« Matraque électrique (Mothership Zeta) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|image=Shock baton.png
|image=Shock baton.png
|type=corps à corps
|type=corps à corps
|compétence=Melee Weapons
|compétence=Armes de corps à corps
|dégâts=20
|dégâts=20
|dégâts effet=2
|dégâts effet=2
Ligne 17 : Ligne 17 :
|valeur=70
|valeur=70
|editorid=DLC05WeapBaton
|editorid=DLC05WeapBaton
|baseid={{DLC ID|00083d}}<br />{{DLC ID|00a9a6}} (version B)<br />{{DLC ID|00a9a7}} (version C)
|baseid={{DLC ID|00083d}}<br />{{DLC ID|00a9a6}} (version B)<br />{{DLC ID|00a9a7}} (version C)}}
}}


The '''shock baton''' is a melee weapon of [[alien]] origin in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta]]''.
The '''shock baton''' is a arme de corps à corps of [[alien]] origin in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''.


== Caractéristiques ==
== Caractéristiques ==
The shock baton is a short, fast swinging, blunt weapon with a shock damage bonus. A [[Critical Hit]] will turn defeated enemies into an ash pile.
The shock baton is a short, fast swinging, blunt arme with a shock dégâts bonus. A [[Critical Hit]] will turn defeated ennemis into an ash pile.


=== Durabilité ===
=== Durabilité ===
The shock baton can successfully strike about 250 times from full [[État de l'équipement|condition]] before breaking.
The shock baton peut frapper environ 250 fois depuis une condition maximale avant de se casser.


== Variantes ==
== Variantes ==
* [[Électro-suppresseur]] - a unique variant that deals more base damage than the shock baton. This variant lacks the shock damage, but critical hits will knock targets down.
* [[Électro-suppresseur]] - a unique variant that deals more base dégâts than the shock baton. This variant lacks the shock dégâts, but coups critiques will knock cibles down.
* Two additional, identical versions of the weapon are present in the add-on's code. Examined in the [[G.E.C.K. (editor)|G.E.C.K.]] they differ only by their IDs, {{console|DLC05WeapBatonB}} and {{console|DLC05WeapBatonC}}. They are otherwise identical to normal shock batons and are even affected by the [[Xenotech Expert]] perk, but cannot be used to repair shock batons or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown.
* Two additional, identique versions of the arme are present in the add-on's code. Examined in the [[G.E.C.K. (editor)|G.E.C.K.]] they differ only by their IDs, {{console|DLC05WeapBatonB}} and {{console|DLC05WeapBatonC}}. They are otherwise identique to normal shock batons and are even affected by the [[Xenotech Expert]] aptitude, but cannot be used to réparation shock batons or their variants. Though not placed anywhere in the add-on, these armes have been known to show up on occasion for reasons unknown.
 
== Emplacements ==
The shock baton est porté par many aliens on board [[Zeta|Mothership ''Zeta'']], and can also be trouvé on alien shelves or in alien containers. They are used by the first two aliens encountered in the [[holding cells]], making it the first alien arme that the Vagabond solitaire may pick up. This arme is also used by the alien prison guards to torture the captives into making the recordings, heard as the "zaps" in the tapes.
 
==
 
[[Category:Mothership Zeta weapons]]
[[Category:Fallout 3 Melee Weapons skill weapons]]
[[Category:Alien weapons]]
[[Category:Fallout: New Vegas legacy content]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
2
Valeur
70
Technique
Editor ID
DLC05WeapBaton

The shock baton is a arme de corps à corps of alien origin in the Fallout 3 add-on Mothership Zeta.

Caractéristiques

The shock baton is a short, fast swinging, blunt arme with a shock dégâts bonus. A Critical Hit will turn defeated ennemis into an ash pile.

Durabilité

The shock baton peut frapper environ 250 fois depuis une condition maximale avant de se casser.

Variantes

  • Électro-suppresseur - a unique variant that deals more base dégâts than the shock baton. This variant lacks the shock dégâts, but coups critiques will knock cibles down.
  • Two additional, identique versions of the arme are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, DLC05WeapBatonB and DLC05WeapBatonC. They are otherwise identique to normal shock batons and are even affected by the Xenotech Expert aptitude, but cannot be used to réparation shock batons or their variants. Though not placed anywhere in the add-on, these armes have been known to show up on occasion for reasons unknown.

Emplacements

The shock baton est porté par many aliens on board Mothership Zeta, and can also be trouvé on alien shelves or in alien containers. They are used by the first two aliens encountered in the holding cells, making it the first alien arme that the Vagabond solitaire may pick up. This arme is also used by the alien prison guards to torture the captives into making the recordings, heard as the "zaps" in the tapes.

==