« Le terrible fusil » : différence entre les versions

Kims (discussion | contributions)
Import depuis Nukapedia — traduction FR
 
Kims (discussion | contributions)
m 1 version importée : Import de masse des armes de Fallout 3
(Aucune différence)

Version du 6 juin 2026 à 12:29

Pour an overview of combat shotgun models, voir shotgun.
Le terrible fusil
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
9
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
10
Valeur
250
Technique
Editor ID
WeapUniqueTerribleShotgun

The Terrible Shotgun is a unique weapon Modèle:In.

Caractéristiques

Compared to the standard combat shotgun, the Terrible Shotgun has the second-highest damage of all weapons in the Armes légères category and a far larger spread than normal shotguns. Full damage is only done if all pellets hit, making it most effective in close-quarters.

Critical hit damage with this weapon is applied to each individual pellet fired (outside of SVAV). If all nine pellets sneak attack critical at the same time, the weapon's total critical damage is 360. Paired with the Better Criticals perk, it can go up to 540. The base damage of the weapon doubled by the sneak attack bonus results in a total damage amount (with all pellets hitting) of between 880 and 1240, capable of killing even high-level enemies in one shot in close-quarters.

Durabilité

The Terrible Shotgun can fire a total of about 146 rounds, the equivalent of 13 reloads, from full condition before breaking. Even so, the weapon will not jam until 120 rounds are fired. Given that one does not reload until the current magazine is expired, they will have 10 reloads before the gun begins to jam, but the gun will only have three chances to jam before it breaks.

Variantes