Modèle:Interactions/doc
Template for standardized NPC interaction information, designed to supersede old Interactions templates based on {{Interactions}}.
All parameters should be empty, unless applicable.
Usage
Parameters
Use this value if the character has no special interactions (set to "yes" or leave empty). DO NOT USE ANY OTHER ENTRY WITH THIS.
Use this value if the character provides character bonuses (eg. +1 Strength, +10 to a skill etc.).
Whether this character will play Caravan (set to "yes" or leave empty).
How much this character will bid in Caravan (game) (input bid or leave empty).
Displays whether the player can alter their character's face (Fallout 3 or later, default to empty).
Whether this character is a doctor (set to "yes" or leave empty). This adds the services:
Whether this doctor can heal crippled limbs. (set to "yes" or leave empty).
- Restores crippled limbs.
Whether this doctor can cure poison. (set to "yes" or leave empty).
- Removes poison.
Whether this doctor can cure addiction. (set to "yes" or leave empty).
- Removes addiction.
What services this character offers as a doctor. Use bulleted list (*
).
- Removes addictions.
This character offers sex (leave empty if none). Use bulleted list (*
).
Whether this character drops an ear if killed (set to "yes" or leave empty).
Whether this character can be enslaved with the Mesmetron (set to "yes" or leave empty).
Whether this character is essential (set to "yes" or leave empty).
Which quest causes this the character to stop being essential (use quest name).
Whether this character drops a finger if killed (set to "yes" or leave empty).
Whether this doctor can install implants and cost. Use bulleted list (*
).
Items this character can upgrade/modify (if any). Use bulleted list (*
).
If this character can repair items, what maximum condition it can repair them to (input max condition or leave empty).
Whether this character offers miscellaneous services (has a function that isn't classified under other headings). Use short description.
Name of the perk if this character gives the player a perk when used as a companion (input perk name or leave empty).
Whether this character is a permanent companion (set to "yes" or leave empty).
If this character rents rooms or beds, how much they charge for it (input caps cost or leave empty).
Quests started by this character (leave empty if none). Use bulleted list (*
).
Quests this character is involved in but does not start (leave empty if none). Use bulleted list (*
).
Slaves this character is is willing to buy and their prices (leave empty if none). Use bulleted list (*
).
Whether this character is a temporary companion (set to "yes" or leave empty).
Which rank enable this character to being recruitable in Fallout Tactics.
Whether this character is a recruit in Fallout Tactics demo (set to "yes" or leave empty).
Whether this character is a recruit in Fallout Tactics tutorials (set to "yes" or leave empty).
Whether this character is a New Plague carrier (set to "yes" or leave empty).
If this character is a merchant, what kind of wares it has available (list wares or leave empty). Use bulleted list (*
).
If this character is a merchant, how many caps it has available (leave empty if not a merchant).
If this character is a merchant who does not use caps as a currency, quantify and specify the available currency (leave empty if not a merchant).
If the character has a pre-rendered talking head or not (Fallout and Fallout 2 only).
Which, if any, factions the character is allied with.
- Fallout Tactics
If the character is recruitable, type in which rank the Warrior has to be or which special encounter the Warrior has to visit in order to be recruited.
If the character can trade with the Warrior, type the items (standard set to "no").
Whether this character can offer better wares when the Warrior is made another rank, type the items (standard set to "no").
If the character is involved in a mission(s), type in which ones.
Type the location(s) and special encounters this character appears in.
Copy/paste
Fallout 76
{{Interactions univ | none = | quests started = | quests involved = | events started = | events involved = | encounters involved= | ally = | temp companion = | wares = | caps = | currency = | medical services = | heal = | cripple = | cure disease = | cure mutation = | cure addiction = | bonus = | other = | ghost = | essential = | essential until = | dead = }}
Fallout 4
{{Interactions}}
Fallout and Fallout 2
{{Interactions FO1 |perm companion = |temp companion = |talking head = |wares = |items modified = |doctor = |medical services = |slaves = |quests started = |quests involved = |dead = }}
Fallout 3 and New Vegas
{{Interactions FO3 |essential = |dead = |enslave = |ear = |finger = |temp companion = |perm companion = |wares = |caps = |max condition = |heal = |cure addiction = |cure radiation = |facegen = |rent = |prostitute = |caravan player = |caravan bid = |quests started = |quests involved = }}
Fallout Tactics
{{Interactions FOT |available = |wares = |replenish = |missions involved= |locations = |dead = }}
All variables
{{Interactions univ | none = | dead = | bonus = | caravan player = | caravan bid = | caravans = | heal = | cripple = | poison = | cure disease = | cure mutation = | cure addiction = | implant = | facegen = | medical services = | prostitute = | ear = | enslave = | ghost = | essential = | essential until = | finger = | items modified = | max condition = | other = | perk = | perm companion = | ally = | rent = | quests started = | quests involved = | events started = | events involved = | encounters involved = | slaves = | temp companion = | plague carrier = | wares = | caps = | talking head = | faction hostile = | fot recruit = | fot demo = | fot tutorial = }}
Example
- All variables
Ce personnage apporte un bonus au personnage joueur.
yes