« Fusil de réserviste » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|image=Sniper rifle.png
|image=Sniper rifle.png
|icône=Sniper rifle icon.png
|icône=Sniper rifle icon.png
|compétence=Small Guns
|compétence=Armes légères
|dégâts=40
|dégâts=40
|mult critique=5
|mult critique=5
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|valeur=500
|valeur=500
|editorid=WeapUniqueReservistsRifle
|editorid=WeapUniqueReservistsRifle
|baseid={{ID|00092966}}
|baseid={{ID|00092966}}}}
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The '''Reservist's rifle''' is one of two [[Fallout 3 unique weapons|unique]] sniper rifles in ''[[Fallout 3]]''.
The '''Reservist's rifle''' is one of two [[Fallout 3 unique weapons|unique]] sniper rifles in ''[[Fallout 3]]''.
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== Caractéristiques ==
== Caractéristiques ==
The Reservist's rifle has +50% more durability (item HP) than the regular sniper rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for lower magazine capacity.
The Reservist's rifle has +50% more durabilité (item HP) than the regular sniper rifle, preserving the dégâts and critical rate more effectively. It also has a slightly higher rate of fire in exchange for lower chargeur capacity.


It has 3 rounds instead of 5 in each magazine and costs 6 AP less to shoot in SVAV, compared to other sniper rifles (32AP vs 38AP). The Reservist's rifle can be repaired with common sniper rifles.
It has 3 rounds instead of 5 in each chargeur and costs 6 AP less to shoot in SVAV, compared to other sniper rifles (32AP vs 38AP). The Reservist's rifle peut être réparé avec courant sniper rifles.


As with generic [[Fusil de sniper (Fallout 3)|sniper rifle]]s, it has a very high critical multiplier of x5, which can be used to almost guarantee critical hits: Combining 10 Luck, [[Finesse (Fallout 3)|Finesse]] (+5%), and [[Survival Expert|Survival Guru]] (+3%), grants a 90% [[Critical Chance#Fallout 3|critical chance]] with the rifle at full repair.  
As with generic [[Fusil de sniper (Fallout 3)|sniper rifle]]s, it has a very high critical multiplier of x5, which can be used to almost guarantee coups critiques: Combining 10 Luck, [[Finesse (Fallout 3)|Finesse]] (+5%), and [[Survival Expert|Survival Guru]] (+3%), grants a 90% [[Critical Chance#Fallout 3|critical chance]] with the rifle at full réparation.  


If using [[Système de Visée Assistée Vault-Tec (SVAV)|SVAV]], which grants +15% critical chance bonus, all shots that hit will be [[Critical Hit#Fallout 3 and Fallout: New Vegas|critical hits]].
If using [[Vault-Tec Assisted Targeting System|V.A.T.S.]], which grants +15% chance de coup critique bonus, all shots that hit will be [[Critical Hit#Fallout 3 and Fallout: New Vegas|critical hits]].


=== Durabilité ===
=== Durabilité ===
The Reservist's rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full [[État de l'équipement|condition]] before breaking, roughly 42 more rounds than the standard sniper rifle.
The Reservist's rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full [[État de l'équipement|condition]] before breaking, roughly 42 more rounds than the standard sniper rifle.


Critical chance deteriorates proportionally to condition. At 50% it will be halved, and guaranteed critical hits in SVAV only last until 85% condition (roughly equivalent to 18 shots).
chance de coup critique deteriorates proportionally to condition. At 50% it will be halved, and guaranteed coups critiques in SVAV only last until 85% condition (roughly equivalent to 18 shots).


== Variantes ==
== Variantes ==
* [[Fusil de sniper (Fallout 3)|Sniper rifle]] - The common variant found throughout the ''Fallout 3'' game world.
* [[Fusil de sniper (Fallout 3)|Sniper rifle]] - The courant variant trouvé à travers the ''Fallout 3'' game world.
* [[Victory rifle (Fallout 3)|Victory rifle]] - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
* [[Victory rifle (Fallout 3)|Victory rifle]] - While identique in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down cibles with coups critiques. Cependant, it pays for this ability with a reduced chance de coup critique of 3.
* Sim version {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sniper rifle with ridiculously high durability which can be obtained through a glitch with the ''[[Opération : Anchorage]]'' [[Fallout 3 add-ons|add-on]]. See [[Opération : Anchorage]] for details.
* Sim version {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sniper rifle with ridiculously high durabilité which peut être obtenu through a glitch with the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]. See [[Operation: Anchorage bugs#Glitches|''Operation: Anchorage'' glitches]] for details.
 
== Emplacement ==
This variation of the sniper rifle is used by the [[Drifter (Fallout 3)|Drifter]] in [[Dickerson Tabernacle Chapel]].
 
== Bogues ==
* {{Plateformes|pc,ps3,xbox360}} If one disarms the Drifter of the rifle, then returns in at least 72 in-game hours, he will spawn with the rifle again.{{À vérifier|verified}}
** This can be repeated for an infinite number of rifles.
* {{Plateformes|pc,ps3}} When looking through the scope, the Geiger counter on the Pip-Boy ceases to click.{{À vérifier|verified}}


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of sniper rifle models, voir sniper rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
10
Valeur
500
Technique
Editor ID
WeapUniqueReservistsRifle

The Reservist's rifle is one of two unique sniper rifles in Fallout 3.

Présentation

Caractéristiques

The Reservist's rifle has +50% more durabilité (item HP) than the regular sniper rifle, preserving the dégâts and critical rate more effectively. It also has a slightly higher rate of fire in exchange for lower chargeur capacity.

It has 3 rounds instead of 5 in each chargeur and costs 6 AP less to shoot in SVAV, compared to other sniper rifles (32AP vs 38AP). The Reservist's rifle peut être réparé avec courant sniper rifles.

As with generic sniper rifles, it has a very high critical multiplier of x5, which can be used to almost guarantee coups critiques: Combining 10 Luck, Finesse (+5%), and Survival Guru (+3%), grants a 90% critical chance with the rifle at full réparation.

If using V.A.T.S., which grants +15% chance de coup critique bonus, all shots that hit will be critical hits.

Durabilité

The Reservist's rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full condition before breaking, roughly 42 more rounds than the standard sniper rifle.

chance de coup critique deteriorates proportionally to condition. At 50% it will be halved, and guaranteed coups critiques in SVAV only last until 85% condition (roughly equivalent to 18 shots).

Variantes

  • Sniper rifle - The courant variant trouvé à travers the Fallout 3 game world.
  • Victory rifle - While identique in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down cibles with coups critiques. Cependant, it pays for this ability with a reduced chance de coup critique of 3.
  • Sim version - A sniper rifle with ridiculously high durabilité which peut être obtenu through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.

Emplacement

This variation of the sniper rifle is used by the Drifter in Dickerson Tabernacle Chapel.

Bogues

  • If one disarms the Drifter of the rifle, then returns in at least 72 in-game hours, he will spawn with the rifle again.[à vérifier]
    • This can be repeated for an infinite number of rifles.
  • When looking through the scope, the Geiger counter on the Pip-Boy ceases to click.[à vérifier]