note from your father, he didn't abandon you." This can be repeated an infinite number of times. [à vérifier]
- This was fixed as of patch 1.7 for PC only.
- Sydney's 10mm SMG will sometimes flip upside down when she has it hanging on her hip, or when she draws it to walk around the National Archives. This continues to happen even in le jeu of the Year version of le jeu. [à vérifier]

