Lance-flammes (Fallout 3)
Lance-flammes
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
15 |
|---|---|
| Valeur |
500 |
The flamer is a arme that projects an ignited stream of flammable liquid, and is classified as a big gun in Fallout 3.
Caractéristiques
The flamer is by far the most efficace big gun for corps à corps action. The flamer and its munitions are fairly courant, and peut être trouvé on any Mister Gutsy (and even Mister Handies) as well as in many stores.
Durabilité
The flamer can shoot a total of about 2500 units of flamer fuel, the equivalent of around 41 reloads, from full condition before breaking.
Variantes
- Burnmaster - trouvé in the Franklin Metro utility. Most puissant flamer variant.
- Lance-flammes torche rapide
- situé in the Adams storage facility.
- Slo-burn flamer
- trouvé on the upper level of the southeast portion of Launch Platform Base inside the Enclave mobile platform.
- Sim version
- A sim-only version of the flamer. It has 999,200 points de vie, essentiellement preventing it from ever degrading.
Emplacements
- If the Lone Wanderer betrayed Sydney during the quest Stealing Independence, she will send Emaline against them, who will have a flamer équipé.
- The raider Torcher uses a flamer as his signature arme.
- One is manié par a respawning raider at the raid shack and the Bethesda ruins. Both raiders reappear every 72 hours.
- The Brotherhood of Steel initiate situé in the Taft Tunnel manie one.
- occasionnellement porté par Knight Sergeant Wilks.
In the Outcast outpost's armory, after the completion of the Operation: Anchorage add-on.
Two peut être trouvé in the Pitt steelyard in the supply plant, along with a small amount of flamer fuel.
Notes
- The Anchorage Reclamation simulation version of the flamer can be acquired through various exploits but will always be in poor condition, and is unaffected by the Pyromane aptitude.
- A coup critique furtif, or a fatal critical strike, with the flamer (as with all fire based armes) results in the cible's body being vaporized, leaving only the torso intact. If the personnage joueur has the Bloody Mess aptitude, the torso may also become destroyed. Anything annihilated by a critical strike will also create a small firestorm explosion similaire to flammable gas, posing a slight threat to anyone within a few yards of the cible.
- Because of the pilot light on the front end of the flamer (or any other variation of the flamer), this arme can ignite gas leaks simply by being drawn around them, like the Shishkebab and heavy incinerator. Cela va set off further traps in the area, especially if the gas is used for something (e.g. in Gold Ribbon Grocers).
- The Superior Defender and Ghoul Ecology aptitudes both work with these armes; combining them with the Pyromaniac aptitude and 100 Big Guns skill increases the flamer's dégâts output significativement.
- The flamer can often be trouvé at Flak 'N Shrapnel's gun shop; Cependant, they do not sell it.
- One can hear the pilot light turn on and off when drawing and holstering the arme.
Anecdotes
- Concept art depicts the flamer originalement having a visible fuel hose connecting it to the backpack.
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