« Fusil à canon scié (Fallout 3) » : différence entre les versions

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m 1 version importée : Import de masse des armes de Fallout 3
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Import Nukapedia — traduction FR
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|image=SAWEDOFFSHOTGUN.png
|image=SAWEDOFFSHOTGUN.png
|icône=Sawed-off shotgun icon.png
|icône=Sawed-off shotgun icon.png
|compétence=Small Guns
|compétence=Armes légères
|dégâts=50
|dégâts=50
|mult critique=0
|mult critique=0
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|valeur=190
|valeur=190
|editorid=WeapShotgunSawedOff
|editorid=WeapShotgunSawedOff
|baseid={{ID|0000434c}}
|baseid={{ID|0000434c}}}}
}}


The '''sawed-off shotgun''' is a [[Small Guns (Fallout 3)|small gun]] in ''[[Fallout 3]]''.
The '''sawed-off shotgun''' est une arme légère dans ''[[Fallout 3]]''.


== Présentation ==
== Présentation ==


== Caractéristiques ==
== Caractéristiques ==
The sawed-off shotgun is a [[Double-barrel shotgun (Point Lookout)|double-barrel shotgun]] that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a makeshift strap made out of thin sheet metal keeps the barrels and forearm together. It is affected by the [[Gunslinger (Fallout 3)|Gunslinger]] [[Fallout 3 perks|perk]]. The sawed-off shotgun is unable to deal critical damage.
The sawed-off shotgun is a [[Double-barrel shotgun (Point Lookout)|double-barrel shotgun]] that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a de fortune strap made out of thin sheet metal keeps the barrels and forearm together. It is affected by the [[Gunslinger (Fallout 3)|Gunslinger]] [[Fallout 3 perks|perk]]. The sawed-off shotgun is unable to deal dégâts critiques.


This weapon has one of the largest spread of all weapons in ''Fallout 3''. In order to get high damage, one essentially has to treat the gun like a melee weapon and fire it at point-blank range so that the whole shot impacts the target.
This arme has one of the largest dispersion of all armes in ''Fallout 3''. In order to get high dégâts, one essentiellement has to treat the gun like a arme de corps à corps and fire it at point-blank range so that the whole shot impacts the cible.


=== Durabilité ===
=== Durabilité ===
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== Variantes ==
== Variantes ==
* [[Le démonte-rotule]] - Carried by [[Ronald Laren]], the Kneecapper is far more powerful than the normal sawed-off shotgun or even a [[Fusil calibre 12 de combat (Fallout 3)|combat shotgun]]. It is also lighter and more accurate than the regular version, but fires slightly slower and is less durable.
* [[Le démonte-rotule]] - porté par [[Ronald Laren]], the Kneecapper is far more puissant than the normal sawed-off shotgun or even a [[Fusil calibre 12 de combat (Fallout 3)|combat shotgun]]. It is also lighter and more précis than the regular version, but fires slightly slower and is less résistant.
* {{Icône|FO3PL}} [[Double-barrel shotgun (Point Lookout)|Double-barrel shotgun]] - A weapon similar in appearance to the sawed-off shotgun found around [[Point Lookout]]. However, neither weapon can be used to repair each other.
* {{Icône|FO3PL}} [[Double-barrel shotgun (Point Lookout)|Double-barrel shotgun]] - A arme similaire in appearance to the sawed-off shotgun trouvé around [[Point Lookout (location)|Point Lookout]]. Cependant, neither arme peut être utilisé pour réparer each other.
 
== Emplacements ==
* [[Arlington Library]] - In the children's wing, through the door in the media archives, on a bookshelf.
* [[Megaton]] - In a locked cabinet inside the [[Megaton armory]], in almost pristine condition.
* peut être trouvé on random characters around the [[Capital Wasteland]], mainly [[Raiders (Fallout 3)|raiders]].
* One in the raider camp to the southeast of [[Hallowed Moors Cemetery]], on a small barrel.
* One peut être trouvé together with some shotgun shells on a table at the [[riverside raider shacks]].
* Two on the shelf in the [[Utility tunnels]].
* One on a table with shotgun shells at a raider camp just outside [[Meresti trainyard]], to the southwest.
* [[A wanderer]], [[Brock (Fallout 3)|Brock]], [[Shrapnel]], [[Gallo]], [[Jack Smith]] and [[Mel (Fallout 3)|Mel]] all use sawed-off shotguns.
* {{Icône|FO3PL|link=Point Lookout (add-on)}} porté par [[Marguerite]] and [[Nadine]], and another on the floor of room 1G in the [[Homestead Motel]].
 
