« Pistolet alien (Fallout 3) » : différence entre les versions
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Version du 6 juin 2026 à 12:28
Pistolet alien
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Projectiles |
1 |
| Effet critique |
Disintegration on death |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
2 |
|---|---|
| Valeur |
500 |
| Editor ID |
WeapAlienBlaster |
|---|
The alien blaster is a weapon in Fallout 3.
Caractéristiques
The alien blaster is one of the most powerful weapons in the game due to a critical hit being guaranteed. This weapon will be able to take down most foes with a single shot to the head.
This weapon also has the effect of disintegrating any enemy killed with a critical hit, identical to a laser weapon (with the difference that the disintegration effect is colored blue instead of red).
Durabilité
The alien blaster can fire a total of around 125 shots, equivalent to 13 reloads, from full condition before breaking but will not jam until approximately 120 shots.
Variantes
- Lance de feu - Harder to obtain, yet slightly weaker than the blaster; the Firelance causes fire damage if the target survives the initial blast. This weapon is affected by the Pyromane perk.
Arme de poing du capitaine - A unique, cleaner and shinier variant of the alien blaster which uses alien power modules. It is wielded by the alien captain.

