« Fusil de sniper (Fallout 3) » : différence entre les versions

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Version du 6 juin 2026 à 12:29

Pour an overview of sniper rifle models, voir sniper rifle.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
1
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
10
Valeur
300

The sniper rifle is a weapon in Fallout 3.

Présentation

Caractéristiques

Fichier:Sniper rifle blown up.png
Sniper rifle expanded

The sniper rifle is the top-tier long-range weapon. It deals high damage and is equipped with a scope. It is a fragile gun with a scarce ammo type.

The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At 100 points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, regardless of the Small Guns skill level.

Sniper rifles can cause the same result as the Massacre sanglant perk even if the player character has not chosen that perk. They are utilized best from high vantage point locations.

The manual aim is usually more accurate (especially at greater distances), but SVAV should not be overlooked. A headshot in SVAV that would normally take about a quarter of a high-level enemy's health may, if unnoticed, instantly kill them. For low-level enemies, they will usually be very easily killed in just one headshot, provided the gun is in good condition and the player character has a maxed-out Small Guns skill.

Durabilité

The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. Heavy use of this weapon will require merchant repairs due to the relative scarcity of these rifles.

Variantes

  • Victory rifle - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
  • Fusil de réserviste - Also identical to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a magazine. It also fires slightly faster and has slightly less recoil when using the scope.
  • Sim version - Unobtainable through normal gameplay.