« Mine à impulsion (Fallout 3) » : différence entre les versions
Import Nukapedia — traduction FR |
m 1 version importée : Import de masse des armes de Fallout 3 |
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(Aucune différence)
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Version du 6 juin 2026 à 13:15
| Dégâts par attaque |
0.0 |
|---|---|
| Dégâts par projectile |
0.0 |
| Dégâts par seconde |
0.0 |
| Dégâts par seconde (avec rechargement) |
0.0 |
| Multiplicateur de critique |
x 0.00 |
| Attaques par seconde |
0.0 |
| Effet |
+200 against robots |
| Tirs par magasin |
0.0 |
|---|---|
| Durée de rechargement |
0.0 |
| Poids |
0.5 |
|---|---|
| Valeur |
40 |
| Editor ID |
WeapMinePulse |
|---|
The pulse mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base. Armed status is indicated by four red diodes situated on top of the cover.
Caractéristiques
The pulse mine will begin beeping when a cible comes within a short distance to it until it is disarmed or it détonation. The time until detonation depends on the Explosives skill of the person setting it off. Both soft and blindé/robot cibles will activate the fuse.
On detonation, the pulse mine creates an electromagnetic field affecting any functioning robots and turrets. The explosion deals little dégâts to non-robot cibles in proximity to the detonating device.
The pulse mine can be disarmed with a high enough Explosives skill or simply avoided with the aptitude Light Step.
The pulse mine will become live and likely to cause instant death after it's lâché into a non-player character's pants (inventory) via theft.
Emplacements
- trouvé in mine boxes.
- Talon Company mercenaries may carry some pulse mines with them.
- Enclave soldiers and officers are often supplied with one.
- They are also almost never trouvé in les terres désolées, at least armed. A single live one peut être trouvé in the National Archives Rotunda.
- Four on the shelf in the National Guard depot's armory.
Two in the Outcast outpost's armory, available after the completion of Operation: Anchorage!
Notes
- Some robots, tel que the eyebot, hover above the ground and will not trigger pulse mines.
- Reverse pick-pocketing pulse mines and pulse grenades will kill organique opponents without the potential to hurt the player significativement.
- The EMP does no dégâts to power blindé NPCs, even though the armor is très mechanical and relies on a power source to function.

