« Lance-missiles (Fallout 3) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|image=MISSILELAUNCHER.png
|image=MISSILELAUNCHER.png
|icône=Missile launcher icon.png
|icône=Missile launcher icon.png
|compétence=Big Guns
|compétence=Armes lourdes
|dégâts=20
|dégâts=20
|dégâts explosion=150
|dégâts explosion=150
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|valeur=500
|valeur=500
|editorid=WeapMissileLauncher
|editorid=WeapMissileLauncher
|baseid={{ID|004340}}<br />{{DLC ID|003f46}} (sim version)
|baseid={{ID|004340}}<br />{{DLC ID|003f46}} (sim version)}}
}}


The '''missile launcher''' is a [[Big Guns (Fallout 3)|big gun]] found in ''[[Fallout 3]]''.
The '''missile launcher''' is a [[Big Guns (Fallout 3)|big gun]] trouvé in ''[[Fallout 3]]''.


== Caractéristiques ==
== Caractéristiques ==
[[Fichier:Missile launcher blown up.png|vignette|gauche|Missile launcher expanded]]
[[File:Missile launcher blown up.png|thumb|left|Missile launcher expanded]]
A fairly common and powerful big gun, the potential of the missile launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.
A fairly courant and puissant big gun, the potential of the missile launcher is somewhat reduced by its long temps de rechargement and inability to kill anything stronger than a super mutant brute in a single shot.


=== Durabilité ===
=== Durabilité ===
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== Variantes ==
== Variantes ==
* [[Miss Launcher (Fallout 3)|Miss Launcher]] - A unique variant found in [[Fort Independence]].
* [[Miss Launcher (Fallout 3)|Miss Launcher]] - A unique variant trouvé in [[Fort Independence]].
* Sim version {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sim-only version of the weapon which differs only in health (essentially non-degrading).
* Sim version {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sim-only version of the arme which differs only in health (essentiellement non-degrading).
 
== Emplacements ==
* Missile launchers can be manié par a wide variety of both ennemis and friendlies. When encountered in squads, [[Super mutant (Fallout 3)|super mutants]], [[Raiders (Fallout 3)|raiders]] and [[Talon Company merc]]s usually have at least one member wielding a heavy arme, which can be a missile launcher.
* One peut être trouvé around the back of the [[Washington Monument]], along with an munitions box full of missiles.
* [[Jabsco|Commander Jabsco]] uses the missile launcher as his principal arme.
* One near some metal shelves in [[the Capitol Building]]'s rotunda (west entrance section).
* Two on a table in [[Wheaton Armory]].
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} One peut être obtenu from the [[Outcast outpost|VSS armory]] after completing ''Operation: Anchorage!''.
* {{Icône|FO3PL}} occasionnellement porté par [[smuggler]]s.
* {{Icône|FO3MZ}} One on a shelf in the [[cargo hold]], near the [[research lab]] exit.
 
== Notes ==
* The missile launcher will "lock-on" on certain metallic objects, tel que turrets and the heads of many robot types, giving an increased chance to hit even at long range. If used in SVAV (with sufficient skill) against a fast moving cible, the missile curves and tracks the targeted body part.
* A special missile launcher with no name, appearing as <Missing Name> in the inventory, peut être obtenu on Windows using the console command {{console|player.additem 0005deee 1}}. This arme is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, Cependant, the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.
 
==
 
[[Category:Fallout 3 Big Guns skill weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of missile launcher types in the Fallout universe, voir missile launcher.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
20
Valeur
500
Technique
Editor ID
WeapMissileLauncher

The missile launcher is a big gun trouvé in Fallout 3.

Caractéristiques

Fichier:Missile launcher blown up.png
Missile launcher expanded

A fairly courant and puissant big gun, the potential of the missile launcher is somewhat reduced by its long temps de rechargement and inability to kill anything stronger than a super mutant brute in a single shot.

Durabilité

The missile launcher can fire about 83 missiles from full condition before breaking.

Variantes

  • Miss Launcher - A unique variant trouvé in Fort Independence.
  • Sim version - A sim-only version of the arme which differs only in health (essentiellement non-degrading).

Emplacements

Notes

  • The missile launcher will "lock-on" on certain metallic objects, tel que turrets and the heads of many robot types, giving an increased chance to hit even at long range. If used in SVAV (with sufficient skill) against a fast moving cible, the missile curves and tracks the targeted body part.
  • A special missile launcher with no name, appearing as <Missing Name> in the inventory, peut être obtenu on Windows using the console command player.additem 0005deee 1. This arme is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, Cependant, the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.

==