Fat Man (Fallout 3)

Version datée du 6 juin 2026 à 12:28 par Kims (discussion | contributions) (1 version importée : Import de masse des armes de Fallout 3)
Pour an overview of this weapon, voir Fat Man.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
30
Valeur
1000
Quêtes
Technique
Editor ID
WeapFatman

The Fat Man is a tactical nuclear catapult in Fallout 3.

Caractéristiques

The Fat Man is a pre-War weapon that launches mini nukes. The mini nuke projectile is very heavy, and if simply fired straight ahead, it will travel only a short distance before falling to the ground and detonating (causing one to be caught well within the very damaging mini-nuclear blast). For optimal range, the Fat Man should be fired in SVAV mode at high skill levels (which automatically compensates for the projectile's downward trajectory), or at an upward angle to catapult the mini nuke further, so that it impacts at a safer distance.

The Fat Man has an estimated range of 150+ yards. The blast zone will be irradiated for a short time after detonation, giving out up to 8 rads per second.

Durabilité

The Fat Man's condition can wear down surprisingly quickly with frequent use (though its firepower is still devastating at any state of repair). It can fire a total of about 167 mini nukes from full condition before breaking.

Variantes

  • MIRV expérimental - An incredibly destructive weapon, the MIRV fires eight mini nukes in a single shot.
  • Sim version - A sim-only version of the weapon, which has the same health.