« Grenade à impulsion (Fallout 3) » : différence entre les versions

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Import Nukapedia — traduction FR
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m 1 version importée : Import de masse des armes de Fallout 3
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Version du 6 juin 2026 à 13:15

Pour an overview of all grenades, voir Hand grenade.
Pour an overview of other pulse grenades, voir Pulse grenade.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Effet
+200 dégâts against robots
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
0.5
Valeur
40
Technique
Editor ID
WeapGrenadePulse

« The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland. »

— Research Note - Pulse Grenade

The pulse grenade est un explosif à lancer dans Fallout 3.

Caractéristiques

The pulse grenade is a arme that creates a large crackling electromagnetic pulse, dealing only minor dégâts to biological creatures, but far more dégâts to mechanical cibles tel que robots and automated turrets. De plus, most robots are disabled for a few seconds by the burst, leaving them open to attack.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack ennemis, while remaining undetected.

Grenades can be targeted in V.A.T.S. and can ainsi be shot out of the air. Grenades can also be shot and detonated while they are held by an ennemi. Grenades can be thrown at point-blank range in V.A.T.S en raison de the sharp reduction in dégâts taken by the player in SVAV

A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to the personnage joueur. Moving in the opposite direction as rapidement as possible will allow one to escape the explosion radius.

Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful SVAV hits. Grenades cannot be cooked to détonation earlier.

It is also possible to plant a live grenade on a non-personnage joueur by passing one from the Lone Wanderer's inventory to the non-personnage joueur's inventory via pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health or dégâts resistance they have (making the pulse grenade far more deadly against a single biological cible), while other cibles caught in the explosion radius, will only be dealt minor dégâts, in contrast to other grenades.

étant donné its very low base dégâts, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.

Emplacements

See also