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Import Nukapedia — traduction FR
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|icône=Power fist icon.png
|icône=Power fist icon.png
|image=POWERFIST.png
|image=POWERFIST.png
|compétence=Unarmed
|compétence=Mains nues
|dégâts=20
|dégâts=20
|other effect=+25 vs robots
|other effect=+25 vs robots
Ligne 17 : Ligne 17 :
|valeur=150
|valeur=150
|editorid=WeapUniqueShocker
|editorid=WeapUniqueShocker
|baseid={{ID|000bff62}}
|baseid={{ID|000bff62}}}}
}}


'''The Shocker''' or '''FSGv118-b model Shocker glove''' is a unique [[Poing assisté (Fallout 3)|power fist]] in ''[[Fallout 3]]''.
'''The Shocker''' or '''FSGv118-b model Shocker glove''' is a unique [[Poing assisté (Fallout 3)|power fist]] in ''[[Fallout 3]]''.


== Présentation ==
== Présentation ==
Part of a civilian pilot program by the Shocker Glove R&D Team, the Shocker glove delivers enhanced damage against robots but came with multiple safety warnings. The glove’s instability means the consumer was warned to be cautious, including not looking directly at it during operation, however the player won't have any ill-effect if they do look directly at the glove.
Part of a civilian pilot program by the Shocker Glove R&D Team, the Shocker glove delivers enhanced dégâts against robots but came with multiple safety warnings. The glove’s instability means the consumer was warned to be cautious, including not looking directly at it during operation, Cependant the player won't have any ill-effect if they do look directly at the glove.


== Caractéristiques ==
== Caractéristiques ==
While identical to the standard power fist in term of raw damage against organic foes, the Shocker deals an additional 25 damage to [[Fallout 3 robots and computers|robots]]. However, it also degrades faster than the standard power fist.
While identique to the standard power fist in term of raw dégâts against organique foes, the Shocker deals an additional 25 dégâts to [[Fallout 3 robots and computers|robots]]. Cependant, it also degrades faster than the standard power fist.
=== Durabilité ===
=== Durabilité ===
The Shocker can successfully strike about 400 times from full [[État de l'équipement|condition]] before breaking.
The Shocker peut frapper environ 400 fois depuis une condition maximale avant de se casser.


== Variantes ==
== Variantes ==
* [[Poing assisté (Fallout 3)|Power fist]] - The common variant in ''Fallout 3''.
* [[Poing assisté (Fallout 3)|Power fist]] - The courant variant in ''Fallout 3''.
* [[Poign-o !]] - A more powerful version of the power fist, it deals the most raw damage of any unarmed weapon.
* [[Poign-o !]] - A more puissant version of the power fist, it deals the most raw dégâts of any à mains nues arme.
* [[Poing assisté (Fallout 3)|Sim version power fist]] {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sim-only version of the power fist which differs only in health (essentially non-degrading).
* [[Poing assisté (Fallout 3)|Sim version power fist]] {{Icône|FO3OA|link=Operation: Anchorage (add-on)}} - A sim-only version of the power fist which differs only in health (essentiellement non-degrading).
 
== Emplacement ==
The Shocker se trouve (complete with [[Shocker glove|holotaped instructions]]) inside the [[Minuteman Metro station|flooded metro]], west of [[Arlington Library]]; Cependant, it est situé much closer to the [[Mason District South]] entrance than the flooded metro entrance, and entering there avoids the majority of the metro's [[Mirelurk (Fallout 3)|mirelurk]] population.
 
From Mason District South, follow the path till one reaches the metal staircase. Go down the stairs, through the door and follow the tunnel down and to the north.  Go into the room on the right (east) with the large open stairs and head down two flights. There are two large doors near the staircase leading to similaire-looking tunnels. The incorrect tunnel to the north will lead the Vagabond solitaire to a room filled with [[Mirelurk egg (Fallout 3)|mirelurk egg]] clutches. The correct tunnel to the east will be booby-trapped with [[Mine à fragmentation (Fallout 3)|frag mines]]. Follow it and head into the room to the west, the glove will be on a barrel near the bed.
 
