« Électro-suppresseur » : différence entre les versions
Import depuis Nukapedia — traduction FR |
m 1 version importée : Import de masse des armes de Fallout 3 |
(Aucune différence)
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Version du 6 juin 2026 à 12:28
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Effet critique |
Knockdown for 2 seconds |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
2 |
|---|---|
| Valeur |
70 |
The Electro-Suppressor is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique shock baton.
Caractéristiques
Unlike the regular shock baton, this weapon does not do shock damage. However, when it scores a critical strike, the target will fall to the ground. It does not depend on the use of SVAV for its knockdown effect, instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 AP though, it is a good weapon to use with SVAV Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage, but the knockdown effect does give an opportunity to deal a few more blows.
Durabilité
The Electro-Suppressor can successfully strike about 200 times from full condition before breaking.
Variantes
- Shock baton - the common variant.
