« Wastelanders » : différence entre les versions
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===Keys and passwords=== | ===Keys and passwords=== |
Version du 19 mars 2021 à 20:33
« Embarquez dans une aventure avec de véritables choix et conséquences dans Wastelanders. Cette mise à jour de Fallout 76 sera la plus grande et la plus ambitieuse de l’année. En effet, Wastelanders proposera de nouvelles quêtes principales, de nouvelles factions, de nouveaux événements, de nouvelles fonctionnalités et encore plus de surprises ! »
Wastelanders est la troisième mise à jour majeure de Fallout 76. Cette extension modifie fondamentalement les terres désolées avec le retour des humains vivants dans les Appalaches. Elle a été suivie par La Course Légendaire.
Histoire
En 2103, un an après l'ouverture de l'abri 76, de nouveaux survivants commencent à affluer dans les Appalaches à la recherche d'un trésor. Alors que les colons et les pillards se démènent pour le trouver, les résidents de l'abri 76 doivent choisir leur camp dans le conflit qui se prépare.
Les joueurs peuvent se lancer dans une nouvelle quête principale pleine de choix et de conséquences, interagir avec les personnages et leurs histoires uniques, découvrir les colonies de factions du Cratère et de Fondation, et collecter de nouvelles armes et armures puissantes.
Développent
The origin of Wastelanders and the addition of human NPCs to the game is somewhat unclear. According to Marc Tardif in June 2019, content containing living human characters was initially "not even on [the] radar" for Bethesda, and community feedback was the driving force behind the development of the update.[1] However, lead designer Ferret Baudoin stated in August 2020 that, from the beginning of development, some developers disagreed with the idea of excluding human NPCs in the base game. Despite this, there were a number of logistical issues that prevented human NPCs from appearing at launch, as it would have further complicated an already difficult technical process. Baudoin said that, as such, adding back human characters was actually on the radar "from a very early point."[2]
Wastelanders had a private test server session for community members invited or opting into the event to test an early version of the update. This feature was announced by Bethesda on January 10, 2020, with an initial test date of January 17 before being delayed on that day. The invites were eventually sent on January 20 and access was given the same day.[3][4]
An official trailer, released on February 4, announced WastelandersModèle:' release date of April 7. Amid the worldwide COVID-19 pandemic, Bethesda's offices began working at home, and the update was delayed until April 14.[5]
Features
- Instancing on various locations, new and old.[6]
- Reworked quest system.
Full dialogue system, including additions of player character dialogue to preexisting NPC conversations, such as those with Rose and MODUS.
Faction reputation systems.
New random encounters.
Allies
Backpack appearance modslot.
Gold bullion as a new currency.
Characters
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Creatures
Robots and computers
Factions
Locations
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Items
Armor and clothing
Weapons
Weapon mods
Ammunition
Consumables
Miscellaneous items
Junk
Plans
Recipes
Holotapes and notes
Holobandes
Notes
Keys and passwords
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Objets du monde
Objets de colonies
Bar de Beckett
Corporation de chasse au trésor Crane
Chaise de glaneur
Radio du loubard pillard
USSA console
Guitare de vagabond
Appareil de construction de munitions ArmCo
Farmable tiles
Récolteur d'engrais Turbofertil
Puits
Quêtes
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Événements
Icône | Nom | Type |
---|---|---|
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Évènement : Baston radioactive | Evènement publique |
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Évènement : La place du mort | Évènement |
Aptitudes
Succès et trophées
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- ↑ "Wastelanders wasn’t even on our radar": the Fallout 76 community is the reason we're getting human NPCs
- ↑ Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Ferret Baudoin: "It was talked about almost immediately, as soon as we started coming up with sort of the design for what this game would be. There were developers that didn't agree, that said, y'know, right out of the gate, we should make it to where there's talking NPCs and the more traditional fixtures of a Bethesda RPG. It would've added an enormous amount of technical challenge on something that was already...like, the Russian judge was giving us like 'oh, that's a 12/10 for technical difficulty' already. There were straight up logistical reasons, like 'you do wanna ship this, right?' But it was something that was...it was on our radar from a very early point." - ↑ Fallout 76: Wastelanders Private Test Server Coming This Month
- ↑ An Update on the PTS
- ↑ Erreur de référence : Balise
<ref>
incorrecte : aucun texte n’a été fourni pour les références nomméesap14
- ↑ inside-the-vault-wastelanders-preview-panel-recap-and-gameplay