== Notes ==
* The room containing the Shocker is trapped with a [[Fallout 3 traps#Rigged shotgun|rigged shotgun]] and tripwire in the doorway.
* The Shocker is described in the holotaped instructions as being an unstable prototype arme, though none of the possible faults manifest themselves in-game.
* Certain [[Fallout 3 perks|perk]] choices can make this arme very damaging when fighting robots. The [[Robotics Expert (Fallout 3)|Robotics Expert]] aptitude grants the option to shut them down and the +25% extra dégâts stacks with the Shocker's +25% dégâts to robots. The [[Ninja (Fallout 3)|Ninja]] aptitude can also be added to the equation and any time a attaque furtive is successful, it will grant another +25% dégâts. The Ninja aptitude also adds an additional 15% chance for a coup critique, which with 10 [[Luck (Fallout 3)|Luck]] and all chance de coup critique aptitudes ([[Finesse (Fallout 3)|Finesse]] and [[Survival Expert|Survival Guru]]) will make the Shocker perform a coup critique 48% of the time when using SVAV
 
== Anecdotes ==
This arme was created by level designer [[Philip Nelson]].<ref group="Non-game">[https://archive.ph/Cb5of Pnelson's profile at the original GECK Wiki (archived)]</ref>
 
==
 
== References ==
'''Non-game'''
{{References|group=Non-game}}
 
[[Category:Fallout 3 Unarmed skill weapons]]
[[Category:Fallout 3 unique weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of power fist models, voir power fist.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Effet
+25 vs robots
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
6
Valeur
150
Technique
Editor ID
WeapUniqueShocker

The Shocker or FSGv118-b model Shocker glove is a unique power fist in Fallout 3.

Présentation

Part of a civilian pilot program by the Shocker Glove R&D Team, the Shocker glove delivers enhanced dégâts against robots but came with multiple safety warnings. The glove’s instability means the consumer was warned to be cautious, including not looking directly at it during operation, Cependant the player won't have any ill-effect if they do look directly at the glove.

Caractéristiques

While identique to the standard power fist in term of raw dégâts against organique foes, the Shocker deals an additional 25 dégâts to robots. Cependant, it also degrades faster than the standard power fist.

Durabilité

The Shocker peut frapper environ 400 fois depuis une condition maximale avant de se casser.

Variantes

  • Power fist - The courant variant in Fallout 3.
  • Poign-o ! - A more puissant version of the power fist, it deals the most raw dégâts of any à mains nues arme.
  • Sim version power fist - A sim-only version of the power fist which differs only in health (essentiellement non-degrading).

Emplacement

The Shocker se trouve (complete with holotaped instructions) inside the flooded metro, west of Arlington Library; Cependant, it est situé much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population.

From Mason District South, follow the path till one reaches the metal staircase. Go down the stairs, through the door and follow the tunnel down and to the north. Go into the room on the right (east) with the large open stairs and head down two flights. There are two large doors near the staircase leading to similaire-looking tunnels. The incorrect tunnel to the north will lead the Vagabond solitaire to a room filled with mirelurk egg clutches. The correct tunnel to the east will be booby-trapped with frag mines. Follow it and head into the room to the west, the glove will be on a barrel near the bed.

Notes

  • The room containing the Shocker is trapped with a rigged shotgun and tripwire in the doorway.
  • The Shocker is described in the holotaped instructions as being an unstable prototype arme, though none of the possible faults manifest themselves in-game.
  • Certain perk choices can make this arme very damaging when fighting robots. The Robotics Expert aptitude grants the option to shut them down and the +25% extra dégâts stacks with the Shocker's +25% dégâts to robots. The Ninja aptitude can also be added to the equation and any time a attaque furtive is successful, it will grant another +25% dégâts. The Ninja aptitude also adds an additional 15% chance for a coup critique, which with 10 Luck and all chance de coup critique aptitudes (Finesse and Survival Guru) will make the Shocker perform a coup critique 48% of the time when using SVAV

Anecdotes

This arme was created by level designer Philip Nelson.[Non-game 1]

==

References

Non-game


Erreur de référence : Des balises <ref> existent pour un groupe nommé « Non-game », mais aucune balise <references group="Non-game"/> correspondante n’a été trouvée