« Lance-missiles (Fallout 3) » : différence entre les versions

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Import Nukapedia — traduction FR
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m 1 version importée : Import de masse des armes de Fallout 3
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Version du 6 juin 2026 à 13:15

Pour an overview of missile launcher types in the Fallout universe, voir missile launcher.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
20
Valeur
500
Technique
Editor ID
WeapMissileLauncher

The missile launcher is a big gun trouvé in Fallout 3.

Caractéristiques

Fichier:Missile launcher blown up.png
Missile launcher expanded

A fairly courant and puissant big gun, the potential of the missile launcher is somewhat reduced by its long temps de rechargement and inability to kill anything stronger than a super mutant brute in a single shot.

Durabilité

The missile launcher can fire about 83 missiles from full condition before breaking.

Variantes

  • Miss Launcher - A unique variant trouvé in Fort Independence.
  • Sim version - A sim-only version of the arme which differs only in health (essentiellement non-degrading).

Emplacements

Notes

  • The missile launcher will "lock-on" on certain metallic objects, tel que turrets and the heads of many robot types, giving an increased chance to hit even at long range. If used in SVAV (with sufficient skill) against a fast moving cible, the missile curves and tracks the targeted body part.
  • A special missile launcher with no name, appearing as <Missing Name> in the inventory, peut être obtenu on Windows using the console command player.additem 0005deee 1. This arme is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, Cependant, the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.

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