Super Masse (Fallout 3)
Super Masse
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
20 |
|---|---|
| Valeur |
180 |
| Editor ID |
WeapSuperSledge |
|---|
The super sledge is a two handed melee weapon in Fallout 3.
Caractéristiques
It has a slow swing speed, but makes up for this with high damage. With a well maintained super sledge, enough melee skill, and Critical Hits (Sneak or otherwise), most enemies can be killed (including super mutant masters and Enclave soldiers) with a single hit.
Durabilité
The super sledge can successfully strike about 600 times from full condition before breaking.
Variantes
- Super Masse de Fawkes - A significantly better super sledge, it does more damage, weighs less, and has better durability. It can only be taken from Fawkes during Finding the Garden of Eden.
- Super mutant overlord super sledge
- Carried only by the rare melee-equipped super mutant overlord, this version has an object effect which inflicts an extra 25 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon. This version is otherwise identical to the standard version of the weapon.
- Discharge hammer
- A cut version which inflicts additional electrical damage against robots.

