Matraque électrique (Mothership Zeta)
Matraque électrique
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
2 |
|---|---|
| Valeur |
70 |
| Editor ID |
DLC05WeapBaton |
|---|
The shock baton is a melee weapon of alien origin in the Fallout 3 add-on Mothership Zeta.
Caractéristiques
The shock baton is a short, fast swinging, blunt weapon with a shock damage bonus. A Critical Hit will turn defeated enemies into an ash pile.
Durabilité
The shock baton can successfully strike about 250 times from full condition before breaking.
Variantes
- Électro-suppresseur - a unique variant that deals more base damage than the shock baton. This variant lacks the shock damage, but critical hits will knock targets down.
- Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, DLC05WeapBatonB and DLC05WeapBatonC. They are otherwise identical to normal shock batons and are even affected by the Xenotech Expert perk, but cannot be used to repair shock batons or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown.