== Anecdotes ==
* The firing sound effects for the sawed-off shotgun and various other guns in ''Fallout 3'' were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.<ref>[https://www.youtube.com/watch?v=fCY04xaQIDY The Making of Fallout 3] - 8:30 mark</ref>
* Concept art depicts the sawed-off shotgun with a grip left over from its cut down stock, but its final in-game appearance replaces this with a pistol grip similaire to that on the [[Fusil d'assaut chinois|Chinese assault rifle]].
 
== Bogues ==
{{Plateformes|pc,ps3,xbox360}} During the shotgun's rechargement animation, fired shells are never "ejected" from the arme in third-person view. The breech is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground.{{À vérifier|verified}}
 
==
 
== References ==
{{References}}
'''Non-game'''
<references group="Non-game" />
 
[[Category:Fallout 3 Small Guns skill weapons]]


[[Catégorie:Arme de Fallout 3]]
[[Catégorie:Arme de Fallout 3]]

Version du 6 juin 2026 à 13:09

Pour an overview of shotgun models, voir shotgun.
Statistiques de combat
Dégâts par attaque
0.0
Dégâts par projectile
0.0
Dégâts par seconde
0.0
Dégâts par seconde (avec rechargement)
0.0
Multiplicateur de critique
x 0.00
Attaques par seconde
0.0
Projectiles
9
Munitions et rechargement
Tirs par magasin
0.0
Durée de rechargement
0.0
Autres propriétés
Poids
6
Valeur
190
Technique
Editor ID
WeapShotgunSawedOff

The sawed-off shotgun est une arme légère dans Fallout 3.

Présentation

Caractéristiques

The sawed-off shotgun is a double-barrel shotgun that has had its stock and part of its barrels sawed-off, granting it increased mobility in return for drastically reduced range. It has two triggers, one for each barrel. The sawed-off shotgun appears to have been fitted with a pistol grip, in favor of the shortened stock-grip assembly. Rust is visible on the metallic parts of the shotgun, and a de fortune strap made out of thin sheet metal keeps the barrels and forearm together. It is affected by the Gunslinger perk. The sawed-off shotgun is unable to deal dégâts critiques.

This arme has one of the largest dispersion of all armes in Fallout 3. In order to get high dégâts, one essentiellement has to treat the gun like a arme de corps à corps and fire it at point-blank range so that the whole shot impacts the cible.

Durabilité

A État de l'équipement sawed-off shotgun can fire 167 shots, or 84 reloads, before breaking.

Variantes

  • Le démonte-rotule - porté par Ronald Laren, the Kneecapper is far more puissant than the normal sawed-off shotgun or even a combat shotgun. It is also lighter and more précis than the regular version, but fires slightly slower and is less résistant.
  • Double-barrel shotgun - A arme similaire in appearance to the sawed-off shotgun trouvé around Point Lookout. Cependant, neither arme peut être utilisé pour réparer each other.

Emplacements

Anecdotes

  • The firing sound effects for the sawed-off shotgun and various other guns in Fallout 3 were created by recording the collision of pieces of scrap metal, resulting in a "ka-choolt" sound effect.[1]
  • Concept art depicts the sawed-off shotgun with a grip left over from its cut down stock, but its final in-game appearance replaces this with a pistol grip similaire to that on the Chinese assault rifle.

Bogues

During the shotgun's rechargement animation, fired shells are never "ejected" from the arme in third-person view. The breech is pointed down while reloading, giving the illusion that the spent shells have fallen on the ground.[à vérifier]

==

References

Non-game