« Pistolet-mitrailleur 10 mm (Fallout 3) » : différence entre les versions
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|icône=10mm SMG icon.png | |icône=10mm SMG icon.png | ||
|type=arme automatique | |type=arme automatique | ||
|compétence= | |compétence=Armes légères | ||
|dégâts=7 | |dégâts=7 | ||
|projectiles=1 | |projectiles=1 | ||
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|valeur=330 | |valeur=330 | ||
|editorid=Weap10mmSubmachineGun | |editorid=Weap10mmSubmachineGun | ||
|baseid={{ID|004321}}<br />{{DLC ID|003f72}} (sim version)<br />{{DLC ID|00c06f}} (alloy steel) | |baseid={{ID|004321}}<br />{{DLC ID|003f72}} (sim version)<br />{{DLC ID|00c06f}} (alloy steel)}} | ||
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The '''10mm submachine gun (SMG)''' | The '''10mm submachine gun (SMG)''' est une arme légère dans ''[[Fallout 3]]''. | ||
== Caractéristiques == | == Caractéristiques == | ||
[[ | [[File:10mm SMG blown up.png|thumb|left|10mm submachine gun expanded]] | ||
With a fully automatic rate of fire and a 30-round | With a fully automatic rate of fire and a 30-round chargeur, the SMG is efficace against wildlife and sans blindage humans. 10mm ammo for the arme is one of the most plentiful in le jeu and the SMG is also quite courant, making it easy to réparation. Cependant, it suffers from poor précision due a high dispersion, making it inefficace at longer ranges. donné the aforementioned frequency of 10mm ammo, it makes for an acceptable secondaire arme quelle que soit. | ||
=== Durabilité === | === Durabilité === | ||
The 10mm SMG | The 10mm SMG peut tirer environ 1190 munitions, soit 40 rechargements, depuis une condition maximale avant de se casser. | ||
== Variantes == | == Variantes == | ||
* [[PM | * [[PM "Ultra" 10 mm de Sydney]] - Relic hunter [[Sydney]]'s arme of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single chargeur, and deals more dégâts than the standard SMG. | ||
* {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - A sim-only version of the | * {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} Sim version - A sim-only version of the arme which differs only in health, with a whopping 999,250 points de vie, which essentiellement prevents the gun from ever degrading, well over 1500 rounds of munitions can be fired without it degrading 1%. It peut être obtenu in the sim through certain equipment packs on the equipment terminal. | ||
* {{Icône|cut}} 10mm Alloy Steel Submachinegun - Another version of the | * {{Icône|cut}} 10mm Alloy Steel Submachinegun - Another version of the arme was cut from the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]. Called the ''10mm Alloy Steel Submachinegun'', it is otherwise identique to the standard 10mm SMG. | ||
== Emplacements == | |||
* Three in [[Fort Constantine]]'s bomb storage, behind a Very Hard locked door. | |||
* There are many SMGs in the [[National Guard depot]] in low condition. | |||
* Several SMGs peut être trouvé inside the [[L.O.B. Enterprises]] building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section. | |||
* [[Rivet City security]] exclusively carry 10mm SMGs. | |||
* occasionnellement porté par [[Brotherhood of Steel (Fallout 3)|Brotherhood]] [[Paladin (Fallout 3)|paladins]] and [[Knight (Fallout 3)|knights]], as well as [[Brotherhood Outcasts]]. | |||
* Many [[Slavers (Fallout 3)|slavers]] carry this arme. They peut être trouvé at the [[Lincoln Memorial]] or [[Paradise Falls]]. | |||
* [[Raiders (Fallout 3)|Raiders]] may sometimes be armed with an SMG (especially at higher levels). | |||
* [[Hoff|Doc Hoff]], [[Dukov]], the [[child slaver]], [[Michael Masters]], [[Murphy (Fallout 3)|Murphy]] and [[Robert (Fallout 3)|Robert]] all carry a 10mm SMG. | |||
* Two on a table in a raider camp near the [[Tenleytown/Friendship station]] entrance. | |||
== Notes == | |||
* The spent casing world objects ejected by the 10mm submachine gun and [[Pistolet 10 mm (Fallout 3)|10mm pistol]] is named "45CalCasing.NIF" in le jeu's files. | |||
* Sound files used by the 10mm SMG are named "wpn_pistol22_fire", Bien que no .22 caliber pistols exist in ''Fallout 3''. | |||
== Gallery == | |||
[[Category:Fallout 3 Small Guns skill weapons]] | |||
[[Catégorie:Arme de Fallout 3]] | [[Catégorie:Arme de Fallout 3]] | ||
Version du 6 juin 2026 à 13:09
Pistolet-mitrailleur 10 mm
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
5 |
|---|---|
| Valeur |
330 |
| Editor ID |
Weap10mmSubmachineGun |
|---|
The 10mm submachine gun (SMG) est une arme légère dans Fallout 3.
Caractéristiques
With a fully automatic rate of fire and a 30-round chargeur, the SMG is efficace against wildlife and sans blindage humans. 10mm ammo for the arme is one of the most plentiful in le jeu and the SMG is also quite courant, making it easy to réparation. Cependant, it suffers from poor précision due a high dispersion, making it inefficace at longer ranges. donné the aforementioned frequency of 10mm ammo, it makes for an acceptable secondaire arme quelle que soit.
Durabilité
The 10mm SMG peut tirer environ 1190 munitions, soit 40 rechargements, depuis une condition maximale avant de se casser.
Variantes
- PM "Ultra" 10 mm de Sydney - Relic hunter Sydney's arme of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single chargeur, and deals more dégâts than the standard SMG.
Sim version - A sim-only version of the arme which differs only in health, with a whopping 999,250 points de vie, which essentiellement prevents the gun from ever degrading, well over 1500 rounds of munitions can be fired without it degrading 1%. It peut être obtenu in the sim through certain equipment packs on the equipment terminal.
10mm Alloy Steel Submachinegun - Another version of the arme was cut from the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identique to the standard 10mm SMG.
Emplacements
- Three in Fort Constantine's bomb storage, behind a Very Hard locked door.
- There are many SMGs in the National Guard depot in low condition.
- Several SMGs peut être trouvé inside the L.O.B. Enterprises building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section.
- Rivet City security exclusively carry 10mm SMGs.
- occasionnellement porté par Brotherhood paladins and knights, as well as Brotherhood Outcasts.
- Many slavers carry this arme. They peut être trouvé at the Lincoln Memorial or Paradise Falls.
- Raiders may sometimes be armed with an SMG (especially at higher levels).
- Doc Hoff, Dukov, the child slaver, Michael Masters, Murphy and Robert all carry a 10mm SMG.
- Two on a table in a raider camp near the Tenleytown/Friendship station entrance.
Notes
- The spent casing world objects ejected by the 10mm submachine gun and 10mm pistol is named "45CalCasing.NIF" in le jeu's files.
- Sound files used by the 10mm SMG are named "wpn_pistol22_fire", Bien que no .22 caliber pistols exist in Fallout 3.

