« Grenade à fragmentation (Fallout 3) » : différence entre les versions

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Version du 6 juin 2026 à 13:15

Pour an overview of all grenades, voir Hand grenade.
Pour an overview of other frag grenades, voir Frag grenade.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
0.5
Valeur
25
Technique
Editor ID
WeapGrenadeFrag

A frag grenade est un explosif à lancer dans Fallout 3.

Caractéristiques

Frag grenades are standard grenades creating an explosive explosion and dealing significatif dégâts, with a high chance to cripple membre. They are couramment used by melee-équipé raiders and super mutants when they are out of melee range.

Thrown grenades are affected by physics, they may bounce or roll unexpectedly if not thrown carefully. Cependant, in-game physics can also be used to an advantage, tel que throwing grenades through doorways or bouncing them around corners to ambush ennemis out of sight.

Grenades are an facultatif cible in V.A.T.S., and can even be shot out of the air, causing them to détonation. This can be used to an advantage, as they will deal dégâts to an ennemi if they are holding them or in proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger en raison de the fact that the personnage joueur only takes 10% of the dégâts in SVAV they would take when outside SVAV De plus, throwing grenades with SVAV and subsequently landing a successful hit will cause the grenade to explode right at the cible's feet, making SVAV the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/ceiling).

A grenade that has been thrown toward the personnage joueur will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as rapidement as possible to escape the explosion radius and minimize the dégâts to both Dans l'ensemble health and membre.

It is also possible to plant live grenades on a non-personnage joueur by passing one from one's inventory to the non-personnage joueur's inventory via reverse-pickpocketing. Cela va kill the non-personnage joueur, quelle que soit of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-personnage joueur's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't détonation. Successfully killing a non-personnage joueur using this technique can give the Psychotic Prankster achievement.

Variant

Emplacements

Regular grenades

Grenade bouquets

Notes

  • Super mutants call grenades "potatoes" or "hot potatoes" (Moira Brown refers to frag mines in the same way) and swampfolk refer to them as "pineapples."
  • Grenades can be shot out of the air in V.A.T.S.
  • Frag grenades can détonation in the personnage joueur's hand if shot by an NPC.
  • It is possible to acquire a damaged frag grenade. If this happens, it is possible to réparation it with other damaged grenades though it will do reduced dégâts.
    • While completely broken frag grenades can not be used in combat, they can be reverse pick pocketed and will still détonation.
  • Holding the grenade in one's hand after pulling the pin does not make it détonation. This is en raison de the safety lever not being allowed to detach.
  • A virtually limitless supply of frag grenades can be had by trading energy weapons, scrap metal, sensor modules, and power armor to Protector Casdin at Fort Independence.

Anecdotes

The frag grenade does not appear to expel any fragments; the dégâts radius also supports this. It seems that the frag grenade works more like a concussion grenade.

Regular
Bouquet

See also